Possible way to work skills.


Skills and Feats


This is an extremely rough idea and it would need to be worked out to be usable, and better names for the categories, but I thought I'd put it out there to see what people think and if it sparks any additional ideas.

Three categories of skills

General
Class
Untrained

General Max Ranks = Level

Class Max ranks = Level +3

Untrained Max Ranks = 1/2 Level round down Min 0

Then offer each class a mix of each based upon each class having some class, some general, some untrained.

Then you need to increase the skill points by +2 for each class.

Though you may not necessarily start the game with a bunch of 4s in a skill you could concentrate on a few to increase over time and get to the max ranks eventually. Or you could concentrate all your points one level in a single skill, and then maintain it with 1 point each level while concentrating on raising another to max ranks. It's a slower progression for skills overall, but it balances out as you reach higher levels.

Then a rogue who has Perception as a class skill could have a potentially higher score than a Fighter who has it listed as untrained.

You could then offer feats that increase the level of a skill by one. From Untrained to General or General to Class.

For multiclassing it takes a little math but to be honest a simple spreadsheet could be made to keep track of it and it's a lot easier than figuring out cross class skills was in 3.5.

Fighter 3/Mage 3

If the fighter has Spellcraft as an Untrained and Mage has it as Class skill...the max ranks are 6 from mage + 1 from Fighter so max of 7. Where as a 6th level mage would have max ranks of 9.

Remember this is a rough idea, and any input would be appreciated. I'll update the post with any changes if the idea takes off.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Design Forums / Skills and Feats / Possible way to work skills. All Messageboards
Recent threads in Skills and Feats