Are you happy with your current character sheet?


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ChrisRevocateur wrote:

Yeah, I always put those asterisked items into gear, though thinking about it, a crowbar would be better in a tool/kit section. The rest of it I'd still consider gear though.

Oh, there was someone earlier that wanted 6 weapon slots, but you could only fit 5 or something? I was wondering, maybe you could drop one of the lines for the classes (so you have 4 lines for classes instead of 5. Could that provide the extra room needed to get 6 weapon slots? I personally rarely go over 3 classes (2 base and a prc), and my characters that really multi-class still rarely ever make it over 4 classes total.

PS: Glad to hear you dropped the solid style. Really ugly to me.

I actually ended up changing the layout of the weapons box from 5 lines to four lines, and if I dropped the "buff box" I can get down to three. I ended up just deciding to keep all three (5, 4, & 3)and let the end user decide. One the three sheets (3 lines per) actually has seven slots!

I hope that satisfies both the "buff fans" and the "manyslots fans". :) What I'm really proud of however is how the "mount/animal companion" half sheet turned out. It takes up half a page and still has room for 5 attacks. Why 5? Dragonriders. :D


So... one of the playtesters playing the sheet so far live came up with an interesting suggestion. Splitting the main page into two sheets. It's TOTALLY unconventional and probably would be unappealing to many people, but I want to know what you thing of having two pages. This way battle related stuff is on one page and non-battle stuff is listed on the other. It's extra writing to some small degree, but it would accomplish a couple things people would like with easier to read format and more relevant info to what is going on.

Second idea, or other version of the first (which I was thinking might be good) is to have the infomation used for adding up scores (for AC total, Save totals, Ability totals, multiclass bock, etc) on the second of the page and use the front of the page for totals. With secondary slots for buffing and time lengths.
This would be leaner up front, I'd only need 3 variants because most of the relevant info based on each would be able to fit on the front page.

As innnovative as this would be, this would be WAY different from the tradtional sheet used... but let me ask you this:

How many times have you had to look at the totals of what composed your AC when you had your touch and flatfoot right there?

Even if it was needed, it's right on back. I think second path is brilliant, but that may be just me...


Pathfinder Rulebook Subscriber
Wicked K Games wrote:

How many times have you had to look at the totals of what composed your AC when you had your touch and flatfoot right there?

Even if it was needed, it's right on back. I think second path is brilliant, but that may be just me...

I often do this, putting just the final numbers on the main page then list the breakdowns elsewhere in case my DM/GM needs to know how I got to that AC or skill score etc. This way the breakdown doesn't take up space on the combat reference page but yet I still have the info if I need to break it down to make sure I have everything.


Wicked K Games wrote:

So... one of the playtesters playing the sheet so far live came up with an interesting suggestion. Splitting the main page into two sheets. It's TOTALLY unconventional and probably would be unappealing to many people, but I want to know what you thing of having two pages. This way battle related stuff is on one page and non-battle stuff is listed on the other. It's extra writing to some small degree, but it would accomplish a couple things people would like with easier to read format and more relevant info to what is going on.

Second idea, or other version of the first (which I was thinking might be good) is to have the infomation used for adding up scores (for AC total, Save totals, Ability totals, multiclass bock, etc) on the second of the page and use the front of the page for totals. With secondary slots for buffing and time lengths.
This would be leaner up front, I'd only need 3 variants because most of the relevant info based on each would be able to fit on the front page.

As innnovative as this would be, this would be WAY different from the tradtional sheet used... but let me ask you this:

How many times have you had to look at the totals of what composed your AC when you had your touch and flatfoot right there?

Even if it was needed, it's right on back. I think second path is brilliant, but that may be just me...

I personally don't really like either idea. The first one seems wonky, the second one I'm merely being grognardish. I'd still be interested in the sheet though if you went with the second direction.


Wicked K Games wrote:

So... one of the playtesters playing the sheet so far live came up with an interesting suggestion. Splitting the main page into two sheets. It's TOTALLY unconventional and probably would be unappealing to many people, but I want to know what you thing of having two pages. This way battle related stuff is on one page and non-battle stuff is listed on the other. It's extra writing to some small degree, but it would accomplish a couple things people would like with easier to read format and more relevant info to what is going on.

Second idea, or other version of the first (which I was thinking might be good) is to have the infomation used for adding up scores (for AC total, Save totals, Ability totals, multiclass bock, etc) on the second of the page and use the front of the page for totals. With secondary slots for buffing and time lengths.
This would be leaner up front, I'd only need 3 variants because most of the relevant info based on each would be able to fit on the front page.

As innnovative as this would be, this would be WAY different from the tradtional sheet used... but let me ask you this:

How many times have you had to look at the totals of what composed your AC when you had your touch and flatfoot right there?

Even if it was needed, it's right on back. I think second path is brilliant, but that may be just me...

Could you post an image of the sheet? The image could be made to be too small to use, but big enough to get an idea of what we may be working with*. I am used to having information that comes up recently on the front of the sheet, and other stuff on the back of the sheet, or on a separate sheet altogether.

*That way nobody gets to use it without paying for it.


I like my own one [www.PathfinderDB.com] "PF2" ;)

The Exchange

Wicked K Games wrote:

So... one of the playtesters playing the sheet so far live came up with an interesting suggestion. Splitting the main page into two sheets. It's TOTALLY unconventional and probably would be unappealing to many people, but I want to know what you thing of having two pages. This way battle related stuff is on one page and non-battle stuff is listed on the other. It's extra writing to some small degree, but it would accomplish a couple things people would like with easier to read format and more relevant info to what is going on.

Second idea, or other version of the first (which I was thinking might be good) is to have the infomation used for adding up scores (for AC total, Save totals, Ability totals, multiclass bock, etc) on the second of the page and use the front of the page for totals. With secondary slots for buffing and time lengths.
This would be leaner up front, I'd only need 3 variants because most of the relevant info based on each would be able to fit on the front page.

As innnovative as this would be, this would be WAY different from the tradtional sheet used... but let me ask you this:

How many times have you had to look at the totals of what composed your AC when you had your touch and flatfoot right there?

Even if it was needed, it's right on back. I think second path is brilliant, but that may be just me...

Both of these could be very, very good.


I like the idea of having the breakdowns of AC, CMD,CMB, etc nearby, whether its on the back or right there. I like to know what went into making up those values, cause I am really good at forgetting them :)

I also second the pictures or locked copies or something that people could see and get an idea about what you are talking about.


I'm generally happy with it, but the separated fields for weapons seem a bit waste of space. Thinking about it, my group have a separate sheet to determine magic items slots on the body, which I imagine could be incorporated into the character sheet.

Ah yes, I also loath 10+ pages sheets. I want it all to fit into maximum 2 pages, preferably one!


Wicked K Games wrote:
Second idea, or other version of the first (which I was thinking might be good) is to have the infomation used for adding up scores (for AC total, Save totals, Ability totals, multiclass bock, etc) on the second of the page and use the front of the page for totals. With secondary slots for buffing and time lengths. This would be leaner up front, I'd only need 3 variants because most of the relevant info based on each would be able to fit on the front page.

To clarify, I'm still going for multiple formats. I dropped the first concept and went with the second. The first page has all relevant info for immediate use, but the second also has the info if needed. You could put notes for leveling on the second page, buffs on the first, and if the GM needs specific info then it's on the second page. If you need to adjust for armor that got taken out by rust monster, just mark on the second page and adjust the total on the first. I'll still have the traditional format sheet, as it's already nearly done.

Jreyst, ChrisRevocateur, & Brock: Thanks for the feedback! :)

Wraithstrike & Undeadlord: There are complex reasons I can't do this at the moment, but I told my fiancee this morning I'm going to try to finish this today or tomorrow.

SirUzra & Zimith: The two or one page condensed sheet is still something I'm trying to nail down, but I'm hoping I can fulfill this need.

Thanks everyone for responding as this helps greatly.


So I just wanted to announce there will be sheets and adaptations to include the six classes of the APG. They'll of course be updated to the final build after playtesting (I'm dead set on buying the APG myself). I made a seperate eidolon sheet, as playing a summoner really warranted this. I'd love to hear anyone's thoughts on this or two cents on what you really like about these classes...

I don't know if I'll include psionics as I'd prefer to add it on an update later when paizo does their take on it. Unless anyone really wants a psionic build... any takers?


Wicked K Games wrote:

So I just wanted to announce there will be sheets and adaptations to include the six classes of the APG. They'll of course be updated to the final build after playtesting (I'm dead set on buying the APG myself). I made a seperate eidolon sheet, as playing a summoner really warranted this. I'd love to hear anyone's thoughts on this or two cents on what you really like about these classes...

I don't know if I'll include psionics as I'd prefer to add it on an update later when paizo does their take on it. Unless anyone really wants a psionic build... any takers?

I definitely want psionics in there, but maybe you should wait for Dreamscarred Press to release theirs (they're doing a Pathfinder conversion of the XPH rules).


ChrisRevocateur wrote:
Wicked K Games wrote:

So I just wanted to announce there will be sheets and adaptations to include the six classes of the APG. They'll of course be updated to the final build after playtesting (I'm dead set on buying the APG myself). I made a seperate eidolon sheet, as playing a summoner really warranted this. I'd love to hear anyone's thoughts on this or two cents on what you really like about these classes...

I don't know if I'll include psionics as I'd prefer to add it on an update later when paizo does their take on it. Unless anyone really wants a psionic build... any takers?

I definitely want psionics in there, but maybe you should wait for Dreamscarred Press to release theirs (they're doing a Pathfinder conversion of the XPH rules).

I could convert the current SRD simply straight across and update it later. I've had less experience with psionics as a player with the DM stigmata toward it. I allowed it in my games otherwise I'd have no experience whatsoever. I'm using spell points on a similar system in my game, and going nova isn't as much of an issue in my games. I think with the balance issues being worked out, this is becoming a more popular option. It has to be open content either way though...

Besides the standard attack vs defense chart, free manifestations, points, save DCs, powers known, and disciplines... A psicrystal sheet would be no problem (done in 5 minutes adapting familiar). What is important to you on a psionic sheet? If I only included a psion & psionic warrior part would that be adequate?


Wicked K Games wrote:
ChrisRevocateur wrote:
Wicked K Games wrote:

So I just wanted to announce there will be sheets and adaptations to include the six classes of the APG. They'll of course be updated to the final build after playtesting (I'm dead set on buying the APG myself). I made a seperate eidolon sheet, as playing a summoner really warranted this. I'd love to hear anyone's thoughts on this or two cents on what you really like about these classes...

I don't know if I'll include psionics as I'd prefer to add it on an update later when paizo does their take on it. Unless anyone really wants a psionic build... any takers?

I definitely want psionics in there, but maybe you should wait for Dreamscarred Press to release theirs (they're doing a Pathfinder conversion of the XPH rules).

I could convert the current SRD simply straight across and update it later. I've had less experience with psionics as a player with the DM stigmata toward it. I allowed it in my games otherwise I'd have no experience whatsoever. I'm using spell points on a similar system in my game, and going nova isn't as much of an issue in my games. I think with the balance issues being worked out, this is becoming a more popular option. It has to be open content either way though...

Besides the standard attack vs defense chart, free manifestations, points, save DCs, powers known, and disciplines... A psicrystal sheet would be no problem (done in 5 minutes adapting familiar). What is important to you on a psionic sheet? If I only included a psion & psionic warrior part would that be adequate?

Actually, they dropped Attack and Defense modes in 3.5, and since I love playing Soulknives and Wilders, you really should include them as well.

EDIT: You know, if you don't know Psionics that well, maybe you should hold off on the Psionic portion until you get to know it better.


ChrisRevocateur wrote:

Actually, they dropped Attack and Defense modes in 3.5, and since I love playing Soulknives and Wilders, you really should include them as well.

EDIT: You know, if you don't know Psionics that well, maybe you should hold off on the Psionic portion until you get to know it better.

Thanks for your quick response... I'll agree I need to look over the changes. I was just looking at the Psionic 3.5 SRD. I have the 3e Psionic Handbook, and didn't pick up the couple books for 3.5, but I think there is more than enough info at the afore mentioned link. There are a couple hardcore psionic fans in the meetup I run I could ask... However, I'd still be really interested in what people have to say on the message boards as well.

EDIT: With the attack and defense modes dropped, I think it'll be easier to include this as that chart took a bit of space.


Psionics aren't really in my view frame, alittle too close to scifi for my tastes, I like to stick to magics.

I like the idea of a separate eidolon sheet. Will there be a blank sheet that will be usable for summoned monsters?


Undeadlord wrote:

Psionics aren't really in my view frame, alittle too close to scifi for my tastes, I like to stick to magics.

I like the idea of a separate eidolon sheet. Will there be a blank sheet that will be usable for summoned monsters?

Thanks for your input Undeadlord! I have a really great mount/animal compainion sheet, which is a half page and could be used for this. However, I've been working on a set of summon cards (printable on index cards), and I could include a blank card as a sample for the summons reference cards. I think the index cards are the better way to go with summon monster or natures ally. The summon cards will include summons modified by augmented summoning as well. Does this sound good to you?

Right now I'm wrapping up the adventure log/journal portion. I'm hoping to have this up for sale tomorrow, but there are other factors I have to include that I have no control over.


is there a link to your sheet?


Wicked K Games wrote:
Undeadlord wrote:

Psionics aren't really in my view frame, alittle too close to scifi for my tastes, I like to stick to magics.

I like the idea of a separate eidolon sheet. Will there be a blank sheet that will be usable for summoned monsters?

Thanks for your input Undeadlord! I have a really great mount/animal compainion sheet, which is a half page and could be used for this. However, I've been working on a set of summon cards (printable on index cards), and I could include a blank card as a sample for the summons reference cards. I think the index cards are the better way to go with summon monster or natures ally. The summon cards will include summons modified by augmented summoning as well. Does this sound good to you?

Right now I'm wrapping up the adventure log/journal portion. I'm hoping to have this up for sale tomorrow, but there are other factors I have to include that I have no control over.

Yes I definitely like the idea of the index cards for printing and the augmented summoning is perfect.

Do you have a price point in mind for this sheet?


Joseph Raiten wrote:
is there a link to your sheet?

Not yet... It'll be on RPGNOW.com with Louis Porter Design JR's stuff. LPJ Design and Wicked K Games are partnered in these projects.

Undeadlord wrote:

Yes I definitely like the idea of the index cards for printing and the augmented summoning is perfect.

Do you have a price point in mind for this sheet?

Not yet... I general have been polling via the message boards to see what people think is fair. I'm including a blank spell/power sheet too. Just like the cards for summons, except the blank spell cards won't be included (since their not as far along in development). The idea is to have all core rulebook spells with verbal and somantic example (phrases and gestures) to add flavor to the game. I really want these to be affordable but fair for my time too.

What do you think a fair price point on each of these would be?


Undeadlord wrote:

Psionics aren't really in my view frame, alittle too close to scifi for my tastes, I like to stick to magics.

I like the idea of a separate eidolon sheet. Will there be a blank sheet that will be usable for summoned monsters?

Psionics are not scifi. Many psychics(Nostradamus as an example) would be considered psionics in some form. Nova is also not an issue. These issues were proven in another thread. That is all I will say on the issue here.


wraithstrike wrote:
Undeadlord wrote:

Psionics aren't really in my view frame, alittle too close to scifi for my tastes, I like to stick to magics.

I like the idea of a separate eidolon sheet. Will there be a blank sheet that will be usable for summoned monsters?

Psionics are not scifi. Many psychics(Nostradamus as an example) would be considered psionics in some form. Nova is also not an issue. These issues were proven in another thread. That is all I will say on the issue here.

Yep I didn't say there were, just alittle too close to it for my tastes.


Unfortunately my artist I paid for the artwork STILL hasn't gotten me the artwork, and my fiance yesterday asked me to put down the laptop and spend some time with my family. That said, there will be a slight delay on this, but I hope to have it up soon.

I wish all of you a happy holiday and good gaming if you're out there playing!


Starting back on this today. My artist will be back again on Monday, and she says she'll have it done by Tuesday.


Grumble, Grumble, Grumble...

I guess the old saying goes, if you want it ddone right, you gotta do it yourself. I still ahven't gotten the art in... but I'm still gonna release this as soon as I can.

Good news however, until I get it I'm still open for last minute suggestions. :D


Wicked K Games wrote:

Grumble, Grumble, Grumble...

I guess the old saying goes, if you want it ddone right, you gotta do it yourself. I still ahven't gotten the art in... but I'm still gonna release this as soon as I can.

Good news however, until I get it I'm still open for last minute suggestions. :D

Is the suspense killing anyone else???? :)


Undeadlord wrote:
Wicked K Games wrote:

Grumble, Grumble, Grumble...

I guess the old saying goes, if you want it ddone right, you gotta do it yourself. I still ahven't gotten the art in... but I'm still gonna release this as soon as I can.

Good news however, until I get it I'm still open for last minute suggestions. :D

Is the suspense killing anyone else???? :)

Yeah. I'm ready for it.

Silver Crusade

I am more than happy to pay for a sheet! I am always looking around for character sheet options. My group would probably purchase it as well... Even that pesky 8th Dwarf! ;D

However, I'd need to get a look at what I am buying first. I bought one recently and it was pretty ordinary.


Sorry for the delays, I had to fire my artist and recruit anotehr because I never got the art... I did however get another artist, and although I was initially not goin to include anything for psionics until paizo redid these, I decided to take the time I was geting another digital artist to add psions. I am proud to say that with the available SRD material that the psionic additions should be useable with most material out there. Something else that I hadn't seen was a detailed psicrystal sheet (done).

When these go up on RPGnow or drivethrurpg, there will be a preview to flip through. I am still waiting on a friend to come thru with the autocalc, but even if it doesn't have forms on day one of the release, it will be updated shortly after (forms are a must for me).

Thank you all for your patience, I really tried to make sure this was something I would want to use and I hope all of you enjoy it. If you have any direct comments or concerns, send them to kakarasa at gmail dot com. This is my public email, thanks!

Silver Crusade

Not too fussed about autocalc personally. Just a decent, well laid out sheet is fine. The option of adding extra pages would be great, say for character details, notes and the good stuff like equipment and spells. My character sheets often hit 30 pages with all the detail I pack in, so the option to expand the sheet would be awesome.

I used to use SSA-X2_D&D_CharSheet, but they do not support anything but 3.5ed and soon 4ed. Pathfinder will not be supported.


Wicked K Games wrote:
Sorry for the delays, I had to fire my artist and recruit anotehr because I never got the art... I did however get another artist, and although I was initially not goin to include anything for psionics until paizo redid these, I decided to take the time I was geting another digital artist to add psions. I am proud to say that with the available SRD material that the psionic additions should be useable with most material out there. Something else that I hadn't seen was a detailed psicrystal sheet (done).

A quick question regarding the psionics. I am more than willing to pay for a good character sheet (especially at the $4-$5 mark), but am curious to see if you would update it to Pathfinder psionics rules if they were released. The 3PP mentioned earlier that is working on psionics (Dreamscarred Press) will be releasing it as Open Content (as they do with nearly all of there stuff, and this is official word, as I asked, and am assisting with the project). And if you will be updating it for psionics, would you be updating it for a 3PP take on it, or would you only update it for an official Paizo psionics release?


MaverickWolf wrote:
Wicked K Games wrote:
Sorry for the delays, I had to fire my artist and recruit anotehr because I never got the art... I did however get another artist, and although I was initially not goin to include anything for psionics until paizo redid these, I decided to take the time I was geting another digital artist to add psions. I am proud to say that with the available SRD material that the psionic additions should be useable with most material out there. Something else that I hadn't seen was a detailed psicrystal sheet (done).
A quick question regarding the psionics. I am more than willing to pay for a good character sheet (especially at the $4-$5 mark), but am curious to see if you would update it to Pathfinder psionics rules if they were released. The 3PP mentioned earlier that is working on psionics (Dreamscarred Press) will be releasing it as Open Content (as they do with nearly all of there stuff, and this is official word, as I asked, and am assisting with the project). And if you will be updating it for psionics, would you be updating it for a 3PP take on it, or would you only update it for an official Paizo psionics release?

Considering I really like what I'm seeing from the Dreamscarred Press front on psionics, I really hope so.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Ok I am very late to this party, but honestly the thing I have been looking for in a character sheet is one that can be customized. For example say in my campaign their is a couple of skills needed to be added. Then the sheet should allow me to add in a few more skills. Say I want to add in a 7th stat... say Appearance as a example. What have you.

I always end up making my own for the above reasons. If anyone made a sheet that was kinda a plug and play of blocks of info or with the ability to easily add or remove stuff from it. I would be all over it.

I know i am likely in a very small minority there since the sheet would not have auto calculate built in then likely to do what I want. But anyways there you go.


I would definately be open to adding sheets or adapting to third party companies (as long as I'm not stepping on toes or using closed content). The one thing I realized early on in making this is that making grouped sheet as opposed to having single class sheet, makes this more flexable for variants and other builds. I plan on continually updating this to the needs of the community, so even after this is released, I really hope I get feedback from all of you so I can continue to hone this as best as possible.

The psionic material I used to design this had to come from the SRD open content because I had limited experience myself with psionics, but I sat down with my friend who is a diehard psion, and had him explain what he though HAD to be there and waht he thought would be good.

I have landscape and letter pages of all the important pages, a highly organized adventure log for keeping everything tracked, half sheets for printing combinations based on class builds, 6 types of inventory based on builds, different sheets for your companions (dragon/horse mounts, eidolons, psicrystals, familiars, and animal companions), and even a reference sheet with the specific hardness and hit points of every weapon and armor (based on material) in the CRB. Also the dimensions, hardness, and hp of gear like a bag of holding.

Hope that helps and thanks for the ideas everyone!

Dark Archive

Pathfinder Roleplaying Game Superscriber

I wasn't talking about 3rd party stuff. i was more thinking. Say i decided to run a steampunk DnD game. Well I would need to add in some skills to cover some aspects of that setting. It would be nice to have one sheet that could be altered to add in stuff when you need or take out stuff that you don't.

Or another example say someone uses the vitality and wound point system instead of HP. It would be nice if they could alter it to fit both on the sheet. Thats more what I meant a sheet that the end user could after buying it could easily alter to suit their needs.

Thats a kind of sheet i would personally buy, instead of always just making my own.


Dark_Mistress wrote:

I wasn't talking about 3rd party stuff. i was more thinking. Say i decided to run a steampunk DnD game. Well I would need to add in some skills to cover some aspects of that setting. It would be nice to have one sheet that could be altered to add in stuff when you need or take out stuff that you don't.

Or another example say someone uses the vitality and wound point system instead of HP. It would be nice if they could alter it to fit both on the sheet. Thats more what I meant a sheet that the end user could after buying it could easily alter to suit their needs.

Thats a kind of sheet i would personally buy, instead of always just making my own.

Sounds like an interesting idea. Are you saying you would like perhaps a sheet that instead of having skills listed it has blank spots to fill in yourself (the amd with hp and others?) I could take the main page and modify anything there into blanks you could fill in with whatever skills are allowed or disallowed. I have played with some alternative concepts (stuff from Arcana Unearthed and the Book of Experimental Might). If ou can nail down specifically what modifications you'd want, I'll do my best to facilitate this within reasonable perameters.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Wicked K Games wrote:
Sounds like an interesting idea. Are you saying you would like perhaps a sheet that instead of having skills listed it has blank spots to fill in yourself (the amd with hp and others?) I could take the main page and modify anything there into blanks you could fill in with whatever skills are allowed or disallowed. I have played with some alternative concepts (stuff from Arcana Unearthed and the Book of Experimental Might). If ou can nail down specifically what modifications you'd want, I'll do my best to facilitate this within reasonable perameters.

well thats one way to do it, but what I was really talking about was two things.

1) Where it list something say the skill Stealth on the sheet. You could just back over it and put in something else or just leave it blank if you wanted to. Basically make the text of the whole sheet able to be replaced. Not that one would need the whole sheet but might be easier to make the whole sheet that way than different parts.

2) Say where Str, dex, etc are, you could add another row to add in another ability score. yet the frame where it has score, mod etc would all be there. Or where weapons are, like someone posted before they would want at least 6 rows for weapons. For some people that would be wasted space, if they could delete the line it free's up space for something else. Or if someone wanted more lines for weapons they could add more.

Now doing that I know would be tricky cause how would the sheet act if you tried to add another line and there was no room Etc. i know what I am talking about would be hard to code and likely not worth it. But I know I would sure love something like that personally.

Mostly just a single sheet that could be modified to be used with any D20 game. Would just be really really handy. Since me and my group like to tweak the rules, so base sheets rarely work for us.


Hmmm... I haveto admit, I do not know how to code, nor do I know anyone with that level of expertise. I could try to make a blank sheet and in the forms menu have the default stuff overwritable, but as far as the extra slots, it could be done. Extra slots wouldn't be hard, but back to the waste issue.

I didn't really think about this when I started, but file size is an impact on some people (as voice in a couple threads) with slow internet connections where they live. I originally was going to have 4 sheets for the main page with different amounts of weapons, but I found a way to fit 5-7.

I'll see what I can do about the blank sheet if you'd like.


I can't say I've ever been happy with a character sheet either. I have about a million and a half complaints about most character sheets I've used;

Temporary stats boxes just eat up space for no good reason. I've never, ever, used the space set aside for temporary stats.

Some sheets don't leave any space for recording how things are calculated, and some sheets go the length to give boxes for every concievable type of modified. Both are fine, but for reasons I will never guess, the sheets that are compact will still eat up an enormous amount of space detailing everything that goes into the skill ranks.

Space for weapons and attacks are universally useless too. There's never any space in them to write down conditionals. Even sheets that give a lot of blank space for conditionals never seem to think it's necessary to give some for the weapon slots. I never use the weapon bits of character sheets either.

Excessive space devoted to things like what you're wearing and your eye color and what you ate for breakfast three days ago on the front page. Presumably I can remember the gender of my character without it taking up the spot that your eyes first fall on when you look at a sheet.

Most sheets don't give you room to write in new skills, which they should.

I've never seen a sheet that's included space for energy resistances and immunities, and I've seen one sheet that's included space for different movements. I want both.

My perspective is probably kind of skewed because I'm a GM 99% of the time and use character sheets for NPCs, but ideally I'd like a character sheet that has nothing but the totals on the front, including skills. Skills, movement, and everything needed for combat should be on the front, with no space devoted to how all the totals are calculated, and with room for conditionals. The calculations should all go in the back pages, even if that means duplicating information. There should be a space for every item slot on the body. The feats bit should include enough room to write a brief explanation as to what each feat written down there does. The sheet can be a million pages for all I care, but everything I need to reference quickly or reference for combat should be in the front, and everything I can take time to look for in the back pages.


Dark_Mistress wrote:
Wicked K Games wrote:
Sounds like an interesting idea. Are you saying you would like perhaps a sheet that instead of having skills listed it has blank spots to fill in yourself (the amd with hp and others?) I could take the main page and modify anything there into blanks you could fill in with whatever skills are allowed or disallowed. I have played with some alternative concepts (stuff from Arcana Unearthed and the Book of Experimental Might). If ou can nail down specifically what modifications you'd want, I'll do my best to facilitate this within reasonable perameters.

well thats one way to do it, but what I was really talking about was two things.

1) Where it list something say the skill Stealth on the sheet. You could just back over it and put in something else or just leave it blank if you wanted to. Basically make the text of the whole sheet able to be replaced. Not that one would need the whole sheet but might be easier to make the whole sheet that way than different parts.

2) Say where Str, dex, etc are, you could add another row to add in another ability score. yet the frame where it has score, mod etc would all be there. Or where weapons are, like someone posted before they would want at least 6 rows for weapons. For some people that would be wasted space, if they could delete the line it free's up space for something else. Or if someone wanted more lines for weapons they could add more.

Now doing that I know would be tricky cause how would the sheet act if you tried to add another line and there was no room Etc. i know what I am talking about would be hard to code and likely not worth it. But I know I would sure love something like that personally.

Mostly just a single sheet that could be modified to be used with any D20 game. Would just be really really handy. Since me and my group like to tweak the rules, so base sheets rarely work for us.

Sarandosil wrote:

I can't say I've ever been happy with a character sheet either. I have about a million and a half complaints about most character sheets I've used;

Temporary stats boxes just eat up space for no good reason. I've never, ever, used the space set aside for temporary stats.

Some sheets don't leave any space for recording how things are calculated, and some sheets go the length to give boxes for every concievable type of modified. Both are fine, but for reasons I will never guess, the sheets that are compact will still eat up an enormous amount of space detailing everything that goes into the skill ranks.

Space for weapons and attacks are universally useless too. There's never any space in them to write down conditionals. Even sheets that give a lot of blank space for conditionals never seem to think it's necessary to give some for the weapon slots. I never use the weapon bits of character sheets either.

Excessive space devoted to things like what you're wearing and your eye color and what you ate for breakfast three days ago on the front page. Presumably I can remember the gender of my character without it taking up the spot that your eyes first fall on when you look at a sheet.

Most sheets don't give you room to write in new skills, which they should.

I've never seen a sheet that's included space for energy resistances and immunities, and I've seen one sheet that's included space for different movements. I want both.

My perspective is probably kind of skewed because I'm a GM 99% of the time and use character sheets for NPCs, but ideally I'd like a character sheet that has nothing but the totals on the front, including skills. Skills, movement, and everything needed for combat should be on the front, with no space devoted to how all the totals are calculated, and with room for conditionals. The calculations should all go in the back pages, even if that means duplicating information. There should be a space for every item slot on the body. The feats bit should include enough room to write a brief explanation as to what each feat written down there does. The sheet can be a million pages for all I care, but everything I need to reference quickly or reference for combat should be in the front, and everything I can take time to look for in the back pages.

It's not exactly what you're looking for, but try googling the "Mad Irishman," his website has some pretty customizable d20 (and other systems) sheets.


Sarandosil wrote:

I can't say I've ever been happy with a character sheet either. I have about a million and a half complaints about most character sheets I've used;

Temporary stats boxes just eat up space for no good reason. I've never, ever, used the space set aside for temporary stats.

Some sheets don't leave any space for recording how things are calculated, and some sheets go the length to give boxes for every concievable type of modified. Both are fine, but for reasons I will never guess, the sheets that are compact will still eat up an enormous amount of space detailing everything that goes into the skill ranks.

Space for weapons and attacks are universally useless too. There's never any space in them to write down conditionals. Even sheets that give a lot of blank space for conditionals never seem to think it's necessary to give some for the weapon slots. I never use the weapon bits of character sheets either.

Excessive space devoted to things like what you're wearing and your eye color and what you ate for breakfast three days ago on the front page. Presumably I can remember the gender of my character without it taking up the spot that your eyes first fall on when you look at a sheet.

Most sheets don't give you room to write in new skills, which they should.

I've never seen a sheet that's included space for energy resistances and immunities, and I've seen one sheet that's included space for different movements. I want both.

My perspective is probably kind of skewed because I'm a GM 99% of the time and use character sheets for NPCs, but ideally I'd like a character sheet that has nothing but the totals on the front, including skills. Skills, movement, and everything needed for combat should be on the front, with no space devoted to how all the totals are calculated, and with room for conditionals. The calculations should all go in the back pages, even if that means duplicating information. There should be a space for every item slot on the body. The feats bit should include enough room to write a...

I can fortunately say there is a spot for the basic 5 energy resistances/immunities and on some of the sheets also a blank (for poison for example). I think you may like my traditional sheet. Many GMs get used to stat blocks, so I tossed in a single sheet condesned. If it doesn't work for you, and you have specific changes you can point out (that are possible without writing code), I'd be happy to try to make it happen. I'm aware that after about a week after the release I'm gonna need to update, and hopefully any bugs will be worked out.

I've always been a fan of companies who listen to their clientel and make changes to better the product based on people that by their product, instead of the other way around (you bought their product, so you'd better be happy with it or tough).

Now a question for all of you: How many lines of blank skills seem necessary? 3? 5? 7? 9?

There has to be a balance between useful and wasteful. This is with psionics aside, I have a set of pages with psionic skills.

Another question: How useful would it be to have a sheet with contingent configurations for gear/armor/weapons? For example, if I'm in town, I take off my platemail and wear breastplate, or if I'm in town I hide my magic sword I came across at level 2. This way there's a standing list in case the GM wanted to know (unless otherwise stated by the player.)

Dark Archive

Pathfinder Roleplaying Game Superscriber
Wicked K Games wrote:

Hmmm... I haveto admit, I do not know how to code, nor do I know anyone with that level of expertise. I could try to make a blank sheet and in the forms menu have the default stuff overwritable, but as far as the extra slots, it could be done. Extra slots wouldn't be hard, but back to the waste issue.

I didn't really think about this when I started, but file size is an impact on some people (as voice in a couple threads) with slow internet connections where they live. I originally was going to have 4 sheets for the main page with different amounts of weapons, but I found a way to fit 5-7.

I'll see what I can do about the blank sheet if you'd like.

Yeah no prob I am sure there is a reason why no one has made one. Likely cause it is so hard to do. I mean I know a bit about computers. Have some of my MS certifications and I have no clue how to do that. I mean in theory I know it could be done, just doubt the time and effort would be worth it to most people.


Dark_Mistress wrote:
Wicked K Games wrote:

Hmmm... I haveto admit, I do not know how to code, nor do I know anyone with that level of expertise. I could try to make a blank sheet and in the forms menu have the default stuff overwritable, but as far as the extra slots, it could be done. Extra slots wouldn't be hard, but back to the waste issue.

I didn't really think about this when I started, but file size is an impact on some people (as voice in a couple threads) with slow internet connections where they live. I originally was going to have 4 sheets for the main page with different amounts of weapons, but I found a way to fit 5-7.

I'll see what I can do about the blank sheet if you'd like.

Yeah no prob I am sure there is a reason why no one has made one. Likely cause it is so hard to do. I mean I know a bit about computers. Have some of my MS certifications and I have no clue how to do that. I mean in theory I know it could be done, just doubt the time and effort would be worth it to most people.

I tried learning visual basic on my own... too much without a tutor. Essentially one would have to be good enough in visual basic to do this. My expertise and skill is in Acrobat, Illustrator, and Paint Shop Pro Photo. I'm limited by that, and even then, I can only do so much with autocalc. I think the reason no one has done what I am trying to do with this sheet is because it's time consuming. As a stay at home dad I have enough of this (time), except when he's teething (my son is 6 months old).

Dark Archive

Pathfinder Roleplaying Game Superscriber

Yeah I would still be interested in yours especially if you add like a couple of extra blank lines for skills, stats, and stuff so people could add in on their own. I mean add in names of skills as a typable box or name of the stat as a typable box etc. But I will take a look at what ever you do if you post images up of it when you are done.


I got the artwork! Printing all sheets and variants out tonight, going over final quality control... :D I'll post more information as it happens. There is 70 pages each paper size to go over (with all the various paper size formats)... getting near the end!

Dark Archive

Pathfinder Roleplaying Game Superscriber
Wicked K Games wrote:
I got the artwork! Printing all sheets and variants out tonight, going over final quality control... :D I'll post more information as it happens. There is 70 pages each paper size to go over (with all the various paper size formats)... getting near the end!

70 pages huh? Thats one hell of a detailed character to require 70 sheets. :D I kid


Actually, the print out on a sheet would be 3-4 pages for the character, and 5-6 pages for the journal. There's just a lot of variants to make sure the purchaser can do what they like. I have a lot of half sheets with one image on the bottom and the same image on a seperate sheet up top for adding what you want without having a bunch of extra stuff. In the end, I'm a player / GM too. I want everyone getting this to feel as satisfied as I do.


Wicked K Games wrote:
Sarandosil wrote:

I can't say I've ever been happy with a character sheet either. I have about a million and a half complaints about most character sheets I've used;

Temporary stats boxes just eat up space for no good reason. I've never, ever, used the space set aside for temporary stats.

Some sheets don't leave any space for recording how things are calculated, and some sheets go the length to give boxes for every concievable type of modified. Both are fine, but for reasons I will never guess, the sheets that are compact will still eat up an enormous amount of space detailing everything that goes into the skill ranks.

Space for weapons and attacks are universally useless too. There's never any space in them to write down conditionals. Even sheets that give a lot of blank space for conditionals never seem to think it's necessary to give some for the weapon slots. I never use the weapon bits of character sheets either.

Excessive space devoted to things like what you're wearing and your eye color and what you ate for breakfast three days ago on the front page. Presumably I can remember the gender of my character without it taking up the spot that your eyes first fall on when you look at a sheet.

Most sheets don't give you room to write in new skills, which they should.

I've never seen a sheet that's included space for energy resistances and immunities, and I've seen one sheet that's included space for different movements. I want both.

My perspective is probably kind of skewed because I'm a GM 99% of the time and use character sheets for NPCs, but ideally I'd like a character sheet that has nothing but the totals on the front, including skills. Skills, movement, and everything needed for combat should be on the front, with no space devoted to how all the totals are calculated, and with room for conditionals. The calculations should all go in the back pages, even if that means duplicating information. There should be a space for every item slot on the body. The feats bit should include enough

...

I'd say 5 blank skills would be perfect. Most won't need more then 3, and that's what I usually see at the bottom of a sheet, but personally I've ended up getting frustrated because my character ends up needing 4 or 5 sometimes.

The contingent equipment setups is a great idea, I'd love to see that, especially if it had space to note the most common differences in different equipment setups (AC, etc.)


This will be available today or tomorrow! At long last the sheet is being released! I hope that this is exactly what you all have been waiting for! I will have more details soon, but I have yet to sleep, as my son finally just did (teething).


Wicked K Games wrote:
This will be available today or tomorrow! At long last the sheet is being released! I hope that this is exactly what you all have been waiting for! I will have more details soon, but I have yet to sleep, as my son finally just did (teething).

Can we get a link to the page when it comes available? I can't find it at RPGNow

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