
Mistwalker |

I don't see why not.
It may limit the monk's ability to flurry of blows (thinking of a recently deceased monk that used her knees and feet for flurry of blows as she held a guisarme in her hands for reach attacks).

Xum |

Hand wraps are not weapons, it's the same as saying that gloves are. So I would say no to this. Besides, it makes things "easier" for the monk, since he wouldn't have to spend his neck slot with his amulet.
If u had a gauntlet it could be enchanted like this, but u would do the gauntlet damage, not the monk's.

Zurai |

The question was if he could enchant it as a weapon, I would say no to this, cause they are not weapons. Using the Amulet of mighty fists as a hand wrap or bracer or whatever it's ok. As long as it occupies a slot, and if not, increase the price apropriatelly.
I honestly don't know what you're saying here. "Using the amulet of mighty fists as a hand wrap or bracer or whatever it's ok"? What does that mean? Amulets of mighty fists are enchanted as a weapon. You seem to be saying both that it's not OK to enchant hand wraps as a weapon because they aren't a weapon but it is OK to enchant amulets of mighty fists as a weapon because ... they occupy a slot? Handwraps would obviously occupy a slot (gloves), so I'm really not following you here.

Benjamin Trefz |

Besides, amulets can get enchanted as if they were weapons, why not handwraps, which at least actually come into contact with whatever the monk is attacking?
Well, it is the difference between the amulet, which imbues the user's unarmed attacks and natural weapons with power, and a weapon, which has the power itself.
Imbuing hand-wraps would be implying that the hand wraps are a part of the latter group, especially if you want to use the costs of other magic weapons.
In my opinion, people that try to go the handwraps route (especially now that the amulet can have the special abilities and the ability score enchants are no longer on amulets) are just trying to avoid the increased cost.

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Xum wrote:Hand wraps are not weapons, it's the same as saying that gloves are.Or shields ... oh, wait.
Besides, amulets can get enchanted as if they were weapons, why not handwraps, which at least actually come into contact with whatever the monk is attacking?
Look on the weapons list. I believe you will find the Shields are listed there.
Amulets can not get enchanted as if they are weapons, the Amulet of Mighty Fists can, and it is a unique exception.
I'd agree with what was mentioned above, that you could enchant a hand-slot item (wraps) using the same pricing guide that the Amulet of Mighty Fists does.

Zurai |

Look on the weapons list. I believe you will find the Shields are listed there.
Yes. That doesn't mean that shields are weapons, though. They're shields. That's like saying tables are weapons just because they can be used as an improvised weapon. Can I enchant my table? I really want a +1 brilliant energy table!
Amulets can not get enchanted as if they are weapons, the Amulet of Mighty Fists can, and it is a unique exception.
Take an amulet. Enchant it with +1 flaming. What do you have? A +1 flaming amulet of mighty fists. I rest my case.

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While I always appreciate some good snark, I think you're just trying to find a reason to argue. Shields also specify in their text that they can be enchanted as weapons for the purposes of a Shield Bash, an exception to the otherwise normal rules that only weapons can be enchanted as weapons.
As for the amulet, all you described was creating an Amulet of Mighty Fists +2 and giving it the +1 Flaming property. This is different than enchanting it as a Weapon.

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As long as the hand-wraps take up the hands slot (preventing the monk from wearing gauntlets or gloves) then yeah you could enchant them using the amulet of mighty fists as a pricing-guide. If you really wanted you could enchant his boots to do the same thing.
Or even more fun make an 80s headband of mighty fists!

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When i had a monk charactor, i just allowed "magic tatoos" at either 1.5 to 2 times standard costs for the weapon properties, as it seemed out of charactor for a monk to need an enchanted weapon to apply properties like flaming to their attacks.
At this point, i would just allow weapon properties at their standard costs, require extra attacks from flurry of blows and ki points to follow the "off hand" rather than "primary hand" abilities, and magical weapons in that hand or hands simply do not function, as the tattoos occupy the weapon slot for magic items.
The hand wraps are a fig leaf of justification that are probably not even needed. I would say just allow magic tattoos or whatever fluff for the enchantments on a monk work best and go forward. Reasonably bending the rules is fine. And if there are any balance concerns, i thing just having the weapon slots occupied would balance the enchantments perfectly. I love posting from work ;)

hogarth |

There is a feat in Arcana Evolved called Hands as Weapons which lets a character enchant their hands, or feet, with the weapon properties of choice. Paying the costs to create the item.
Dancing and other properties are not allowed.
It's also in the Book of Experimental Might II. Sounds reasonable to me.