| Paul Ackerman 70 |
Is it too late to jump in with a "I'd like to keep the Alpha/Numerical designators"?
I noticed that they're gone. I believe it was Vic that said Paizo thought they were confusing people.
How did you think people were confused? What evidence led to this? Is this still even open to discussion?
I really like them. It helps when grabbing a module for a one-shot or something similar. I very often grab one of the Pathfinder modules when I have friends over. I ask them what sort of adventure would you like to play in? Giving them a short description of the options and they pick.
Yes, this would still be available. But, having all of them Gamemastery/Pathfinder reading each and every description...
I don't know. I would just like to keep them.
SirUrza
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I liked them as well. They should have found a way to explain all the labels inside the modules.
Star Wars (for example, on all products) uses different logos for different eras and they manage to index the labels in most products. :)
Cpt_kirstov
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Oh I know. I really dig it.. it has the old feel that I love. Never had a problem with those either.
I just wonder if the confusion comes from WotC doing something similar.
I think that it was some of the meanings that get confusing: When you have a Journey that ends in a dungeon, is it a J module, or a d one?
What constitutes a J mod, do they have to be moving the whole time for it to be considered a journey?
| Davelozzi |
I like them too, but they should definitely go if they are confusing potential customers. Keep in mind that it's one thing for us folks who hang on the boards to ask and get clarification, but a lot of people who are just looking in the stores will probably just not buy it if they aren't clear on whether or not its a sequel. In fact, if I remember correctly this was the same reason TSR got rid of the codes on the modules they published back in the day.
Vic Wertz
Chief Technical Officer
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Basically, the problem is that the letter/number prefixes had a far more prevalent but completely different meaning (that is, identification as part of a series) than we were using (identification of theme). So people were expecting continuity where none existed, and not looking for continuity where it *did* exist. (That's actually the bigger problem here—people were unable to easily find adventures that tied in to one another.)
We'll be using graphic hints to indicate adventures that are tied together, and we'll be including keywords in product descriptions (where appropriate) to indicate theme.