Eye of the Storm
(Inactive)
Game Master
XanaverForgedawn
Feel free to talk in here.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
This is Tiny Coffee Golem
Remember to dot in the gameplay.
The Avalanche | Male Oread Inquisitor 6 | AC 18 (T 13, FF 16) CMD: 22 | HP: 51/51 | F +7, R +5, W +9 (Resist Acid 5) | Init +5 | Perception +12 | Darkvision 60' | Speed 20' | Bane 6 rounds/day, Judgement 2/day, Magic Stone 1/day
Well, SkaTalon does not aqppear to have shown up, so I'm going to start the game.
Just to point out, the orcs aren't seen as brutes by the Magi. Just kinda thought I would mention that.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
DM Forgedawn wrote: Just to point out, the orcs aren't seen as brutes by the Magi. Just kinda thought I would mention that. Thank you and understood. In context it was more these ones specifically as they've clearly done something to warrant the time and trouble this man went to in order to get his revenge.
The Avalanche | Male Oread Inquisitor 6 | AC 18 (T 13, FF 16) CMD: 22 | HP: 51/51 | F +7, R +5, W +9 (Resist Acid 5) | Init +5 | Perception +12 | Darkvision 60' | Speed 20' | Bane 6 rounds/day, Judgement 2/day, Magic Stone 1/day
Testing to see if this works.
Huh.. for some reason it is not letting me post my initiative roll in the gameplay thread. It knocks me to the preview post screen and will just loop back to that.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
to clarify the battlefield: We came up on a water ship. Their's ground next to our ship with a rope going down to it. Then there's an airship some distance ahead of us? How far?
Also how do these mechanical wings function exactly? Do they just allow a feather fall effect or can one fly properly?
You came on an airship, though significantly smaller than the one docked. Everybody uses airships, so there are no water ships.
The mechanical wings allow proper flight. They have to be surgically implanted.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
DM Forgedawn wrote: You came on an airship, though significantly smaller than the one docked. Everybody uses airships, so there are no water ships.
The mechanical wings allow proper flight. They have to be surgically implanted.
That makes sense. Gotcha.
M Human Gunslinger 1 / Fighter 4 | AC20 T13 FF17 CMD22 | +7F +6R +2W +3I | (57/59hp)
In combat do we need to post in initiative order? Or whenever and things just resolve in initiative order?
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
Arther Winn wrote: In combat do we need to post in initiative order? Or whenever and things just resolve in initiative order? I assumed the latter for purposes of time.
whenever and things just resolve in initiative order
M Human Gunslinger 1 / Fighter 4 | AC20 T13 FF17 CMD22 | +7F +6R +2W +3I | (57/59hp)
I was reminded that the Beneficial Bandoleer makes reloading a swift action, so I'm considering getting one when I can and retraining my Rapid Reload feat eventually. What do you think?
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
Forgedawn,
Are you familiar with the Heighten + Mount followed by Alter summoned monster trick? How do you feel about it? Basically it's a way to have a summoned monster last 1hr/level. Useful, but not as powerful as it sounds. Plus it requires a lot of investment. Two spells and an otherwise useless feat.
I'm currently prepped to use that trick, but i'm not convinced it was a good way to go. I was thinking about switching the spells and feat out for something else.
What do you think?
M Human Gunslinger 1 / Fighter 4 | AC20 T13 FF17 CMD22 | +7F +6R +2W +3I | (57/59hp)
How do you want us to deal with ranged attacks? things like range increment penalties, touch/not touch firearm attacks, point blank shot applying, etc. Should we just include all the possible conditional modifiers or ignore it?
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
DM Forgedawn wrote: Sounds fine with me. Updated feats and spells slightly to make a bit more sense and be less "wonky."
Include all possible modifiers.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
DM Forgedawn wrote: Include all possible modifiers. I did.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
As it appears to no longer be a quick aside moving the conversation to discussion. It's a small elemental. It has a body and is not incorporeal. It has a strength score. If you're not too heavy it could pick you up just like any character could do so. Ant Haul can help with that. Try not to over complicate the situation.
M Human Gunslinger 1 / Fighter 4 | AC20 T13 FF17 CMD22 | +7F +6R +2W +3I | (57/59hp)
is there a way to get alerts when there is a gameplay update? like an email or something?
or do you have to just keep checking back?
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
Is killing the high king of my species something I should have moral reservations about?
Male Human (Mwangi) Gunslinger 5
Assassin work in general give me the jeebies.
Just a little bit of info on Xanaver.
a. He is not a DMPC. I ran this setting before I started playing PbP, so my profile is named after him, not the other way around.
b. He is powerful. Very powerful. If you face him 4v1, it would be a TPK. The Magi call him their 'God' for a reason.
c. A bit of info for Owen. Since you're a Magi, you know he isn't at his castle for a long time, and isn't there very often.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
FYI: starting Tuesday evening I'll be going to Australia for two weeks. Expect my posting to be minimal. Feel free to bot me as needed.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
Just curious: what's the mechanical penalty for stealth with those wings? Also does it apply if you're invisible?
The wings do go invisible. You take a -8 to stealth for those wings.
Seerus, the Orc is clearly a Paladin. I might watch out for him.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
I'm traveling for work, but when I get to my home computer Friday I'll see what ship improvements I can make based on available spells.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
As it turns out I have no useful spells to lock and secure a room or otherwise upgrade the ship. However, I'll be drawing some scary looking, but ultimately non-magical symbols on the door.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
What are the ships capabilties? Speed, armament, etc?
The ships can take down dragons with it's cannons.
It can cross the entire world in 10 days.
I do know what I'm giving all of you. The loot is going to be semi-tailored, as in there will be some stuff tailored, but some stuff won't be.
I may or may not be bringing in a new person.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
Does the twilight armor enchantment exist in this world? Basically minus 10% to arcane spell failure chance.
It does, but enchanters are rare, and I don't allow magic item crafting for players.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
DM Forgedawn wrote: It does, but enchanters are rare, and I don't allow magic item crafting for players. Ahh. Then I guess I won't be taking the mythic feat that effectively gives all crafting feats.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
DM Forgedawn wrote: It does, but enchanters are rare, and I don't allow magic item crafting for players. I'll be seeking someone who can do the enchant.
Sorry, but I just don't want magic item factories.
Also, everyone needs to update their characters. HP is fully restored.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
I just like tailoring my gear, but I get it.
Don't worry, an enchanter will be available soon. It isn't the tailoring I'm worried about. The reason I restrict it is because I don't like players getting cheaper magic items.
Also, if anyone wants a 3pp mythic path, just post in discussion.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
DM Forgedawn wrote: Also, if anyone wants a 3pp mythic path, just post in discussion. I don't usually do 3pp, so i'm not familiar. I think Archmage should suffice.
Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43
DM Forgedawn wrote: Don't worry, an enchanter will be available soon. It isn't the tailoring I'm worried about. The reason I restrict it is because I don't like players getting cheaper magic items. I get that. Though, this seems to be a high powered game. What if I just paid full price for stuff I crafted?
The Avalanche | Male Oread Inquisitor 6 | AC 18 (T 13, FF 16) CMD: 22 | HP: 51/51 | F +7, R +5, W +9 (Resist Acid 5) | Init +5 | Perception +12 | Darkvision 60' | Speed 20' | Bane 6 rounds/day, Judgement 2/day, Magic Stone 1/day
I've never played a Mythic character before, but I'm looking through the Mythic stuff provided by Piazo's PRD.
I'm assuming we choose a path for ourselves? I'm debating on either Marshal or Trickster.
Hmm.. Is rank 1 = tier 1?
If you paid full price, that would be fine. I just don't want you paying half-price. So you can craft if you're paying full price.
Also, I don't think I mentioned this. I don't do XP.
Also, Rank 1 is Tier 1. And you choose your own path.
I'm allowing Path of War from here on out.
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