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There really aren't any for Pathfinder yet.
The closest you could do would be to take D0, D1, D1.5, and D4 run them.
Sadly D4 is the end of that dungeon and I really wish Paizo hadn't left it at that because it would have made Falcon's Hollow a great starting place for groups that want to run dungeon delves.
That said, no reason you can't modify the last part of D4 to continue to expand downward. :)

lostpike |

There really aren't any for Pathfinder yet.
The closest you could do would be to take D0, D1, D1.5, and D4 run them.
Sadly D4 is the end of that dungeon and I really wish Paizo hadn't left it at that because it would have made Falcon's Hollow a great starting place for groups that want to run dungeon delves.
That said, no reason you can't modify the last part of D4 to continue to expand downward. :)
What is D0, D1, ect....?
I heard something about Erik Mona writing about the Spires...
How about conversions of any old modules?

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What is D0, D1, ect....?I heard something about Erik Mona writing about the Spires...
How about conversions of any old modules?
D# refers to Paizo's Dungeon modules in the Gamemastery/Pathfinder line.
There are also:
Journey
Last Baron
Superstar
Treasure Chest
Urban
Wilderness

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What is D0, D1, ect....?
Archmagi1 listed the title for you, they're pathfinder modules. D0, D1, D1.5 were under the gamemastery brand and d4 became out when the modules switched to pathfinder.
They're all 3.5, so you'll need to do some minor work to making them compatible with 3P.
How about conversions of any old modules?
Well you could grab up the old Ruins of the Undermountain boxsets (there were 2 of them) from the Forgotten Realms, but those were both AD&D adventures, so you'll have to find a 3.x conversion online somewhere and then convert that to 3P if that's what you want.
If you're going to do all that work you might as well get the old Temple of Elemental Evil, convert it from AD&D to 3.x and do the 3P conversion on it then. After that, succeed for fail, roll up some family descendants of the original characters and run Return to the Temple of Elemental Evil which is a sequel that takes place many years after the original and is a 3e adventure.
There's also World's Largest Dungeon and World's Large City by AEG.. but neither of them are worth their price tags.. but atleast they're 3.x products.

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The World's Largest Dungeon is along the style I am thinking of but I am not sure if I like the quality of the product...
Quality and World's Largest Dungeon don't belong in the same sentence. Basically each floor of the dungeon is designed to level you up.
Floor 1 = CR1 fights
Floor 2 = CR2 fights
Floor 11 = CR11 fights
The problem with that is it's piece meal and a mess and one floor has nothing to do with the other... there are even mistakes.
I'd avoid it. Check out the D adventures I mentioned and if you don't mind conversions, Ruins of Undermountain are very good.

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Castle Whiterock is going to be your best buy both for quality and quantity - there is a PDF version too!
WLD is a fun dungeon crawl but I agree that is not worth the price - if you can find it for under $50 you might consider picking it up. That said, it is a bit tedious from a player perspective because you never get to leave...
You could also consider Dragon'e Delve by Monte Cook! This is a pretty darn-tootin' amazing "large dungeon" with more hooks and potential than you can shake a stick at! Don't let the format scare you, the medium actually makes tons of material easy to navigate through.
Finally, I would be remiss if I didn't plug The Lost City of Barakus by Necromancer Games - it's not as large as these others, but it has all the flavor and style!

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SO I am thinking of DMing a group and would like to throw them into a large almost unescapable dungeon.
Any suggestions for good ones to use? Or ones not to use?
Have a look at Necromancer's Rappan Athuk Reloaded. It's the 3.5 update to an early 3rd edition dungeon crawl. It is quite large, and should span several levels in your campaign.
Caveat Emptor: It is a meat grinder. Expect high casualties.

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I recommend Castle Whiterock even though it does have some annoying errors to it.
Notably maps all have the directions wrong; north on the maps isn't the north used in room descriptions and on some occasions room descriptions have errors in them.
On top of that, if you have a thorough party when it comes to cleaning out dungeon levels, they'll level faster than the dungeon levels progress (for example, my current group has just started level 3 of the dungeon and their characters are all level 5). Scaling up encounters isn't too bad, though.

Tom Qadim RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |

I recommend Castle Whiterock even though it does have some annoying errors to it.
What's the idea/theme around Castle Whiterock? I'm interested in buying and running it, but don't know much about it. Do you think it's easily slipped into Golarion? How does it mesh with the Pathfinder rules?

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WARNING: This post contains Castle Whiterock spoilers, skip it if you are playing in a Castle Whiterock game!
What's the idea/theme around Castle Whiterock?
This is actually mostly up to the DM. There is a bit of an overarching plot in that there's a dragon at the deepest level of the Whiterock dungeon and an NPC in town essentially wants it dead. It is, of course, more complex than this, but not by much.
In the long run there's not too much else to it. There are a lot of side-quests to be done and a good lure for low level PCs is presented in a bunch of slavers capturing folks from the town.
Do you think it's easily slipped into Golarion? How does it mesh with the Pathfinder rules?
I think it'd fit into Golarion just fine, you just need a big mountain that's a dormant volcano. The town that comes stock with the module, Cillamar, could be fit into almost anywhere just fine.
I think it'd mesh with the Pathfinder rules just fine as well, you'll likely have to do a bit of conversion, but likely not anything you wouldn't be doing anyways (notably making monsters a bit tougher and whatnot).

Tom Qadim RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |

WARNING: This post contains Castle Whiterock spoilers, skip it if you are playing in a Castle Whiterock game!
** spoiler omitted **
Thank you! Sounds interesting, I may have to pick up the PDF. My PCs are currently 6th level, and are based in Darkmoon Vale. The [supposedly] dormant volcano from CW could very easily be Droskar's Crag. Hmmm...

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The World's Largest Dungeon is along the style I am thinking of but I am not sure if I like the quality of the product...
I played and ran temple of elemental evil so I think I will skip that one...
Wasn't WOTC doing an Undermountain thingy with a certain number of rooms per week or something....
Ah here it is!
Return to Undermountain!
There is a giant map(32X20 or something) to print out and I think the first 25 or so rooms are done up HERE. The map has over 100 rooms on it and would be easy to add to if needed.
If anything at least the map is worthwhile to have. It is 3.5 though so you need to spruce up the first 25 outlined encounters.
Good luck.