encorus |
The adventures lists 3 reasons why it's good to split Janiven from the group during the sewer part, but says that Janiven leaves the group only if they insist on resting overnight in the sewers, which is an unlikely event.
I was wondering whether others had Janiven together with the party during this part, and if not, how did you get rid of her :)
DM_Blake |
Not a problem.
I simply had her hand them the satchel at the beginning then tell them she was going the opposite direction to draw off pursuit. She told them not to use any lights, then she struck a sunrod - since she had the only light source, she believed the enemy would pursue her rather than the PCs.
Take a look at my post in this forum here.
Cralius the Dark |
Yeah, maybe a little stretch of the imagination, but it worked. And Janiven was there to open the door to the safehouse.
Velvetlinedbox |
Anguish |
I didn't bother. She hadn't demonstrated any particular combat ability that made her inclusion as anything more than someone to defend problematic. She wasn't even sure about directions given that the tunnels were marked long ago enough that she was just as lost as the PCs. She pulled a bow once down there in my campaign, and missed.