Auxmaulous |
Simple question, how does turn resistance aid undead creatures vs. the PFRPG Channel Energy ability?
In the past turn resistance helped weaker undead from fleeing to easily (being turned) and also not be destroyed. How does it help now - does adds to the save to not flee/take damage?
Was going to place this under cleric, but since it's an ability that more than one class can use I put it here.
Traxium |
Simple question, how does turn resistance aid undead creatures vs. the PFRPG Channel Energy ability?
In the past turn resistance helped weaker undead from fleeing to easily (being turned) and also not be destroyed. How does it help now - does adds to the save to not flee/take damage?
Was going to place this under cleric, but since it's an ability that more than one class can use I put it here.
I don't know offhand, but the way I've been house-ruling it is that the turn resistance gives the monster Damage Resistance against Channel Energy equal to 3 x Turn Resistance and a bonus on the Will save equal to 2 x Turn Resistance.
If you remember the previous monsters, turn resistance +1 was decent but it wasn't overpowering, whereas turn resistance +4 was awesomely powerful, so this house rule almost reflects that.