Reaping Mauler Conversion?


Conversions


Pathfinder PF Special Edition Subscriber

Has there been any attempt to convert the Reaping Mauler? I'd really like to see this PRC make the most of the new Grapple Rules.


Pathfinder PF Special Edition Subscriber

Ok... guess not.

The 3.5 Reaping Mauler has the following prereqs -

BAB: +5
Skills: Escape Artist 5 ranks, Tumble 5 ranks
Feats: Clever Wrestling, Improved Unarmed Strike
Special: Take down three opponents one size catogory larger than himself with his bare hands.

The Pathfinder Reaping Mauler should have the following changes-

Skills: Escape Artist 2 ranks, Acrobatics 2 ranks


Pathfinder PF Special Edition Subscriber

The Pathfinder Reaping Mauler should have 2 good save progressions and one average in will. Pathfinder Reaping Mauler Saves should be:

Fort +1 +1 +2 +2 +3
Ref. +1 +1 +2 +2 +3
Will 0 +1 +1 +1 +2

For Class features, the Pathfinder Reaping Mauler should have little change.

Adept Wresting: Now just gives a +1 or +2 to CMB. (opposed checks are gone.)

Counter Grapple: Now should be made vs. opponents CMD


Pathfinder PF Special Edition Subscriber

Clever Wrestling should get a slight wording change as well...

Clever Wresting should now give a bonus to CMB for escaping a grapple or breaking a pin.

Do all these changes sound about right?

Sczarni

Kind of empty in here. Anyway i think it should be given extra things to do after having grappled someone. So in the runds after starting the grapple they can do things beyond pinning, moving, etc.


Pathfinder PF Special Edition Subscriber
Frerezar wrote:
Kind of empty in here. Anyway i think it should be given extra things to do after having grappled someone. So in the runds after starting the grapple they can do things beyond pinning, moving, etc.

The Reaping Mauler is a 5 level PrC from Complete Warrior. At every level it gets something. However, at 3rd and 5th levels it gets Sleeper Lock and Devastating Grapple.

Sleeper Lock allows you to force a opponent to fall asleep if you pin them for one full round.

Devastating Grapple allows you to force the target to make fort. saves vs. death after pinning the target for 3 full rounds.

These two abilities are pretty potent already and I think with the new grapple rules will make the Pathfinder Reaping Mauler a true force to be reckoned with.


All I did is made sleeper lock and devastating grapple into feats. The reaping mauler is basically a fighter with his feats chosen for him anyway.


Kirth Gersen wrote:
All I did is made sleeper lock and devastating grapple into feats. The reaping mauler is basically a fighter with his feats chosen for him anyway.

What did you use for prerequisites?


GRAPPLE, COUNTER (COMBAT)
Prerequisites: Dex 13, Improved Grapple, Greater Grapple, Improved Unarmed Strike, Escape Artist 5 ranks.
Benefit: If you fail a grapple check to escape a grapple or pin, you can immediately attempt an Escape Artist check to get free of the grapple or pin as a free action.
Source: This feat supercedes the Reaping Mauler prestige class feature of the same name, from Complete Warrior.

GRAPPLE, SLEEPER LOCK (COMBAT)
Prerequisites: Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike.
Benefit: If you pin an opponent and maintain the pin for at least 1 full round, the opponent must succeed at a Fortitude save (DC 15 + your Wisdom modifier) or fall unconscious for 1d3 rounds. Creatures without discernable anatomies are immune to the effects of this feat.
Source: This feat supercedes the Reaping Mauler prestige class feature of the same name, from Complete Warrior.

GRAPPLE, DEVASTATING (COMBAT)
Prerequisites: Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Sleeper Lock.
Benefit: If you pin an opponent and maintain the pin for at least 3 full rounds, the opponent must succeed at a Fortitude save (DC 15 + your Wisdom modifier) at the end of the third round or die. Creatures without discernable anatomies are immune to the effects of this feat.
Source: This feat supercedes the Reaping Mauler prestige class feature of the same name, from Complete Warrior.


Pathfinder PF Special Edition Subscriber
Kirth Gersen wrote:

GRAPPLE, COUNTER (COMBAT)

Prerequisites: Dex 13, Improved Grapple, Greater Grapple, Improved Unarmed Strike, Escape Artist 5 ranks.
Benefit: If you fail a grapple check to escape a grapple or pin, you can immediately attempt an Escape Artist check to get free of the grapple or pin as a free action.
Source: This feat supercedes the Reaping Mauler prestige class feature of the same name, from Complete Warrior.

GRAPPLE, SLEEPER LOCK (COMBAT)
Prerequisites: Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike.
Benefit: If you pin an opponent and maintain the pin for at least 1 full round, the opponent must succeed at a Fortitude save (DC 15 + your Wisdom modifier) or fall unconscious for 1d3 rounds. Creatures without discernable anatomies are immune to the effects of this feat.
Source: This feat supercedes the Reaping Mauler prestige class feature of the same name, from Complete Warrior.

GRAPPLE, DEVASTATING (COMBAT)
Prerequisites: Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Sleeper Lock.
Benefit: If you pin an opponent and maintain the pin for at least 3 full rounds, the opponent must succeed at a Fortitude save (DC 15 + your Wisdom modifier) at the end of the third round or die. Creatures without discernable anatomies are immune to the effects of this feat.
Source: This feat supercedes the Reaping Mauler prestige class feature of the same name, from Complete Warrior.

Interesting idea... but the 5 level PrC still has an advantage over the feats... in that you get them for free... without all the pre-reqs. Even if the feats you presented were wotc/paizo cannon, there would be room for a PrC.

For example... I'd like to make a Halfling Monk/Reaping Mauler. It'll take me till 7th level to get into the class because of the BAB requirement, but I'll end up with something very interesting in the end without having to spend much on feats.

Grand Lodge

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber
Lokie wrote:
Interesting idea... but the 5 level PrC still has an advantage over the feats... in that you get them for free... without all the pre-reqs. Even if the feats you presented were wotc/paizo cannon, there would be room for a PrC.

You are right about that for anyone except the fighter. For him, the class was basically an alternate progression that locked in his feats. With these as feats now, anyone can take them without having to lose progression in their class abilities. It really is a trade-off, and I don't think either is better than the other really.


Lokie wrote:

Interesting idea... but the 5 level PrC still has an advantage over the feats... in that you get them for free... without all the pre-reqs. Even if the feats you presented were wotc/paizo cannon, there would be room for a PrC.

For example... I'd like to make a Halfling Monk/Reaping Mauler. It'll take me till 7th level to get into the class because of the BAB requirement, but I'll end up with something very interesting in the end without having to spend much on feats.

Yeah, I'd like a more monk-friendly Reaping Mauler. Maybe something like:

Prerequisites: Improved Grapple, Weapon Focus (grapple), 5 ranks in Escape Artist, 5 ranks in Acrobatics
BAB: +1/level
Good Saves: Fort, Ref
Level 1: If you're wearing light armor or no armor, you get the benefit of Greater Grapple and Mobility.
Level 2: You get a +2 bonus to grapple checks (CMB or CMD) when wearing light or no armor. You also get Counter Grapple (as defined in Complete Warrior).
Level 3: Sleeper Hold -- If you manage to keep an opponent pinned for one full round, your opponent has to make a Fortitude save (10 + character level/2 + Wis) or fall unconscious for 1d3 rounds. This doesn't work on opponents who don't breathe or who are immune to critical hits.

Comments:

  • A 3-level class is fine; there's no need to spread it over 5 levels.
  • I find that Sleeper Hold and Devastating Grapple overlap too much, so I ditched Devastating Grapple.

Thoughts?


hogarth wrote:
Lokie wrote:

Interesting idea... but the 5 level PrC still has an advantage over the feats... in that you get them for free... without all the pre-reqs. Even if the feats you presented were wotc/paizo cannon, there would be room for a PrC.

For example... I'd like to make a Halfling Monk/Reaping Mauler. It'll take me till 7th level to get into the class because of the BAB requirement, but I'll end up with something very interesting in the end without having to spend much on feats.

Yeah, I'd like a more monk-friendly Reaping Mauler. Maybe something like:

Prerequisites: Improved Grapple, Weapon Focus (grapple), 5 ranks in Escape Artist, 5 ranks in Acrobatics
BAB: +1/level
Good Saves: Fort, Ref
Level 1: If you're wearing light armor or no armor, you get the benefit of Greater Grapple and Mobility.
Level 2: You get a +2 bonus to grapple checks (CMB or CMD) when wearing light or no armor. You also get Counter Grapple (as defined in Complete Warrior).
Level 3: Sleeper Hold -- If you manage to keep an opponent pinned for one full round, your opponent has to make a Fortitude save (10 + character level/2 + Wis) or fall unconscious for 1d3 rounds. This doesn't work on opponents who don't breathe or who are immune to critical hits.

Comments:

  • A 3-level class is fine; there's no need to spread it over 5 levels.
  • I find that Sleeper Hold and Devastating Grapple overlap too much, so I ditched Devastating Grapple.

Thoughts?

If you don't want it going for 5 levels, my suggestion Hogarth, would be to put Devastating Grapple in Sleeper Hold's place, and give the player the option to use it to put the target to sleep (much like how assassin's death attack can paralyze if desired.)

I'd be tempted to give the sleep option a slight DC increase (2 points maybe) to make it used more frequently, when the two have the same chance players tend to go for the blood even when they know their character wouldn't. That slight success boost is a valuable motivation. Also, +wis for the DC SCREAMS monk, I'd think we would want this class equally appealing to monks and fighters. Hence, I would suggest +Str or +wis, players choice (you decide whether they choose when they get the technique or if they use whichever is higher at a given point in time)

One other thing I might do, is give them back 3.5's ability to make grapples as an attack instead of using a standard action. (Though to stuff that in you'd have to cut something, and probably would not want to put it at level 1)


Pathfinder PF Special Edition Subscriber

Really though... the effects of devastating grapple are nice... but once you get the sleeper hold you really don't need devastating grapple. While asleep a target is helpless, and thus is open to a coup de grace. In the case of a strong monk, this is unarmed damage and strength twice and can be fairly nasty.

Just pin them for one full round until they fall asleep and at the beginning of the next round *SNAP* goes the neck.

I think there is a feat somewhere that even lets you coup de grace as a standard action instead of a full round.


Lokie wrote:

Really though... the effects of devastating grapple are nice... but once you get the sleeper hold you really don't need devastating grapple. While asleep a target is helpless, and thus is open to a coup de grace. In the case of a strong monk, this is unarmed damage and strength twice and can be fairly nasty.

Just pin them for one full round until they fall asleep and at the beginning of the next round *SNAP* goes the neck.

I think there is a feat somewhere that even lets you coup de grace as a standard action instead of a full round.

Exactly. Putting your opponent to sleep and then doing a coup-de-grace as a 2 round action vs. killing your opponent with a 3 round action -- the difference is marginal at best.

kyrt-ryder wrote:
Hence, I would suggest +Str or +wis, players choice (you decide whether they choose when they get the technique or if they use whichever is higher at a given point in time)

I'm not that crazy about using Str as the base for a DC since there are so many ways to boost Str significantly (like Enlarge Person or Polymorph). But I agree that logically it would make sense to use Str instead of Wis.


Pathfinder PF Special Edition Subscriber
hogarth wrote:
Lokie wrote:

Really though... the effects of devastating grapple are nice... but once you get the sleeper hold you really don't need devastating grapple. While asleep a target is helpless, and thus is open to a coup de grace. In the case of a strong monk, this is unarmed damage and strength twice and can be fairly nasty.

Just pin them for one full round until they fall asleep and at the beginning of the next round *SNAP* goes the neck.

I think there is a feat somewhere that even lets you coup de grace as a standard action instead of a full round.

Exactly. Putting your opponent to sleep and then doing a coup-de-grace as a 2 round action vs. killing your opponent with a 3 round action -- the difference is marginal at best.

*SNIP*

Could be three rounds. Depends on if the opponent makes a save or not... and on if you can pin your opponent the same round you begin a grapple.

Regardless... the DC for a coup-de-grace is going to be higher than that of the devastating grapple.

Your overall skill at grappling though would make incapacitating your opponents really easy as well. Carrying a set of manacles on your person for that reason would be good as well. Clip one to a wrist and another to his opposite ankle behind his back. Opponent aint... going... anywhere.

Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / Reaping Mauler Conversion? All Messageboards

Want to post a reply? Sign in.
Recent threads in Conversions