Maftet

Corvus Kubaryi's page

56 posts. Alias of abstract xp.


About Corvus Kubaryi

Race:
Human

Classes:
Barbarian 3

Hit Points:
38

Alignment:
Chaotic Good

Speed:
Walk 30 ft.
(40 ft. if in no/light/medium armor and encumbrance is light/medium)

Languages:
Polyglot, Common, Draconic, Elven

Statistics (Modifier)
STR 16 (+3)
DEX 10 (+0)
CON 16 (+3)
INT 14 (+2)
WIS 10 (+0)
CHA 12 (+1)

Skills
Acrobatics 4, Appraise 2, Bluff 1, Climb 5, Profession - Cook 2, Diplomacy 1, Disguise 1, Escape Artist -2, Fly -2, Handle Animal 6, Heal 0, Intimidate 10, Knowledge (Nature) 6, Perception 6, Perform - Flute 2, Ride 3, Sense Motive 0, Stealth -2, Survival 6, Swim 5

Feats
Improved Initiative
Intimidating Prowess
Weapon Focus (Greatsword)

Traits:
Reactionary: +2 initiative
Birthmark: +2 on saving throws against charm and compulsion effects

Class Features
- Proficient with all simple and martial weapons, light and medium armor and shields (except tower shields)
- Fast Movement
- Rage (currently 4+3+2=9 rounds per day)(+4 STR and CON, -2 AC, +4 HP)
- Rage Power Intimidating Glare (Intimidate check against one adjacent foe as a move action. If you successfully demoralizes your opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which your check exceeds the DC)
- Uncanny Dodge (Cannot be caught flat footed)
- Trap Sense (You gain a +1 bonus on Reflex saves made to avoid traps, and a +1 dodge bonus to AC against attacks made by traps)

Combat
AC: 14
Touch: 10
Flat Footed: 14
Initiative: +6
BAB: +2
Melee to hit: +6
Ranged to hit: +3
Fortitude: +6
Reflex: +1
Will: +1

Unarmed attack:
to hit: +6
damage: 1d3+3
critical: 20/x2

Dagger:
to hit: +6
damage: 1d4+3
critical: 19-20/x2

Dagger (Thrown):
to hit: +3
damage: 1d4
critical: 19-20/x2
range: 10 ft.

Dagger, Punching:
to hit: +6
damage: 1d4+3
critical: 20/x3

Handaxe:
to hit: +6
damage: 1d6+3
critical: 20/x3

Kukri:
to hit: +6
damage: 1d4+3
critical: 18-20/x2

Masterwork Greatsword (Cold Iron):
to hit: +8
damage: 2d6+4
critical: 19-20/x2
Special properties: 30 hp/inch, hardness 10

Sap:
to hit: +6
damage: 1d6+3
critical: 20/x2
Special properties: Deals nonlethal damage

Equipment
Hide (Dragonhide)(Special: 10 hp/inch, hardness 10)
Masterwork Greatsword (Cold Iron)(Special: 30 hp/inch, hardness 10)
Backpack (24 lbs.)
- Dagger
- Saffron
- Salt
- Sap
- Sewing Needle
- Soap x 2
- Waterskin (Filled)
- Whetstone
- Dagger (Punching)
- Fishhook
- Ginger
- Handaxe
- Holy Symbol (Wooden)
- Kukri
- Musical Instrument (Flute)
- Pepper
- Artisans cooking tools, masterwork
- Musical Instrument (Flute), masterwork
- Cardomon
- Peppercorns
- Nutmeg
- Garlic
- Turmeric
Pouch (Belt) (0.5 lbs.)
-171gp, 2sp, 8cp
- Gems worth 835gp

Current load: Light

Encumbrance
Light: 76
Medium: 153
Heavy: 230

Basic Description
Height: 6' 4"
Weight: 120 lbs.
Gender: Female
Eyes: Brown
Hair: Black (in braids)
Skin: Black
Dominant Hand: Right
Speech style: Slow and lyrical

Full Description
Corvus is tall, athletic and wears distinctive dragon-hide armour. She carries a magnificent two-handed greatsword and her back-pack is bulging with an assortment of weapons she's picked up on her travels.
She's travelled much of the jungle wilderness that is the Mwangi Expanse and seen many ruins that locals have deemed taboo to approach.
Corvus is a no-nonsense sort of person. She enjoys cooking and playing her flute and she has a love for animals.
She has learned the hard way to live off the land and can go days without seeing another sole - her music and own thoughts keeping her company.
A transformationn overtakes Corvus when she is forced to fight. She enters what appears to her to be a tranquil zone - where her actions are honed for combat. To outsiders, she appears in a terrible rage and few would dare risk confronting her in a one-on-one fight.
She sees herself as a wanderer that is destined to protect those who simply seek to explore. She believes in a greater good and will do whatever it takes to uphold that ideal.

Background
Corvus was born into the Bekyar people. These are the least known of the Mwangi tribes. Known for being tall and firce, they are slavers by trade. A tomboy from an early age (she was never spared from the beatings of the bullies just because she was a girl), her family saw an advantage in an arranged marriage once she reached the age of womanhood to a powerful slaver who was reputed to have many wives.
Corvus rebelled at the idea and ran away. On her travels, she came to hide her Bekyar ancestry as it provoked nothing but a negative reaction from everyone she met.
Then came the fateful day she killed her first man. She saw a young white woman being manhandled by two Bekyars and knew they were going to enslave her. She reacted instinctively, entering into what she later referred to as, 'the zone.' In one sense she was filled with a powerful rage to act. In another, she was entirely at peace and able to channel her energies into beating the first man to death with her bare hands. His partner fled.
The young woman turned out to be a follower of Desna, exploring the wilderness 'as her dreams had told her to.' She explained that in her dream, she had been told she would find the most beutiful butterfly in this land. The woman gasped as she saw the bithmark on Corvus' upper right arm - a perfectly formed butterfly.
The woamn gave Corvus a wooden symbol of Dresna and simply asked her to continue to protect travellers and to help people fulfil their dreams.
Corvus has kept moving from that day - helping where she can - and truly becoming familiar with that zone she enters when combat is necessary. Corvus hasn't kept record of how many she's killed - but she firmly believes that each one is merited.