Thousand Bones

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MisterSlanky wrote:
... that is not even capable of such mundane tasks as word document editing, Excel sheet editing,...

but there will be apps for both of these things... IWorks Pages and Numbers ... if they are like the os x version they will even export to ".doc" ".pdf" and excel format as well as the regular pages and numbers format

the lack of these is the most often complaint I hear... but it is not a valid one.

I personally plan to get one and do believe it will be a very useful tool at the gaming table


actually I think the weapon finesse is a bonus feat


I may be way off base here but reading the description of invisibility quoted above... the rogue is not denied their ac to dex by the invis attacker. the attacker ignores their ac bonus. so they get to hit you flatfooted ac with a +2 but the rogue is never denied their ac bonus directly and would not be subject to the said sneak attack.

but that is only if you take the exact wording of the quote


no I think this means something more like:
if you summoned your Eidolon yesterday, and he gets dammaged and sent away today, he still can't come back till tomorrow... even though you have not summoned him yet today.

this would keep people from letting their Eidolon die because they have not summoned them yet that day


The Fool wrote:


The old image of the syringe seem to have disapered. Here is another one:

http://www.wonderlandblog.co/.a/6a00d834515f7269e20111689c22f4970c-800wi

it didn't disappear... there is a space i "jpg" if you remove it it shows up fine... and it tells me the above link "can't find the server"


Zark wrote:
Why is there a dot after the name of this thread? Anyone knows?

I am pretty sure that means you have posted in the thread


actually there is a thread somewhere that officially states there is an implication that elves sleep... and even if not it is still an 8 hour thing not 4...


I like that... as long as it is not limited to like 3/day


why not do it as a bracer that holds them and makes more as you throw them... and enchants them like a +1 flaming bow might. it would be more like a quiver then ... no so much worry about the ammo issue


I had posted something but after looking it has been used :(


I would also like to point out there have been debates in the past about flurry and natural weapons... in animal form you would not be able to use claws for flurry even if you can use flurry... and I have no idea if you can


I think the problem RamboJesus is having is not that a character died, but there was no dice rolled by the player

now I can only guess but it sorta sounds like the player might have been absent from the game at the time... I have had more than one character die while i was not there (as I am sure the dm ran my character differently than I would have) but I tend to think that although it really sucks... I wasn't there


what about playing a sommoner? he has the eidolon and other summons ... he isn't that great a fighter, but the eidolon can fill that roll as good as a bard or druid for sure


I would make something like the mansion mentioned or other enlarging structure... then have a command word to enlarge and shrink it, but anything inside when shrunk is effected with temporal stasis... untill the command word to enlarge is given.

not shure what that would cost


I would like to take a moment to say... thank you ... you rock


so is there anyway to get these organized by spell list and level? maybe zipped together, by class ... or is that too much trouble?


I once played a dwarf barbarian called Galorom no beard. his barbarian tribe had been destroyed by a human tribe who's tradition was not to kill the non combatants but to take them in and make them part of their own clan... so at times there were be non humans in the clan. he always resented his differences even though the tribe treated him well. when he was older he fled the tribe to strike out on his own. he deep down felt that this betrayed the kindness the humans had shown him, and vowed that he would shave his beard until the day when he would return to the tribe and make a mends. of course he was slain in battle protecting his companions against a stone golum. which was actuall a pretty heroic death as his sacrifice allowed the rest of the party to survive as the cleric able to finish off the golum and revive the rest of the party... all but the poor dwarf.


actually if you are dropping something for darkvision I would think Keen senses would be the likely candidate.


granted... but unless you take the 4 point fly evo gravity still works... unless you are simply ignoring it... so like i said i would not allow it... but you can as a dm... that is fine... i simply am saying it should not be presented as the standard but as the exception


don't forget the stealth modifiers small eidolon can hide and large and huge find that much much hader


well I wouldn't say "never seen the sky" I mean ... was the character born an oracle? the curse comes with the oracle levels... so I doubt they always had clouded vision...

that said it is likely worse than if they had never seen the sky... have lost the ability to see the sky and knowing what you have lost is far worse than never knowing what you are truly missing.


or maybe adding in a rake evolution instead of or in addition to rend... but that would be: claw, claw, rend, rake

and i would not allow attacking with hind legs... how would they stay standing? with both front legs and back legs swinging at the target?


crmanriq wrote:
cp wrote:

In several places regarding the eidolon it states that the eidolon must have appropriate appendages, to use an evolution pool.

Usually I would say - arems are necessary. However if you have a tail I would probably allow some weaposn to be used.

Re-looking at the evolutions, the "arms" evolution states that arms with hands will allow the eidolon to wield weapons. So this is an indirect statement of the requirement.

On further review, it really seems like the pounce evolution combined with multiple claw evolutions (with improved natural attack) might make a formidable melee fighter.

pounce, bite, trip, claw, claw, claw, claw, rend.

and that combo would cost a bipedal eilodon 8 evo points (6th required to get rend)but can't be given to bipeds ... only quadrapeds ... and then it costs 6 evo points but still won't be complete till 6th... and that is if your dm lets you attack with the back legs... otherwise they will need axtra limbs and that is once again 8 evo...

so you declare a charge using pounce... bite and trip... then take the full attack (this might include another bite and trip) 4 claws and as long as 2 hit a rend.

but once again the rend won't come till 6th...

impressive indead


cp wrote:

Additional Questions:

snip

2. The Reach ability says:

"One of an eidolon's attacks is capable of striking at foes at a distance. Pick one attack. The eidolon's reach with that attack increases by 5 feet."

Give an eidolo with 4 pairs of claws. I would rule that only 1 claw has the extended reach.

Comments?

I would agree with this as only one attack not one type of attack gains reach


AncientVaults&EldritchSecrets wrote:
Skill Focus(Magic Use) seems to be your answer, as per the write up of the wizard Silent in the 3.5 Green Ronin Black Company setting.

I had forgotten about that... that might be a great place to start... *slaps forehead*


well silent could talk and just didn't ... and wasn't a spell caster... a great concept but it will be hard to implement without breaking things ... I would give advice but I am not sure i have any


Skizzy wrote:

Wait Wait!

You're saying that DM's are Benevolent Beings for actually making a world revolve around 4 - 6 people and incapable of messing with the party?

oh no... not what I am saying at all ... wait that is sarcasm isn't it?


actually what you have proposed is more like selective splash... and I would make that a BAB +4 or 6

shaped splash should turn your splash into a cone eminating from the target square. say 3 square cone (15') with bab +1 as a requirement


actually the feat gives a +1 to attack with splash weapons... the description with the class adds int to dam... already included


he can already experience the eidolon's senses as of 1st level as a standard action


Kraven Evilfart wrote:
I'm confused, as once you hit 5th lvl you lose your lvl 1 darkvision. And an Ancient Red Dragon only has blind sense to 60'. And while end game some of the Oracle's Curses are awesome. They still have negative side effects. But having blind sight out that far is way to overpowered. The downside that already exists to clouded vision is the fact that outside you are blind beyond 60 feet. The upside is that you are awesome in dungeons or any enclosed space especially building as they are not likely to have rooms longer than 60 feet.

hmmm I see your point there

then again I am not sure the clouded vision really needs changing... my above comments were more on the grounds that 200' blind sight was too much and thinking to reign that is some


so initially I thought this would be one of those threads that make my head hurt....

but after reading it... the answer is

as a player I think it is a problem ... players should not be allowed to
as a DM by all means ... you don't even need to make the roll if you want him to notice them...


that sorta sucks... but I am sure they could be given in the APG ... solving the problem


actually I think it is.. the FoB uses the monk level instead of the BAB...


I am ok with it being a move action that quick draw does not assist in... but if it needs to be drawn then infused then thrown... that is still 2 move and 1 standard action... and it would really limit the class

if you instead draw and infuse as one move action and throw as onother ... it puts it on par with a light crossbow for speed. but where you can't make it faster with rapid reload, you do get more damage as you go up...

but it isn't "stated" as part of the move action that infuses the bomb


wraithstrike wrote:


Does this help?

Example: You can flurry for 6 attacks. Your manufactured weapon is a +1 holy nunchuka

Attack roll 1: You use the +1 holy nunchuks- you get to do 1d6+1 damage + holy damage if applicable

Attack roll 2: Unarmed Strike- You get to do the base unarmed damage

Attack roll 3You use the +1 holy nunchuks- you get to do 1d6+1 damage + holy damage if applicable

Attack roll 4 Unarmed Strike- You get to do the base unarmed damage

Attack roll 5 You use the +1 holy nunchuks- you get to do 1d6+1 damage + holy damage if applicable

Attack roll 6 Unarmed Strike- You get to do the base unarmed damage

I am pretty sure if you really wanted to you can do all 6 of those attacks with the nunckuka


I read the description of flurry of blows and it does not imply in any way that you do not get any additional qualities of monk weapon... as long as they are indeed monk weapons they could be +2 adamantine flaming burst nunchuka


I hope that the intent was to draw the vial as part of infusing it...but this needs to be clearified


Sean K Reynolds wrote:
Joseph Raiten wrote:
I find it interesting that a lot of people seem to define thing's usefulness by how much damage they can do and how well they hit
If by "interesting" you mean "sad."

I do in fact


actually it doesn't at all say that... was this ruled differently by the Paizo people and I missed it? if so can someone find a link?


actually... having read that... it is wildly confusing... because it seems to indicate that yes... most of the player classes are very common around the world and even in small towns... with that in mind why would any community ever have problems with monsters? why would any adventuring party be welcome in any town? after all there are others there who they will be taking work from... and treasure from... why would there ever be an unexplored ruins...

I agree thatn tyhat seems to be how it is written... and will sae I would not enjoy play in a "standard world"


William Timmins wrote:

That's cool and interesting, but it's not the default world assumed in the core 3.5 books. (I'm not sure about Golarion)

By the DMG, ALL small towns and larger communities will have at least one druid (small towns have at least one druid level 1-6). Many smaller communities will have druids and rangers (there's a 5% chance thorps and hamlets may have rather high level druids and rangers, in fact)

So, if you hardly ever come into a town with druids in them, you aren't playing the default world.

do you have any page references to support this?

and no not likely playing in the the default dmg setting


William Timmins wrote:

Am I the only one having flashbacks to Spore when contemplating the Eidolon?

never played it


then you are assuming there are pc classes in every town ... so they can be used to the pets...

I hardly ever come into a town where there are druids living in and about town with their animal companions... and find it unrealistic to think a druid would want to.. or even a ranger... they are nature based classes...


actually you could cut back to one base starting shape.. a formless mass. then you would add the limbs abd head and tail and weapons and all that yourself, but you would need more evo points at start


I find it interesting that a lot of people seem to define thing's usefulness by how much damage they can do and how well they hit


Abraham spalding wrote:
FarmerBob wrote:


soren kristensen 539 wrote:
The spell "Floating Disk"... Our wizard has used it to cross lakes etc., as there doesn't seem to be specified that water impacts on the disk at all. As a GM, I find this highly dubious, as the wording "from the ground" can be read as many things. How do you all go about with this spell?

I'd probably allow the disk to go across water, but that may not be RAW. Since the disk follows the caster, I don't think the caster could ride it. He could get on the disk, but it would remain stationary. However, if the caster could water-walk, I could see using a disk to transport 1 squeezed medium sized creature, since it is only 3' in diameter.

Actually you can direct the floating disc to move:

" If not otherwise directed, it maintains a constant interval of 5 feet between itself and you."

However it does say surface and not ground, and water has a surface... so I could see that now that I've doubled checked the spell.

I wouldn't require the squeezing though... after all a person doesn't take up a real 5'x5' square and the horse probably has less riding room itself. You can sit on a chair with much less area without squeezing too.

actually the spell discription states ground... not surface


anyone got a reference to earth glide? I though it was not usable on worked stone. which a castle would be.


Blazej wrote:
Squidlipticus wrote:

Im' kinda new to the forum so I can only assume that this issue has been beaten to death already... but why is the SUMMONER class based on some super animal companion and not, oh i don't know, maybe SUMMONING. That was just a vent and i feel better now.

But i do think that the summoner should have some crazy summoning options that other classes don't have instead of the other way around (conjuration wizard). Just get rid of the eidolon already.

The entire point of the class is the eidolon. That is why the class was made. It was never ever intended to be a class that was focused on spells rather than the creature.

I agree... I actuall felt the spells were sorta extra and if something was to be given up I would vote for those spells and just keep the Eidolon and the SLA


William Timmins wrote:

I probably could, but the difference is pretty small.

Consider:
http://www.characterrichmond.org/monthly%20qualities/timberwolf.jpg
vs.
http://i100.photobucket.com/albums/m17/AvalonAri/Animals/Canines/husky.jpg

Again, do you think a random innkeeper is likely to know the difference?

Also, do you think city guard or innkeepers will be thrilled seeing large dogs wandering the street unattended?

no I don't ... and i would not be suprised if a dm decided that the inn keeper or city guard decided that you couldn't bring the husky into town...

that said that comes back to the idea that you chose this animal companion to be as it is and now have to deal with it... I would personally have a wolfhound or a mastiff as a companion... it solves this problem as they were not confused with wolves ;)

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