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Randarak wrote:we got that tooHow about this:
926. Point Of View Change
Your eyelids are rotated 90 degrees, so that they close horizontally || instead of vertically --.
Kind of like the way a gug's mouth works, except its your eyes.
From our vantage point at the end of time, we have already stolen many of the ideas you have yet to have, Randarak. But take comfort, we wouldn't have stolen them if they weren't worth stealing!
Set (was plagiarizing you before you were even born)

Randarak |
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926. (again) Chorus of Fangs
Each of your teeth is a small individual creature, still tooth-shaped and firmly routed. The constantly chat and talk amongst themselves (about current events, complaints about your behavior, snide comments about people in the room, etc.) so its a little hard to understand you when you talk. You cannot whisper, because the sound of them talking overwhelms the whispering. Generally, when you speak, you have to speak a bit louder than most. And when you eat, they all cry out in pain and dismay over every bite and all of the chewing.
If this one is already listed, I quit.

Freehold DM |

926. (again) Chorus of Fangs
Each of your teeth is a small individual creature, still tooth-shaped and firmly routed. The constantly chat and talk amongst themselves (about current events, complaints about your behavior, snide comments about people in the room, etc.) so its a little hard to understand you when you talk. You cannot whisper, because the sound of them talking overwhelms the whispering. Generally, when you speak, you have to speak a bit louder than most. And when you eat, they all cry out in pain and dismay over every bite and all of the chewing.
If this one is already listed, I quit.
it's different enough from my earlier post to stand on its own. I like it.

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927. Duhallaback Your face is waxy and indistinct, like a poorly cast plaster replica of a human head, and if you are critically struck, your 'head' may well snap off completely, as it is merely a construct of dead tissue spat up by your shoulderblades. Your actual eyes are located where another would have nipples, your ears are on your shoulders, your nose is a flat structure upon your sternum, and your mouth is where others have their bellybutton. You have to spend double cost for special armor, to not restrict your sensory organs, located in such odd areas. If your fake head is knocked off or severed, it regrows over the next thirty days, but you can still wear a concealing helmet to perpetuate the deception that you have a normal humanoid head. Alternately, you can function just fine without even this mock head, and may find it useful to pretend to be a headless entity, such as a Duhallan, or even a decapitated body.

Randarak |

928. I Can't Smell Anything With This Hat On.
In some bizarre twist of physiology, you hear from your nose and smell with your ears. If you're wearing something that covers your ears, it impedes your sense of smell. If you hold your nose, you can't hear anything. A moustache is a real impediment, and getting water in your ears agitates your sinuses.

Randarak |

928.(again) Dude, stop copying me
Your voice mimics perfectly the last voice you've heard speaking (not animal sounds, but intelligible speech). Doesn't matter what the voice sounded like, you sound exactly like that individual until you hear another voice speak. You've never actually heard your own voice.

Randarak |

929. This tastes just like...
If you have horns of any kind, they can be removed and eaten, but they have no nutritional value, and taste just like the consumer's favorite sweet. However, if the eater has an alignment in direct opposition to yours, then the horn tastes like the most repulsive thing that they have ever eaten, and they are immediately sickened for 1 round.

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930. What Dreams May Come. Instead of classical tiefling features, you have features reminiscent of an outsider type common to the destination plane for your destination. You *might* look like a typical Infernal blooded or Abyss blooded tiefling, if you are Lawful Evil or Chaotic Evil, but you might also have angelic features or protean characteristics, if you are Neutral Good or Chaotic Neutral. If your alignment changes, even temporarily, your physical appearance shifts to match your new alignment. When you sleep, faint hazy images appear drifting around your head, more a blur of colors and indistinct sounds than anything. If someone moves close enough to share your space, holding their head above your own, they can clearly see and hear these images, dreamlike manifestations of the destination plane that most matches your alignment...
931. Nature Abhors a Vacuum. You have glossy night-black skin and empty eyes like pits into darkness. A constant chill travel with you, which causes a light fog to sometimes accompany you, in more humid climes. The air itself seems to react to your presence, swirling widdershins around you whenever you spend more than a few minutes in one place (although it never intensifies to a mechanically significant level), so that, depending on your surroundings, you may often be accompanied by a miniature flurry of fog/mist, dust, snow, fallen leaves or dandelion seeds. If you step into the still water of a pond or lake, a similar phenomena occurs, and the water begins to flow slowly around you, as if you were at the center of a whirlpool, although this also lacks the strength to have any sort of game effect, and is entirely cosmetic.

Randarak |

931. Nature Abhors a Vacuum. You have glossy night-black skin and empty eyes like pits into darkness. A constant chill travel with you, which causes a light fog to sometimes accompany you, in more humid climes. The air itself seems to react to your presence, swirling widdershins around you whenever you spend more than a few minutes in one place (although it never intensifies to a mechanically significant level), so that, depending on your surroundings, you may often be accompanied by a miniature flurry of fog/mist, dust, snow, fallen leaves or dandelion seeds. If you step into the still water of a pond or lake, a similar phenomena occurs, and the water begins to flow slowly around you, as if you were at the center of a whirlpool, although this also lacks the strength to have any sort of game effect, and is entirely cosmetic.
Okay, I REALLY like this one. I'm taking it home.

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932. Reverse Reflection: Any reflective surface shows the the opposite side of you instead of the one facing it.
This one reminds me a lot of those Rakshasa, who, even when disguised as a human, could be caught out by their reversed hands. This reverse reflection might be a fun hint that there's something 'wrong' or 'backwards' about the otherwise normal-looking person in front of you...

Bill Lumberg |
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936. Healing Handprints Whenever you receive a healing spell or a paladin's Lay on Hands ability your skins shows the marks of hand prints as discoloration on your skin. The marks last for one round per point of damage healed. If Erase is cast on you before they fade then the healed damage re-accrues at one point per round of duration erased.

Randarak |

935. Put your lips together and blow...- Whenever you whistle, the wind picks up, the sky darkens, and bad weather threatens. Sailors instinctually avoid you, and are the first to blame you when something goes wrong. It is hard for you to find transportation in most fantasy worlds by sea.
...also happens when you make a raspberry. When you were an infant, it was hardly ever sunny.

Ambrosia Slaad |
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937. Glimpse Into Madness (aka You Look Like Whedon*) At least once per day, an NPC or PC will catch sight of you out of the corner of their eye... and be instantly stunned by a glimpse of gibber-inducing sanity-breaking horror. Once they blink, however, they once again perceive you as everyone else (and yourself) does, and the terrible image is completely erased from their memories.
Or seemingly erased. NPCs with accumulated exposure to you eventually begin to subconsciously avoid your presence without their knowing why. While you are away, your fellow party members begin to whisper of their indescribable unease behind your back... until you return, when they forget what they were even discussing, or how many times they've had this same conversation.
* Dr. Slaad hypothesizes that this may be what poor Freehold suffers from. ;)

Ambrosia Slaad |
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938. Good Eats You are constantly driven to sample the most forbidden of delicacies. At least once per day, you are compelled to discreetly ingest some small portion of another intelligent sentient. Often you can get by with nibbling the surreptitiously gathered clippings of your fellow party members' hair or fingernails, or retreating to the solitude of your camp tent to suck the discarded used bandages from your comrades' wounds. A stealthy lick of your blade after gutting the enemy goblinoids... a camp stew that includes a handful of ground skeleton bone powder or jerkied zombie flesh or fresh vegepygmy foliage... your hunger requires it, and judging by the brief shivers of delight you experience, your soul is nourished by it. When you dream, you experience new and alien sensations, figments of memories and life from those who temporarily sated you.

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While you are away, your fellow party members begin to whisper of their indescribable unease behind your back... until you return, when they forget what they were even discussing, or how many times they've had this same conversation.
"So you're saying that Ben might have some connection to Glory?"

Freehold DM |

939. Golarion Horror Story- Freakshow- You either have a second head(a conjoined twin with their own personality), syndactyly(cleft/lobster/crab hands), achondroplasia(what some would see as extreme dwarfism), microcephaly(a truly small head not in proportion to the rest of your frame) have caudal regression syndrome(legs or much of lower body did not develop and you walk on your hands). Despite this, you function without any outstanding difficulties in life- a character with syndactyly is able to grasp weapons and use items requiring fine motor control normally, a character with achondroplasia or even caudal regression syndrome moves at 30 feet/round, a character with microcephaly lacks visual or auditory challenges. Moreover, you are "perfect" with respect to your uniqueness- if you have syndactyly, your digits are smooth and proportioned, if you live with microcephaly or achondroplasia you are similarly perfectly proportioned for your size, moving with effortless grace- you are for all game purposes and all but the most extreme conditions a tiefling of medium size. Those who share your state envy you but find that in your presence they share a bit of your unearthly subtlety, fully a third of the npcs you garner through leadership are also "freaks".
It should be noted that achondroplasia in game terms means that one is smaller than a halfling.

Bill Lumberg |
940 - Schrodinger's Tiefling
You look normal (for a tiefling) when viewed directly. But whenever you are in a creature's peripheral vision you appear blurry and it is difficult for the viewer to tell exactly where you are.
Also, if you are under the effect of the Displacement spell its duration is extended for one additional round.

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941. Golarion Horror Story - Murder House - When you kill someone, a tiny echo of their spirit is bound to you, and your form slowly changes over time to a composite of your own original form, and the faces of everyone you've killed, with a streak of this victims hair, another victims distinctive eyes or scar or smile or common vocal expressions, etc. so that you eventually are an odd hodgepodge of other people's features and mannerisms, and the close friends or family of your victims might recognize some feature or behavior of a deceased loved one. Sometimes, in reflections, and in your haunted dreams, their faces are clearer than your own, and they silently mouth curses and recriminations to you, dogging your steps in an ever-growing accusatory horde. You are a valid target for the speak with dead spell, but the spiritual echo that responds is always random, and never cooperative...

yadn |

942. I'm not fat...
Your bones are over-sized length and width wise for a creature of your size. Your arm bones stick out of the skin, knee joints are removed from your skin, finger bones, toe bones, and ribs pierce outwards. This has long since caused any pain to you and your body has accommodated for function normally, if grotesque looking. In fact these changes give you a slight extra spring in your step, and an extra nimbleness in your movements (expressed as the bonus to dexterity)
943. Doesn't that make your blood boil?
Any blood that touches your skin hisses and boils as if touching scalding hot metal. Other liquids or things touching your skin are unaffected. Alternatively, any blood that touches your skin freezes on impact, making cool little frozen blood crystals.
944. Re-spawn
Once every month, at night, you cough up a chunk of black matter then promptly die for seemingly no reason. Over the course of the next eight hours, the material coughed up grows and shapes itself into a new body that resembles your last body. Your appearance remains the same, right down to scars and even damage you still haven't healed.
945. Ice to see you
The temperature of anything you look at within 60 feet drops a couple of degrees, causing people you observe to shiver as chills run down their spines.
946. If you don't have anything nice to say...
Anytime your mouth is open, but you aren't saying anything or making any purposeful noise with your mouth, a faint screaming can be heard coming from your mouth. At least that's what others tell you, as you have never heard said screams.
947. Well fitted clothes
Any item of clothing you wear eventually begins to fit better the more you wear it. The item itself undergoes no change, but rather your body begins to accommodate, making small, subtle changes to your physique. These changes are never great enough to allow you to don larger or smaller sized armors then you would naturally be able to wear.

Freehold DM |

947. That looks like it hurt - Whenever you strike someone successfully in combat, white numbers the size of your fist appear upon their chest, indicating how much damage you have done. These numbers are visible to everyone but you, and you find it infuriating when people start taking bets on how much damage you can do each hit, as people who are angry when they lose have no idea you aren't skewing things in a certain direction.

Freehold DM |

949. Fiendish Perfection -You are the picture of perfection and robust youth for your gender. Perfect hair, skin, teeth, frame, appearance...lovely in the extreme. However, there is a dark side in that you have always looked this way. Always. You were born at your current size and appearance. You sadly tore your mother apart before you were even fully to term, and had to spend the remainder of your gestation deep underground, in her remains as you were buried with her out of fear. Although fully grown, you were an infant in mind when you were born, raised by a curious party of neophyte adventurers faithful of pharasma who frequented the graveyard ensuring the undead did not rise. They took the place of your parents and raised you the best they could. You have finally reached the age of majority, and have become an adventurer as well, but your mind has been shaped by your experiences

Freehold DM |

950. Connect feet and legs, form arm and body... You have a very disheveled appearance, even when naked. You are also physically jittery and seem to have a nervous tic and body spasms. This is because your body is actually composed that of 1d4+3 individual creatures that ome together while you are awake to give you form. The individual creatures "have the run of the place" while you are asleep, and run off into the night(or day) to live their own lives, which thankfully consists of solely of different forms of entertainment(as essentially infernal creatures they do not need to eat or rest), as they each have very different ideas of what consitutes a good time. Each body part shares the stats of the gestalt should it come to combat, but lacks natural attacks or the capability of making attacks of any sort or casting spells beyond their innate ability to create darkness once a day(which they use to make good their escape should things get ugly). The body parts all like one another, sharing a fraternal kinship of a sort, and have an alignment of Lawful Evil.

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Fiendish Perfection is uber-creepy! Also inspiring, in a horrible way...
951. Unborn. Your form is seven feet tall and androgynous, in an inconsistent manner, with some parts more 'masculine,' and others more 'feminine' (and perhaps even recognizably those of your 'parent'), as you were never born from your mothers womb, but instead grew within her and merged with her body, mind and soul, in a freakish twist on Vanishing Twin Syndrome. You weigh over 300 lbs, as you have the combined mass of your mother and the man you would have grown to become (in a stranger twist, perhaps it was a 'father' who became host to the seducer-fiends spawn, in a cyst on his belly, and this 'daughter' instead merged with the flesh of her unsuspecting parent, which is a typical 'be careful what you wish for' result from willingly enjoining with a succubus...). In any case, you are now a single being, both containing the memories, experiences and drives of the absorbed parent, as well as the new wonder and sometimes fiendish urges and motivations of the 'child,' no longer capable of distinguishing between the 'old you' and the 'new you,' being one flesh and one spirit.

Freehold DM |

New year. Old thread. Let's put this one out to pasture then move on to the next!
952. And here's the pitch... - Like some forms of life, your digestive system takes the form of a long, broad, semi liquid and caustic tongue, that you have to throw over and let settle upon your food for a time before slurping it back into your mouth. There is no in game effect other than disgust at watching you eat, and you are either used to eating alone, enjoy freaking others out, or pine for normality and avoid people who find your eating habits interesting.

Freehold DM |
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953. Symphony of pain - While you do bleed when injured, you do not express your pain through weeping and moaning, instead your wounds emit a low-timbred, sad melody that leaves an impression upon all who hear it. It breaks the hearts of those who share your alignment, sounds depressing but ultimately forgettable to those who do not, and sounds strangely invigorating to those who oppose your alignment. If you are a bard, you gain an additional use of bardic music when at less than 50% of your hit point total.

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Thanks for bringing this up from the depths Freehold DM!
954. Infernal Steamworks Your body is the reddish-gray of iron ore, and your hair sticks straight up, thicker than hair, and being composed of cylindrical metallic tubes, like the pipes of a tiny pipe organ. Your teeth fit together like the cogs of a clockwork wheel and the red spoked irises of your amber eyes rotate as you focus on a subject, with a barely perceptible whirring sound. When you speak, a hint of warm steam issues forth from your 'pipes', and the effect is greatly enhanced if you shout loudly, with a low moan of escaping steam accompanying your cry, as of a distant steam engine of some sort.

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955. Flesh and Bone, in Frightful Array Skin, bones and tissues similar in color and texture to your own slowly encroach upon any gear or clothing you carry for more than a day, so that fine traceries of veins and a paper-thin translucent coating of skin form over your worn and carried gear, with bony growths forming on harder surfaces of metal or stone. If those items leave your person for more than an hour, these growths die and crumble away, leaving the unadorned item behind, and these growths do not appear to have any affect on the items in question, other than to give them a gruesome and macabre organic appearance.

Freehold DM |

956- Blow me! - Your teeth are hollow and porous, sharp to the last and very loose in your head. Twice per day, if you are willing to take 1d3 points of temporary Con damage, you can spit out a mess of shrapnel-like teeth at an opponent within 10 feet, doing damage as if you were a scattergun of your creature size (medium). You prefer soft foods to hard ones, and speak with a wheezing whistling sound due to the holes in your teeth- you suffer a -10 penalty to any disguise attempts- you are a very unique sounding individual.

Freehold DM |

957. Crime Scene- Whenever you fall asleep, you look as if you have been freshly killed in a rather gruesome manner. Sometimes your neck looks like it has been broken, other times, you look as if you have fallen from a great height, still other times you look like the victim of a particularly bad poisoning. While you do wake up normally upon taking any damage, you reflect as quite dead to all Heal-check based inquiries; even your snoring sounds like gas escaping a dead body. Your infancy was fraught with emergency visits from midwives and clerics until the cause was determined. By now, you have grown used to waking up in unusual places, such as the campaign setting's equivalent of a forensics laboratory or morgue, and the people there may already be quite used to your comings and goings.

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Gah, wrong button. Cut n pasted something else and deleted my entire post! Aiiiee!
Crime scene is cool. Bonus points if you wake up and find that someone has drawn a chalk outline around where you lie. :)
958. Heart(s)beat You have exceptionally prominent and bulge-y veins, and three separate circulatory systems, each with it's own smallish three-chambered heart. From the outside, the sight of all those veins through your pale white skin makes it seem as if you are just a collection of veins, entwined around each like worms, with no sign of muscle or bone. One set of veins are yellowish-green, another is orange-red, and the third is bluish-purple, and every 20 seconds, one of them grows exceedingly protuberant and flush, as that heart beats (each beating once per minute). If you are wounded, your blood is the color of the last heart that beat, increasingly bright yellow, orange or purple, depending on how close it was to that specific heartbeat (the blood losing vibrancy as it gets closer to the next heartbeat). The beating of these hearts is quite loud, and can be heard by someone close enough to be speaking to you, and someone closer still can hear the blood rushing through your veins during that moment, like a waterfall through a distant cave.

Freehold DM |

959- Daaaaaaaaaaaaaaaaaaaaaaaad....You're EMBARRASSING ME!!!!!!- Your infernal parent is quite powerful and keeps an eye on you, almost doting on you in a way. On occasion- in fact, more often than you would like- he speaks through you, literally putting words in your mouth that you would never even consider even if you share alignment. His voice is the stereotypical booming voice of a gigantic evil demon or devil, so it's pretty obvious that it isn't you telling the guard who was simply informing you of the laws regarding keeping weapons peacebonded in town what would happen to him if you came to harm while obeying his laws, or telling the cute shepherd boy who FINALLY worked up the courage to make a move on you that you would gnaw his fingers off one by one if he ever touched you again, or, telling your adoptive father at the age of 8 months that he was a disappointment so colossal in the bedchamber that it was fun to watch his mewling mortal attempts at satisfying your mother intimately(mom whispered that one to you while your dad was sleeping on the couch after an argument one night...hilarious, perhaps, but not a tale you wanted to know).

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960. Illuminati Your reflection is an obscure shapeless thing, limned in light, vaguely humanoid, but not identifiable as you. Any attempt to draw or depict your visage, or even to write your name, results in a similar blurry smear, outlined with gold or white, failing to represent your image (or communicate your name). People can see you, hear you or even speak your name without difficulty, but any attempt to write your name, or capture or reflect your image, is doomed to fail.
Option 1 - Magical attempts to portray your image or scribe your name work normally. Someone can use disguise self to appear as you, and you can benefit from mirror image normally.
Option 2 - Magical illusions or disguises are similarly affected, so that someone attempting to use disguise self to assume your form will instead become a blurry figure outlined in light, while a mirror image cast upon you creates a number of blurry images, limned in their own auras, making the spell useless for you defensively.
961. Mine is a(n Un)Holy Name! Your name is a word of power in Abyssal / Infernal / Aklo / whatever. It cannot be effectively transcribed into the Common tongue, and appears as a strange symbol when written on a surface, usually darker and larger than surrounding text, regardless of your intent. (Ink actually spreads to cover more paper, and a graven inscription 'weathers' unnaturally fast to make the sigil that represents your name take up more room.) When spoken aloud, your name has an odd quality, seeming both loud and remote, like the echo of distant thunder, or an unsettling rumbling beneath the earth. At some points (at the GM's discretion), odd events may accompany the speaking of your name, such as animals reacting with alarm, or an item falling, or a window or glass cracking, or a sudden wind blowing open the shudders with a bang. This last effect never seems to happen when *you* speak your name, to your frustration, although it always resonates in an unusual manner (and is hard to speak stealthily, as it 'carries' farther than expected...). Everyone has a +4 to Perception checks to hear your name spoken aloud, and a +4 to Linguistic checks to identify it when written, even if they don't understand any of the surrounding text.
962. "Fire flew from his fingertips as he rosined up his bow." Whenever you sing or perform some form of music, your features are underlit by sinister lighting that seems to bring out your least human qualities, and your performance is accompanied by unseen fiendish forces, which don't necessarily improve your performance, as their tastes aren't always conventional... This effect is most noticeable if you engage in some sort of magically significant performance (such as bardic music), making it most appropriate for a Tiefling Bard. Fiddle optional.

Freehold DM |

963. Face to face Two Face- You have the stereotypical half-infernal appearance expected for a tiefling, save that the axis that divides your mundane appearance from your more..ah..interesting one changes on a daily basis. Some days you have a normal human upper body and the lower legs and hooves of a goat. Other days you have a hideously fiendish upper body with snarling goat-demon-like features and curling horns and red scales and two perfectly normal humanoid legs. On days that you either dread or look forward to(you even have a wardrobe to match!), your body is neatly divided down the middle lengthwise between the goat-demon-like features and human ones. On those days, you cannot help but to flip a coin to make your choices...you aren't sure why.

Freehold DM |

961. Mine is a(n Un)Holy Name! Your name is a word of power in Abyssal / Infernal / Aklo / whatever. It cannot be effectively transcribed into the Common tongue, and appears as a strange symbol when written on a surface, usually darker and larger than surrounding text, regardless of your intent. (Ink actually spreads to cover more paper, and a graven inscription 'weathers' unnaturally fast to make the sigil that represents your name take up more room.) When spoken aloud, your name has an odd quality, seeming both loud and remote, like the echo of distant thunder, or an unsettling rumbling beneath the earth. At some points (at the GM's discretion), odd events may accompany the speaking of your name, such as animals reacting with alarm, or an item falling, or a window or glass cracking, or a sudden wind blowing open the shudders with a bang. This last effect never seems to happen when *you* speak your name, to your frustration, although it always resonates in an unusual manner...
Hmm..
964- The Anti-Aasimar- Similar to the Aasimar quirk, the fact that you are a tiefling radiates from you in an invisible fashion, letting everyone know that you are a tiefling despite your utterly normal appearance. However, unlike the Aasimar quirk, this is more than simply frustrating- people of faith, maybe even the faith you subscribe to, believe you to be the incarnation of some prophesied herald of The End Times, and are quick to blame you whenever something goes wrong around you- primarily because you are often left unscathed by whatever occurred. The fact that you enjoy a +2 to all saves is balanced out by the fact that you have a -4 to all Diplomacy checks with people of any non lawful or evil faith(atheists not included). Your name is utterly normal, even boring, but it is still whispered in hushed and fearful tones.

Freehold DM |

965-Nasty way to go- You are a disciplined fighter, Sorcerer or erstwhile adventurer, not predisposed to combat but ready for it nonetheless. However, every time you win an engagement, something terrible happens to your foe during the death blow. Your enemies are more likely to be beheaded, eviscerated, bisected or what have you than normal. Every time you kill an opponent in combat you draw a critical hit card and apply the effects to the corpse. You are starting to get frustrated with the coterie of bloodthirsty groupies that follow you around, thinking your combat style is cool and are begging you to teach them.

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963. Face to face Two Face- [SNIP] your body is neatly divided down the middle lengthwise between the goat-demon-like features and human ones. On those days, you cannot help but to flip a coin to make your choices...you aren't sure why.
Ha! Good one.
965-Nasty way to go- You are a disciplined fighter, Sorcerer or erstwhile adventurer, not predisposed to combat but ready for it nonetheless. However, every time you win an engagement, something terrible happens to your foe during the death blow. Your enemies are more likely to be beheaded, eviscerated, bisected or what have you than normal. Every time you kill an opponent in combat you draw a critical hit card and apply the effects to the corpse. You are starting to get frustrated with the coterie of bloodthirsty groupies that follow you around, thinking your combat style is cool and are begging you to teach them.
Ooh, I like this one! Very cool. (A distant voice shouting 'Fatality!' might be a bit over the top.)
Riffing on that;
966. Thief of Souls When someone dies in your presence, their body undergoes a strange sort of spasm, and sometimes marks, as from some unseen clawed beast, open up in their flesh. The shudder passes and a deep sigh is followed by a figure of smoke or steam rising from their lips (or from the death-wound), only to writhe momentarily, as if resisting or struggling against something, and being rent asunder.
It is said that whatever daemon touched your bloodline uses you as a conduit to the living world, and snatches up the souls of all unfortunate enough to die in your presence. While you insist that this is but a strange image, some fiendish echo afflicting you, even your closest allies will hustle you away if a friend or family member is dying, so that your presence doesn't somehow endanger their soul at the moment of death...
967. Heralds of Annoyance Some sort of ephemeral lesser fiendish presences accompany you, and breathlessly herald your arrivals or departures in distant sounding, but quite audible voices, as well as announcing events that occur to you or actions that you take. "Ooh, that was a close one, Bahb, how will he adapt to this brute?" "Ow! Did you see that, Jeeny? That had to hurt!" "Now entering the room, Erraki the Uncanny!" It gets particularly aggravating when there's a chance for romance. "Their eyes meet, you can feel the heat! Will she be the one to end his long celibacy, Jeeny?" (cue woman leaving in a rush) "Apparently not. Way to ****block, Bahb."

Freehold DM |

Movie bug has bitten me.
968- Rosemary's Baby Blue Eyes- There can be no denying your infernal or demonic appearance, which runs toward the hideous, but your eyes are slightly larger than normal and strangely captivating. Your gaze has an almost hypnotic quality, and people looking into them must make a will save vs. the standard DC(10+1/2 level+Charisma modifier) or do nothing for a round, lost in the beauty of your eyes.

Freehold DM |

969- Why not Zoidberg? -you have a strange seam along your spine that acts as your egress every day as you moult on a daily basis. Your discarded skin/exoskeleton looks exactly like you, and a talented actor or makeup artist with 1d4 gold worth of materials can pretend to be you with a +5 bonus to the attempt, a distant relation with +10 bonus, or a complete stranger with a passing resemblance with a +15 bonus. After the first angry person showed up convinced that you were the parent of their child, you started to destroy your old skins, but there are still a few around somewhere....

Freehold DM |

970. Mal Appétit - Similar to Good Eats above, you hunger for forbidden delicacies, but these are always foods that mix the human form with some type of dietary staple. You cannot help but to wonder what merfolk filet tastes like, with a vegepygmy salad on the side. Or maybe a nice, lean minotaur burger. Or drider legs, mmmmmm, good! If you are a ranger, your Favored enemy choices reflect your dietary urges.

Davejustdave |
I'm new here, but I have been following this thread for a while, so here are my ideas. If they are taken, then tell me. 1000 should be the best thing ever
971 | Keep your friends close... | Kind of similar to Good Eats and Mal Appétit. You bond very well with your comrades; maybe too well. You always wonder things about your friends: especially what their raw flesh tastes like. When not doing anything, your head and eyes turn to your closest ally and you start drooling. They *normally* don't notice but they gradually get more suspicious of you, while you get more hungry for them. Unless you are of Neutral Evil or Chaotic Evil, you never actually lunge to take a bite out of them. Enemies don't really appeal to you
972 | ...But everyone else closer | Very similar to above, but instead of your allies, it is any NPC you come across, foe or neutral. Any enemy you kill you immediately hurry towards the dead body and start gorging yourself (if there are no other enemies in sight) or placing his meat in some storage that you carry (if there are other enemies). You occasionally blank out and stand/sit there, staring at an NPC (e.g. tavern customers, shopkeepers), licking your lips.
973 | Talk to the hand | One of your arms and hands (same side) is replaced by a long skin coloured tentacle. If you stood with your arms down, it would reach the floor (just about). At the end of this tentacle is a small circular mouth with jagged triangular teeth with a long tongue which comes out. This mouth is surrounded by 2d4 small tentacles which act as your 'fingers'. Your normal mouth is useless, as you talk and eat through your hand-mouth. Your aesophagus and trachea go through this arm, so squeezing it may not be the greatest idea. You also have a small slit through the back of your neck, large enough so you could technically stick your tongue through there and speak normally through your normal mouth, but why bother? Gripping things is still the same.
974 | Talk to both hands | Similar to the one above, but instead of a tentacle and 'hand' on one side you just have normal arms on both sides and 'hands' on both sides instead of your normal hands. You can talk, smell and eat through both hands, but the slit in your neck is no longer there. Neither is your normal mouth and nose, for that matter. However, germs can enter through the mouth in your hand when you rest it on something, so you get ill more often. As a result of this, your immune system is extremely powerful, lessening the severity of pathogen-based attacks.
975 | Shift-Sneeze | Occasionally, you feel an urge. Something is crawling underneath your skin. You need to let it out. You feel deep discomfort. It's like when you can't sneeze. Suddenly your body spasms for a second and - poof! - Your entire bottom half is a spider. This happens randomly once per day. The thing you transform into can be anything from this list or half of a creature. Poof! - You are now a Lamia!
976 | Which Head | You suffer from multiple personality disorder so bad it's as if you have multiple heads. This is because you do. Out of your neck come 2d6 snake heads. One is you and the others are different people with different personalities, a bit like a Yuan-Ti Anathema. They all like to talk and argue, but they don't normally talk when you are trying to say something important. They hiss at each other and at enemies.
977 | Haven't mastered the art of digestion | Your digestive system is all over the place. Your small intestine is translucent, and goes all over your body, in and out of holes. People can see the food being digested through one of these pipes, making you look a bit like some sort of steampunk cyborg. However, there is a gap. There is a hole in your skin under your ribcage and also one in your hand. To digest food, you must put your hand to this hole to allow the digesting food to flow through. If you don't it builds up right by the hole and causes severe discomfort. There is some sort of magic shield to stop the food falling out.
978 | Hybrid | Your mother was a half-creature. You inherited this trait. As a result, you choose 1d3 (they exist; but if you don't have one, use a d4) features from this list that are like that creature or you can use a die to decide:
Snake features
Lower Half - Snake legs
Head - Snake head
Hair - Hair like a gorgon
Arms - 1 or 2 snakes instead of arms
Flexible Torso
Patches of scales
Patterned Skin
Infrared vision
Spider features
Lower Half
Head
Hair
Arms
Extra Eyes
Chitin Exoskeleton
And other features for other creatures (i.e. birds, scorpions, cats etc.) that I can't be bothered to write
979 | Talk to the crotch | Your entire lower half and arms are replaced with 2d6 leg length tentacles sprouting out of a single point, which is comprised of a circular mouth, jagged teeth and an extremely long prehensile tongue. This mouth is either at the front, back or bottom of the body. The tentacles act as your legs and arms, meaning you could use all of them to walk, all of them as arms or half and half. You are already confident enough to walk with them as if they were normal legs without any loss of balance unless you weren't born that way and only changed like it recently. Even more experienced of these tiefling can use these as a snakelike lower body and slither along. At a high level, you can split the ends of the tentacles to form the 'hands' mentioned earlier at the tips (without the mouths). The mouth acts as your real mouth, but you can talk through your head mouth by sticking your long tongue through a small passage from the inside of the mouth to the head and using that tongue and your head mouth to talk. However, you must eat through your real mouth. Your torso is very flexible as well. An uncommon mutation that you could apply to your character is that your whole head is fake and just for show, so as not to freak people out. Your ears are built in to the tentacles, your eyes are at the tips but they don't stick out so they aren't vulnerable and your nose is also built in. Overall it doesn't affect gameplay or gripping items but you do look quite strange if you don't hide it. Some have been able to hide it all except for the fact that the arms have no hands, while others just don't pretend they are normal and walk in the way that feels natural.
That's it for now. I'm glad to see this thread isn't dead so close to 1000. By the way, are we going to close the thread once we reach 1000 or are we allowing more suggestions past the 1000 mark?