[CMB] Two Handed Weapon Idea


Combat


While Jason has stated he wishes to cut down the number of small modifiers including the one for weapon size, for some Combat Maneuvers how many hands you have on your weapon could make a difference. Because of this I put forth the following:

For Combat Maneuvers involving a weapon, primarily Disarm, Sunder, and Trip, a character wielding a weapon in both hands may add 1/2 their Strength Bonus to their CMB. This is in addition to the normal Strength Bonus included in CMB calculation. Defenders whose weapon is being targeted also may add 1/2 their Strength Bonus to their CMB to determine the DC. You do not get this Strength bonus when wielding a Light Weapon with two hands.

This is based off of the 1-1/2 Strength Bonus to Damage for wielding a weapon two handed.

The only serious negative I see so far is that it could cause confusion as to whether the character should be using their normal CMB or CMB + 1/2 Strength Bonus.

Is this added complication worth it? Would ignoring the effects of wielding an item in two hands to simplify game play make a better game?


Freesword wrote:
For Combat Maneuvers involving a weapon, primarily Disarm, Sunder, and Trip, a character wielding a weapon in both hands may add 1/2 their Strength Bonus to their CMB. This is in addition to the normal Strength Bonus included in CMB calculation. Defenders whose weapon is being targeted also may add 1/2 their Strength Bonus to their CMB to determine the DC. You do not get this Strength bonus when wielding a Light Weapon with two hands

These seems rational and light on the rules complication side as it's only enhancing an existing rules mechanic. I'd definately support this and may now begin using this as a house rule.

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