Dragon's Demand (Inactive)

Game Master Baerlie

Monastery of Saint Kyerixus

Map
Quest Tracker
Loot
Belhaim Faces

Inits:

[dice=Init. Felicitas]1d20+5[/dice]
[dice=Init. Aesabella]1d20+10[/dice]
[dice=Init. Al'Khain]1d20+0[/dice]
[dice=Init. Bygone]1d20+3[/dice]
[dice=Init. Lucius]1d20+4[/dice]
[dice=Init. Merisiel]1d20+8[/dice]


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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting opens the door to another chamber. The floor of this great, domed chamber has a coppery metallic sheen, save for three mosaics of blue dragons made of polished blue glass. Chiseled into the north wall is an inscription, and the air smells slightly of ozone.

The message on the north wall reads, [i]Baesterogh, Alamitatus, and Vernegash — each dragon slain by Lady Tula of Belhaim and the Slayers of Nazilli, Battle of Blue Note Hill, 3668 AR[/].

Ting examines the room and finds the western door locked DD DC30 and a secret door to the east. The eastern door cannot be unlocked or opened.

The metallic sheen on hte floor is a thin sheet of copper that conducts periodic blasts of electricity. This cannot be disabled. Tge blue dragon mosaics are safe to stand on.

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

are the periodic blasts consistent or random? If consistent is it long enough to pick the lock?

I think I can count the distances between blasts and open the western door. removing his lock picks Ting winks at Hans and Felicitas, "You's two blokes wait 'air on tha dragons till's I get's tha door open, wroight." he then quickly toddles over to the western door and picks the lock. Once in the western room ting takes a good look around.

he will take 10 {30) on disable device, and quickly step in the western room to avoid being shocked, S.O.P. on the western room


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Heeding Ting's advice, Hans moves to stand on the blue dragon mosaic, whilst waiting for Ting to open the door to the west...

...but then a thought occurs to him.

"Ting Tang? Why don't you try the key we were given?"

Also, Ting, don't forget to update your gear with the sword and the ring :-)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Thingking using a key is way too boring to get through a crypt Ting uses his tools to open the door to the west. It takes a few seconds, but finally the lock is opened and Ting has not been grilled.

GM Screen:

25%, 1 triggers: 1d4 ⇒ 4

The door to the east does not have a key hole.

Ting enters the western chamber. Painted statues of four human archers, bows drawn, occupy the western curve of this circular chamber. The two archers to the north aim toward the northeast, and the two archers to the south aim southeast. An inscription decorates each statue’s base.

The inscriptions on all four statues’ bases are identical: May your arrows strike center and true.

Perception DC20:

There are scrapes on the floor around the bases of the four statues.


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Hans quickly follows Ting into the next room.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26.

"Hey, look! There are scrapes on the floor around the bases of the four statues... I wonder..."

Once Ting clears the area of traps, Hans moves over to see if the statues can be moved.

Specifically, to see if the archers can be rotated around so that they appear to be firing into the center of the room.

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I haven't bothered adding the sword or the kukri yet cause he hasn't used them. I though we gave the ring to Felicitas, If she wants to use the small shield, ting would take the ring.

perception: 1d20 + 11 ⇒ (20) + 11 = 31

Ting quickly inspects the room beyond the western door for traps an such. Seeing scrapes on the floor around the bases of the four statues he says "Good eye, gov'n'r it's almost loik 'ey want us ta move em, wroight" He then helps Hans move the statues.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting and Hans rotate the statues so all the arrows are orientated toward the middle of the room. Suddenly a section of the floor in the center of the room begins to slide down in wedges, creating a spiral stairway. The stairway is not trapped.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"Very good, you two. Whoever builds this crypt did not expect two such clever pathfinders to come. Well the true treasure is for sure downstairs." With a smile Felicitas makes mental pictures of the room around her, to file them away for a later inspiration.


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

"Okay Ting Tang! We're right behind you..."

Hans then patiently waits for Ting Tang to declare the way clear of traps, before following him down the stairs to the next level.

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting, smiling his Tengu smile, hangs his tongue out of his beak, nodding his head, "'At's very impressive ta be sure, shall we'w inspect it?" He then toddles down the stairs keeping a keen eye out for anything out of the ordinary.

S.O.P. ;)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting leads the group down. The stone spiral stairs open onto a circular alcove looking out into a great domed chamber. Seven statues stand to the north, and seven more to the south — burly figures wielding large hammers. A single stone sarcophagus sits in the center of this room, at the bottom of a series of four tiers descending in five-foot increments.

This is the burial crypt of Sir Echtyr Thelmarden, Lady Tula’s second and sub-commander of the Slayers of Nazilli. He was also known as the Gold Knight for his devotion to Abadar.

The spiral staircase also leads further down.


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Hans casts a wary eye in the direction of the statues, before his attention is drawn, inevitably, towards the sarcophagus.

"Okay Ting Tang, do your thing!"

Once again, standing with sword ready to provide support, if required :-)

S.O.P. :-P

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

seven statues north and seven south, sure wish I had a clue to what that means Ting steps out of the room where the spiral staircase is located and carefully checking the first tier with the fourteen statues, then the next and so on until he reaches the sarcophagus. He carefully checks the sarcophagus and then he opens it. "We's'll see if'n 'is bloke 'as anything ta share with us a for we go's downstairs, wroight."

ting will take 20 (31/33) on perception for locks/traps, oops I meant S.O.P.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

There are no traps at the sarcophagus. The statues look like guards.

Feli:
Four of the statues radiate magic.


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Hans gingerly follows Ting Tang down to the sarcophagus, eager to see what is inside, but also thoroughly expecting the guards to animate at some point...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

just to make sure, the sarcophagus is not open yet, I wanted to wait what you want to do with Felicitas' information


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"STOP.. ting wait... wait. The statues, well some radiate magic. Look at them and I will try to find more about them!"
Spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Hearing Felicitas call out ting turns and calling back "Yes'um Mam." he goes to the nearest statue and inspects it carefully. Then he returns and waits near the sarcophagus until the lovely bard gives him the go ahead to open it.

Ting will take 20 (31) to inspect a statue then when Felicitas gives him the ok he will open the sarcophagus

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

After Ting inspects the statue he proceeds to the sarcophagus and inspects it, turning to Felicitas "I's ain't touchin' nothin', I's'll just eyeballs tha sarcophy'gus unitl you's gives me tha ok'y doe'ky, wroight."

ting will take 20 (31} inspecting the sarcophagus

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

There are no traps installed on the statues or the sarcophagus.

Spoiler:

There is one way to get around the guardians without a fight, but there is no possibility for the characters to find out, at least in this room.

Intelligence DC15 or Kn. local DC15:

You heard about a story where guardians let pass intruders who proved themselves worth.


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Int: 1d20 + 0 ⇒ (17) + 0 = 17.

"You know... I vaguely remember a story wherein guardians let pass intruders who proved themselves worthy... but I can't for the life of me work out how we can do that; should we just crack it open anyway?"

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Ting shrugs his shoulders "Well, 'airs other chambers we ain't tippy toed about's yet, or we's can do it tha old fashioned ways, I ain't broke in 'is new pig sticker yet, wroight." he draws the longsword and swings it a couple of times.

either way, how do we want to do this?


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Well, Hans would probably crack it open, but when the GM hands out hints, it is usually a good idea to follow through with them ;-)

Let's keep going down the staircase.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Agreed. Well if we have to prove our worth.. let´s do some muscle flexing and sweet talking!

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Ting shrugs his shoulders and returns to the stairwell, "Back ta tha wind'y staircase it is gov'n'r, wroight 'is way's wroight." Toddling down the stairway, ting keeps a keen eye out for anything unusual.

S.O.P. ;)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting leads the group further down into the earth. The stairwell is untrapped, but you can see that the end is below water. A layer of brackish water covers the floor of this chamber, filling the air with the scent of minerals. There is a door to the west, it is locked.

Kn. dung. DC12:

Groundwater seepage over the centuries has pooled into a foot of standing water in this room.

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

knowledge: dung: 1d20 + 2 ⇒ (19) + 2 = 21

ting looks around and explains " I believes groundwater 'as seeped in over tha centuries an has pooled inta tha standin water in 'is room, wroight" stepping off the stairs and walking through the foot deep water he checks the room carefully and finding the door locked continues. "I's'll pop 'is door open, an' 'en we's'll continue."

ting will take 20{33} on perception for the room and 20(40) on disable device for the lock, have I mentioned how much he loves the goggles,


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Hans wrinkles his nose.

"Charming. I think anything we find down here will probably be significantly water-damaged..."

He then waits patiently for Ting Tang to make short work of the locked door.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting unlocks the door easily and opens it. Nearly freezing water floods the floor of this long, oval chamber to a depth of one foot. A single stone sarcophagus, its lid carved to resemble a handsome human aristocrat, sits at the western end of the room. Four circular alcoves open into the room at the western end as well, each of which contains a less ornate stone sarcophagus.

This is the room where Tula’s husband and her four cousins were buried. Arturic’s body lies in the central sarcophagus.

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting ruffles his tail feathers a little as he slowly and carefully enters the crypt " I believe's we 'ave come ta tha end of 'is particilar staircase, wroight" he carefully inspects the room, alcoves and sarcophagus, then returns to the central sarcophagus and as "Shall we's start wit' 'is one?"

S.O.P. if everything is clear he will attempt to open the central sarcophagus

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Ting enters the room to check the central sarcophagus you suddenly hear a grinding noise coming from the four alcoves. Also the central sarcophagus opens and undeads crawl out of their last homes.

GM Screen:

Finally, undeads in a crypt!
Ini Wight blue: 1d20 + 1 ⇒ (18) + 1 = 19
Ini Wight green: 1d20 + 1 ⇒ (4) + 1 = 5
Ini Wight yellow: 1d20 + 1 ⇒ (6) + 1 = 7
Ini Wight red: 1d20 + 1 ⇒ (20) + 1 = 21
Ini Wraith black: 1d20 + 7 ⇒ (6) + 7 = 13

Init. Felicitas: 1d20 + 5 ⇒ (18) + 5 = 23
Init. Hans: 1d20 + 2 ⇒ (2) + 2 = 4
Init. Ting: 1d20 + 4 ⇒ (7) + 4 = 11

Surprise
Felicitas
Ting
Hans

Round 1
Felicitas
--------------
Wight red
Wight blue
Wraith black
--------------
Ting
--------------
Wight yellow
Wight green
--------------
Hans


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Surprise round.
Feeling the undead attack Felicitas starts her performance.
Seeing the undead closer the bard stops two more rounds lingering performance and casts heroism on herself.

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

oops, I've been so busy dinking about, with my lock picks I failed to draw that new shiny sword Ting, disgusted at the sight of the undead "Talks about yer ugly buggers, wroight" steps back, shifting his shield off of his shoulder and begins to draw the fancy longsword.

5 ft step, and shifts shield to arm, AC 20


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Ummm... Four wights and a wraith? Ouch!

Hans sees the foes arrayed against the party, and grins.

"Alright, looks like we finally have a real challenge on our hands!"

He then moves up to one of the wights, and starts swinging, his form warping and Blurring as he does so.

MW Cold Iron Greatsword, Rage, Inspire: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14, for 2d6 + 13 + 3 + 1 ⇒ (1, 4) + 13 + 3 + 1 = 22 damage.

Well, at least it is flat-footed...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I know, sorry. If you have the feeling that it gets too challenging, you can head back to Belhaim and try to recruit an NPC fighter.

While Felicity sings she casts a spell. Ting prepares for the fight and shifts his shield to his arm before drawing his longsword. Hans rushes over to the first wight in sight and swings his greatsword, cutting off a limb of the creature.

Two wights and the wraith move closer and attack Ting.
red: 1d20 + 4 ⇒ (5) + 4 = 9
blue: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (19) + 4 = 23 sorry :(
Damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7 energy drain 2 levels, DC14
black: 1d20 + 6 ⇒ (5) + 6 = 11 incorporeal touch

Round 1
Felicitas
--------------
Wight red
Wight blue
Wraith black
--------------
Ting
--------------
Wight yellow -22HP
Wight green
--------------
Hans


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Eh. To be honest, a fighter wouldn't help - what this party is missing is a cleric (channels) or a full arcanist (wizard or sorceror - Fireball comes to mind...); both would have helped to simplify this encounter. Still, let's see how we go :-)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yeah, I meant reinforcement in general, not a Fighter in particular :D

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

fort: 1d20 + 5 ⇒ (16) + 5 = 21
fort: 1d20 + 5 ⇒ (20) + 5 = 25

"Squawk" ting dodging one way then the other is slammed by as he is blindsided from his unshielded side, feeling drained steps back from the undead attempting to avoid being flanked, he then draws the sword remembering that it had a gift for fire calls out. "Fire, fire away, flame them, flame on, Flame Tongue" at the right command the blade blasts forth a fiery ray at the Wraith, because ting assumes since it was in the main coffin it must be the most dangerous.

so move action draw the sword, 5 ft step, touch attack, at -2 levels his HP is 10 lower and attack with the sword is +8, once a day ranged touch attack 30 ft, 4d6 fire damage

Flame Tongue attack: 1d20 + 8 ⇒ (19) + 8 = 27 for damage: 4d6 ⇒ (3, 4, 6, 4) = 17
does this attack get a crit?
Flame Tongue attack: 1d20 + 8 ⇒ (19) + 8 = 27 for damage: 4d6 ⇒ (1, 6, 3, 3) = 13


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Heh. Of course, who needs a wizard when you have the Amazing Ting Tang and his Fiery Sword of Doom (TM)? ;-)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting feels weak, but he hacks at the Wight in front of him. The undead creature dorps and a lot of dust fills the air.

The other two Wights act, the one with the yellowish hair slams at Hans while the other one moves up to Ting.
Yellow vs. Hans: 1d20 + 4 ⇒ (12) + 4 = 16

Round 1 & 2
Felicitas
--------------
Wight red
Wraith black
--------------
Ting
--------------
Wight yellow -22HP
Wight green
--------------
Hans

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Was ting not able to hit the wraith (black)? That's who I said he was aiming at.


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

With a roar, Hans presses his attack on yellow!

MW Cold Iron Greatsword: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14, for 2d6 + 13 + 3 + 1 ⇒ (4, 1) + 13 + 3 + 1 = 22 damage.

Well, that is just rubbish :-/


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

With a quick word Felicitas goes en guarde and tries to aid hans.
Aid: 1d20 + 8 ⇒ (4) + 8 = 12Hans gets +2 on his attack roll for a total of 16

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes he was, I misinterpreted the post. Sorry!

Hans waits for Felicitas to come for aid and swings at the wight in front of him. The wight drops. had to shift Hans' initiative count to make Felicitas' aid work

Two wights slam at Ting but miss.
blue vs. Ting: 1d20 + 4 ⇒ (13) + 4 = 17
red vs. Ting: 1d20 + 4 ⇒ (4) + 4 = 8

Round 2
Felicitas
Hans
--------------
Wight red
Wight blue
--------------
Ting
--------------
Wight green

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Ting stands gap mouthed looking at the sword, and then where the Wraith had been didn't expect that Ting keeps his shield raised as he is attacked from the right, watching the new undead green come around to his sword side the studies the creature for a moment and attacks with a powerful slash from the magical sword.

essentially he is attacking green at level three, move action: studied target, Attack:Flame Tongue, power attack, studied target and inspire courage

attack: 1d20 + 8 - 1 + 1 + 1 ⇒ (15) + 8 - 1 + 1 + 1 = 24 for damage: 1d8 + 4 + 2 + 1 + 1 + 1 ⇒ (1) + 4 + 2 + 1 + 1 + 1 = 10

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting swings his flame sword at the wight who just appeared and hits. The wight hits back, but does not get through Ting's armor.
Green vs. Ting: 1d20 + 4 ⇒ (13) + 4 = 17

Round 3
Felicitas
Hans

--------------
Wight red
Wight blue
--------------
Ting
--------------
Wight green -10HP


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

"Thanks Felicitas!"

Seeing Ting engaging Green, Hans 5' steps, and does likewise.

MW Cold Iron Greatsword: 1d20 + 9 + 2 + 1 ⇒ (4) + 9 + 2 + 1 = 16, for 2d6 + 13 + 3 + 1 ⇒ (5, 3) + 13 + 3 + 1 = 25 damage.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Again Felicitas moves forward and distracts the wight to give Hans an opening.Aid: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Felicitas distracts the injured wight and Hans hits the creature hard with his greatsword. The undead drops.

The remaining wights attack Ting and Felicitas.
blue vs. Ting: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d4 + 1 ⇒ (1) + 1 = 2 DC14, 1 level drain
red vs. Felicitas: 1d20 + 4 ⇒ (13) + 4 = 17

Round 3
Felicitas
Hans
--------------
Wight red
Wight blue
--------------
Ting

sorry for the energy drains, but the good thing is, the first two disappear after 24h


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Getting somewhat worried about poor Ting Tang, Hans wades forward, and attempts to aid him.

MW Cold Iron Greatsword: 1d20 + 9 + 2 + 1 ⇒ (3) + 9 + 2 + 1 = 15, for 2d6 + 13 + 3 + 1 ⇒ (1, 2) + 13 + 3 + 1 = 20 damage.

Targeting Blue.

*Sigh* Why did this combat have to be the one were I started rolling rubbish!? :-/

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