Total party deaths


Rise of the Runelords


O.k. so here it is my group is just starting Hook Mountain Massacre and so far the entire party has died once in Burnt Offerings, twice in The Skinsaw Murders, and once in The Seven Swords of Sin module i threw in to give them so more XP. Now i know i only have a group of 4 and i have seriously reduced the strength of the big baddies. My group finds it to easy fighting the smaller battles cause they use most of their resources on them then when they get to a main encounter they are FUBARed.

Spoiler:
Or they do really stupid stuff like oh lowering a cleric who can't swim into a hole in thistletop that they know has water in the bottom then after the bunyip bites the cleric in half they decide to lower down the mage this proceeds until only the paladin remains.

O.k. not gonna say to much bout Skinsaw except my entire party died at the bottom and the top of the clock tower.
And then we come to Seven Swords of Sin more like one book of death for my party. i need a way to make my party realize that they are doing things wrong without killing them and yes i have fudged rolls in their favor and i have weakened the baddies but when it comes down to it i think my players are just not that committed to their characters because they just keep killing themselves in silly ways


What penalties are there for the players if they have to create new characters after a TPK?


Aren't there any experienced players in the group who can get the others to start thinking in terms of resource management?

RPG Superstar 2009 Top 32

veector wrote:
What penalties are there for the players if they have to create new characters after a TPK?

None.

The penalty is placed upon the Game Master at that point.


Lord Fyre wrote:
veector wrote:
What penalties are there for the players if they have to create new characters after a TPK?

None.

The penalty is placed upon the Game Master at that point.

I guess my point is that two things are possibly going on here:

#1 The players don't want to play with more sensibility. In this case it may just be incompatible gaming preferences.

#2 The players don't know how to play with more sensibility. If this is the case, then I'd throw them a bone every now and then. Have all party members make Wisdom checks (DC 15) to see if their decided course of action has some drawbacks or if they realize something important. We can't all have the high wisdom our characters sometimes have.

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