A Question For The Developers: Improved Spring Attack?


Skills and Feats


I'm not even sure if this part of the Forum is being monitored any more, but I figured I'd ask regardless:

There's been a lot of going on back and forth on this forum about melee classes being helpless in circumstances where they aren't able to close with their enemies. I don't agree with this idea - that is why bows were invented, after all - but I do believe that melee classes should be able to take feats that grant them improved speed and mobility. There are some situations where it is more advantageous for a melee combatant to get up close and personal as opposed to firing at an opponent at range. This is especially true whenever you are protecting softer targets (like Wizards) and need to intercept monsters that are clever enough to realize that murdering your spellcasters will make it much easier to slaughter the rest of the party.

In short: what is the possibility that we might see Feats that allow you to make multiple attacks at the end of or during the process a character's movement within a round?


Sueki Suezo wrote:

I'm not even sure if this part of the Forum is being monitored any more, but I figured I'd ask regardless:

There's been a lot of going on back and forth on this forum about melee classes being helpless in circumstances where they aren't able to close with their enemies. I don't agree with this idea - that is why bows were invented, after all - but I do believe that melee classes should be able to take feats that grant them improved speed and mobility. There are some situations where it is more advantageous for a melee combatant to get up close and personal as opposed to firing at an opponent at range. This is especially true whenever you are protecting softer targets (like Wizards) and need to intercept monsters that are clever enough to realize that murdering your spellcasters will make it much easier to slaughter the rest of the party.

In short: what is the possibility that we might see Feats that allow you to make multiple attacks at the end of or during the process a character's movement within a round?

There are some feats in the PHBII that already do what you ask for (namely, Bounding Assault and Rapid Blitz, that allow for multiple attacks during a Spring Attack).

But you are absolutely right, it would be nice to see similar Feats in PFRPG (since those above are not Open Content).


The Wraith wrote:

There are some feats in the PHBII that already do what you ask for (namely, Bounding Assault and Rapid Blitz, that allow for multiple attacks during a Spring Attack).

But you are absolutely right, it would be nice to see similar Feats in PFRPG (since those above are not Open Content).

And there's the rub - they aren't Open Content. I'd vastly prefer to see some official, open alternates to these feats, especially given the kind of importance they would play in the Fighter's Feat selection.

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