Hadesblade |
Our group is getting ready to go through the Curse of the Crimson Throne adventure path using the beta rules. Are there any plans once the offical rules are released in August of coming out with errata that updates the current adventure paths to the new Pathfinder rules? A lot of the villians look a little weak when compared to our party of 6 beta rules characters. This would save me the DM from going over the adventure paths and looking at feats, uping class HD and the ton of other logistics stuff involved with bringing the current adventure paths up to speed.
Vic Wertz Chief Technical Officer |
Our group is getting ready to go through the Curse of the Crimson Throne adventure path using the beta rules. Are there any plans once the offical rules are released in August of coming out with errata that updates the current adventure paths to the new Pathfinder rules? A lot of the villians look a little weak when compared to our party of 6 beta rules characters. This would save me the DM from going over the adventure paths and looking at feats, uping class HD and the ton of other logistics stuff involved with bringing the current adventure paths up to speed.
We have no plans to go back and do that, but if you look in the forums for each existing Adventure Path, you'll find that the community is doing it themselves...
Cpt_kirstov |
We have no plans to go back and do that, but if you look in the forums for each existing Adventure Path, you'll find that the community is doing it themselves...
Also some are Here
Wiki Monster |
Vic Wertz wrote:We have no plans to go back and do that, but if you look in the forums for each existing Adventure Path, you'll find that the community is doing it themselves...Also some are Here
The wiki currently contains mostly conversions from RotR, but if you make any yourself for CotCT or any other path/module, feel free to post them to the wiki so that others in your situation can get the benefit of your work in the future. Best of luck!
James Jacobs Creative Director |
Our group is getting ready to go through the Curse of the Crimson Throne adventure path using the beta rules. Are there any plans once the offical rules are released in August of coming out with errata that updates the current adventure paths to the new Pathfinder rules? A lot of the villians look a little weak when compared to our party of 6 beta rules characters. This would save me the DM from going over the adventure paths and looking at feats, uping class HD and the ton of other logistics stuff involved with bringing the current adventure paths up to speed.
The 3.5 rules are balanced assuming a baseline of 4 characters, so yeah, you'll be having to adjust things anyway if you have six characters. And just because villains look a little weak doesn't mean they are. Certainly, though, in the case of NPCs with class levels, they're a little underpowered for their CR, but that was also the case in 3.5, honestly.
My suggestion is to try running CotCT as-is, honestly, without making any adjustments to the stats and see how it works. I hope that the PF RPG does allow folks to mix and match 3.5 content and PF RPG content, honestly. If it turns out that things feel a bit easy, these boards are a great place to go to ask for advice; a lot of folk have already taken the task of converting 3.5 stats to PF RPG stats for these adventure paths on some of these threads, in fact.
But yeah, as Vic mentions: We have no plans to reprint PF RPG versions of these products.
Xennootch |
Awesome that there is a spot to add PFRPG NPCs to the wiki! I will have to add all of the ones I have done for Second Darkness, we are just finishing Armageddon Echo so there should be enough to get started. Some NPCs are easier to convert then others.
And I do find that it is pretty easy to run the AP on 3.5 rules but I do like to give 'named' villians a little boost so they can still pick a fight with the PCs.
Charles Scholz |
Hadesblade wrote:Our group is getting ready to go through the Curse of the Crimson Throne adventure path using the beta rules. Are there any plans once the offical rules are released in August of coming out with errata that updates the current adventure paths to the new Pathfinder rules? A lot of the villians look a little weak when compared to our party of 6 beta rules characters. This would save me the DM from going over the adventure paths and looking at feats, uping class HD and the ton of other logistics stuff involved with bringing the current adventure paths up to speed.The 3.5 rules are balanced assuming a baseline of 4 characters, so yeah, you'll be having to adjust things anyway if you have six characters. And just because villains look a little weak doesn't mean they are. Certainly, though, in the case of NPCs with class levels, they're a little underpowered for their CR, but that was also the case in 3.5, honestly.
My suggestion is to try running CotCT as-is, honestly, without making any adjustments to the stats and see how it works. I hope that the PF RPG does allow folks to mix and match 3.5 content and PF RPG content, honestly. If it turns out that things feel a bit easy, these boards are a great place to go to ask for advice; a lot of folk have already taken the task of converting 3.5 stats to PF RPG stats for these adventure paths on some of these threads, in fact.
But yeah, as Vic mentions: We have no plans to reprint PF RPG versions of these products.
I have been running Rise of the Runelords with my players (all 9 of them) using Alpha rules while I still use the 3.5 stats printed in the book. I am still killing at least 1 PC every 4-6 sessions. There are only 2 player who are still on their origional PC and have not been resurected or reincarnated.
Have Fun. ;)