[Spell] Wall of stone, forcecage


Magic and Spells


Both spells say that one can avoid entrapment with a reflex save. Forcecage is explicit so that if it cast around you, you are entitled a reflex save.

However, wall of stone is still ambigious. Let's say for example, the caster creates a wall 25 ft. x 25 ft. x 5 ft. Is every person inside that area allowed a reflex save? Where do they end up if they succeed?

What if a caster just creates a wall to separate the group? Are reflex saves allowed to choose which side of the wall you're on?

What if a caster creates a wall the surrounds someone except for a 5 ft. opening? Are they allowed a saving throw?

E.g.

XXXXX
X......X
X..O..X
X......X
X......X
XX...XX

X = wall, O = character.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I'd say no. Walls of stone aren't that hard to bust through, while walls of force, etc, simply can't be physically broken.


Well, many of the questions are still unanswered, but this begs the questions, how is forcecage better than wall of stone anymore? If I can leave an arbitrary hole in the wall of stone that the captives could conceivably escape from, then I effectively have a no save spell.

The only advantage forcecage has over wall of stone is that you need a disintegrate to get out of it, but then again you can save your way out of a forcecage now. The being said, I don't think a two spell level difference is remotely fair anymore, unless the text of wall of stone is changed.

Honestly, I fail to see why forcecage was changed at all. In epic level play, it's one of the only options a caster has to disable opponents, and even then it doesn't do any harm to the subject(s).

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