How do you handle hidden skill checks???


Gamer Life General Discussion


Question how do all of you DM's handle hidden skill checks for your players.

My method has been to have each player at the start of game session roll a d20 20 times and right out the result, that way when I need a roll from them, I roll a d20 and add it to their skill.

I feel this is fair becuse the payers have rolled their rolls but they do not know what roll is being used on a given need.

Though recently I had a player complain and was looking to see if any one had any better ideas for doing this.

Dark Archive

I just right down there skill modifiers and roll for them, my players dont mind


I do the same thing.

Did the player who made the roll have any other ideas? What was the situation that he was complaining about?

Sean Mahoney


Sean Mahoney wrote:

I do the same thing.

Did the player who made the roll have any other ideas? What was the situation that he was complaining about?

Sean Mahoney

unfortunately no he did not,

he was playing a rogue and had rolled 4 low rolls (4,6,6,8) and he got popped by a trap ,mind you it did not kill him but he botched the save also.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I do the same thing, I find all and all it is the best way to handle it.


i have my players roll their 20 sider so it goes behind my screen where they can't see it's results, they roll it and take it on good faith that i'm being fair


When my husband DMs, he uses a spreadsheet. He got a friend to write him a simple program that will generate a whole page of random d20 rolls and he just uses that. No clattering dice means nobody knows when he's up to something.


I don't do hidden rolls, but then again, I will randomly (even during combat), ask them to roll a perception check, or save, or something.

Besides, my youngest player is turning 34 in June, so they deal quite well with keeping player and character knowledge separate.

-- david
Papa.DRB

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