Mothman's Howl of the Carrion King


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Bashad wrote:
** spoiler omitted **

Bashad:

Spoiler:
No, it is completely results based. If you appear to be having bad luck, you might suppose yourself within the aura. If your luck appears to be average or good, you may think yourself clear.

F Human (Keleshite) Cleric 1
DM Mothman wrote:
Not having any weapons that will allow her to attack the puwampis up above from here on the floor, Farasha heads towards and climbs up the ladder.

LOL, I was just thinking that!

Climb: 1d20 + 2 ⇒ (18) + 2 = 20


Sorry, it is a new round, right?

SIghting carefully, Mus'ad tells himself to stay calm, and takes his time with his aim, before loosing his bolt at the nearest clear shot he has,...

FIre crossbow, move action reload (unless they come for me, then I will try to move away!)
1d20 + 2 ⇒ (18) + 2 = 201d8 ⇒ 51d20 + 2 ⇒ (10) + 2 = 121d8 ⇒ 6


Male Keleshite Fighter 1

Yes I think it should be pugwampi's turn .


Bashad wrote:
Yes I think it should be pugwampi's turn .

Sorry, so it is.

Up on the balcony, the three still conscious pugwampis fire their tiny bows at Mus’ad and Sefu, whilst the three still standing along the rafters continue to target Nasir.

The pugwampis at J3 fires at Sefu, a hit, for 3 points of damage. He then scampers back to N3.
The pugwampis at L2 moves to L3 (on the rafters) and shoots down at Mus’ad, missing the mage. The one on the bench at N2 also fires at Mus’ad and also misses.
The pugwampis at H3 is on the floor, unconscious.

On the rafters, the three pugwampis all shoot down at Nasir, but all three miss the graceful dancer. The fourth pugwampis pulls himself back up onto the rafter, and stares forlornly down at his broken bow on the floor below.

Round 3, party’s turn.


Mus’ad reloads his crossbow and fires at one of the assailing gremlins … bad luck! His aim is just off, and the bolt lodges deeply into a rafter just inches from the pugwampis paw-like feet.

Mus’ad, remember that Zephyr can act on your turn also, either to go off to fetch you a spell, or to attack pugwampis, to cause a distraction, whatever.


DM Mothman wrote:


Mus’ad, remember that Zephyr can act on your turn also, either to go off to fetch you a spell, or to attack pugwampis, to cause a distraction, whatever.

Thank you for the reminder. But except for a few Cantrips, I have cast my total # of spells for the day. :P

Mus'ad curses as his bolt narrowly misses his target, And hastily begins winding up his crossbow once more. The half-elf glances around, desperately looking for an idea, anything, to aid them and take away the Pug's evil influence. He notices that the Small creature's movement through the area have done nothing to the collection of dirt, debris and dust that they have seen throughout the entire facility. His eyes widen as he stops winding his crossbow, and one can almost see the lantern light unshuttered over his head.

"If you can't take away their influence, add your own." He mutters barely loud enough for Sefu and Zephyr to hear.

"Zephyr! Dust Cloud! They can't hit what they can't see!" He shouts a little too loudly in his excitement. With a simple mental effort, he casts his spell of training that allows him to preform minor magics for an hour. He waves his hand and blows softly towards the pugs. The dust in front of them begins to stir. Zephyr, hanging in the air at Mus'ad's shoulder, straightens and performs a swift but still flourishing bow.

"Your wish is my command master! A storm to rival the clashing of the titans!" He cries, and zips forward, his tiny windstream further stirring up the dust and trying to blow it into the faces of the small jackal-faced creatures.

"Feel the fury of the Djinn!" The tiny blue man cries in defiance as he kicks a clump of debris towards the pugs.

Cast Prestidigitation. As Zephyr is Tiny, And the pugs have no reach, they do not get an attack on him. He is so small that he must enter the opponents square to attack or provoke an attack. (Yay!)
I know it is no fog cloud, but hoping to stir up enough dust and such in front of them/towards them that it gives them a miss chance with the bows. Also Hoping that Sefu can close with them before they can think to try and grab Zephyr! ;)


Male Halfling Rouge 1

Al rises again from behind his cover and fires at the pugwampis that he hit last time, hoping to finish him off.

1d20 + 6 ⇒ (13) + 6 = 19 1d20 + 6 ⇒ (7) + 6 = 13 1d4 + 1 ⇒ (3) + 1 = 4


Zephyr begins whirling and stirring the dust of years that lies on the floor.

Bad luck does not unduly hamper Al’s aim – his bolt hits, skewering his targeted pugwampis and knocking the small creature from its perch. It hits the ground, truly dead.


talking to himself : 'ok , one more chance '
Bashad fire again at the pug in M3
Attack 1d20 + 3 ⇒ (4) + 3 = 7 Damage 1d6 + 1 ⇒ (6) + 1 = 7


Bad luck, or poor vantage continues to hamper Bashad's efforts with the bow.


Male Human, Garundi Druid 1

Sefu will move to the closest one on the platform and bit at it
1d20 + 6 ⇒ (20) + 6 = 26 or 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1d6 + 4 ⇒ (1) + 4 = 5


Sefu moves forward along the edge of the balcony to M3 and bites at the pugwampis that stands in front of him - but alas, bad luck strikes again and his jaws close on empty air.

Waiting on Farasha and Nasir in this round.


F Human (Keleshite) Cleric 1

Farasha swipes at the nearest pugwampi with her scimitar

1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (4) + 2 = 61d20 + 4 ⇒ (1) + 4 = 51d6 + 2 ⇒ (2) + 2 = 4

Her aim is off


I lost track of exactly where Farasha was, but let’s say she makes it to M2 in the upper level, moving between the pews to hack at the pugwampis standing on the seat at N3 … and yes, her aim is off.

Alright, I’m going to assume that Nasir continues her action of last round; standing where she is, dancing, trying to draw enemy fire.


The gremlin up in the rafters at L2 fires his tiny bow at Zephyr – but whether through poor aim or the obscuring effects of the gen’s small dust-cloud, the needle-like dart flies wide. The gremlin squeaks out what is probably a curse and scampers along the beam to L4.

The two pugwampis below him, seemingly emboldened by Sefu and Farasha’s ill-timed strikes against them, look at each other, nod, drop their bows and dart forward, seeking to wound their attackers with over-sized (yet still small) daggers that they pull from amongst their rags.

Sefu and Farasha each get an AoO at their attackers, as the gremlins need to enter your space to attack you. Remember the bad luck aura when you roll your attacks. Regardless of the success of your AoOs, both pugwampis managed to botch their attacks anyway.

The three remaining pugwampis up in the centre of the rafters continue to fire down at the easiest (and most alluring) target, Nasir. Three small arrows arc towards her, but her dexterity and mage armour spell conspire to defeat the attacks, leaving her unscathed.

Round 4, party’s turn, plus Farasha and Sefu take their AoOs.


Male Halfling Rouge 1

Al continues to fire from behind the marble bench at the closest pug not in close combat
1d20 + 6 ⇒ (9) + 6 = 15 1d20 + 6 ⇒ (6) + 6 = 12
damage 1d4 + 2 ⇒ (4) + 2 = 6


Male Human, Garundi Druid 1

AoO 1d20 + 6 ⇒ (12) + 6 = 18 or 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1d6 + 4 ⇒ (2) + 4 = 6


There is just one with Sefu and I on the choir loft? And Sefu is in biting action with him? I shall aim at one farther away that is not in close combat. One of the ones in the rafters if I can.

Mus'ad hastily cranks his crossbow and reloads it again. He starts to aim at the nearest Pug, but doesn't wish to risk hitting Sefu with the Pug's Machiavellian influence. He aims at the nearest Gremlin in the rafters, whispers a short prayer to whatever power might be listening, and fires,...

1d20 + 2 ⇒ (16) + 2 = 181d8 ⇒ 41d20 + 2 ⇒ (7) + 2 = 91d8 ⇒ 5

Mus'ad speaks a single, guttural word in a language you don't recognize. Even without knowing the language, the tone conveys an entire world of meaning about what the half-elf thinks of the obnoxious gremlins, and their ancestors,...

I theenk eye meesed! ;P


Al’s next sling stone passes just inches from the head of one of the pugwampis up in the rafters – such bad luck.

Poor fortune continues to hamper Sefu, and his jaws close on empty air as the gremlin closes in to attack him. Sefu, that was your AoO, you still get your normal action this round.

Mus’ad, there are two up here in the choir loft fighting Sefu and Farasha, one in the rafters just above them, and one unconscious one (thanks to your spell) near your feet.


Male Human, Garundi Druid 1

Sefu tried to bit the creature,not believing his bad luck

1d20 + 6 ⇒ (8) + 6 = 14 or 1d20 + 6 ⇒ (12) + 6 = 18
Damage 1d6 + 4 ⇒ (3) + 4 = 7


On his second attack, Sefu’s luck improves. His strong panther jaws clamp onto the pugwampis skinny body, and he shakes the thing around like a rag-doll until it stops screeching abruptly, it’s neck broken.

One more down. Farasha, Nasir and Bashad still to go this round.


Male Keleshite Fighter 1

Bashad looks for a moment at Nasir not believing her luck so far and then thinks 'Magic !' and then returns to the tasks at hand ,the beastie in M3
Attack 1d20 + 3 ⇒ (16) + 3 = 19 Damage 1d6 + 1 ⇒ (1) + 1 = 2
'That's more like it ' he thinks to himself


F Human (Keleshite) Cleric 1

Farasha grits her teeth and attempts to slice the offending creatures

"Die you sons of hairless pariah dogs!"

1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (6) + 2 = 81d20 + 4 ⇒ (16) + 4 = 201d6 + 2 ⇒ (2) + 2 = 4

Her luck remains sour

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Determined to keep the little monsters occupied, Nasir's hands and body undulate during her whirling gyrations, tracing patterns in the air. Rhythmic Casting

Motes of swirling color seem to flow along her body,drawing the eye to the spectacle that is her beauty.Using prestidigitation to add to the distraction


Farasha al-Katapeshi wrote:

Farasha grits her teeth and attempts to slice the offending creatures

"Die you sons of hairless pariah dogs!"

1d20+4;1d6+2;1d20+4;1d6+2

Her luck remains sour

Your AoO missed, you still get your action for the round.


Male Keleshite Fighter 1

What about my action ? Just to know if I'll beat senseless the merchant who did sell me this bow


F Human (Keleshite) Cleric 1

Farasha tries to slice again

1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (6) + 2 = 81d20 + 4 ⇒ (14) + 4 = 181d6 + 2 ⇒ (1) + 2 = 3


At last Bashad’s luck improves – or his archery training returns to him. His arrow flies straight and true, directly at one of the rafter-perched pugwampis. He’s sure the arrow finds its target (although the distance, gloom and angle make it a bit hard to tell for sure) and the accompanying screech of dismay and anger from the gremlin seems to confirm it. However, either his pull on the bow was not great enough, or the jackel-rat wears some hidden armour under its rags or something that caught the brunt of the attack, as the arrow does not kill it.

Farasha’s attack is more successful, she cuts the pugwampis she faces in half.


Remaining (visible) pugwampis: one unconscious at H3 (at Mus’ad’s feet), and four up in the rafters at L4, L6, L7, L8.

The remaining pugwampis keep firing their bows. The one at L4 fires down at Sefu, the tiny arrow barely missing the agile cat-druid, then scampers along to N5, still balancing on the rafters.

The other three continue to single-mindedly shoot at the most obvious target, Nasir, rather than any of the people shooting at them. Two of the arrows miss the bard completely, stymied by her spells or movements, but one the tiny archers is much luckier – his arrow finds the dancer’s bare midriff, and the needle-like missile is fired with such force that it disappears almost completely into Nasir’s abdomen, buried several inches deep, causing her a sudden stabbing, agonising pain as some internal organ is pierced. Critical hit for 6 points of damage. The pugwampis yip and cheer.

The gremlin on the floor at H3 begins to whine and wriggle feebly as it comes back to consciousness.

Round 5, party’s turn.


"Oh no you don't!" Mus'ad mutters as the gremlin at his feet starts to move. He drops his crossbow, letting it hang from his shoulder by it's carry strap, and pulls his club from his belt. Grabbing it in both hands, he swings it down onto the prone pug's head,...

Is this a Coup de grace/ or a standard attack? Unadjusted to hit and dmg rolls.

1d20 ⇒ 141d6 ⇒ 31d20 ⇒ 201d6 ⇒ 5


Male Keleshite Fighter 1

Bashad looks pained for Nasir and shouts at her
'Take cover !'
he then fires at the pugwampi in L8
Attack 1d20 + 3 ⇒ (17) + 3 = 20 Damage 1d6 + 1 ⇒ (1) + 1 = 2
I just hope it was the same that was already hurt by me ...


Male Halfling Rouge 1

Al aims a stone at the pugwampis in L8, praying that his hit be on target.

1d20 + 6 ⇒ (14) + 6 = 20

1d4 + 1 ⇒ (3) + 1 = 4

1d20 + 6 ⇒ (4) + 6 = 10

1d4 + 1 ⇒ (1) + 1 = 2


While Bashad is not in a position to easily make out the details, Farasha and Sefu can clearly see the moment his arrow hits the pugwampis. It is an accurate shot, and it should surely skewer the creature – but somehow it does not; instead, the arrow seems to ricochet off the little gremlin’s bare flesh! Meanwhile, Al’s sling stone goes just wide of the creature – bad luck!


Mus'ad Nadeem wrote:

"Oh no you don't!" Mus'ad mutters as the gremlin at his feet starts to move. He drops his crossbow, letting it hang from his shoulder by it's carry strap, and pulls his club from his belt. Grabbing it in both hands, he swings it down onto the prone pug's head,...

Is this a Coup de grace/ or a standard attack? Unadjusted to hit and dmg rolls.

Even though the pug has recovered from being unconscious (and thus is no longer technically helpless), he’s still stunned and blinded. I’d be almost tempted to allow a coup de grace under the circumstances, except that is a full round action, and by drawing your club you only have a standard action left.

Mus’ad brings his club down hard on the pugwampis’ head – but the things skull, whilst small, must be like a rock! Rather than spilling its brains all over the balcony, the sha’ir’s blow merely leaves the creature with a large bruise as it moans feebly on the floor.


F Human (Keleshite) Cleric 1

Nasir is still on ground floor, right? Can I reach her by jumping safely or do I have to climb down? Or can I pop a channel energy? That has a 30' radius..

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir seems to not hear the warning shout, in fact she does not seem to hear anything. Her fluid movements stops, a sudden jarring end that is a clear indication that something is wrong.

Her eyes widen her full crimson lips work onece, twice, alttemplint to produce sound. She sways, a trickle of blood appearing at the corner of her mouth as she looks down at the end of the arrow puckering her bare skin.

She feels the darkness closing in, the music fading as her body begind its fall to the ground.

Nasir is at exactly 0hp. Bardic effects will last 3 more rounds


Farasha al-Katapeshi wrote:
Nasir is still on ground floor, right? Can I reach her by jumping safely or do I have to climb down? Or can I pop a channel energy? That has a 30' radius..

You could make a double move to the very edge of the balcony close to Nasir, and be within thirty feet to channel energy next round – say move to F4 (more than 30 feet from your current position).

Otherwise, you could fall or jump 10 feet down to the floor below, land in I4 (single move). A DC 15 Jump check would allow you to avoid damage and land on your feet (otherwise you take 1d6 damage and land prone). You could then channel energy as your standard action.


F Human (Keleshite) Cleric 1
DM Mothman wrote:

You could make a double move to the very edge of the balcony close to Nasir, and be within thirty feet to channel energy next round – say move to F4 (more than 30 feet from your current position).

Otherwise, you could fall or jump 10 feet down to the floor below, land in I4 (single move). A DC 15 Jump check would allow you to avoid damage and land on your feet (otherwise you take 1d6 damage and land prone). You could then channel energy as your standard action.

That 1d6 damage is just too much to risk. Gonna have to do the double move

Farasha rushes to the balcony, heavy aba swishing. She swings her winged icon before her calling upon her goddess

"Flower of the Dawn, Chastizer of the Unholy, Scimitar of Justice, bless me with your grace!"


Ok, just need Sefu’s action this round.


Male Human, Garundi Druid 1

Sorry busy week, any of em Sefu can get to?


Sefu wrote:
Sorry busy week, any of em Sefu can get to?

He could attack the dazed one that Mus'ad failed to finish off. He could use his sling on one of the ones in the rafters, or climb up there after it.


Male Human, Garundi Druid 1

Not wanting to leave an enemy behind sefu bites down on the dazed creature
1d20 + 6 ⇒ (12) + 6 = 18 or 1d20 + 6 ⇒ (16) + 6 = 22
Damage 1d6 + 4 ⇒ (4) + 4 = 8


Male Keleshite Fighter 1
DM Mothman wrote:
While Bashad is not in a position to easily make out the details, Farasha and Sefu can clearly see the moment his arrow hits the pugwampis. It is an accurate shot, and it should surely skewer the creature – but somehow it does not; instead, the arrow seems to ricochet off the little gremlin’s bare flesh! Meanwhile, Al’s sling stone goes just wide of the creature – bad luck!

AC 20 did not touch it ? We are in trouble


Bashad wrote:
DM Mothman wrote:
While Bashad is not in a position to easily make out the details, Farasha and Sefu can clearly see the moment his arrow hits the pugwampis. It is an accurate shot, and it should surely skewer the creature – but somehow it does not; instead, the arrow seems to ricochet off the little gremlin’s bare flesh! Meanwhile, Al’s sling stone goes just wide of the creature – bad luck!
AC 20 did not touch it ? We are in trouble

You hit it - your hit just didn't seem to do any damage (low damage roll + DR).


Sefu wrote:

Not wanting to leave an enemy behind sefu bites down on the dazed creature

1d20+6 or 1d20+6
Damage 1d6+4

Warm, sour blood gushes down Sefu’s throat as his jaws crush the life out of the dazed pugwampis.


With Nasir down, the remaining gremlins in the rafters turn their attention to the two next most obvious targets, Mus’ad and Sefu. The half-elf remains safe from their ire, but Sefu is hit for 2 points of damage.

Round 6, party’s turn. All remaining visible pugwampis are up in the rafters.


F Human (Keleshite) Cleric 1

Farasha prays to her goddess. A scintillating sunshine seems to pour from her aba-wrapped form

popping the channel energy. Since it isn't technically a healing spell, I have left out my Augment Healing bonus.

1d6 ⇒ 1

The warm energy flashes out from Farasha like a desert scirocco, wrapping Nasir in a warm, healing embrace.


Male Keleshite Fighter 1

Bashad whispers to himself 'this merchant is toast !'
Again at the L8 pugwampi
Attack 1d20 + 3 ⇒ (11) + 3 = 14 Damage 1d6 + 1 ⇒ (1) + 1 = 2

Nasir , at 0 hp you are still normally conscious and able to take a movement without losing one hp . Of course , feigning unconsciousnee might have been a good idea ...


Male Halfling Rouge 1

Al loads another stone into his sling cursing the foul little creatures as he takes aim.

1d20 + 6 ⇒ (8) + 6 = 14

1d20 + 6 ⇒ (16) + 6 = 22

1d1d4 + 1 ⇒ (1) + 1 = 2

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