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JimmyNids |
In what order would you prioretise the stats for the Inquisitor, what would you make your 1 or 2 dump stats?
The reason I ask is I looked over the class and it appears to be mainly a melee dps/off tank with decent ranged skills as well via bow and spells such as flame strike. Obviously for melee you want more STR(damage) and CON(hp/fort), ranged you want more DEX(range attack/reflex/init) and WIS(init/spells).
Then I looked at their skill base and it would almost seem they also require CHA(Bluff, Diplomacy, Intimidate) on top of a mostly DEX and WIS base of skills, leading more toward their role being that of a backup archer/spellcaster.
Then Tactical Feats come in and say get up there next to the main DPS or Tank or we are all useless so forget about the DEX and WIS requirement all together.
Obviously by now you figured I feel INT to be their weak stat, even though their range of class skills, class features, and general class feel/fluff require a broader range of skills and thus almost imply a need for a moderate INT as well.
At any rate, I was looking for how everyone felt about the class in this respect. I want to run one for my DMs next campaign, and he gave us all a set list of values to use: 18, 17, 16, 14, 13, 10
I constructed a Tengu feeling a need for DEX/WIS over STR/CON as follows:
STR 17
DEX 15(13+2)
CON 16(18-2)
INT 10
WIS 16(14+2)
CHA 16
Fairly well rounded with only 1 poor stat but no outstanding 18+ stats, Tengu get all Swords trained and 2 for 1 languages with linguistics which helps overcome the low skill points and the language barriers a decent INQ will have as well as the lack of decent weapon choices. They also get +2 Perception and Stealth, of which i took both plus intimidate, diplomacy and linguistics as first level skills. My domain was Protection for the free resistence and deflection bonuses which make it so i free up a ring slot and a cloak/vest slot for use with other things.
WWYD
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Dennis da Ogre |
![Psionic](http://cdn.paizo.com/image/avatar/57-Psionics-Maenad.jpg)
I think the inquisitor is better suited to ranged combat. If you are building him for melee I would seriously think about two weapon fighting. The reason I suggest this is because much of his damage is based on his bane weapons and judgments and the more attacks per round you have the faster your damage scales.
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JimmyNids |
I think the inquisitor is better suited to ranged combat. If you are building him for melee I would seriously think about two weapon fighting. The reason I suggest this is because much of his damage is based on his bane weapons and judgments and the more attacks per round you have the faster your damage scales.
Flaw with that being you can only have 1 active bane weapon at a time so sword and board or 2 handed weapon would be more their style.
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Caineach |
![Feiya](http://cdn.paizo.com/image/avatar/PZO9043_Feiya.jpg)
Dennis da Ogre wrote:I think the inquisitor is better suited to ranged combat. If you are building him for melee I would seriously think about two weapon fighting. The reason I suggest this is because much of his damage is based on his bane weapons and judgments and the more attacks per round you have the faster your damage scales.Flaw with that being you can only have 1 active bane weapon at a time so sword and board or 2 handed weapon would be more their style.
Personally, I've been toying with the idea of a longspear wielder.
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guille f |
![Elf](http://cdn.paizo.com/image/avatar/Mud2.jpg)
Tengu
Inquisitor of Nethys
Domain: Destruction
STR 18
DEX 19 (17+2)
CON 14 (16-2)
INT 10
WIS 16 (14+2)
CHA 13
AC: 18 (10+4+4)
HP: 10
Feats:
·Two-Weapon Figthing
(3rd lvl Double Slice)
Spells
1(2/day)- Divine Favor, Shield of Faith
Skills (with favored class)
Perception
Survival
Sense motive
Intimidate
Knowledge:
·Arcana
·Nature
·Religion
1st Judgment: Justice
In the 3rd round of combat:
+6 1d8+5
+6 1d8+3