Graveknight question


Advice


We are playing Way of the Wicked (amazing AP if you havent tried it btw) and there is an option to go the undead route. Ive already decided my anti paladin will go the GK route.

Now Im a huge negative energy guy. Some nights my wife thinks Im vampiric. So I wanted to make his ruinous revivification ability negative energy.

Ruinous Revivification (Su)
At the time of its creation, the graveknight chooses one of the following energy types: acid, cold, electricity, or fire. This energy type should be relevant to the graveknight's life or death, defaulting to fire if none are especially appropriate. This energy type influences the effects of several of a graveknight's special abilities.

Now mg GMs complaint has always been that NPCs oftentime have access or nature immunity/resistances to the common elements and that only paladins and cleric/oracles would be able to have resistance against it. My arguement however has been that undead are immune to it and in an evil game, you fight other evil agents that could use undead against you.

Also, part of the GK's bonuses is immunity to the Ruinous Revivification element. Well undead already have negative energy immunity so Im sacrificing that for basically flavor.

What do you think? Am I justified, unjustified or just plain dumb for wanting to nerf my own guy?


you have to pick the one of those element types. as listed. Graveknight is Pathfinders version of death knight from D&D they only changed the choose item from a weapon to armor. but they gave the graveknight the abilty to pick elemenal. It has always been just fire in the past. Also the problem is that few creatures are immune or have resitance to negative engery. So you would not be nerfing your character. while a good number have resitances to elements of some form.

considering this is evil advenutre you are more then likely going to be fighting good creatures where almost none of them immune to negative engery.

you are already almost indistructable. So I would not worry about it to much. you keep coming back short drop in heart of volcano. You rebuild you self in 1d10 days and can almost instantly kill some one that tries to wear your armor.


Flavor > ALL. Ide allow it.


Considering that halves the likelihood that you'll be destroyed should your GM want you to be (very doubtful you'll see good anything have negative energy and an evil cleric would rather control you than kill you) then he/she may be suspecting you're trying to pull a fast one

Just go with fire. It's the most common type so naturally you're gonna wanna be immune to it.


With negative energy as your RR, it means your attacks and abilities are also negative energy. Are all or most of your party members going the undead route? Even if not, you may have a good number of undead servants from Undead Mastery.

Suddenly you have a way heal them without limit. Is one of them (or even yourself) damaged? Tap them (or yourself) with a light weapon and do weapon damage but heal them 2d6/4 of your HD. Many others? Hit them with your devastating blast cone for 3d6/3 HD healing. And you can do this until the cows come home.

Stick with one of the four elements. I've a character in WotW that I plan taking in the same direction (although we're very early in the AP at the moment). We'll already be immune to cold as an undead. My character, being Aasimar also has resistance to acid and electricity. With that and the seeming influence of Asmodeus in the path, fire seems to fit well.

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