
DM Shisumo |

"Get 'im," shouts the other sailor, running up the deck. "I'll keep an eye out here!" With a sudden grin, the first watchman rushes down the plank after the retreating hero. Charge attack: 1d20 + 5 ⇒ (11) + 5 = 16, miss chance 1d100 ⇒ 32, damage 1d6 + 2 ⇒ (5) + 2 = 7.

Tippello Tabinero |

Do I know anything about the bartender?
Ok, my plan is to agree to join the halfling woman in her room under the false pretense of excepting her offer. I will then confront her there and ask her what she really wants, and why she seems afraid of the bartender. I'll be ready for combat if that ensues but it is not my plan to attack her.
Tippy looks thoughtful for a moment mulling over the idea.
To Halfling woman: It has been a while since I've enjoyed anyones company, so I would be glad to make you feel like a woman again.
I'm going to Bit of Luck myself for this charade Bluff check 1d20 + 3 ⇒ (13) + 3 = 16 or 1d20 + 3 ⇒ (11) + 3 = 14.
Edit: hopefully her sense motive is low, and she wants to believe me.

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Rapier attack: 1d20 + 4 ⇒ (15) + 4 = 19
Miss chance: 1d100 ⇒ 81
Rapier damage: 1d6 + 2 ⇒ (6) + 2 = 8

DM Shisumo |

Also, you get 300 XP for the combat.

DM Shisumo |

Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7.
The woman who introduced herself as Trieste, by the way smiles warmly, taking Tippello's hand and leading him up the stairs. The bartender watches them go with a satisfied expression, going back to washing glasses as they disappear into the rooms above.
Once safely ensconced in one of the rooms, Trieste begins to enfold herself around the halfling priest, but is shocked when he suddenly stops her.

DM Shisumo |

Beyond him, the second sailor gasps in shock, raising his sword and charging at the Masked Man in a fury. "I'll gut you, I swear I'll gut you-" Charging short sword attack: 1d20 + 6 ⇒ (15) + 6 = 21, miss chance 1d100 ⇒ 96, damage 1d6 + 2 ⇒ (1) + 2 = 3.

Tippello Tabinero |

After pushing Trieste away from him, Tippy places himself in front of the door.
Sorry to disapoint you, but I'm on to your deception. Now tell me what you really want and who you're working for. And don't try anything funny cause I'd be terribly upset if I had to hurt you.
I'm trying to scare her into cooperating as well as lying about hurting her to gain her cooperation. I'll only fight her as a last resort.
"Bit of Luck" Bluff check 1d20 + 3 ⇒ (12) + 3 = 15 or 1d20 + 3 ⇒ (3) + 3 = 6
and Intimidate check 1d20 + 3 ⇒ (3) + 3 = 6 or 1d20 + 3 ⇒ (6) + 3 = 9.
Edit: Ahh well, hopefully she decides to cooperate without me scaring her into it.

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[Spoiler=DM]"You deal in slaves, you deal with The Masked Man! No... wait, let me rephrase!"
Rapier attack: 1d20 + 4 ⇒ (1) + 4 = 5
Miss chance: 1d100 ⇒ 27
Rapier damage: 1d6 + 4 ⇒ (2) + 4 = 6
Fumble confirmation: 1d20 + 4 ⇒ (5) + 4 = 9

DM Shisumo |

Trieste looks shocked and alarmed for a moment, but tries to cover it quickly. "Baby, what are you talking about? I work for the Temple, of course, but you don't have anything to be worried about! This is personal, not business!"

DM Shisumo |

Once the demon finishes its answers, it looks fearfully back at Samaritha. "Scox go now?" it squeaks. "Mage finished with Scox?"
"Oh yes," Sam replies slowly, "we are most definitely finished with you." She produces a wand and points it directly at the quasit, who squeals again in terror and rage.
Initiative!

DM Shisumo |


DM Shisumo |

Mario's strike against the second guard is as clumsy as his first was elegant, and he can hear the disappointed cough of his old master echoing through his memory.
The guard slashes again with his sword, but even as he does so, Mario notices two things: another figure - the captain, Mario thinks - appears at the top of the companionway leading belowdecks, and several shadowy forms are climbing over the railing on the far side of the vessel, headed for that same spot... Guard's short sword strike: 1d20 + 4 ⇒ (18) + 4 = 22, miss chance 1d100 ⇒ 60, damage 1d6 + 2 ⇒ (6) + 2 = 8.

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Staggering back from the hit, Mario grits his teeth and lunges up the gangway at the watchman again.
Rapier attack: 1d20 + 4 ⇒ (17) + 4 = 21
Miss chance: 1d100 ⇒ 39
Rapier damage if hit: 1d6 + 4 ⇒ (1) + 4 = 5

Tippello Tabinero |

Don't try and lie to me, I'm already on to you. You didn't really bring me up here for pleasure, now tell me what it is you actually want.
Tippy grimaces at her falseness and puts a hand on the handle of one of his starknives.
I think I'm probably out of options with her, if she doesn't decide to talk I'll have to try and knock her out and tie her up. Then go see what her bartender friend does when I come back down and she doesn't.

DM Shisumo |

With no more ado, the sailor hurls himself over the side of the boat and into the water, where he starts swimming for another nearby pier and away from the already-lost battle.
300 XP, and very nice job!

DM Shisumo |

"Wouldn't go along with it, huh?" he says. "Gotta make this difficult, do ya? Well, I can do difficult," and he cracks his knuckles.
Think it's initiative time.

DM Shisumo |

As she finishes up, however, Bojask stumbles into the kennel area, sees what she is doing, and shouts, "What the...? Get away them! You're ruining them!"

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Mario will spend the next day in bed, pleading sick due to the flue...

DM Shisumo |


DM Shisumo |

Quasit's init: 1d20 + 6 ⇒ (13) + 6 = 19
Sam's init: 1d20 + 2 ⇒ (18) + 2 = 20.
With a sharp "Viazala!" Sam fires a bolt on arcane energy at the quasit, making it scream in a mixture of anger and pain. Magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3.
The quasit hurls itself against the mystic border once more. Will save: 1d20 + 4 ⇒ (2) + 4 = 6, DC 17. It then flickers and disappears. "It's invisible!" Sam shouts, her gaze sweeping the area.
You're up.

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"Sorry old bean, accidentally ran myself onto a few blades in practice. You should see the other guy. Drink?"
If he's not available I'll ask the local cleric of Cayden Cailean.

Tsadok Duskwalker |

DM:
Perception to try to find the square the blasted thing is hiding in:
1d20 + 9 ⇒ (2) + 9 = 11
If possible, a single attack with the kama:
1d20 + 1 ⇒ (7) + 1 = 8
Damage:
1d8 + 2 ⇒ (8) + 2 = 10
"Fiend! Show yourself, lest we send you to your masters instead of this mercy!"

DM Shisumo |

Apologies to all for my more-sporadic postings recently - I've had some computer and health issues compounding one another the last couple days. Hopefully these have been resolved.
Mario finds that Tippello has gone out for the day, and so makes a trip to the temple of Cayden Cailean in Riddleport: the Publican House, also the largest alehouse in the city. The brew-priest eyes Mario's wounds speculatively, but only smiles and nods as he listens to Mario's explanation before placing his hands on the swashbuckler's shoulders. "Accidents befall us all," he murmurs, "and so, let the Accidental God's mercy fall upon you, just as his anger falls upon his enemies." Mario feels a sudden kick in his stomach, as though he'd just had a slug of some potent but smooth liquor, and a warmth spreads through him - a warmth that washes away the pain of his wounds. "No charge," the cleric smiles at Mario, "in thanks for your good deeds in our Master's name... whatever those deeds might be."

DM Shisumo |


DM Shisumo |

Tsadok's kama flashes through the area without noticable effect, and he can hear a high-pitched giggling from somewhere nearby, though he can't pinpoint it.
Don't forget that you'll need a miss chance too - 50%.
With a muffled swearword, Samaritha balls up her fist and makes a punching motion at the center of the summoning circle, a motion that creates a ripple in the air racing toward the spot where she was aiming. Telekinetic punch: 1d20 + 3 ⇒ (6) + 3 = 9, miss chance 1d100 ⇒ 71, damage 1d4 + 1 ⇒ (3) + 1 = 4. It shows no more sign of effectiveness than Tsadok's attack did.
The giggling suddenly cuts off, changing into a lupine growl.
Your turn.

DM Shisumo |

Tippy raises his magical protections just before the other two move in. Trieste pulls a knife out from beneath her pillow and makes a threatening move with it, hoping to distract Tippy while Lorzo rushes in. Aid Another attack: 1d20 - 2 ⇒ (17) - 2 = 15.
Lorzo closes with the halfling cleric, and he reaches out to try to take Tippello's starknife away. As he lacks Improved Disarm, this provokes an AoO from Tippello.

DM Shisumo |
