I may be way off base here but reading the description of invisibility quoted above... the rogue is not denied their ac to dex by the invis attacker. the attacker ignores their ac bonus. so they get to hit you flatfooted ac with a +2 but the rogue is never denied their ac bonus directly and would not be subject to the said sneak attack. but that is only if you take the exact wording of the quote
no I think this means something more like:
this would keep people from letting their Eidolon die because they have not summoned them yet that day
The Fool wrote:
it didn't disappear... there is a space i "jpg" if you remove it it shows up fine... and it tells me the above link "can't find the server"
I think the problem RamboJesus is having is not that a character died, but there was no dice rolled by the player now I can only guess but it sorta sounds like the player might have been absent from the game at the time... I have had more than one character die while i was not there (as I am sure the dm ran my character differently than I would have) but I tend to think that although it really sucks... I wasn't there
I once played a dwarf barbarian called Galorom no beard. his barbarian tribe had been destroyed by a human tribe who's tradition was not to kill the non combatants but to take them in and make them part of their own clan... so at times there were be non humans in the clan. he always resented his differences even though the tribe treated him well. when he was older he fled the tribe to strike out on his own. he deep down felt that this betrayed the kindness the humans had shown him, and vowed that he would shave his beard until the day when he would return to the tribe and make a mends. of course he was slain in battle protecting his companions against a stone golum. which was actuall a pretty heroic death as his sacrifice allowed the rest of the party to survive as the cleric able to finish off the golum and revive the rest of the party... all but the poor dwarf.
well I wouldn't say "never seen the sky" I mean ... was the character born an oracle? the curse comes with the oracle levels... so I doubt they always had clouded vision... that said it is likely worse than if they had never seen the sky... have lost the ability to see the sky and knowing what you have lost is far worse than never knowing what you are truly missing.
crmanriq wrote:
and that combo would cost a bipedal eilodon 8 evo points (6th required to get rend)but can't be given to bipeds ... only quadrapeds ... and then it costs 6 evo points but still won't be complete till 6th... and that is if your dm lets you attack with the back legs... otherwise they will need axtra limbs and that is once again 8 evo... so you declare a charge using pounce... bite and trip... then take the full attack (this might include another bite and trip) 4 claws and as long as 2 hit a rend. but once again the rend won't come till 6th... impressive indead
cp wrote:
I would agree with this as only one attack not one type of attack gains reach
Kraven Evilfart wrote: I'm confused, as once you hit 5th lvl you lose your lvl 1 darkvision. And an Ancient Red Dragon only has blind sense to 60'. And while end game some of the Oracle's Curses are awesome. They still have negative side effects. But having blind sight out that far is way to overpowered. The downside that already exists to clouded vision is the fact that outside you are blind beyond 60 feet. The upside is that you are awesome in dungeons or any enclosed space especially building as they are not likely to have rooms longer than 60 feet. hmmm I see your point there then again I am not sure the clouded vision really needs changing... my above comments were more on the grounds that 200' blind sight was too much and thinking to reign that is some
I am ok with it being a move action that quick draw does not assist in... but if it needs to be drawn then infused then thrown... that is still 2 move and 1 standard action... and it would really limit the class if you instead draw and infuse as one move action and throw as onother ... it puts it on par with a light crossbow for speed. but where you can't make it faster with rapid reload, you do get more damage as you go up... but it isn't "stated" as part of the move action that infuses the bomb
wraithstrike wrote:
I am pretty sure if you really wanted to you can do all 6 of those attacks with the nunckuka
actually... having read that... it is wildly confusing... because it seems to indicate that yes... most of the player classes are very common around the world and even in small towns... with that in mind why would any community ever have problems with monsters? why would any adventuring party be welcome in any town? after all there are others there who they will be taking work from... and treasure from... why would there ever be an unexplored ruins... I agree thatn tyhat seems to be how it is written... and will sae I would not enjoy play in a "standard world"
William Timmins wrote:
do you have any page references to support this? and no not likely playing in the the default dmg setting
then you are assuming there are pc classes in every town ... so they can be used to the pets... I hardly ever come into a town where there are druids living in and about town with their animal companions... and find it unrealistic to think a druid would want to.. or even a ranger... they are nature based classes...
Abraham spalding wrote:
actually the spell discription states ground... not surface
Blazej wrote:
I agree... I actuall felt the spells were sorta extra and if something was to be given up I would vote for those spells and just keep the Eidolon and the SLA
William Timmins wrote:
no I don't ... and i would not be suprised if a dm decided that the inn keeper or city guard decided that you couldn't bring the husky into town... that said that comes back to the idea that you chose this animal companion to be as it is and now have to deal with it... I would personally have a wolfhound or a mastiff as a companion... it solves this problem as they were not confused with wolves ;)
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