The Anti-Paladin / Blackguard


General Discussion (Prerelease)


So I had my heart set on playing a paladin when we start a new PFRPG game soon. Unfortunately for me, at least two of the other people in our group want to play evils. What do you all think of this setup for changing the paladin to being evil, without really changing much? Mostly want to make sure it doesn't end up a lot more powerful, in fact I think it'll be a tiny bit weaker overall. Stuff with more than just a name change has a *. Also this is based off the beta, I'm not exactly sure how Mercy works, or how turning was changed.

I didn't use "unholy" for anything, as the class would still be a divine servant. Would sin and death and oppression in the name of a LE god be unholy? I'm generally used to thinking of unholy as ungodly, but this isn't earth.

1: aura of evil, detect good, smite good 1/day
2: dark blessing*, abhorrent touch*
3: aura of cowardice*, divine health
4: channel negative energy, smite good 2/day
5: divine bond*
6: contagion
7: smite good 3/day
8: aura of indecision*
9: bestow curse
10: smite good 4/day
11: aura of malice*
12: poison
13: smite good 5/day
14: aura of despair*
15: command
16: smite good 6/day
17: aura of zeal*
18: harm
19: smite good 7/day
20: tyrannical champion

Auras: The same as the normal aura at that level, only except increasing the saves of the party, they lower the corresponding saves of nearby enemies.

Abhorrent Touch: Damage instead of healing, use charges to do poison, bestow curse, contagion instead of cure them. Command, greater, is the same cleric spell level as break enchantment, is an enchantment spell, and makes sense for the class. Harm = Heal.

Dark Blessing: Blackguard name for divine grace.

Divine Bond (weapon): Axiomatic, mighty cleaving, defending, wounding, frost, icy burst, keen, vorpal, speed.

I'm not completely sure what to do about the paladin spell list, since it's so full of goodie-goodie stuff. Should I just change evil to good in all the spell descriptions as with abilities above? Id probably keep the heals as heals, the class already has melee + abhorrent to kill things.

Thoughts very much appreciated.

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