
Lucifer Draconus II |

Eventually, yes... there'll be an Adventure Path that goes to Tian Xia. And there'll be plenty of associated books to support it. We can't use Kara-Tur or any of the other WotC material, though... which just means we'll have to come up with our own. Which is fine with me.
Cool any idea when such a product especially a Pathfinder Chronicles Companion for Tian Xia will see light of day ? I prefer the PC companion as APs are out of my price range currently.

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Why do you have to have a specific one for a Tian Xi setting? The ones they have already in Golarian work just fine.
Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of mortals, Sarenrae's doctrines preach swift justice delivered by the scimitar's edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.
Desna was one of the first deities, but while her peers burdened themselves with the task of creating Golarion she spent her time building the heavens. She's changed little since those earlier days, and she and her followers delight in exploring the world.
Desna is an ancient goddess of freedom and luck, and is credited with the creation of the heavens. In her earliest days the god Curchanus, an enemy of the goddess Lamashtu, was her mentor. Lamashtu laid a trap for Curchanus and stripped him of his beast domain, ripping it from his godly essence. As he died he gifted Desna with the domain of travel; she has traveled the planes and worlds since, opposing both oppression and Lamashtu wherever she encounters them, and spreading her word while making an effort to experiencing new wonders when she can.
Maybe it’s just me, but I could easily see both of these as being real big in an oriental campaign. Keep in mind that Hercules was once considered one of the protectors of the Budha. So anything you want to extrapolate from the European-centric region that has been explored so far in the A.P.’s and Modules in no way invalidates their use on the other side of the world.

Lucifer Draconus II |

Because I want official Tian Xia goodness :) I have the main PFCS but would like to see more official info on these lands & peoples. I don't want to do the work myself & then when Paizo comes out with theirs , then have to scrap mine.I know I wouldn't have to scrap it but I'd prefer to use an official supplement I can then tweak for my own use.
Also I'm working on my own Post Apocalyptic & Fantasy settings for use with another game system so I don't have time to work on my own version of Tian Xia for PFC.

Xaaon of Korvosa |

Eventually, yes... there'll be an Adventure Path that goes to Tian Xia. And there'll be plenty of associated books to support it. We can't use Kara-Tur or any of the other WotC material, though... which just means we'll have to come up with our own. Which is fine with me.
What about L5R stuff? WotC licensed that from AEG, So could you license it from AEG also?
Although I'm sure Paizo-created OA would be awesome too! And I'm thinking Paizo created Tian stuff would incorporate all the cultures, not just Japanese culture...Which I would welcome.

Zaister |
Why do you have to have a specific one for a Tian Xi setting? The ones they have already in Golarian work just fine.
[Goes on about Golarion goddesses]
He said goodness, not goddess. :)
Personally, I would rather not see half a year's worth of product dedicated to pseudo-east-asian stuff when there's still so much left of Avistan and Garund to explore. And beyond these continents, I'd very much prefer to see Arcadia or Casmaron explored than Tian Xia.

Lucifer Draconus II |

James Jacobs wrote:Eventually, yes... there'll be an Adventure Path that goes to Tian Xia. And there'll be plenty of associated books to support it. We can't use Kara-Tur or any of the other WotC material, though... which just means we'll have to come up with our own. Which is fine with me.What about L5R stuff? WotC licensed that from AEG, So could you license it from AEG also?
Although I'm sure Paizo-created OA would be awesome too! And I'm thinking Paizo created Tian stuff would incorporate all the cultures, not just Japanese culture...Which I would welcome.
From what I've read in the PFCS book, the various Tian subraces cover various different Asian cultures. The Tian-Dan seem to be based loosely on the Vietnamese , while the Tian-Min on the Japanese , the Tian-Shu the Chinese.. I don't know about the Tian-Sing .. possibly Tibetan & the Tian-La as Mongolian . This is mainly based on the sample names given in the PFC book's write up on the Tian.
On a side note it looks like I'll have to change the name of my Pseudi-Chinese Empire from Tian-Long to something else or maybe not grrr LOL.

Lucifer Draconus II |

Crimson Jester wrote:Why do you have to have a specific one for a Tian Xi setting? The ones they have already in Golarian work just fine.
[Goes on about Golarion goddesses]
He said goodness, not goddess. :)
Personally, I would rather not see half a year's worth of product dedicated to pseudo-east-asian stuff when there's still so much left of Avistan and Garund to explore. And beyond these continents, I'd very much prefer to see Arcadia or Casmaron explored than Tian Xia.
A Tian Xia AP wouldn't be nessessary but a PFC Companion giving a in depth overview on the lands & people would be choice.Then eventually further Companions eventually dealing with the individual cultures in more detail.Then a AP or series of APs set in Tian Xia.

Weylin |
When it comes to an Asian setting for Golrion, I would rather see all original from Paizo than reworking of someone else's asian setting (Kara-tur/Rokugan) anyway. So I am glad those are both pretty much or entirely off-limits.
Never thought TSR or Wizards handled Oriental Advantures all that well myself. I will admit, a lrage part of that is I am a lot more critical when it comes to asian settings. Legend of the Five Rings, Qin" thw Warring States and Sengoku top my list of Asian settings. L5R more than the other for developing an original world based on Japanese culture (with a dash of Mongol in one case) and Chinese geography. The other two were great in incorporating the mystical into primarily historic settings.
Wonder how compatible Heroes of the Jade Oath would be with PFRPG.
-Weylin

Lucifer Draconus II |

When it comes to an Asian setting for Golrion, I would rather see all original from Paizo than reworking of someone else's asian setting (Kara-tur/Rokugan) anyway. So I am glad those are both pretty much or entirely off-limits.
Never thought TSR or Wizards handled Oriental Advantures all that well myself. I will admit, a lrage part of that is I am a lot more critical when it comes to asian settings. Legend of the Five Rings, Qin" thw Warring States and Sengoku top my list of Asian settings. L5R more than the other for developing an original world based on Japanese culture (with a dash of Mongol in one case) and Chinese geography. The other two were great in incorporating the mystical into primarily historic settings.
Wonder how compatible Heroes of the Jade Oath would be with PFRPG.
-Weylin
I like Kara Tur mainly for nostalgic reasons. LoFRs.. is ok, but I'm not big on learning a new rule set. I'd have bought the D20 version but was pissed that they used the L5R setting instead of the original KT setting. I wanted an updated version of that to add to my FR campaigns. That won't happen now so I'll wait for Paizo's Tian Xia books. How is the Qin: the Warring States RPG ?

Weylin |
I like Kara Tur mainly for nostalgic reasons. LoFRs.. is ok, but I'm not big on learning a new rule set. I'd have bought the D20 version but was pissed that they used the L5R setting instead of the original KT setting. I wanted an updated version of that to add to my FR campaigns. That won't happen now so I'll wait for Paizo's Tian Xia books. How is the Qin: the Warring States RPG ?
I personally think Qin is a fantastic game. The system itself is based in part around chinese mysticism. For example, the attributes are based on the five elements of the Wu Hsing (earth, fire, water, metal and wood), the amount of chi a character has is based on how balanced he is (if you max out physical or mental attributes you get less chi than someone who has lower levels of both but they are closer). The dice mechanic is simple and direct...1 white die and one black die (yin and yang)...subtract the lowest from the highest.
The fighting abilities (manuevers), chi arts (taos) and sorcery are very evocative of the setting (pre-unification china) and more restrained than Weapons of the Gods while still being very wu xia.
Personally, it is one of my favorite systems-settings, but i dont have anyone else who plays it in my group.
Cubicle 7 is doing the english translation from the original french now. And just released the GM Screen and a book that expands the sorcery, taos and combat maneuvers.
-Weylin

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I personally think Qin is a fantastic game. The system itself is based in part around chinese mysticism. For example, the attributes are based on the five elements of the Wu Hsing (earth, fire, water, metal and wood), the amount of chi a character has is based on how balanced he is (if you max out physical or mental attributes you get less chi than someone who has lower levels of both but they are closer). The dice mechanic is simple and direct...1 white die and one black die (yin and yang)...subtract the lowest from the highest.The fighting abilities (manuevers), chi arts (taos) and sorcery are very evocative of the setting (pre-unification china) and more restrained than Weapons of the Gods while still being very wu xia.
Personally, it is one of my favorite systems-settings, but i dont have anyone else who plays it in my group.
Cubicle 7 is doing the english translation from the original french now. And just released the GM Screen and a book that expands the sorcery, taos and combat maneuvers.
-Weylin
Just being a fan and player of all the oriental RPG's, I cant wait to see what will be uncovered with Paizo's creation of Tian Xia. Any work put into chinese mysticism is what really interests me. I think they did a fantastic job with the monk and the ki powers, so much so, that my first dive into an AP (second darkness) had me playing a monk. Hopefully, if I can somehow show my abilities in the 2010 Superstar, I could have a hand in the Tian Xia fluff and creation process. That would be a dream come true for me.

Weylin |
Just being a fan and player of all the oriental RPG's, I cant wait to see what will be uncovered with Paizo's creation of Tian Xia. Any work put into chinese mysticism is what really interests me. I think they did a fantastic job with the monk and the ki powers, so much so, that my first dive into an AP (second darkness) had me playing a monk. Hopefully, if I can somehow show my abilities in the 2010 Superstar, I could have a hand in the Tian Xia fluff and creation process. That would be a dream come true for me.
I would personally like to see more Ki options for Monks. More on par with the scope given to Barbarians for the Rage Powers and Rogues for their Rogue Talents.
Most of the abilities from the Ninja splatbook class could be folded into monks without any problem and respresent a more subtle Monk.
I dont think any company has ever really tapped into the potential of the Monk class beyond their kido abilities in L5R 3rd edition.
Or expanded the option for Ki-based abilities for other classes...especially Fighters.
-Weylin

Weylin |
Weylin wrote:i believe it would need some rework, considering they arebasing it in Arcana EvolvedWonder how compatible Heroes of the Jade Oath would be with PFRPG.
-Weylin
Unfortunately, I am completely unfamiliar with Arcana Evolved. Have never been a Monte Cook fan so I avoided it.
Shouldnt be too hard to mine Heroes of the Jade Oath for material though.
Asian fantasy are some of my favorite games. Sadly they are a niche game usually and so dont get wide support.
-Weylin

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For Japanese-esque Clerics (with Air, Earth, Fire, Water and Void domains) and Chinese-flavored Clerics (with Earth, Fire, Metal, Water and Wood domains), I whipped up Pathfinder versions of Metal, Void and Wood.
Given the Paizo teams love of going back to the basics, it would be interesting to see a Pathfinder Samurai class (which would presumably not be trapped in the two-daisho-fu rut of previous Samurai classes, and have more to do with the Way of the Horse and the Bow).
Even if the Samurai (Shugenja, Wu Jen, Ninja) only existed as a series of substitution levels / alternate class features for the Fighter (Cleric, Wizard/Sorcerer, Rogue), they'd still be pretty darn neat to see. And the one thing that 'Oriental Adventures' books has always seemed to do, both in 1st edition and 3rd, was take the Monk to new levels of awesome.
Then again, Tien Xa might not be as much of a pseudo-China next to pseudo-Japan next to pseudo-Korea pastiche as Kara-Tur was (as much as I loved the Kara-Tur setting, it was much less a unique setting and more of a refluffed tweak of real world cultures, which is something we don't do with European cultures, having pseudo-France next to pseudo-Germany next to pseudo-Italy), in which case any classes or class variants could have little or nothing to do with concepts like Samurai and Ninja, or five-element-themed Wu Jen or Shugenja.

Weylin |
I would personally rather see the samurai, ninja, shukenja, wu-jen done as alternate class features and feats than entire base classes myself.
As base classes go, the samurai did not really impress me until OA absorbed some influence from L5R by converting the Clan Schools into Feat Groups. That broke some of the daisho-fixation, thought I would have liked to have seen more flavor text about ancestral weapons other than daisho (which was an option in the L5R system).
The ninja i would like to see does as two sets of paralell class features if they made it a base class: one focused on stealth-combat and another focused on stealth-mystic.
Shugenja and Wu-Jen would need a major rework and so would the magic in general to capture the feel of those classes and not have them just be specialist wizards/sorcerers/clerics/druids.
There has been mention of an asian book at some point from Paizo. I am curious if it would be done as part the Pathfinder Chronicles and focus on Tian or if it will be part of Pathfinder RPG and be setting neutral. Ideal to me would be one of each...an setting neutral Oriental Advantures with a Chronicles tie in of a setting specific book covering the Tian region (preferably on par size wise as the current Campaign Setting book). With a Bestiary expansion, either on par with the current in size or done in the 64-page format.
-Weylin
PS I love the options we get by Paizo using 32 and 64 page supplements. good information at an affordable price. Wish more games would take that approach.

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Unfortunately, I am completely unfamiliar with Arcana Evolved. Have never been a Monte Cook fan so I avoided it.
Shouldnt be too hard to mine Heroes of the Jade Oath for material though.
Asian fantasy are some of my favorite games. Sadly they are a niche game usually and so dont get wide support.
-Weylin
cof cof... Heretic!
lol ok, now seriuously, to each its own, but still is a shame, we have found that to that Monte Cook is both the best and most creative developer in the rpg bussiness these days, at least in the d20 side.mmm classes mightbe useful, ater all they are d20, they will have some quite different aspects but the rest must be workable

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I would personally rather see the samurai, ninja, shukenja, wu-jen done as alternate class features and feats than entire base classes myself.
My thoughts on this statemet:
The ninja would get prestige class consideration since paizo revamped the Assassin the way it did. But I agree with you that it should be a specialization to the monk class by expanding the monk feat options at 1st, 2nd, 6th, 10th, and 14th levels in addition to expanded ki powers associated with those feats if they are chosen.
The samarai would be the easiest to do (IMO) with alterate class features. Giving up monk speed for armor proficiencies, flurry of blows for katana specialization and proficiency (while leaving the bab for using that weapon like a fighters bab).
Since wu-jen and shukenja are casters, it makes it difficult to make them a viable offshoot of the monk class. They scream prestige class to me as it would be difficult to add spells through feats and ACF (alternate class features), unless you wanted the monk to be very limited in spell use. Although, (using the reference of Big trouble in little china), if Ki were used to charge magical type effects, I could easilly see consuming (x) amount of ki to launch a lightning bolt. Wouldnt that be fun...
Anyway, thanks for reading.
CC

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Weylin wrote:I would personally rather see the samurai, ninja, shukenja, wu-jen done as alternate class features and feats than entire base classes myself.Since wu-jen and shukenja are casters, it makes it difficult to make them a viable offshoot of the monk class.
I'm gonna go out on a limb and speculate that Weylin did not intend for the Samura, Shugenja or Wu Jen to be Alternate Class Features of the *Monk* class, but Alternate Class Features of the Fighter/Paladin, Cleric/Druid or Wizard/Sorcerer classes.
Even the Ninja makes more sense as a Rogue ACF than a Monk one. Ninja weren't supposed to be fighters, they were supposed to be *killers.* Sneak Attack represents the one-hit/one-kill mantra of the assassin better than any sort of martial arts flurry of blows stuff.
An assassin who has to hit you twice has already failed to do his job once...

Weylin |
CuttinCurt wrote:Weylin wrote:I would personally rather see the samurai, ninja, shukenja, wu-jen done as alternate class features and feats than entire base classes myself.Since wu-jen and shukenja are casters, it makes it difficult to make them a viable offshoot of the monk class.I'm gonna go out on a limb and speculate that Weylin did not intend for the Samura, Shugenja or Wu Jen to be Alternate Class Features of the *Monk* class, but Alternate Class Features of the Fighter/Paladin, Cleric/Druid or Wizard/Sorcerer classes.
Even the Ninja makes more sense as a Rogue ACF than a Monk one. Ninja weren't supposed to be fighters, they were supposed to be *killers.* Sneak Attack represents the one-hit/one-kill mantra of the assassin better than any sort of martial arts flurry of blows stuff.
An assassin who has to hit you twice has already failed to do his job once...
Pretty much read my intent, Set.
Samurai off Fighter/Paladin for the most part. Possibly off Ranger or Barbarian (since Japan did have berserkers of their own after a fashion...they just were not load), depending on the school/clan/family.
Ninja off of Rogue, possibly off Monk.
Shugenja off of Cleric and/or Wizard. The line between arcane and divien is a little fuzier in Asia usually.
Wu-Jen off Cleric and/or Wizard. Same reason as the Shugenja.
Off the monk, I could see sohei or something similar, perhaps a more weapon focused monk.

Weylin |
Could actually see several options for prestige classes among those.
Samurai: any of the clans/families/schools could have a prestige class for their style. Could possibly include a "berserker" style in there similar to the "dead eyes" from L5R.
Ninja: a master assassin, a master spy, master of mystical.
Shugenja: A master of each of the five elements, a master of void.
Wu-Jen: a master of each element as well, plus a metamagic master (chi master).
I dont have near the issue with prestige class proliferation that i do with base class proliferation.
-Weylin

Kavren Stark |

Eh. If this thread proves one thing, it's that East Asian settings have been done near to death. At this point, it would be pretty difficult to do something that's still recognizably rooted in the history and culture of China/Japan/Korea/Mongolia/Indochina that wouldn't closely resemble something we've already seen in Oriental Adventures, Kara-Tur, Rokugan, etc. Not saying it shouldn't be done, just that it's going to be tough to make it original while still having recognizable parallels to the real human cultures on which it's based (which is what the fans are looking for, as far as I can tell). Not saying I wouldn't buy and use a Tian supplement, but the place I really want to see fully developed is Vudra.
The history and cultures of the Indian Subcontinent are every bit as ancient, rich, and varied as those of China and its cultural satellites (which is what Korea, Japan, Mongolia, and Vietnam effectively are, whether they'd be willing to admit it or not), but they have been far less thoroughly explored in fantasy fiction and RPGs. Paizo could be the first company to do them justice. The hints we have so far look good, and I really hope to see at least a PF Companion, or preferably a hardcover campaign setting expansion detailing the lands and peoples of Vudra.