
Jasper Krail |

Jasper is excited more than anything to see the large squirrel-seeming creature. Kara beats him to feeding it, but he watches with keen interest, always seeking to retain experiences for stories to tell and songs to sing later.
"Ratatosk, hmm? I wonder if its family is nearby."
His thoughts turn to their purpose here, and he glances back to Basil, apparently knowledgeable on the situation.
"Are we headed in the right direction? I don't think our friend here has the weapon you seek."
Jasper grins at him as be begins to whistle a lilty beat.

Sir Basil de Fermer |

"I can't be altogether sure ..but if we can communicate with it maybe it can set us in the right direction..or at least stop us going in the wrong one"
Basil looks at the rickety climbing ladder and considers stripping his plate off if he has to climb

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Basil looks at the rickety climbing ladder and considers stripping his plate off if he has to climb
Huergar has good Climb skill, armor training to offset the penalty, and ridiculous carrying capacity. He could easily carry Basil's armor while he climbs down. :)

DM_Darkmeer |

The ratatosk looks at the party inquisitively, and down at Kara's hand, he reaches out slowly to the food, and snatches it away and climbs about 15 feet up as quickly as he can. "What... you... want?" It says, obviously unsure of your intentions.
Anyone with the inclination may assist Kara with a Diplomacy check

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Hm, Diplomacy is fun. Too bad my character is gimped there. Maybe if he lives long enough he'll try to do something about that skill.
If Huergar could say anything in a way that would not make the squirrel want to attack him or ridicule him as a tool and a poser, he might try to speak the squirrel's language:
"Where ... look? ... Up? ... Down?"
Why not? Diplomacy 1d20-1=10
Huergar strikes a pose and says exactly what is quoted above. He is rather comical, the way he gestures, awkwardly and a little over-dramatically trying to conform to the squirrel's sense of timing.
Somewhere above a bird screeches ...
Kara: Great roll! :) Huergar's a wannabe squirrel person...

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Jasper Krail |

Japser decides to aid Kara, though he had no reason to resist, and he knew food probably meant more than words.
"Oh, you're adorable! While Sir Basil here isn't sure what service you'd like, I have a marvelous idea: How about a song? I know quite a few!"
Diplomacy = 1d20 + 9 [skill] + 3 [class] + 6 [CHA] = 1d20 + 9 + 3 + 6 ⇒ (13) + 9 + 3 + 6 = 31

DM_Darkmeer |

My computer's still not working properly. I'm getting about 30 minutes before it shuts down from overheating. Time for a new computer... sadly. Now to figure out how to budget it :( This means no map updates as that shortens the time I can work on the computer to about 5 minutes... Thus all of my delays. I'm really sorry about that. (yes, this was also posted in the Shackled City game.
The Ratatosk, watching intently, hears Finrod speak of the fabled Beastlands. "It's past the withered branch." He says in common.
"I can take you there, but you must stop the withered branch from spreading! It's 'down' from here, as you would call it. Your help with the withered branch would be greatly appreciated, and we can arrange future guides for you... but only so far."

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My computer's still not working properly. I'm getting about 30 minutes before it shuts down from overheating.
Huergar stops dancing and acts like he has been standing in a dignified way all along.

DM_Darkmeer |

The Ratatosk looks at Basil, "You... follow... Tyr? This is a great sign indeed... The withered branch is a tree within the tree. It's eating the branch to your destination. I believe you call it "down" from here, which is an easy climb for those such as myself, but may prove... difficult for you..."
His eyes dart left and right, as if he's expecting something to reach out and grab him.
"This tree-creature, if that is what it is, is rotting the branch somehow... It's tendrils attacking anything that gets close... I've lost friends to this thing... They were wounded and wouldn't stop bleeding with but a touch, and after that... the sickness set in... It's trying to stop travel... perhaps to the beastlands... perhaps elsewhere... You will help... us?"
Unfortunately, the only idea that Kara can come up with is a weeping willow assassin-vine treant, from his description. Although it may have "wounding" or "disease-bearing" properties to its attacks, given the Ratatosk's description.
Huergar:

Sir Basil de Fermer |

Basil gives a nod to the Squirrel like creature."Aye it won't be easy but we have to do it if it's in our way.We'll deal with this 'withered branch' and make things safe for your people"
"Break out the ropes my friends we're going to need them"

Frederick 'Fluffy' Thistledown |

Fluffy fidgets excitedly. He looks at Sir Basil and seems to be about to say something, then appears to think better of it - worried that he'll be pestering the knight again.
Next he looks at Jasper and opens his mouth. Then closes it again as the same thought strikes him.
Eventually he shuffles over beside Huergar and whispers 'do you think it would help if someone was able to fly? Mr Finrod perhaps, then he could fire his bow at things if he had to'. He glances over at the elf, but appears too scared of him to suggest it to his face.

Sir Basil de Fermer |

"Well climbing down in armour isn't going to be easy but I suppose I'll have to..now then let me go first my friends so that, in case I should fall, I will not carry you away with me. We should tie a rope off to the branch and have it as a safeguard too"

DM_Darkmeer |

There are going to be several climb checks here, please post 4 climb checks each, including Finrod (as he may be assisting others since he is fine with the slippers). The DC isn't too bad, but it is a long, arduous climb.
"Certainly... Lead you there, I will..." The ratatosk says. "It is down 3 days, and with tying off, this will take some time... Maybe a fourth day as well... Are you okay with this?"
The ratatosk's tail twitches as he begins his descent, leading the way for the party. He's avoiding the rungs, but, of course, seems to be having little trouble navigating the great tree.

Finrod Moruin |

Finrod is clearly eager to travel quickly, but he restrains himself and helps the rest of the company climb down.
Climb check 1: 1d20 + 12 ⇒ (13) + 12 = 25
Climb check 2: 1d20 + 12 ⇒ (14) + 12 = 26
Climb check 3: 1d20 + 12 ⇒ (3) + 12 = 15
Climb check 4: 1d20 + 12 ⇒ (2) + 12 = 14
He also tries to check the rungs ahead of the company, to make sure none of them are loose.
Perception 1: 1d20 + 16 + 4 ⇒ (2) + 16 + 4 = 22
Perception 2: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37
Perception 3: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21
Perception 4: 1d20 + 16 + 4 ⇒ (5) + 16 + 4 = 25

Kara of the Silver Hair |

"Well at least we get to have a nice relaxing climb now, instead of fighting sword and bow for our lives." Kara says as she begins her descnet.
Climb 1:1d20 + 12 ⇒ (13) + 12 = 25
Climb 2:1d20 + 12 ⇒ (16) + 12 = 28
Climb 3:1d20 + 12 ⇒ (13) + 12 = 25
Climb 4:1d20 + 12 ⇒ (5) + 12 = 17
Kara will cast featherfall on some one if they fall. Really wishing I had bought that rod of ropes back in character generation now, because of have this visual of Kara repelling down the side of the tree...
Perception to see the falling people:1d20 + 12 ⇒ (18) + 12 = 30

Corvax Schultheiss |

"Last time I climbed a tree I was still in short britches. If I remember right that adventure ended with me arm in a splint and a bruise on me head the size of a duck egg. Ah... good times."
In preparation for the climbing Corvax removes his armour and packs it carefully away into his backpack. He also makes sure the rest of his gear is very firmly attached to him before starting the descent
Climb checks
1d20+4 [19,4] = (23)
1d20+4 [16,4] = (20)
1d20+4 [19,4] = (23)
1d20+4 [18,4] = (22)

Jasper Krail |

Jasper whistles a tune in a minor key as he unwinds his rope of climbing to use.
Unsure what rolls you'd like with it, but he will take 20 or 10 to play it safe if he can. At any rate, if rolls are needed:
Climb 1: 1d20 - 1 ⇒ (3) - 1 = 2
Climb 2: 1d20 - 1 ⇒ (10) - 1 = 9
Climb 3: 1d20 - 1 ⇒ (6) - 1 = 5
Climb 4: 1d20 - 1 ⇒ (19) - 1 = 18

Frederick 'Fluffy' Thistledown |

My reading is that we can take 10 here - unless the circumstances change and we come under threat - but not 20 as there is a penalty for failure i.e. a long drop... So Fluffy will take 10 on his Climb checks
Fluffy looks rather nervously at the rungs on the tree. Despite being surefooted while walking along the branch, when it comes to climbing he appears much less confident. He carefully places one foot on a rung, and slowly starts to climb down.
Taking 10 gives a check of 10 - 1(STR) +2(racial) = 11. If that's not good enough, Fluffy will climb back up and cast a spell.
Question for the GM - I took Alter Self as a spell without bothering to read the description (my bad); it appears to have had a serious nerf since 3.5 in terms of what you can change into. I've only got the online pfsrd to hand at the moment, and there's no suggestion as to which, if any, abilities of your new form you get other than the ones listed. Do you get the stats or skills of the new form? If yes to skills, then Fluffy will alter himself into a Dark Creeper as they have a +8 Climb bonus according to the bestiary. If not, then I don't see any of the forms as useful (and it's such a useless spell now I will change it out at the first available chance) so he will cast Fly instead

DM_Darkmeer |

While the party climbs, it takes more than 4 days to get down to the place where the 'withered branch' is. The rope of climbing assists Fluffy and Jasper quite handily. The ratatosk stops at the base of this branch. "This placed is owned by the withered branch." He whispers. "Cannot go further, it will eat me... Past the withered branch is an archway of branches... Walk through them, and you will be in the Beastlands."
The trees branches here are silent. Nuts, leaves, and other tree detrius cover the ground. All around you moss, barren branches, and split wood containing black hollows abounds. Some of the holes and splits in the bark are natural, as far as Finrod can see, while some of the marks are freshly torn or show bite marks that only a HUGE animal could make. The teeth must be several inches wide could have made. You hear a loud snap, as if a part of the tree itself were breaking, and suddenly the leaves are swirling around you. There are blackened branches coming from the black hollows, and they are grabbing for you!
Perception check from everyone, and the first poste needs to roll a group initiative.
Rereading the entire section on climbing yggdrasil, it is entirely possible that people can take 10, so Basil will be fine. If Jasper and Frederick both use the rope of climbing, they will be fine taking 10. Heck, the whole party could use the rope of climbing and take 10, with Finrod on "spider climb point" and be just fine.
Fluffy:

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Four climb checks:
1d20+13=22, 1d20+13=21, 1d20+13=16, 1d20+13=26
Perception check: 1d20+15=30
"Fluffy, now might be a good time for all of us to fly!" Huergar prepares to commit serious vegecide with his axe if necessary.

DM_Darkmeer |

Computer problems won't go away. Getting a new laptop is high on my priority list, unfortunately, it's low on the funding list... Sorry for all the delays. Also, the assumption that I have is that once the Ratatosk tells you you're here, you will all be wearing your respective armors, let me know if this is incorrect.
Fluffy, Huergar, and Finrod:
Two of the tentacles reach out and slam at Corvax bouncing off of Corvax's armor, With another pair striking at Basil with but one succeeding for 18 points of damage (and the wound will bleed for 3 points a round hereafter). (rolling an 8, a 1 (unconfirmed failure), a 16 and a 3 doe not make it easy to hurt you guys, good job with your AC's there.)
Basil, roll a Fortitude Save. And yes, the Tentacles detect as evil.
next post slated for Saturday evening and Sunday evening (both)

Sir Basil de Fermer |

Fortitude Save 1d20 + 12 ⇒ (19) + 12 = 31
Basil calls upon Tyrs power to smite evil slashes back at the tentacles using vital strike to pinpoint the weak points of the growth.
Activate smite as a swift action weapon bond to make sword holy as a standard action and vital strike as an attack action
Attack1d20 + 20 ⇒ (12) + 20 = 32 (34 if the opponent is an evil outsider)
Damage2d10 + 2d6 + 9 + 4 + 1 ⇒ (2, 4) + (3, 4) + 9 + 4 + 1 = 27 (36 if the opponent is an evil outsider)

Finrod Moruin |

You see a section of the limb that appears to have been gnawed through, and there is movement there. Somethign is definitely moving and growling from that position.
Frustrated at not seeing a target, Finrod tries to peer through the murk to that area.
Perception: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37Drawing a sunrod arrow from his quiver, Finrod strikes it alight with a sweeping movement against the ground, then draws it to his cheek and fires it right at that darkened area; its flight arcing up and wobbling like a blazing comet.
Shot: 1d20 + 17 ⇒ (7) + 17 = 24
Not sure of the range, so -2 for every 65 foot range band.

DM_Darkmeer |

Basil: The creature is not an evil outsider, although definitely appears to be evil.
Finrod's arrow wobbles into the air, and hits a nook in the tree, sticking there and glowing with the light of the sun, and inside (lit for everyone to see now), is a form that looks half rotted, with a tentacle or two weaving its way in and out of the whole (much easier to see now). The distance at this point from the "creature" is about 30 feet.
Basil's strike at the tentacle cleaves the thing in two, with the remaining tentacle writhing at his feet, another one soon takes its place.
Awaiting the rest of the party now :)

Frederick 'Fluffy' Thistledown |

'Lorks!' exclaims Fluffy, 'look at the size of those tentacles'. He instinctively leaps back - even though the tentacles are not threatening him - and cowers behind Huergar, peering at the spot where they are emerging from behind the dwarf.
Standard Action - using Bit of Luck. If Huergar rolls a D20 before Fluffy's next turn he can roll twice and take the better result

Kara of the Silver Hair |

Kara hums a tune as she draws her bow and knocks an arrow. She aims carefully and fires, sending a second arrow quickly after the first.
If she can see it, she'll fire at the main body. If she can't, one of the tentacles. Using Arcane Strike.
Shorbow Attack #1:1d20 + 12 ⇒ (18) + 12 = 30
Damage:1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Shorbow Attack #2:1d20 + 7 ⇒ (17) + 7 = 24
Damage:1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7