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1d314 ⇒ 112
So I can't roll a pi-sided die...
Darn. I was hoping to go non-euclidean.
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MagusJanus wrote: 1d3.14
So I can't roll a pi-sided die...
Darn. I was hoping to go non-euclidean.
You can but you have to type the whole value of Pi, not the "3.14" version...
perception: 1d20 + 10 ⇒ (8) + 10 = 18
4d6 + 10 ⇒ (1, 5, 2, 2) + 10 = 20
Profession 1d20 + 6 ⇒ (14) + 6 = 20 vs. DC 18
4d6 ⇒ (1, 5, 3, 5) = 14
4d63 ⇒ (59, 30, 55, 20) = 164
4d6 ⇒ (4, 4, 6, 5) = 19
4d6 ⇒ (5, 5, 2, 5) = 17
4d6 ⇒ (2, 5, 1, 1) = 9
4d6 ⇒ (2, 1, 6, 2) = 11
4d6 ⇒ (3, 6, 1, 4) = 14
4d6 ⇒ (5, 2, 6, 6) = 19
4d6 ⇒ (2, 6, 1, 3) = 124d6 ⇒ (6, 1, 1, 4) = 124d6 ⇒ (4, 4, 5, 1) = 144d6 ⇒ (2, 3, 3, 5) = 134d6 ⇒ (6, 1, 4, 6) = 17
100d6 ⇒ (1, 5, 2, 6, 2, 6, 6, 6, 4, 3, 5, 2, 1, 4, 3, 3, 4, 6, 6, 5, 3, 5, 2, 2, 5, 4, 5, 6, 5, 5, 1, 4, 1, 2, 3, 4, 1, 2, 3, 4, 3, 3, 2, 4, 4, 2, 6, 2, 5, 3, 1, 6, 1, 2, 6, 6, 6, 1, 6, 5, 2, 6, 2, 6, 3, 6, 4, 2, 5, 5, 2, 4, 4, 6, 4, 4, 1, 5, 5, 3, 6, 1, 2, 4, 4, 6, 5, 6, 2, 3, 1, 2, 1, 5, 6, 5, 5, 5, 3, 6) = 378
5d6 ⇒ (6, 4, 1, 4, 5) = 20
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (19) + 3 = 221d20 + 3 ⇒ (5) + 3 = 8
Stabilize 1d20 - 8 ⇒ (18) - 8 = 10
Fake Healer wrote: MagusJanus wrote: 1d3.14
So I can't roll a pi-sided die...
Darn. I was hoping to go non-euclidean. You can but you have to type the whole value of Pi, not the "3.14" version... Thank you!
As soon as the whole value is known, I will try it again.
Edit: Post 666 on this thread... Seems I am evil tonight.
Stabilize 1d20 + 1 - 1 ⇒ (2) + 1 - 1 = 21d20 + 1 - 2 ⇒ (11) + 1 - 2 = 10
1d3 ⇒ 3
Stabilize 1d20 + 1 - 11 ⇒ (6) + 1 - 11 = -4
Uh, guys? What is this thread all about?
It started when the dice roller was newly coded into the site; before then, you had to go to Invisible Castle and link your dice rolls for PbPs. People just wanted somewhere to try out the new shiny.
Now people use it when they want to roll some random dice out of curiosity. I use it as a DM screen for rolls for my PbP game so the players don't know, for example, when their PCs are being Bluffed or the person they're trying to Bluff sees through them or that enemy they left for dead is actually stable.... ;)
Ahhhhh, ok!!
I knew some of those rolls didn't seem totally random.
Thanks, Joana :)
Rumor: 1d20 ⇒ 15
Great idea Joana, I feel kind of dumb for not thinking of that
Falling damage 3d6 ⇒ (1, 5, 1) = 7
Reflex 1d20 + 2 ⇒ (7) + 2 = 9
Fire damage 2d6 ⇒ (1, 4) = 5
random: 1d100 ⇒ 9
random: 1d100 ⇒ 65
4d6 ⇒ (2, 1, 3, 5) = 11
4d6 ⇒ (1, 6, 4, 4) = 15
4d6 ⇒ (3, 6, 4, 4) = 17
4d6 ⇒ (1, 4, 1, 1) = 7
4d6 ⇒ (1, 6, 3, 2) = 12
4d6 ⇒ (2, 3, 4, 1) = 10
5d4 + 8 + 7d6 + 14 ⇒ (3, 1, 4, 2, 4) + 8 + (1, 2, 6, 6, 6, 3, 2) + 14 = 62
Curse World: 1d100 ⇒ 30
Curses! Foiled again!
perception: 1d20 + 6 ⇒ (6) + 6 = 12
Bluff 1d20 + 11 ⇒ (7) + 11 = 18
Sense Motive 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29
Sense Motive 1d20 + 7 ⇒ (2) + 7 = 9
Cpc: 1d6 ⇒ 6
idiot: 1d6 ⇒ 1
fort save: 1d20 + 11 ⇒ (2) + 11 = 13
Reflex: 1d20 + 3 ⇒ (7) + 3 = 10
Perception 1d20 + 8 ⇒ (16) + 8 = 24
Hmmmmm..,
1d20 + 35 ⇒ (11) + 35 = 46
Will Save Vs DC 45
Just barely, my darling paladin. Tomorrow is another day.
Bluff 1d20 + 7 ⇒ (7) + 7 = 14
Sense Motive 1d20 + 7 ⇒ (20) + 7 = 27
1d12 ⇒ 2
1d12 ⇒ 7
1d12 ⇒ 11
Reflex: 1d20 + 5 ⇒ (12) + 5 = 17
1d100 ⇒ 12
1d12 ⇒ 9
1d12 ⇒ 9
1d12 ⇒ 8
1d12 ⇒ 11
1d12 ⇒ 7
1d12 ⇒ 11
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (13) + 5 = 18
three characters, simultaneously
strength 3d6 ⇒ (2, 1, 4) = 7 3d6 ⇒ (6, 1, 6) = 13 3d6 ⇒ (1, 3, 1) = 5
agility 3d6 ⇒ (5, 1, 5) = 11 3d6 ⇒ (2, 4, 6) = 12 3d6 ⇒ (4, 4, 3) = 11
stamina 3d6 ⇒ (5, 2, 5) = 12 3d6 ⇒ (4, 2, 4) = 10 3d6 ⇒ (6, 5, 4) = 15
personality 3d6 ⇒ (4, 6, 6) = 16 3d6 ⇒ (3, 3, 3) = 9 3d6 ⇒ (4, 2, 4) = 10
intelligence 3d6 ⇒ (2, 4, 5) = 11 3d6 ⇒ (5, 2, 5) = 12 3d6 ⇒ (2, 4, 2) = 8
luck 3d6 ⇒ (5, 6, 6) = 17 3d6 ⇒ (1, 4, 3) = 8 3d6 ⇒ (3, 5, 3) = 11
birth auger 1d30 ⇒ 4 1d30 ⇒ 15 1d30 ⇒ 13
hit points 1d4 ⇒ 3 1d4 ⇒ 3 1d4 ⇒ 3
copper pennies 5d12 ⇒ (3, 5, 11, 2, 9) = 30 5d12 ⇒ (7, 3, 1, 8, 7) = 26 5d12 ⇒ (12, 8, 3, 9, 1) = 33
random pieces of equipment roll 1d24 ⇒ 4 1d24 ⇒ 17 1d24 ⇒ 23
random occupation 1d100 ⇒ 70 1d100 ⇒ 8 1d100 ⇒ 34
Fireball: 10d6 + 24 ⇒ (6, 5, 4, 6, 5, 5, 2, 5, 1, 2) + 24 = 65
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