Missing from Polymorph subschool


Magic and Spells

Grand Lodge

Finally the right place for this. I don't know how, or more likely lack the authority to, move a post to this forum so I'll reiterate my post.

- Can't change into a monstrous humanoid. Perhaps an Alter Self II (large humanoid, small and medium monstrous humanoid) and Alter Self III (large monstrous humanoid).

- Can't change into an aberration.

- Can't change into a dragon type that is not metallic or chromatic (ie dragon turtle, faerie dragon). Perhaps a lesser form of Form of Dragon.


Even if it is still missing in the final version, it should be easy to create equivalent spells for the missing types basing them on the available structure for other types.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Also, it's possible that monstrous humanoid will simply dissapear and they'll all be lumped in with humanoid. I think this would be a better solution personally.

Grand Lodge

Also just noticed that fey, ooze, and vermin are also missing. I figure vermin can be thrown into Beast Shape and I can do without the other two.

Liberty's Edge

I think the general mindset behind the missing types is that it is such an alien perspective that taking the form of an aberration or an ooze is almost impossible. I don't miss the original versions of any of the Polymorph spells; they tended to force a player to carry around his MM to see which form would be most advantageous depending on the circumstance. I note that this was a problem with most Summoners as well.

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