The Most Important Rule of the Game


General Discussion (Prerelease)

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Mongol General: "What is the best core mechanic in life?"

Conan: "To crush your Players, to see them driven before you, and to hear the lamentations of their women."

Dark Archive

A toss up between:

" On a long enough time line, the survival rate for everyone drops to zero. ..."

and

The world does not revolve around the players.


How about:

Never go in against a Sicilian, when death is on the line.


Never touch another man's dice...bag.

Dark Archive

Piety Godfury wrote:

How about:

Never go in against a Sicilian, when death is on the line.

Actually rule number one would be "Never get involved in a land war in Asia."

RPG Superstar 2009 Top 32

onesickgnome wrote:

Mongol General: "What is the best core mechanic in life?"

Conan: "To crush your Players, to see them driven before you, and to hear the lamentations of their women."

You have played World Of Darkness then?

The Exchange

Sean K Reynolds wrote:
The rule about stairs.

No fair, you're supposed to be taking it easy, not making me spit gumbo all over my desk. :-(


GeraintElberion wrote:
I thought it was: Be excellent to each other.

Only if we can party on...dudes


Never play leap-frog with a unicorn.


You can't rollerskate in a buffalo herd.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

hogarth wrote:
You can't rollerskate in a buffalo herd.

But you can be happy if you've a mind to...


Never kick a fresh turd on a hot day.
Don't puke in your purse, a straw hat, or a paper bag.


Reading all these rules makes me happy as a dead pig in the sunshine.
And it reminds me of a wise piece of advice handed down from my great-grandfather: You can lead a horse to drink, but you can't make him water.

Liberty's Edge

A couple that I wish I had known when playing the old Boot Hill game are:

Don't fire a scatter gun in a saloon unless you want to hit everyone, including innocent bystanders.

Using 20 sticks of dynamite to free your friend from jail is too much... unless you want to blow up the jail, too.

Needless to say, that character's reputation was quickly less than nil ;)


Equal time for grandmothers: You can't make a sow's ear into a silk purse.


If everything else fails, cheat! It's in the spirit of Black Adder, innit? ;-P

Liberty's Edge

Any closet is a walk-in closet if you try hard enough.

RPG Superstar 2009 Top 16, 2012 Top 32

Most important rule: Don't talk about Fight Club.
Second most important rule: Don't talk about Fight Club.

Liberty's Edge

Epic Meepo wrote:

Most important rule: Don't talk about Fight Club.

Second most important rule: Don't talk about Fight Club.

You could also say that about the Assassins' Guild

"Hey, I joined the Guild of A-" *URK!*

Liberty's Edge

Beware of Greeks bearing gifts, but don't look a gift horse in the mouth.

(That one was always a little oxymoronic for me.)

Dark Archive

Dont kill one another while waiting for the book to ship/pdf to be downloaded.

Shadow Lodge

Rule: Everything I say is a lie.


Rule 0: Be strong, but not rigid; be supple, but not weak -- stay with what comes, follow it as it retreats, and thrust forward upon disengagement.


Never make a wish that involes making something like me.


In order to treat everyone equally no one will be treated fairly.

(My serious answer would be: Have fun, but also leave your old bad ex-GM baggage behind.)

Sovereign Court

Pax's Top 10 Most Important Rules of the Game:

10 Play your character 100% of the time

9 Avoid overt metagaming, munchkining, or min/maxing

8 What the GM says, goes

7 Players should work to advance the story through thier character's actions

6 You can look through books all you want, but the game and the rulings belong solely to the GM, abide by them

5 Show rules-lawyers the door - quickly.

4 Use your imagination, roll high, have fun

3 Play Pathfinder RPG - the best game evar!

2 Everyone, not just the GM, should do their share of the work - a) Show up b) Show up on time c) Know your character d) Grow your character e) Be prepared with your character sheet/books/etc. f) Be diplomatic g) Know when to quit - if you aren't having fun you should find a different group but don't muck up ours

and PAX's #1 Most Important Rule of the Game is....

...

...

RPG Superstar 2011 Top 32

A selection from The Notebooks of Lazarus Long by Robert A. Heinlein :)

Certainly the game is rigged. Don't let that stop you; if you don't bet, you can't win.

Always listen to experts. They'll tell you what can't be done and why. Then do it.

Place your clothes and your weapons where you can find them in the dark.

Everything in excess! To enjoy the flavor of life, take big bites. Moderation is for monks.

You can have peace. Or you can have freedom. Don't ever count on having both at once.

You live and learn. Or you don't live long.

Never underestimate the power of human stupidity.

Beware of strong drink. It can make you shoot at tax collectors -- and miss.

Never try to outstubborn a cat.

Yield to temptation, it may not pass your way again.

Waking a person unnecessarily should not be considered a capital crime. For a first offense, that is.

Anything free is worth what you pay for it.

Don't try to have the last word. You might get it.

The correct way to punctuate a sentence that starts: "Of course it is none of my business but --" is to place a period after the word "but." Don't use excessive force in supplying such moron with a period. Cuttins his throat is only a momentary pleasure and is bound to get you talked about.

:)


1.[restating] nothing is impossible, provided you have the stats and skills to do so, it's all in the creative use of your character's abilities[/restating]

2. if the dungeon seems too quiet, LEAVE, if your party's resident idiot(the one whose intelligence and wisdom scores only equate to the IQ of a mosquito) chooses to go in, sit at the entrance and wait for the fool to come running back with a swarm of hellwasps following close behind....and have your monk hit him with a stunning blow, then haul ass!

3. a buttered up DM is very flexible...and slippery

4. being chaotic good does not give you license to ben an ***hole

5. even though the DM's word is law, should they be incorrect and you politely correct, you should be entitled to a bonus

6. there is no pity for stupidity

7. just because dragons are cool, does not mean everyone in the party should speak draconic


Lord Fyre wrote:
onesickgnome wrote:

Mongol General: "What is the best core mechanic in life?"

Conan: "To crush your Players, to see them driven before you, and to hear the lamentations of their women."

You have played World Of Darkness then?

No, but I have ran several games of Paranoia.....

Really though, My number one rule would be "When it stops being fun, quit."

Eric

Silver Crusade

Look up.

That's where the most dangerous stuff is!

Silver Crusade

Pathfinder Adventure Path Subscriber

The pointy end goes in the opponent.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Sean K Reynolds wrote:
The rule about stairs.

True story - I had a former player leave my game in a huff after complaining that I didn't communicate all of my house rules. When I asked him what house rules he was talking about, he said "not enforcing the rules about stairs."


Ok, really stupid question. What is the Rule about Stairs?

Or am I just humor impaired today?

-- david
Papa.DRB

JoelF847 wrote:
Sean K Reynolds wrote:
The rule about stairs.
True story - I had a former player leave my game in a huff after complaining that I didn't communicate all of my house rules. When I asked him what house rules he was talking about, he said "not enforcing the rules about stairs."


The most important rule of all, Have Fun!! It is only a game,
you are suppose to enjoy yourself?

PS What is the Stair Rule?

Contributor

Shortly before we finished the RPG, Jason realized he hadn't included the SRD rules about stairs (moving half speed, etc.), and mentioned it an interview or a blog post. Some people on ENworld went a little kooky about it... I can't remember if it was more "OMG THESE MORONS DIDN'T INCLUDE RULEZ FOR STAIRS GAME IS BROKEN" or "LOL UR GAME HAS RULEZ FOR STAIRS." Either way, it was annoyance for annoyance's sake and the tempest in a teapot quickly petered out.

So I made a little joke here about the most important rule being about stairs....


Sean K Reynolds wrote:

Shortly before we finished the RPG, Jason realized he hadn't included the SRD rules about stairs (moving half speed, etc.), and mentioned it an interview or a blog post. Some people on ENworld went a little kooky about it... I can't remember if it was more "OMG THESE MORONS DIDN'T INCLUDE RULEZ FOR STAIRS GAME IS BROKEN" or "LOL UR GAME HAS RULEZ FOR STAIRS." Either way, it was annoyance for annoyance's sake and the tempest in a teapot quickly petered out.

So I made a little joke here about the most important rule being about stairs....

ThanK you!

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