Duelist

Owen Zakefein's page

83 posts. Alias of wesF.


Full Name

Owen Zakefein

Race

Wiz 5 (Mythic 1) Init +2 Fort +2, Ref +3, Will +4 AC 18 Touch 12, FF 16 (10+2 Dex +6 Mage Armor+Fortification 50%); HP 43/43

About Owen Zakefein

Owen Zakefein
Male magi conjurer (teleportation[APG]) 5/Archmage 1 (Pathfinder RPG Advanced Player's Guide 147)
N Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 43 (5d6+13)
Fort +2, Ref +3, Will +4
Defensive Abilities fortification 50%, hard to kill
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Offense
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Speed 40 ft.
Special Attacks mythic power (5/day, surge +1d6), wild arcana[MA]
Conjurer Spells Prepared (CL 5th; concentration +10)
3rd—fly, haste, mad monkeys[UM]
2nd—extended mage armor[M], extended mage armor[M], intensified shocking grasp (2), storm of blades
1st—ant haul[APG] (2, DC 16), feather fall (x2), grease (2), secluded grimoire
0 (at will)—detect magic, light, message, prestidigitation
Opposition Schools Enchantment, Necromancy
M mythic spell
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Statistics
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Str 10, Dex 14, Con 12, Int 20, Wis 10, Cha 10
Base Atk +2; CMB +2; CMD 14
Feats Alertness, Extend Spell, Feral Speech[UM], Improved Familiar, Intensified Spell[APG], Mythic Spell Lore[M], Scribe Scroll
Skills Acrobatics +2 (+6 to jump), Appraise +9, Craft (ships) +7, Fly +6, Knowledge (arcana) +13, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +10, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +13, Perception +2, Profession (sailor) +4, Sense Motive +2, Spellcraft +13, Stealth +7, Swim +1
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Ignan, Infernal, Terran, Varisian
SQ arcane bond (Boreanas, small air elemental), harmonious mage[MA], shift 8/day (10 feet), summoner's charm (2 rounds)
Other Gear cloak of the manta ray, ring of sustenance, spellbook, wizard starting spellbook, 70 gp
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Special Abilities
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Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Feral Speech Speak with amphibians, birds, fish, mammals, reptiles, or vermin (choose which one when you activate this ability), as per Speak with Animals.
Fortification 50% You have a chance to negate critical hits on attacks.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (10 feet, 8/day) (Sp) Short-range teleport
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Teleportation Associated School: Conjuration
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).
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Cabin Protections:
Knock
Sepita snake Sigil (under flap covering door handle)

Book Protections:
Etheral Grimoire
Book Ward
Arcane Mark
Knock
Sepita Snake Sigil (Front cover)

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