[strength bonus] clarification for off-hand and two-handed damage


Combat

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

P. 131. Suggestion: these should be clarified to state that, if you have a strength penalty, your damage penalty is not multiplied or divided.

You don't suddenly start doing less damage if you switch your grip from one to two hands, and you don't start suddenly doing more if you switch to your off hand. Ever.

This isn't on you, Jason, this has been bugging me in the d20 rules forever.


This has always made perfect sense to me. I never imagined to rule that in another way.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
selios wrote:
This has always made perfect sense to me. I never imagined to rule that in another way.

Beg pardon, which way makes sense to you?


delabarre wrote:
selios wrote:
This has always made perfect sense to me. I never imagined to rule that in another way.
Beg pardon, which way makes sense to you?

It makes sense to me that you don't multiply the penalty when using a two handed weapon, and that you don't half your penalty with an off hand weapon.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
selios wrote:
It makes sense to me that you don't multiply the penalty when using a two handed weapon, and that you don't half your penalty with an off hand weapon.

I'd still like to see it explicitly stated. There are plenty of other places in the SRD combat rules where something seemingly obvious is written out for the mentally challenged (like being able to move double your speed on a "double move" action).

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
delabarre wrote:
I'd still like to see it explicitly stated. There are plenty of other places in the SRD combat rules where something seemingly obvious is written out for the mentally challenged (like being able to move double your speed on a "double move" action).

I should probably put this into some kind of context.

I'm a software engineer. (No, really!) Game rules are code. The players are the "cpus" the game runs on. The abilities and quirks of all the different cpus, er, gamers, vary widely. It's very important to code for the "edge cases", to try to ensure (to the extent that it is possible) that the system runs the same everywhere.

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