
vagrant-poet |

Nice! Don't forget to convert it up properly in september. It awesome though, nice fluff.
EDIT: One thing, CMD is suppossed to be a statis number, no need for the +55, it should just be 55. And if anything should be difficult to grapple, it should be a blob/smear/cloud?/whatever of chaos that is this protean.

KaeYoss |

Nice! Don't forget to convert it up properly in september. It awesome though, nice fluff.
EDIT: One thing, CMD is suppossed to be a statis number, no need for the +55, it should just be 55. And if anything should be difficult to grapple, it should be a blob/smear/cloud?/whatever of chaos that is this protean.
You're right. I'll have to remember to get that when I make the final conversion - which I'll do after we know just how the critters look like in PF.
I think it won't have to wait quite that long, though: There's the bonus bestiary we'll get a bit sooner, after all. It should provide us with answers.

vagrant-poet |

vagrant-poet wrote:Nice! Don't forget to convert it up properly in september. It awesome though, nice fluff.
EDIT: One thing, CMD is suppossed to be a statis number, no need for the +55, it should just be 55. And if anything should be difficult to grapple, it should be a blob/smear/cloud?/whatever of chaos that is this protean.
You're right. I'll have to remember to get that when I make the final conversion - which I'll do after we know just how the critters look like in PF.
I think it won't have to wait quite that long, though: There's the bonus bestiary we'll get a bit sooner, after all. It should provide us with answers.
Oh yeah good point, it'll at least give you the layout. Whatever rules clarifications are needed for the final game should be simple enough after that.

KaeYoss |

I just realised: That would have been the ideal monster for my "AC Range" idea.
I'll have to spring that on my victi.. PLAYERS one of those days.
We have this conversation at least once per game session:
Me: "Make your attack rolls.
Player: "*roll*... 22?"
Me: "Hits."
Player: "*roll*... 25? No, wait, I forgot charge - 27! ?"
Me: "....why shouldn't it hit, if 22 hit already and nothing has changed? I swear, one of these days, I invent a critter that has an AC range. You need at least X, but no more than Y to hit. If you roll too high, you miss again!"

Todd Stewart Contributor |

Let me just say that I'm tremendously flattered when someone takes a concept/location/monster/etc that I created, and makes something of their own that's inspired by it, or spins their own riff on the topic itself. *glee*
As far as the proteans go, I generally would assume that the keketar fit the niche of a racial priesthood of the Maelstrom, and anything more directly in touch with the plane (or their dualistic racial gods) would be among the rare ranks of unique proteans like Ssila'meshnik, Il'surrish, etc. Some manner of intermediate rank, I would leave an open question as to if they're among the conventional (if the word applies to them) proteans known to the denizens of Golarion's planes. The Maelstrom is infinite, and so they might be part of a protean lineage from so far from the local depths that they might even represent different interpretations of chaos, have different methods of interacting with non-chaotic entities. And if you wanted to go even darker routes, you could take the immune system analogy I've used with the proteans before, and put such a powerful sub-race as a sort of racial leukemia, something non-standard with the potential to swamp and over-run the known protean castes.
That said, yours are pretty cool (and freakishly strong). If you use them in a game, I'd love to hear about it. :)

mdt |

I just realised: That would have been the ideal monster for my "AC Range" idea.
I'll have to spring that on my victi.. PLAYERS one of those days.
We have this conversation at least once per game session:
Me: "Make your attack rolls.
Player: "*roll*... 22?"
Me: "Hits."
Player: "*roll*... 25? No, wait, I forgot charge - 27! ?"
Me: "....why shouldn't it hit, if 22 hit already and nothing has changed? I swear, one of these days, I invent a critter that has an AC range. You need at least X, but no more than Y to hit. If you roll too high, you miss again!"
God, that's so annoying. It happens to me too just about every fight. And this is after they hit the 'magic number'. I never tell the AC until they hit it 2-3 times and hit it exactly and miss it by one. Here's the way it usually goes :
Player 1: "I rolled a 21, did that hit?"
Me: "Nope, you hit it, but it clanged off the things scales and you didn't get any bite into anything soft and gushy."
Player 1: "Damn."
Player 2: "Ok, I slam it with my maul... I rolled a 20, did that hit?"
Me: "Nope, you didn't hit it solid..." 'Why the hell would 20 hit when 21 didn't?' <muttered under breath>
Player 3: "I chop it with my axe... 22, that a miss too?"
ME: "Nope, you slid it through the scales and blood spurts, roll your damage. Attention everyone, the magic number is 22, ok? Everyone remember that."
Player 4: "While he's rolling damage, I stabey-stab it with my long sword... 24, that a hit?"
Me: "Grrrrrrr....."
Player 3: "I get to add my electricity damage right, it's a black dragon, they're not immune to electricity right?"
<sound of GM's head slamming repeatedly into the table>

KaeYoss |

Let me just say that I'm tremendously flattered when someone takes a concept/location/monster/etc that I created, and makes something of their own that's inspired by it, or spins their own riff on the topic itself. *glee*
I love the proteans. And the whole Maelstrom concept really. They really are chaos. Slaadi never got that right in my opinion.
Oh, and another think I loved: The godmind being unable to calculate protean behaviour beforehand. Emergence for the win!
As far as the proteans go, I generally would assume that the keketar fit the niche of a racial priesthood of the Maelstrom, and anything more directly in touch with the plane (or their dualistic racial gods) would be among the rare ranks of unique proteans like Ssila'meshnik, Il'surrish, etc. Some manner of intermediate rank, I would leave an open question as to if they're among the conventional (if the word applies to them) proteans known to the denizens of Golarion's planes. The Maelstrom is infinite, and so they might be part of a protean lineage from so far from the local depths that they might even represent different interpretations of chaos, have different methods of interacting with non-chaotic entities.
My take on the paenum is something like chosen/favoured assassin: Naunets assault reality, breaking it apart with their bare hands; imentesh do to minds what naunets do to matter; keketar are like priests, praying for guidance. The paenum have a more direct mandate. They don't pray guidance or ask for instructions, the information just pops into their head (or whatever they use as head at the time). Maybe they don't even realise that these impulses come from without, but they follow them. Sometimes they take care of powerful defenders of reality, sometimes they just "dress up" as a naunet and join a choir for a while.
Their "missions" don't have any discernable intention behind them, they seem completely random - but maybe they're part of plans and schemes that are so vast that no one except the Maelstrom itself can see the patterns.
That said, yours are pretty cool (and freakishly strong). If you use them in a game, I'd love to hear about it. :)
Our SD campaign just started with Children of the Void (where we left of with the whole party infected }>), so I won't have the chance to use them any time soon, unfortunately. Maybe I'll run some general tests - there's a really long weekend coming next week, from Thursday to Sunday, that ought to give me time.