veector |
I think the important thing here is to put the whole situation in perspective.
#1 Is the DM trying to create a challenging combat oriented campaign or a deep roleplaying/story-driven campaign? If it's the latter, it's likely that your two play styles are not meshing very well.
#2 Even if the DM is trying to create a challenging combat oriented campaign, the DM has a multitude of creatures/characters to worry about, not to mention all the other tricks from all the other ponies, err... characters in the group.
As a DM, what I look for most when recruiting players is similar play style, similar personality temperament, and similar sense of humor. If those aren't there, it's usually not much fun playing, so why bother.
I have been very fortunate that I have found all these elements in my group now.
Turin the Mad |
hogarth wrote:HELL YES!!!! I despise that soooo much. Especially since 99% of the time its because the GM wants a new way to screw the PCs. The only thing that pisses me off as much I think is when the GM makes up house rules but won't let the PCs know what they are. I had a GM who had been running for years and years, but I could never get a list of house rules from him. I had to find out the hard way, generally when I wanted to do something he didn't want me doing.Cap'n Jose Monkamuck wrote:
Not all house rules screw people. That's a case of bad GMs, not a problem with the concept of house rules.I don't mind house rules. But what I don't like is the DM stopping the game in the middle and making up a house rule on the spur of the moment.
In my opinion, the time to set down rules is at the beginning of the campaign (much preferred!) or at least at the beginning or the end of a session.
Sounds familiar there Cap'n ... anyone we both knew ?
Cap'n Jose Monkamuck |
Cap'n Jose Monkamuck wrote:Sounds familiar there Cap'n ... anyone we both knew ?hogarth wrote:HELL YES!!!! I despise that soooo much. Especially since 99% of the time its because the GM wants a new way to screw the PCs. The only thing that pisses me off as much I think is when the GM makes up house rules but won't let the PCs know what they are. I had a GM who had been running for years and years, but I could never get a list of house rules from him. I had to find out the hard way, generally when I wanted to do something he didn't want me doing.Cap'n Jose Monkamuck wrote:
Not all house rules screw people. That's a case of bad GMs, not a problem with the concept of house rules.I don't mind house rules. But what I don't like is the DM stopping the game in the middle and making up a house rule on the spur of the moment.
In my opinion, the time to set down rules is at the beginning of the campaign (much preferred!) or at least at the beginning or the end of a session.
Yes. An awesome GM in almost all other respects. If you can't figure it out for yourself just remember "Are you my new daddy?"