Second Darkness (KEJR's Pathfinder RPG Play-by-Post)


Play-by-Post

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Mario:
From the sailor's completely lack of reaction, it would seem that he has not, in fact, heard of the Masked Man - and the Masked Man's own swordplay, as guarded as it is in an attempt to keep both him and his opponent from lethal harm, seems to offer little reason why the sailor should be impressed tonight. Note: nonlethal and defensive fighting are both -4 penalties, so Mario's at a total of -8 to his attacks. Also, the dim lighting of the moonlit ship's deck is giving both of you 20% concealment, so if you do manage to roll high enough to hit him, you'll still need a miss chance as well. Undaunted, the Masked Man begins his retreat, hoping that the sailors will follow. The watchman pauses at the top of the gangplank, however, a look on indecision on his face.

"Get 'im," shouts the other sailor, running up the deck. "I'll keep an eye out here!" With a sudden grin, the first watchman rushes down the plank after the retreating hero. Charge attack: 1d20 + 5 ⇒ (11) + 5 = 16, miss chance 1d100 ⇒ 32, damage 1d6 + 2 ⇒ (5) + 2 = 7.


Tsadok:
As well you should be...

In a strangely deep and resonant tone, unlike the craven screeching it made earlier, the quasit speaks the answers to Tsadok and Sam's questions.

1. No.
2. ---
3. Yes.
4. No.


Lyre:
The snake hisses back, "Not hungry anymore," in a tone that sounds oddly like a shrug, just as the two rats reply, the chitterings tumbling over each other, "Hungryhungryhungryhungry!" The rats do like rather underfed.


Female Gnome Sorceror (fey) 1

"Yeesh why didn't you say so." Lyre mumbles whilst looking around for something to feed the rats as well as a way to re secure the cage.


GM Shisumo:

Do I know anything about the bartender?
Ok, my plan is to agree to join the halfling woman in her room under the false pretense of excepting her offer. I will then confront her there and ask her what she really wants, and why she seems afraid of the bartender. I'll be ready for combat if that ensues but it is not my plan to attack her.

Tippy looks thoughtful for a moment mulling over the idea.

To Halfling woman: It has been a while since I've enjoyed anyones company, so I would be glad to make you feel like a woman again.

I'm going to Bit of Luck myself for this charade Bluff check 1d20 + 3 ⇒ (13) + 3 = 16 or 1d20 + 3 ⇒ (11) + 3 = 14.

Edit: hopefully her sense motive is low, and she wants to believe me.

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

GM:
Cursing at the failure to draw both lookouts away, The Masked Man switches to full lethal non-defensive attacks and lunges up the gangplank at the watchman. No more fooling around if the slaves are to be freed.

Rapier attack: 1d20 + 4 ⇒ (15) + 4 = 19
Miss chance: 1d100 ⇒ 81
Rapier damage: 1d6 + 2 ⇒ (6) + 2 = 8


DM:

Spoiler:
Sorry, I've been ill... I'll try to post again on Thursday.
Crap. Three questions left, then.
4: Is the blot caused by something a mortal on this plane did?
5: Is the key to removing the blot within 50 miles of Riddleport?
6: Is there someone in Riddleport who knows where the key is?


Lyre:
It's pretty obvious to Lyre that only a new cage is going to keep the dire rats in, but there are several empty - but moving them herself could be dangerous, since they remain rather hungry. As for food, there's the kitchen upstairs; the trouble being, she'll need to hope that the rats don't take off again before she gets back. (It'll be a Handle Animal check to try to persuade them to wait, if that's what she wants to do, but the DC's pretty high...)

Also, you get 300 XP for the combat.


Tippy:
Nothing about the guy stands out to you, or did until you caught him staring.

Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7.

The woman who introduced herself as Trieste, by the way smiles warmly, taking Tippello's hand and leading him up the stairs. The bartender watches them go with a satisfied expression, going back to washing glasses as they disappear into the rooms above.

Once safely ensconced in one of the rooms, Trieste begins to enfold herself around the halfling priest, but is shocked when he suddenly stops her.


Mario:
The sailor is completely unprepared for the shift in the Masked Man's momentum, and the thrust is one that would have made Mario's old fencing teacher proud. With only a single, choked cough, the sailor crumples to the gangplank.

Beyond him, the second sailor gasps in shock, raising his sword and charging at the Masked Man in a fury. "I'll gut you, I swear I'll gut you-" Charging short sword attack: 1d20 + 6 ⇒ (15) + 6 = 21, miss chance 1d100 ⇒ 96, damage 1d6 + 2 ⇒ (1) + 2 = 3.


Tsadok:
The answer to all three questions is yes.


Female Gnome Sorceror (fey) 1

Deciding to get them some food first but not wanting them running around she decides to try an magically put them both to sleep

Cating sleep on them Dc 16 will save


GM Shisumo:

After pushing Trieste away from him, Tippy places himself in front of the door.

Sorry to disapoint you, but I'm on to your deception. Now tell me what you really want and who you're working for. And don't try anything funny cause I'd be terribly upset if I had to hurt you.

I'm trying to scare her into cooperating as well as lying about hurting her to gain her cooperation. I'll only fight her as a last resort.

"Bit of Luck" Bluff check 1d20 + 3 ⇒ (12) + 3 = 15 or 1d20 + 3 ⇒ (3) + 3 = 6
and Intimidate check 1d20 + 3 ⇒ (3) + 3 = 6 or 1d20 + 3 ⇒ (6) + 3 = 9.

Edit: Ahh well, hopefully she decides to cooperate without me scaring her into it.


DM:

Spoiler:
"I would be happy to acquire what you seek Saul. Give me the information and I will be off."


Spoiler:
So, Tsadok is standing there looking menacing for the demon... waiting for it to "poof" back to wherever it came from.

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

[Spoiler=DM]"You deal in slaves, you deal with The Masked Man! No... wait, let me rephrase!"

Rapier attack: 1d20 + 4 ⇒ (1) + 4 = 5
Miss chance: 1d100 ⇒ 27
Rapier damage: 1d6 + 4 ⇒ (2) + 4 = 6

Fumble confirmation: 1d20 + 4 ⇒ (5) + 4 = 9


Lyre:
Rats' Will saves: 1d20 + 1 ⇒ (11) + 1 = 12, 1d20 + 1 ⇒ (17) + 1 = 18.

One of the rats passes out, but the other - still staggering badly - nevertheless manages to resist Lyre's spell. It's the one at 0 hp, though.


Tippello:
Yeah, Tippy should definitely stick to being nice to people. He's a lot better at it.

Trieste looks shocked and alarmed for a moment, but tries to cover it quickly. "Baby, what are you talking about? I work for the Temple, of course, but you don't have anything to be worried about! This is personal, not business!"


Tsadok:
Sam has other plans, however.

Once the demon finishes its answers, it looks fearfully back at Samaritha. "Scox go now?" it squeaks. "Mage finished with Scox?"

"Oh yes," Sam replies slowly, "we are most definitely finished with you." She produces a wand and points it directly at the quasit, who squeals again in terror and rage.

Initiative!


Spoiler:
GRR!! Crazy woman! Initiative roll:
1d20 + 2 ⇒ (8) + 2 = 10


Daelin:
"Excellent," Saul replies. "There is a man in this town, a wizard named Augustus Blakely. Maybe you've heard of him? He's the one who first found the Blot, apparently, so sometimes people call it Blakely's Shadow. Anyway, I need some of his notes on the Blot. Blakely himself is out of town, doing research in Korvosa or someplace, but he's probably left some protections behind. I need you to get into his townhouse and find his Blot records and bring them to me. Can you do that, do you think?"


Mario:
Fortunately for you, I don't do crit fumbles.

Mario's strike against the second guard is as clumsy as his first was elegant, and he can hear the disappointed cough of his old master echoing through his memory.

The guard slashes again with his sword, but even as he does so, Mario notices two things: another figure - the captain, Mario thinks - appears at the top of the companionway leading belowdecks, and several shadowy forms are climbing over the railing on the far side of the vessel, headed for that same spot... Guard's short sword strike: 1d20 + 4 ⇒ (18) + 4 = 22, miss chance 1d100 ⇒ 60, damage 1d6 + 2 ⇒ (6) + 2 = 8.

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

DM:
Down to 1 hp. I wish I weren't first level doing this...

Staggering back from the hit, Mario grits his teeth and lunges up the gangway at the watchman again.
Rapier attack: 1d20 + 4 ⇒ (17) + 4 = 21
Miss chance: 1d100 ⇒ 39
Rapier damage if hit: 1d6 + 4 ⇒ (1) + 4 = 5


Female Gnome Sorceror (fey) 1

Deciding that with one rat dozing and the other one in no state to really do anything it should be safe to get food she heads to the canteen (or a feeding area if the place has one for the animals.)


GM Shisumo:

Don't try and lie to me, I'm already on to you. You didn't really bring me up here for pleasure, now tell me what it is you actually want.

Tippy grimaces at her falseness and puts a hand on the handle of one of his starknives.

I think I'm probably out of options with her, if she doesn't decide to talk I'll have to try and knock her out and tie her up. Then go see what her bartender friend does when I come back down and she doesn't.


Mario:
Shocked at the sight of his own blood, the sailor drops his blade and flees back toward the rear of the ship - only to suddenly find it engulfed in chaos. While he battled the Masked Man, several more worshippers of Cayden Cailean slipped onboard, and what he thought was a single attacker is now a swarm of liberation-minded freedom fighters. A group of three has surrounded the captain, who struggles to free himself from a thrown net; the rest are headed down the companionway toward the hold.

With no more ado, the sailor hurls himself over the side of the boat and into the water, where he starts swimming for another nearby pier and away from the already-lost battle.

300 XP, and very nice job!


Tippy:
At the cleric's move, Trieste shrieks, "Lorzo!" and the door slams open, almost knocking Tippello down. The bartender looms on the threshold, and he glares down at Tippello and Trieste equally.

"Wouldn't go along with it, huh?" he says. "Gotta make this difficult, do ya? Well, I can do difficult," and he cracks his knuckles.

Think it's initiative time.


Lyre:
Lyre rushes out to find something to feed the rats, and although the conscious one seems to be sniffing the sleeper with a speculative air when she returns, everything seems to be more or less as she left it. The rats take the food with a speed that astonishes Lyre, especially given their wounds, and don't try to resist as she eases them into another cage.

As she finishes up, however, Bojask stumbles into the kennel area, sees what she is doing, and shouts, "What the...? Get away them! You're ruining them!"


Female Gnome Sorceror (fey) 1

"Ruining them? me? I dont think so" Lyre says whilst facing Bojask down "If anyone is ruining them it is you."


GM Shisumo:

Initiative roll 1d20 + 2 ⇒ (20) + 2 = 22.

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

DM:
The Masked Man throws a salute in the direction of the other followers of Cayden Cailean, then vanishes into the darkness.
Mario will spend the next day in bed, pleading sick due to the flue...


Lyre:
Bojask ignores the comment, moving as though intending to take the last of the food away from the rats, but their vicious snap at him causes him to change his mind. "If you feed them," he snarls, "they won't fight. We have a business to run here, little girl, and your attempts to play Sarenrae aren't helping. Get out of my kennels!"


Tippello:
Trieste's initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Bartender's initiative: 1d1 + 1 ⇒ (1) + 1 = 2

You're going first.


Tsadok:
Sorry, I missed your response... :(

Quasit's init: 1d20 + 6 ⇒ (13) + 6 = 19
Sam's init: 1d20 + 2 ⇒ (18) + 2 = 20.

With a sharp "Viazala!" Sam fires a bolt on arcane energy at the quasit, making it scream in a mixture of anger and pain. Magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3.

The quasit hurls itself against the mystic border once more. Will save: 1d20 + 4 ⇒ (2) + 4 = 6, DC 17. It then flickers and disappears. "It's invisible!" Sam shouts, her gaze sweeping the area.

You're up.


Mario:
Since a day's worth of bed rest is only worth 2 hp back, are you planning to seek any kind of treatment, whether within the Goblin's walls or outside it?

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

DM:
If Tippello is available, I'll ask him for some healing.

"Sorry old bean, accidentally ran myself onto a few blades in practice. You should see the other guy. Drink?"

If he's not available I'll ask the local cleric of Cayden Cailean.


Female Gnome Sorceror (fey) 1

"How in all the hells are they supposed to fight if there half starved?" Lyre retorts standing her ground


DM:

Spoiler:
Evil blasted Quasits & their invisibility
Perception to try to find the square the blasted thing is hiding in:
1d20 + 9 ⇒ (2) + 9 = 11

If possible, a single attack with the kama:
1d20 + 1 ⇒ (7) + 1 = 8
Damage:
1d8 + 2 ⇒ (8) + 2 = 10

"Fiend! Show yourself, lest we send you to your masters instead of this mercy!"


Apologies to all for my more-sporadic postings recently - I've had some computer and health issues compounding one another the last couple days. Hopefully these have been resolved.

Mario:
How available Tippy might be has yet to be determined. For the sake of argument...

Mario finds that Tippello has gone out for the day, and so makes a trip to the temple of Cayden Cailean in Riddleport: the Publican House, also the largest alehouse in the city. The brew-priest eyes Mario's wounds speculatively, but only smiles and nods as he listens to Mario's explanation before placing his hands on the swashbuckler's shoulders. "Accidents befall us all," he murmurs, "and so, let the Accidental God's mercy fall upon you, just as his anger falls upon his enemies." Mario feels a sudden kick in his stomach, as though he'd just had a slug of some potent but smooth liquor, and a warmth spreads through him - a warmth that washes away the pain of his wounds. "No charge," the cleric smiles at Mario, "in thanks for your good deeds in our Master's name... whatever those deeds might be."


Lyre:
Bojask snaps, "Listen. These are dumb animals, you little honeystick. They sleep, they eat, they piss, they shit, they f%%*, that's it. Even the mean ones like these rats or Pigsaw over there might up and decide they don't want to fight today, and that doesn't make for good arena fights. The only way we guarantee a good show for the paying customers is by making them need it, and that means we keep 'em hungry. Lack of food's the only thing that will make them try to kill whoever it is we need them to try to kill. Sorry if it offends your airy-fairy sensibilities, but we have a business to run, and this is how it's done. Deal with it, and get out of my kennels."


Tsadok:
It's still trapped in the summoning circle, which is only one square across. It failed its Will save. However...

Tsadok's kama flashes through the area without noticable effect, and he can hear a high-pitched giggling from somewhere nearby, though he can't pinpoint it.

Don't forget that you'll need a miss chance too - 50%.

With a muffled swearword, Samaritha balls up her fist and makes a punching motion at the center of the summoning circle, a motion that creates a ripple in the air racing toward the spot where she was aiming. Telekinetic punch: 1d20 + 3 ⇒ (6) + 3 = 9, miss chance 1d100 ⇒ 71, damage 1d4 + 1 ⇒ (3) + 1 = 4. It shows no more sign of effectiveness than Tsadok's attack did.

The giggling suddenly cuts off, changing into a lupine growl.

Your turn.

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

Mario grins, thanks the good Father, and decides to stay a little while longer and make a proper devotion to the Accidental God. All day, in fact.


GM Shisumo:

I guess we'll be doing this the hard way!

Tippy will take a 5 foot step away from Lorzo and Trieste if possible and cast Shield of Faith upon himself.


Female Gnome Sorceror (fey) 1

"You sir are a drunken moron."

With that Lyre leaves the Kennel and goes to look for Saul


DM:

Spoiler:
Well, still trapped then... Let's hope I can pinpoint better this time.
Attack:
1d20 + 1 ⇒ (5) + 1 = 6
Damage:
1d8 + 2 ⇒ (6) + 2 = 8
Miss:
1d100 ⇒ 30


Tsadok Duskwalker wrote:

DM:

** spoiler omitted **

DM:

Spoiler:
Why is it that attacks don't work for Tsadok, but skills do? I can't even put these dice in the freezer to punish them!


DM:

Spoiler:
Daelin will collect as much info as possible on Augustus Blakely's residence, such as spells, traps and guards.

Knowledge Local 1d20 + 7 ⇒ (19) + 7 = 26


Mario:
And, as is usually the case, after receiving absolution you have to deal with the penance... ;)


Tippello:
The room is 10 ft by 10 ft; if you wanted to assign it coordinates, it would be two rows high (A and B) and two columns wide (1 and 2), with the doorway in the east wall of square B2 and Lorzo standing in the hallway, in what would be B3. Trieste is on her bed, in A1, and you were standing in front of the door in B2. So there really isn't a place to get away from both parties, but neither is apparently armed, and since you're going before they are, they're also currently flat-footed and would beither either Combat Reflexes or Uncanny Dodge to be able to take an AoO on you. You can step away from Lorzo to A2, which puts you in a corner but with only Trieste potentially threatening you - I'll assume that's what happens.

Tippy raises his magical protections just before the other two move in. Trieste pulls a knife out from beneath her pillow and makes a threatening move with it, hoping to distract Tippy while Lorzo rushes in. Aid Another attack: 1d20 - 2 ⇒ (17) - 2 = 15.

Lorzo closes with the halfling cleric, and he reaches out to try to take Tippello's starknife away. As he lacks Improved Disarm, this provokes an AoO from Tippello.


Lyre:
Lyre discovers that Saul is out on business somewhere, but Larur is available, and looks up with an expression of concern when he sees Lyre come in, still bloodied from her struggle with the rats. "Fool's gold!" he says, startled, "what happened to you?" Even before Lyre can answer, he begins digging through his desk and comes up with a potion bottle that he holds out toward her.

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