Pulpy adventure ideas


General Discussion (Prerelease)


I need some help from the collective. I'm running a campaign with and old-school pulp-y feel. I'm looking for some ideas for adventures and/or scenes. Something along the lines of you favorite adventure movies or books. For example, the mining car chase scene in Indiana Jones, the various parts of The Goonies, etc. Post your favorite ideas and thoughts.

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DustinGebhardt wrote:
I need some help from the collective. I'm running a campaign with and old-school pulp-y feel. I'm looking for some ideas for adventures and/or scenes. Something along the lines of you favorite adventure movies or books. For example, the mining car chase scene in Indiana Jones, the various parts of The Goonies, etc. Post your favorite ideas and thoughts.

Cultists are very pulp-y foes in my book. I designed this encounter for a contest a while back (aside for the weaponmaster, who references a few IH-specific feats and mechanics, this should work fine in 3.5 or 3.p).

"It's pulp!" is a great excuse to use dynamic battlefields. For example, one entry in that same contest set the fight on top of a stampede of wild boars, while another- actually, I'll probably link the "articles" page from the iron-league. The encounters start at "The Treacherous Shaft".
http://www.iron-league.com/displayheaders.cfm?iCatId=6&displayall=true

Someone in some thread ages back put the idea in my head of a fight taking place on a run-away carriage careening through town, dragging an expensive carpet behind it (perhaps after rampaging through an exotic marketplace, during which it may have also picked up a chicken or two). Characters or enemies who fall off the cart end up being dragged along on the carpet, after which another kick to the face might leave them in the dirt as the cart speeds off.

If you're running a pulp-game you should also have a fight where the PCs get to ride dinosaurs. Just say'in.


Hydro wrote:

Cultists are very pulp-y foes in my book. I designed this encounter for a contest a while back (aside for the weaponmaster, who references a few IH-specific feats and mechanics, this should work fine in 3.5 or 3.p).

"It's pulp!" is a great excuse to use dynamic battlefields. For example, one entry in that same contest set the fight on top of a stampede of wild boars, while another- actually, I'll probably link the "articles" page from the iron-league. The encounters start at "The Treacherous Shaft".
http://www.iron-league.com/displayheaders.cfm?iCatId=6&displayall=true

Someone in some thread ages back put the idea in my head of a fight taking place on a run-away carriage careening through town, dragging an expensive carpet behind it (perhaps after rampaging through an exotic marketplace, during which it may have also picked up a chicken or two). Characters or enemies who fall off the cart end up being dragged along on the carpet, after which another kick to the face might leave them in the dirt as the cart speeds off.

If you're running a pulp-game you should also have a fight where the PCs get to ride dinosaurs. Just say'in.

Cultists? check

dinosaurs? check
I like the idea of fighting on top of something, like the herd animals or carriage.
Our last big fight occurred on a sailing ship during a gale. A storm elemental slowly began picking at the PCs while the ship rocked violently side to side per the rules in Stormwrack, but additionally forcing acrobatics checks to move more than 5' when the sides moved up and down.


I've also got plans for:

remnants of an ancient civilization
flying castles
verdant jungle hidden in glacial mountain valley


DustinGebhardt wrote:

I've also got plans for:

remnants of an ancient civilization
flying castles
verdant jungle hidden in glacial mountain valley

The thought of killing the final Big Bad, and the entire castle/dungeon starts collapsing sounds like fun. :)

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