[Paladin] Ranged smite?


Rules Questions


From the PRD:

Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite.

----

If I read this correctly, it seems that a paladin could make ranged smites with a bow or a javelin (which for instance is a thing that I'd LOVE wholeheartly).

What do you think about the matter?
Thanks! :)

RPG Superstar 2010 Top 32

There's nothing restricting it to melee attacks.


Awesome! O_o

simply AWESOME. There's no escape from the archer paladin!

Has Jason or someone officially ruled how does the divine weapon bond power works with missiles? Can I imbue multiple missiles or is it better to imbue my bow directly?

Liberty's Edge

To me it makes a lot of sense, for example for an elven paladin...

Though I think I had already read about a ranged smite evil before... I think it was in a substitution level or paragon or something like that... :-m

Dark Archive

I'd enchant your bow directly. Otherwise the "weapon" you bonded would get broken. Arrows are fairly flimsy.


Yeah, good point Draeke. thanks. :)


Draeke Raefel wrote:
I'd enchant your bow directly. Otherwise the "weapon" you bonded would get broken. Arrows are fairly flimsy.

That got me thinking. Typically I would agree with you here Draeke, but if you've got a +10 bow worth of enhancements, you could call a divine bond on your arrows to crank it up a notch. This would only see late game play, I could see it being argued against, but I think it should be ok to bond one stack of 50 arrows with one use of Divine bond.

Then again, if you have Divine bond why are you sticking 200000 GP in your bow :)


On page 141 of the Core Rulebook, it defines ammunition. I think there are some noted reason why arrows as ammunition would not work with Divine Bond. When it states that Divine Bond enchances "the weapon", it would, in this situation, be the bow and not the arrows - unless you intend to use an arrow as it states on page 145, "An arrow used as a melee weapon is treated as a light improvised weapon."


grasshopper_ea wrote:


Then again, if you have Divine bond why are you sticking 200000 GP in your bow :)

You would do this because at high levels this +10 bow with your divine bond becomes a +16. +5 enhancement, +5 weapon abilities, then another +6 weapon abilities from divine bond.

Looking at it this way people love to scream OP but its no different than the +15 weapon a fighter would be carrying around all the time. The paladin has a limit on the number of times per day, the length of time it lasts and you have to sacrifice a standard action to use it.


Vlorn wrote:
On page 141 of the Core Rulebook, it bredefines ammunition. I think there are some noted reason why arrows as ammunition would not work with Divine Bond. When it states that Divine Bond enchances "the weapon", it would, in this situation, be the bow and not the arrows - unless you intend to use an arrow as it states on page 145, "An arrow used as a melee weapon is treated as a light improvised weapon."

you can enchant 50 arrows for the same price as one weapon. a stack of arrows is treated as "a weapon" for this purpose. i don't see any reason a deity couldn't enhance arrows instead of a weapon, maybe a really minor deity.


You really, really don't want to use Divine Bond on ammo. Really.

PRD wrote:
If a weapon bonded with a celestial spirit is destroyed, the paladin loses the use of this ability for 30 days, or until she gains a level, whichever comes first. During this 30-day period, the paladin takes a –1 penalty on attack and weapon damage rolls.

Ammo is destroyed if it hits, and 50% of the time if it misses.


grasshopper_ea wrote:
Then again, if you have Divine bond why are you sticking 200000 GP in your bow :)

To get a +20 equivalent bow, of course. Better with magic ammo. Combine the +10-equivalent base bow with Divine Bond and a Cleric friend casting Greater Magic weapon.

*Attacks the demon with a +5 evil outsider bane holy axiomatic flaming frost shock vicious wounding speed distance longbow with brilliant energy ammo.*


Zurai wrote:

You really, really don't want to use Divine Bond on ammo. Really.

PRD wrote:
If a weapon bonded with a celestial spirit is destroyed, the paladin loses the use of this ability for 30 days, or until she gains a level, whichever comes first. During this 30-day period, the paladin takes a –1 penalty on attack and weapon damage rolls.
Ammo is destroyed if it hits, and 50% of the time if it misses.

That is a very good point :)

Now on second thought I'm thinking adamantine arrows of returning.. That would be a houserule, but I always laugh when I think of adamantine arrows hitting a target and the arrowhead just shatters, completely destroyed.


Viletta Vadim wrote:
grasshopper_ea wrote:
Then again, if you have Divine bond why are you sticking 200000 GP in your bow :)

To get a +20 equivalent bow, of course. Better with magic ammo. Combine the +10-equivalent base bow with Divine Bond and a Cleric friend casting Greater Magic weapon.

*Attacks the demon with a +5 evil outsider bane holy axiomatic flaming frost shock vicious wounding speed distance longbow with brilliant energy ammo.*

heh.. paladins have greater magic weapon, you can get full caster pretty easily with planning


grasshopper_ea wrote:
I always laugh when I think of adamantine arrows hitting a target and the arrowhead just shatters, completely destroyed.

To be fair, diamonds are extremely hard as well, and shatter easily. Something about how their crystalline structure makes them susceptible to a rapid shock. That's why diamond weapons and armor as found in computer RPGs are as laughable as gold, silver, or platinum ones.

On the other hand, adamantine is apparently a steel-like metal, possibly even an alloy, so it can't be quite as susceptible to shattering as diamond is.


Zurai wrote:
grasshopper_ea wrote:
I always laugh when I think of adamantine arrows hitting a target and the arrowhead just shatters, completely destroyed.

To be fair, diamonds are extremely hard as well, and shatter easily. Something about how their crystalline structure makes them susceptible to a rapid shock. That's why diamond weapons and armor as found in computer RPGs are as laughable as gold, silver, or platinum ones.

On the other hand, adamantine is apparently a steel-like metal, possibly even an alloy, so it can't be quite as susceptible to shattering as diamond is.

That and because it overcomes the hardness of pretty much anything that doesn't have magical hardening, but it just can't deal with skin, muscle, bones, and tendons RAW. I really think it should be RAW but it is a good houserule that adamantine ammo is not destroyed. Possibly you may have to retrieve the arrowhead and put it on a new shaft, as the wood could be destroyed. Craft bowyer becomes more useful if that is the case.


Zurai wrote:
On the other hand, adamantine is apparently a steel-like metal, possibly even an alloy, so it can't be quite as susceptible to shattering as diamond is.

Classically, adamantium = meteoric iron, which is essentially high-carbon steel.

With everything being Adamantine, it would be a very heavy arrow, but virtually shatter-proof. However, the chance one COULD be destroyed is a valid point, and an argument for not enchanting your ammo in this way.


Zurai wrote:
grasshopper_ea wrote:
I always laugh when I think of adamantine arrows hitting a target and the arrowhead just shatters, completely destroyed.

To be fair, diamonds are extremely hard as well, and shatter easily. Something about how their crystalline structure makes them susceptible to a rapid shock. That's why diamond weapons and armor as found in computer RPGs are as laughable as gold, silver, or platinum ones.

On the other hand, adamantine is apparently a steel-like metal, possibly even an alloy, so it can't be quite as susceptible to shattering as diamond is.

I've always ruled it's the shafts that shatter (makes sense, I've had wood shafts split when I hit something hard with them, like a wood plank).

I usually allow the character to recover the adamantine arrowheads if they have time (hacking it out of a corpse, or if the find the arrow).

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / [Paladin] Ranged smite? All Messageboards

Want to post a reply? Sign in.