Chacall’s 6’8 frame looms over most of villagers he passes despite weighing only 146 pounds. His gaunt figure is further exaggerated by the black and white tattoos that cover nearly the entirety of his body. The elf’s face itself seems to be a stylized horned white skull upon a black tattooed background. Brightly colored feathers from the arrows filling his quiver stand at attention and draw attention to the various stark white geometric lines and swirls begin upon his emaciated shoulders and twist and coil down and around his lean arms to the tips of his spindly fingers. The white lines follow his spine and branch out contrasting upon the blackened flesh of his exposed legs in rigidly geometric shapes. His hair is as white as the ink placed into his skin by the fangs of the seven-coat serpent and held back into wild rope-like dreadlocks. Dangling from his sharp ears are various perhaps sharper ivory tusks which appear to have came from the ape men of the jungle. He wears a simple loose mantle and loin cloth of leather adorned with fur and assorted feathers and bound by a Leather belt. He carries a masterfully crafted longbow the ends of which bear multiple feathers like those on his sleeveless cloak. At first glance the bow might be confused for a staff. Across one shoulder a well used haversack is slung. A rune encrusted Long sword hangs from his belt. His pale amber-flecked eyes are narrowed as sharply as the fangs of the amber-flecked viper which winds its way nonchalantly around the dark wood headdress that crowns the proud Ekujae elf.
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Vision and Light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Class
Spoiler:
Evil Eye (Su):The witch can cause doubt to creep
into the mind of a foe within 30 feet that she can see.
The target takes a –2 penalty on one of the following
(witch’s choice): AC, ability checks, attack rolls, saving
throws, or skill checks. This hex lasts for a number of
rounds equal to 3 + the witch’s Intelligence
modif ier. A Will save reduces this to just
1 round. At 8th level the
penalty increases to –4.
Charm (Su) :A witch can charm an animal or humanoid creature by beckoning and speaking soothing words. This improves the attitude of an animal or humanoid creature by 1 step, as if the witch had successfully used the Diplomacy skill. The effect lasts for a number of rounds equal to the Witch’s Intelligence modifier. A Will save negates this effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. At 8th level, this effect improves the attitude of the target creature by 2 steps. This is a mind-affecting charm effect.
Traits
Spoiler:
CourageousYour childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you’d make it through. You gain a +2 trait bonus on Saving Throws against fear effects.
Poverty StrickenYour childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 bonus to Survival checks, and Survival is always a class skill for you.