
Hawk Kriegsman |

Hello All,
Does the poison from a Huge monstrous scorpion increase in damage or duration over what is presented with a large monstrous scorpion?
If so how does one calculate a new level of damage or duration?
I can find nothing that says it does.
I understand the DC of the save goes up.
I cannot believe the poison does not become more damaging.
Any help would be greatly appreciated.
Thanx!
Hawk

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The poison should probably change and grow stronger, yeah. And furthermore, the different breeds of vermin (be they scorpion or spider or crab or centipede or whatever) should also have other abilities as well. The tables of different vermin in the Bestiary are meant to be guidelines for stating up differently sized creatures but there simply wasn't room to do full details.
We'll be providing stats for these larger and smaller vermin in upcoming products eventually; some will certainly show up in Bestiary 2.
Until then, the best way to handle a larger vermin's poison is to just recalculate it based on the new size's Hit Dice and Constitution modifier, and maybe increase the size of the dice used to roll the poison by one step for each increase in size. Using these rules, a Colossal black scorpion would probably have poison that looks like:
Black scorpion venom: Sting—injury; save Fort DC 32; frequency 1/round for 6 rounds; effect 1d6 Strength damage; cure 1 save.

Hawk Kriegsman |

The poison should probably change and grow stronger, yeah. And furthermore, the different breeds of vermin (be they scorpion or spider or crab or centipede or whatever) should also have other abilities as well. The tables of different vermin in the Bestiary are meant to be guidelines for stating up differently sized creatures but there simply wasn't room to do full details.
We'll be providing stats for these larger and smaller vermin in upcoming products eventually; some will certainly show up in Bestiary 2.
Until then, the best way to handle a larger vermin's poison is to just recalculate it based on the new size's Hit Dice and Constitution modifier, and maybe increase the size of the dice used to roll the poison by one step for each increase in size. Using these rules, a Colossal black scorpion would probably have poison that looks like:
Black scorpion venom: Sting—injury; save Fort DC 32; frequency 1/round for 6 rounds; effect 1d6 Strength damage; cure 1 save.
Thank you very much.
Hawk

Inverse Rain |

Random note: In real life (yeah, not necessarily a good yardstick to hold up against fantasy monsters, I know) larger animals often have weaker venom than smaller ones. If you have a choice of being stung by two scorpions, a tiny Arizona bark scorpion (I live in Arizona) or an Emperor Scorpion, pick the Emperor Scorpion every time. ...Although avoiding getting into a situation where you have to be stung by a scorpion in the first place is probably the best idea in either case. Anyway, food for thought.

Inverse Rain |

Yep.
But it would be rather anti-climactic to battle through to fight some big bad venomous critter just to have it be weak as dish water. :)
hehe
-S
Oh, I have no doubt you can make a giant scorpion (to continue the example) that's a strong combatant without making its venom be the scariest thing ever. (I mean, just look at those claws! Definitely room for them to do nasty things with those...) But there's certainly also room for large creatures with nasty venom too.
I guess what I'm saying is this: Enlarging a venomous creature should not necessarily automatically make its venom worse as well, although it could. There can also be creatures that didn't gain more impressive venom, but something else instead. Imagine a scorpion with one of its claws replaced with a bludgeoning instrument or a spear, like the appendages of a mantis shrimp. Or one with the ability to vibrate its claws to produce nauseating sounds.