
Rev Rosey |

Just getting us set up for the continuation of the Spellgard Wanderers.
Ongoing crew - The known factors:
Perigia - genasi firesoul wizard, cold spells a speciality and a lost sister to find (David Fryer)
Mirth - tiefling wizard, fire, sass and a deadly line in flirting a speciality (Cacophonik)
Leo - the team's Dudley Doright. Half-elven paladin of Kelemvor (hopeless)
Brujo - gollum-alike moonelf swordmage with big people issues (Lazaro)
Ongoing crew - the unknown factors:
Snaggletooth - kobold rogue on the road to redemption (Cale Noor). Possibly changing faces and bodies
Commander Caine - Brick built Inspiring Warlord. (Radavel). Has spoken about rebuilding as a straight up meatshield.
Looking at this lineup, you have the bases covered, but you are very low on healing and if Caine becomes a defender, you have no leader. That could cause you some problems. I'm still putting the final touches to this for you, but would value your input and ideas on how to fill any gaps.

Leo the half elven Paladin |

Looking at picking up a multi-class feat at 6th level still undecided at present hoping to pick up the phb2 at some point so I can take a gander at the Avenger, still will be interesting to see where this leads next though!
"So impossible odds to penetrate a hostile kingdom filled with evil and undead creatures to save someone who'll probably be more of a threat than some of the natives... does that mean we can't liberate anyone else who wants to emigrate whilst we're at it?" Leo sums up the mission with a query...

Rev Rosey |

Great summary there, Leo :D You've got to get there first of course. Do you have access to DDI? All the Avenger stuff is on there. Or I can try and get a little clever and rustle you up something on Character Builder if you like. Not sure how I'd get it to you, but I'm sure I can find a way.
Good to see you Cacophonik. Good luck with the parental visitation.
I am toying with bumping you all to level 6. Anyone object to that?

Commander Caine |

For Rev
====== Created Using Wizards of the Coast D&DI Character Builder ======
Commander Caine, level 6
Human, Warlord
Build: Bravura Warlord
Commanding Presence: Bravura Presence
FINAL ABILITY SCORES
Str 18, Con 14, Dex 10, Int 11, Wis 10, Cha 16.
STARTING ABILITY SCORES
Str 15, Con 14, Dex 10, Int 11, Wis 10, Cha 15.
AC: 21 Fort: 19 Reflex: 16 Will: 18
HP: 56 Surges: 9 Surge Value: 14
TRAINED SKILLS
Diplomacy +11, Athletics +9, Endurance +7, Insight +10, Intimidate +11
UNTRAINED SKILLS
Acrobatics, Arcana +3, Bluff +6, Dungeoneering +3, Heal +3, History +3, Nature +3, Perception +3, Religion +3, Stealth, Streetwise +6, Thievery
FEATS
Human: Improved Bravura
Level 1: Shield Proficiency (Heavy)
Level 2: Improved Initiative
Level 4: Toughness
Level 6: Human Perseverance
POWERS
Warlord at-will 1: Furious Smash
Warlord at-will 1: Brash Assault
Bonus At-Will Power: Opening Shove
Warlord daily 1: Fearless Rescue
Warlord daily 5: Stand the Fallen
Warlord encounter 1: Luring Focus
Warlord encounter 3: Flattening Charge
Warlord utility 2: Reckless Opportunity
Warlord utility 6: Encouraging Stance
ITEMS
Chainmail, Heavy Shield, Longsword, Adventurer's Kit
====== Created Using Wizards of the Coast D&DI Character Builder ======

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And Brujo is updated!
Moon Elf(Eladrin) Swordmage Level 6
Male Medium fey humanoid
Initiative +4 Senses Passive Perception 18; Passive Insight 13; Perception +8; low-light vision
HP 64 (29+35), Currently 64, Temp ; Bloodied 32
Healing Surges 10/day, Currently 10; Regain 16 hit points
AC 25; Fortitude 17, Reflex 18, Will 15; see barbarian armored
agility and eladrin will
Speed 6
Action Points 1, Currently 1
THAY REGIONAL BENEFIT
Brujo adds the higher of his Intelligence score or your
Constitution score to your starting hit points.
+1 frost scimitar (At-Will) * Weapon, High crit, Cold
+9 vs. AC; 1d8 + 4 cold damage
Critical: +1d8 damage
Critical: +1d6 cold damage per plus
Power (At-Will * Cold): Free Action. All damage
dealt by this weapon is cold damage. Another free action
returns the damage to normal.
Power (Daily * Cold): Free Action. Use this power
when you hit with the weapon. The target takes an extra 1d8
cold damage and is slowed until the end of your next turn.
Hand crossbow (At-Will) * Weapon
Range 10/15; +6 vs. AC; 1d6 + 1 damage.
+1 Shared Suffering Armour (Hide)
Power (Encounter): Immediate Reaction. Use this power when an attack
gives you ongoing damage. The attacker gains an equal amount of untyped
ongoing damage.
Greenflame Blade (At-Will) * Arcane, Fire, Weapon
+10 vs. AC; 1d8 + 5 fire damage, and you deal 3 fire damage
to all enemies adjacent to the target.
Pressing Strike (At-Will) * Primal, Weapon
Effect: Before the attack, you shift 2 squares.
You can move through an enemy’s space during
the shift, but you can’t end there.
+9 vs. AC; 1d8 + 4, and you push the target 1
square. If you are raging, the attack deals 1d6
extra damage.
Changing Ray (At-Will) * Force, Implement, Polymorph
Ranged 10; +8 vs Reflex; 1d8+5 force damage, and the target is dazed until the end of your next turn.
Avalanche Strike (Encounter) * Primal, Weapon
+9 vs. AC; Hit: 3d8 + 5.
Rageblood Vigor: The attack deals extra damage equal to
your Constitution modifier.
Effect: Until the start of your next turn, any attacker gains
a +4 bonus to attack rolls against you.
Incendiary Sword (Encounter) * Fire, Implement
Area burst 1 within 5 squares
Requirement You must throw your melee weapon at the origin square.
Each creature in burst; +8 vs. Will; 2d6 + 5 fire damage, and the target takes 5 fire damage if it makes an attack that does not include you on its next turn.
Effect Your weapon reforms in your hand.
*Swift Panther Rage (Daily) * Primal, Rage, Weapon
+9 vs. AC; 3d8 + 5
Miss: Half damage.
Effect: You enter the rage of the swift panther. Until the
rage ends, you gain a +2 bonus to speed and can shift 2
squares as a move action.
Shielding Fire (Daily) * Arcane, Fire, Implement
Close burst 10; One creature in burst; +8 vs. Fortitude;
2d10 + 3 fire damage, and the creature is marked as if from
your Swordmage Aegis power until the end of the encounter.
This does not end existing marks placed by your Swordmage
Aegis power, and using your Swordmage Aegis power to mark
another enemy does not end this mark. Another creature’s
mark supersedes this one.
Miss: The creature is marked as if from your Swordmage
Aegis power until the end of the encounter. This does not end
existing marks placed by your Swordmage Aegis power, and using
your Swordmage Aegis power to mark another enemy does not end
this mark. Another creature’s mark supersedes this one.
Aegis of Shielding: Until the end of the encounter,
when you reduce the damage the target deals using aegis of
shielding, the target takes 8 fire damage.
Combat Sprint (Encounter, Move) * Primal
Effect: You move your speed + 4. You gain a +4 bonus to
all defenses against any opportunity attack you provoke
with this movement.
Armathor’s Step (Encounter) * Arcane, Teleportation
Effect: Teleport 5 squares. If you end this move adjacent to
an enemy, you gain a +2 power bonus to the next attack
roll you make against that enemy during your turn.
Swordmage Warding
This field provides a +1 bonus to AC, or a +3 bonus
if you are wielding a blade in one hand and have your
other hand free.
Aegis of Shielding (Minor Action; At-Will) * Arcane
Close burst 2; If your marked target makes an attack that doesn’t
include you as a target, it takes a –2 penalty to attack
rolls. If that attack hits and the marked target is within 10
squares of you, you can use an immediate interrupt to reduce
the damage dealt by that attack to any one creature
by an amount equal to 7.
Special: You can use this power only once per encounter.
However, you regain the use of the power when it's target drops to
0 hit points or when its mark is superseded by another.
Second Wind (standard; encounter) * Healing
Spend a healing surge and regains 13 hit points. Gain a +2 bonus to
all defenses until the start of its next turn.
Fey Step (Move; Encounter) * Teleportation
Teleport 5 squares.
Eladrin Will: You gain a +1 racial bonus to your Will
defense.
In addition, you gain a +5 racial bonus to saving
throws against charm effects.
Swordbond
By spending 1 hour of meditation with a chosen
light or heavy blade, you forge a special bond with
the weapon. As a standard action, you can call your
bonded weapon to your hand from up to 10 squares
away.
You can forge a bond with a different blade using
the same meditation process.
If your bonded weapon is broken or damaged,
you can spend 1 hour of meditation to recreate the
weapon from a fragment.
Rampage
Once per round, when you score a critical hit with a
barbarian attack power, you can immediately make
a melee basic attack as a free action. You do not have
to attack the same target that you scored a critical
hit against.
Barbarian Armored Agility
While you are not wearing heavy armor, you gain a
+1 bonus to AC and Reflex. You also gain
proficiency with leather armor and hide armor.
Spellscarred Susceptibility A spellscarred
creature takes a –2 penalty to all defenses and saving
throws against the Spellplague and the same penalty
against plaguechanged or spellscarred creatures.
Spellplague Sense A spellscarred creature
knows when an area of Spellplague, or a
plaguechanged or spellscarred creature, is within 5
squares of him or her.
Feats student of the plague, hybrid talent (swordmage warding), hybrid talent (barbarian armored agility), white lotus evasion
Alignment Unaligned Languages Common, Elven
Skills Arcana +14, Athletics +11, History +9, Perception +8
Str 16 Dex 12 Wis 10
Con 14 Int 19 Cha 10
Equipment 175gp, everburning torch, +1 frost scimitar, +1 shared suffering hide armour, hand crossbow w/37 bolts, standard adventurer's kit
I have him him fully stated up, but in a spoiler, on the profile. When The Spellgard ends I'll replace what's there with what I have now.

Cale Noor |

Snaggletooth is on board. The little kobold who could will stay pretty much the way he was with just a feat retrain. (never did us that +2 to run or charge feat)
A few questions-
1. Shopping. I have some gems I would like to use to purchase some basic adventurer gear and a couple of magical weapons I would like to either convert to magicitem-ium or sell to get some more gold. Possible? Rev, see my last two posts at Spellgard for details on my "new-found wealth".
2. Did I hear correctly? Are we boosting to level 6? (we could say we beat those bandits at the bandit camp to get the XP) Then I have a few small choices to make......
3. When are we getting started?
4. Are we recruiting for a cleric or a ranger? (we could use an archer and if I wasn't the thief, I would be glad to do it)

Rev Rosey |

The gems can be sold once you get to a town. Allendi can reduce unwanted magic items to residuum for you.
You'll all start at level six - however, although you can take all the feats, stats and power boosts that this entails, you don't get any new equipment. You live with what you've got for now. When you reach somewhere with shops, you can horse trade all you like.
Start will be once we have everyone sorted. Let's say end of the week/coming weekend as a likely start time. Cacophonik is still pretty pushed for time I think and I'd rather you were all present and correct before we kick off again.
You'll be leaving from the monastery as it's the only really habitable place unless you plan to follow Fairwind to Loudwater - which is, I would point out, in entirely the wrong direction for Thay or Oreme. I'll try and sort you out a map in the near future.
Caine is rebuilding himself as a Bravura Warlord. That means that he and Leo are your healers.
It's up to you as a group to decide if you'd like to try and recruit a cleric. If you think you can manage without, that's fine by me as well. Obviously if we do recruit, it may make a difference to when we get going again.
EDIT: Cale, if you want to take on either role in lieu of Snaggletooth, go for it. Rangers are fun too of course, but with some of their powers being Wis based, they're not a stupid choice for a multi-class into cleric.

Cale Noor |

You could call him that if he was, but he's not going to. I would have to break him down and rebuild from level 1 to make him a decent archer. He's a rogue, for better or worse. Besides, a small archer is more skilled but does less damage. No thanks.
Cool. No gold yet. But we'll hit a store before too long. And I will let the priest break those chains down to residium.
Easier to sell that way. :)
Besides, I like the idea of Snaggletooth pulling out a jar of residium and staring at it, enthralled at holding "pure" magic in his hands.
Snaggletooth is updated. I will keep checking back here until we start up again.

Mirth Emberhand |

Mirth will be ready to go within a few hours - she's been rebuilt only minorly, and so remains the sweet-as-spun-sugar, wholesome, she-can-babysit-my-kid-anytime tiefling that she always was.
As far as regular posting availability, I should be good to go pretty much anytime after, say, noon Wednesday.

Rev Rosey |

Looking good. Anyone got any thoughts on cleric and/or ranger recruitment?
As things stand, you have all the roles filled, although you're healer light:
Caine - leader
Leo - defender
Brujo - defender/striker
Mirth - controller
Perigia - controller
Snaggle - striker
We can give it a try and if you think you're getting too pulped, recruit at that point. I'll arrange to Allendi to hand over a nice stock of healing potions for you all as a back up.

Leo the half elven Paladin |

Updated Leo, decided on the warlord multi-class feat to add a use of inspiring word and an extra skill since it sounds like athletics might come in handy admittedly thought about stealth and ranger but the added healing may help.
Thought Caine had been wielding a greatsword instead of a bastard sword, thinking Leo might switch to two handed weapon for a little while until the extra firepower might be needed.
Looks like Leo's been paying a bit more attention to Caine's fighting style and probably been getting training with wielding the former shadar kai greatsword.

Rev Rosey |

Don't forget that you can transfer the magical properties of one item to another. Do any of you have that ritual learned? If not, there will be someone around who can help out, but it might take a while to find them.
Please can you all make sure your finances are up to date as well, just in case you end up somewhere where you have to spend money. Snaggletooth seems to have appointed himself banker (i.e. he's got the handy haversack and most of the portable loot).

Cale Noor |

Rev Rosey wrote:Good hearing David. Looks like the avengers are assembling nicely.When Perigia learns Fly can I be the Human Torch? ;)
Actually, you would be more like Firestar from "Spiderman and his Amazing Friends" or Frankie Raye, Johnny Storm's flaming girlfriend who later becomes the herald of Galactus. Yeah, I have a wealth of worthless information. :)

Snaggletooth |

Please can you all make sure your finances are up to date as well, just in case you end up somewhere where you have to spend money. Snaggletooth seems to have appointed himself banker (i.e. he's got the handy haversack and most of the portable loot).
"Um, Snagggletooth not get shinys for others, he follow kobold custom and take what he want and leave rest for others. It not HIS fault that nobody wants treasure and leaves it there. So Snaggle take what others not want. He also paid big bribe to kobold prisoners to get them to fight for us."
I can be reasonable here. But if you don't pick up the treasure after the combat, Snaggletooth will pick it up and not give it back. If he has plenty and one of the others are in need, he could be persuaded to help out, but only if he feels like it. The thief is not a "Banker" and he will not "hold your gold for you." Just clarifying that point. In Spellguard, Snaggle was the only one who searched the bodies and rooms for treasure. On more than one occasion, the rest of the party left treasure on the ground and left the room or never bothered to check the bodies. Which is fine, but don't cry foul later on for not grabbing your share when you can.

Rev Rosey |

A loot list would probably be handy in any case. Someone remind me to start one. My DM profile is getting rather full, but once I clean it out a bit and remove some of the out of date stuff, I can put one up there.
Just Mirth and Leo to pop their heads around the door and we'll be off. Avid "Dungeon" readers you may recognise elements of your next outing. If so, never fear. It's been tweaked to fit both Faerun and your current situation.
Anyone who hasn't sent me a CB file or updated their profile, please can you do so. I'd prefer stuff in the profiles really with figures! , as CB seems to take ages to load (my pc is screaming for more memory), but I do know how much of a pain it is typing everything in.
revrosey at googlemail dot com

Leo the half elven Paladin |

A loot list would probably be handy in any case. Someone remind me to start one. My DM profile is getting rather full, but once I clean it out a bit and remove some of the out of date stuff, I can put one up there.
Just Mirth and Leo to pop their heads around the door and we'll be off. Avid "Dungeon" readers you may recognise elements of your next outing. If so, never fear. It's been tweaked to fit both Faerun and your current situation.
Anyone who hasn't sent me a CB file or updated their profile, please can you do so. I'd prefer stuff in the profiles really with figures! , as CB seems to take ages to load (my pc is screaming for more memory), but I do know how much of a pain it is typing everything in.
** spoiler omitted **
What's a cb?
Otherwise fine to go will leave the swords as they are for the time being will check back in later as I don't have my phb on hand to make sure!

Rev Rosey |

Excellent. I'll get you all on your way later today. You have two objectives at present. One is possibly achievable in the shorter term, the other is not.
Perigia's sister has been consumed by the Spellplague. She needs rescuing. Perigia herself can (and I hope will) fill you in a little more about this.
The longer term objective is the retrieval of Lady Saharel's phylactory from the Shade Enclave. It was taken by agents of Szass Tam a century or so ago (not long after the Spellplague struck). You really can't do this yet, but you can start finding out more about it.

Cacophonik |

The longer term objective is the retrieval of Lady Saharel's phylactory from the Shade Enclave. It was taken by agents of Szass Tam a century or so ago (not long after the Spellplague struck). You really can't do this yet, but you can start finding out more about it.
If Thay happens to get razed to ash and memories, and the ground thrice-salted somewhere in this process, (or even soon after, she's patient...) Mirth shall live up to her namesake.

Rev Rosey |

...If Thay happens to get razed to ash and memories, and the ground thrice-salted somewhere in this process, (or even soon after, she's patient...) Mirth shall live up to her namesake.
She doesn't want much does she. Would Mirth be prepared to accept some smaller scale destruction as a token of good faith?