Light one-handed weapon... with reach!


3.5/d20/OGL


Ok, this probably doesn't exist, but I want one. (Two, actually....)
Making a new heavily anime-inspired Oriental adventures campaign, and I keep seeing (inside my head) this ninja with baggy elbow length sleeves, and out of each sleeve bursts a short heavy blade on the end of a chain. He then proceeds to whip each chain around, and manages to look really cool doing it. >:)
So obviously, I'm looking for any splatbook, etc. that has a one-handed light weapon that can be used for TWF AND has reach. Anybody know of any, or have any ideas? Do you think it would be too powerful, even if it required the exotic weapon proficiency feat to use? I was thinking of a kyoketsu-shogi or some variant thereof, since I don't know of any in any books. Plus, the ring on one end of a kyoketsu-shogi could be wrapped around the ninja's upper arm and provide an "anchor" of sorts for the two weapon fighting aspect of the weapon....

Liberty's Edge

Deathedge wrote:

Ok, this probably doesn't exist, but I want one. (Two, actually....)

Making a new heavily anime-inspired Oriental adventures campaign, and I keep seeing (inside my head) this ninja with baggy elbow length sleeves, and out of each sleeve bursts a short heavy blade on the end of a chain. He then proceeds to whip each chain around, and manages to look really cool doing it. >:)
So obviously, I'm looking for any splatbook, etc. that has a one-handed light weapon that can be used for TWF AND has reach. Anybody know of any, or have any ideas? Do you think it would be too powerful, even if it required the exotic weapon proficiency feat to use? I was thinking of a kyoketsu-shogi or some variant thereof, since I don't know of any in any books. Plus, the ring on one end of a kyoketsu-shogi could be wrapped around the ninja's upper arm and provide an "anchor" of sorts for the two weapon fighting aspect of the weapon....

I'm not familiar with the weapon you mentioned, but you can use the spiked chain one handed if your medium character wields a small one, (might even go to a light weapons if you drop a second size) and I've found nowhere in the rules where a reach weapon loses it's reach because of a size category change, only specific mention of a larger reach weapon gaining no extra reach just because it is bigger than the intended user. Note, the 2d4 damage would go down to 1d6 for a small spiked chain. I would recommend maybe picking up oversized two weapon fighting to use two of those, because dropping it another size brings it down to 1d4, and doesn't allow you to get full strength bonuses, or power attack with them.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Take a look at the Kusari-Gama on page 144 of the DMG. It's a light weapon with reach, and can be used an adjacent foe.


Reminds me of god of war. I think there was a dragon magazine with stats for the blades of chaos somewhere.


I think I'm just going to make up the kyoketsu-shogi's stats. 1D6 slashing, 10ft reach, critX2, light weapon. That way I can TWF two of them from 10ft away, and double that nice ninja sneak attack!
So, my final question is this....since I can simultaneously wield two of them at range, do you think it should require an exotic weapon proficiency feat?


Does whip count?


Lazaro wrote:
Take a look at the Kusari-Gama on page 144 of the DMG. It's a light weapon with reach, and can be used an adjacent foe.

Stick with this. You don't need any more munchkin than that.


Deathedge wrote:

I think I'm just going to make up the kyoketsu-shogi's stats. 1D6 slashing, 10ft reach, critX2, light weapon. That way I can TWF two of them from 10ft away, and double that nice ninja sneak attack!

So, my final question is this....since I can simultaneously wield two of them at range, do you think it should require an exotic weapon proficiency feat?

Yes, and the damage dice should be no more than 1d4. I personally recommend using a spiked chain with the Weapon Finesse feat, and just describing the fluff the way you want it.


Saern wrote:
Deathedge wrote:

I think I'm just going to make up the kyoketsu-shogi's stats. 1D6 slashing, 10ft reach, critX2, light weapon. That way I can TWF two of them from 10ft away, and double that nice ninja sneak attack!

So, my final question is this....since I can simultaneously wield two of them at range, do you think it should require an exotic weapon proficiency feat?
Yes, and the damage dice should be no more than 1d4. I personally recommend using a spiked chain with the Weapon Finesse feat, and just describing the fluff the way you want it.

But...a spiked chain does more than 1D4...

?


Deathedge wrote:
Saern wrote:
Deathedge wrote:

I think I'm just going to make up the kyoketsu-shogi's stats. 1D6 slashing, 10ft reach, critX2, light weapon. That way I can TWF two of them from 10ft away, and double that nice ninja sneak attack!

So, my final question is this....since I can simultaneously wield two of them at range, do you think it should require an exotic weapon proficiency feat?
Yes, and the damage dice should be no more than 1d4. I personally recommend using a spiked chain with the Weapon Finesse feat, and just describing the fluff the way you want it.

But...a spiked chain does more than 1D4...

?

And a spiked chain is two-handed, hence the lower damage. Although I agree that 1d6 might be good. The other option for anime style game is go with Monkey grip, and use a medium sized spiked chain as a 1-handed weapon. It might make you eat a -2 penalty.....but it sounds almost exactly like what you mentioned to me.


PS. I've watched those animes too, and it does look cool. Maybe not realistic, but then again neither is an ogre.

RPG Superstar 2012 Top 32

There's a feat (in Complete Scoundrel or Complete Adventurer) called Oversize Two Weapon Fighting, which allows you to treat a one-handed weapon as a light weapon for the purposes of determining the penalties for two weapon fighting.


Deathedge wrote:
I think I'm just going to make up the kyoketsu-shogi's stats. 1D6 slashing, 10ft reach, critX2, light weapon.

These are exactly the stats of the kusari-gama from the 3.5 DMG.

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