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Full Name

Kriznox Haab

Race

Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9

About Kriznox Haab

Kriznox Haab
Gnome, Bard 1

HP 11 (d8 + Con)
Fort +3 / Reflex +4 / Will +1
Initiative +4, Senses: Low Light Vision

AC 17 (10 + 4 (Armor) + 2 (Dex) +1(Size)
(AC 21 vs Giant Type)

Appearance:
44 yrs old, 3’6” / 37 lbs.
Reddish-Blond / Green Eyes

Abilities:
Str 10 (+0) Dex 15 (+2) Con 16 (+3) Int 13 (+1) Wis 09 (-1) Chr 17 (+3)
15, 15, 13, 14, 9, 12 (Before Racial Bonuses applied)

Ranged:
Light crossbow: +3 Hit, d6, 19-20/x2, 80’

Melee
MW Rapier: Hit +2, Damage 1d4, 18-20/ x2

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Race: Gnome
Racial Bonus: +2 Con, +2 Chr, -2 Str
Size: +1 AC, +1 To Hit, -1 CMB and CMD, +4 Stealth, Movement base 20’
Defensive Training: +4 AC Dodge bonus vs Giant subtype
Illusion Resistance: +2 racial bonus vs Illusion spells and effects.
Keen Senses: +2 racial bonus on Perception.
Artistic: +2 racial bonus on one Perform skill. (Sing) Replaces Obsessive
Gnome Magic +1 DC on saves against Illusion spells he casts.
May cast 1/day: Dancing flights, Ghost Sound, Prestidigitation, Speak with Animals
Explorer +2 racial bonus on Climb and one Knowledge skill of choice. (History) Replaces Hatred and Obsessive.
Sound Mimicry: +4 on bluff checks to mimic sounds and accents. Must listen for at least 10 minutes. Replaces weapon familiarity.
Low Light Vision: Can see twice as far as humans in dim light.

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Class: Bard
Bardic Knowledge: + ½ class level bonus on all Knowledge checks, even untrained.
Bardic Performance: 8 rounds/day (7 rounds (1st) + 1 Favored Class Bonus
Countersong: 30’ range, Perform check vs Sound based spell effects
Distraction: 30’ range, Perform check vs Illusion based spell effects
Fascinate: Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha)
Inspire Courage +1: +1 morale vs charm and fear, +1 competence to hit and dmg.
Inspire Competence: +2 competence bonus on skill checks, 30’ range.

Favored Class Bonus: Add +1 HP every time character levels in Favored class (Bard) or +1 Bardic Performance per day..

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Skills:
Ranks per level: 7 / Skill points spent: 7

Adventuring Skills:
+2 Acrobatics
+1 Appraise
+6 Bluff
+2 Climb (+2 gnome)
+1 Craft
+6 Diplomacy
+3 Disguise
+2 Escape Artist
-1 Heal
+3 Intimidate
+6 Knowledge: History (+2 gnome)
+1 Knowledge: Arcana
+1 Knowledge: Dungeoneering
+7 Perception (+2 gnome)
+8 Perform: Sing (+2 gnome)
+3 Perform: Lute
-1 Profession: Gambler
+2 Ride
-1 Sense Motive
+2 Slight of Hand
+1 Spellcraft
+9 Stealth (+4 gnome)
-1 Survival
+0 Swim
+6 Use Magic Device

Proficiency: Simple & Martial Weapons, Light & Medium Armor
Language: Common, Draconic, Gnome, Sylvan

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Feats:
Lingering Performance: Performance songs last 2 additional rounds after stopping.

Traits:
Reactionary: +2 Initiative
Well-Provisioned Adventurer: (Daring Bravo package) Krizox recently hit it big on a game of cards, and spent almost all of his winnings on equipment for the upcoming journey.

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Gnome Spells:
May cast 1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

Spells/Day:
Cantrips: Unlimited / 1st: 2

Spells Known:
Cantrips:
(4) Daze, Detect Magic, Message, Read Magic

1st:
(2) Charm Person, Grease

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Equipment:

(Special - Daring Bravo)
Armor: Masterwork Chain Shirt
Weapons: Light Crossbow, 10 bolts, MW Rapier, Sap, Silver Dagger
Combat Gear: Acid (2) Alchemist’s Kindness, Potion CLW (2), Sunrod (3)
Other Gear: Backpack, bedroll, belt pouch, bottle of fine wine, chalk (5), Courtier’s instrument (Lute), mirror, cologne, sack, signet ring, silk rope (50’), trail rations (5), waterskin, whetstone

Total Weight
40.5 lbs (Small sized equipment - Medium Load)

Total Cost:
5 gp / 0 sp / 0 cp

Background

The cell was cold and damp, clearly not well maintained, though Kriznox Haab hardly noticed or even seemed to care. The young gnome lay back on a rough, though reasonably made bed, and linked his fingers behind his head as he continued to sing. His voice, a surprisingly warm sound in the stale, stone entrapment, echoed hauntingly through the hallways, calming those imprisoned there, giving them something else to think about rather than their own current circumstances.

Silent the night when dark Orcs came,
attacked without warning, to kill and to maim.
Kobalds there too, with spears raised in lust,
doing what creatures as they do, and must.

Sudden the swarm, as a storm rolling in,
striking at guardsmen, their families, their kin.
Roaring like thunder, the Orcs bore down,
seeking the ruin of ol' Trunau town.

Feel the flames and hear the cries.
Does Trunau die tonight?

The battle raged on, the guard stood their ground,
though death and destruction closed in all around.
A single man sent, with news of the fight,
seeking to succor some aid in the night.

His fate was unkind, downed on the road,
victim of Orc scouts who knew not his load.
Had they, then this tale would be wound down,
and we'd know only the ruin of ol' Trunau town.

Feel the flames and hear the cries.
Does Trunau die tonight?

For as god's luck would have it, there were knights on their way,
knowing then not, what future ahead lay.
Seeking then only to find and reveal,
those fiends that small children would hunt and would steal.

Imagine their shock, dismay and pure fury,
to find Trunau’s messenger dead in a gully.
Bleeding, he’d crawled til his strength let him down,
He bore only a writ of the plight of Trunau town.

Feel the flames and hear the cries.
Does Trunau die tonight?

So Knights drew their steel, their shields borne for war,
grim-faced the whole company, set out to even the score.
Priest, Scout and Minstrel, together they came,
Without care for themselves, they had no cause for shame.

Then unto the town, they approached with dismay,
the sun yet, not risen, aye, several hours til day.
Yet the sky overhead was adorned with bright light,
as the butchers of Trunau did set fires alight.

Feel the flames and hear the cries.
Does Trunau die tonight?

A charge, then, of heroes, the point of our tale.
Surely, they could not e’en hope to prevail?
Still to a man, then went forth defending,
ignoring the claws of their foes and their rending.
Joining them there, a surprise from the fields
The farmers, the blacksmiths, simple weapons to yield.

Long hours fell on, the flames lit their battle,
cleaving through beasts as if they were but cattle.
Orcs then, and Kobalds, together went down,
as heroes and folk fought on for ol’ Trunau town.

Feel the flames and hear the cries.
Does Trunau die tonight?

Wounds, they were grievous, though still they fought on,
against countless odds, they battled til dawn.
And when the sun did soft, peek her head,
she found fallen foes and villagers and numbered their dead.

Gone were the hordes, the raiders had run,
and though victory t’was claimed, tragic damage was done.
Of the sons of Trunau, true, o’re two hundred had died,
they fought for their people, not gold, lust or pride.

Brave were our heroes, but more so those deceased ,
with naught but their hearts, had they fought ‘gainst these foul beasts.
Ne’er more courageous a group could be found,
Then the poor souls that had died….saving ol’ Trunau town.

Still feel the flames, and hear the cries,
for justice in Trunau tonight.
*

“Quiet, You! Enough o’ yer catterwailin’!” His jailer, a rotund, middle-aged half-orc, was clanking the keys into the padlock on his door, and that was something far more important than the state of his accommodations. The gnome bard sat up, then stood with a small groan, brushing off the cell’s muck and grime as best as he could - failing miserably. A full day and night in the town’s jail had definitely left its mark on him, for now.

“Aey…songbird…c’mon out, an’ be quick about it. Yer’ time’s up and I’m sick o’ lookin’ after ye an hearin yer crooning.” The guardsman belched, noisily pulling the chains away from the lock and opening the door with a rusty creak.

“Would’ve sounded better with my lute…” Kriznox mumbled back, all but unheard.

“I’m guessin’ that next time you’ll be thinkin’ twice afore startin’ a brawl in old Olzwad’s tavern, yessir.”

The bard frowned at the memory, not finding it especially worth remembering, rather the contrary. The lump he had on the back of his head from one of the dwarven bouncers did little to change his mind on the matter. In truth, however, Krizox had not started the brawl…technically…that honor belonged to one of the burry-eyed guardsmen with who the gnome had been playing cards late into the evening.

The young bard’s protests that there had simply been a misunderstanding due to an odd regional discrepancy regarding the rules of play went unheeded. Surprising, really. Krizox hadn’t thought the other man was clever or sober enough to see through the bluff…

“You listenin’ ta me??” The half-orc barked, snapping the blond-haired minstrel out of his pondering. The gnome quickly murmured something under his breath about how he had of course been listening, and added a quick apology that seemed to satisfy the brute. “Yer personal effects…such as they are…are in there on the table. Get em’, and get out…or I’ll toss ye back in the cell fer trespassin’.”

With that, the jailor turned and walked away, leaving Krizox Haab to collect his things…once again a free man. The green-eyed bard didn’t tarry, sweeping up his small but gnome-sied swordbelt, his lute, his boots, and the rest of his meager belongings, hustling out to the street.

Once there, the gnome was met with a light breeze of fresh air that turned a bit sour with the smell of rotting fruit. Ah, the sweet smells of SimplePort. The town was not exactly his favorite place, but it was a bit more forgiving than some other cities with ports nearby, where his disagreement the day before might have earned him a missing hand…or worse. A moment, however, was all Krizox allowed himself, as he hurried down the crowded streets of town, heading as quickly as possible towards the city docks. It was just possible that his ship, or rather, the ship he had sailed in on, was still in port, and if so…he still had employment. Every ship needed a bard, obviously, since they were good luck, or at least he hoped that the Captain still thought so.

As he dodged back and forth through the surprisingly heavy flow of people, Krizox Haab reflected on his time of imprisonment. Not his first, and if his luck held true…probably not his last. The blond-haired gnome chuckled at this, wondering exactly what his parents would think if they could see him now.

Not that his Father had never really seemed to care too much what Kiznox did, so long as it wasn’t connected to him. The green-eyed minstrel had been born the accidental son of a hard-nosed, traveling Priest and a well-endowed Tavern-wench…a development that had not pleased the man of the church at all. He had instructed the barmaid to keep his identity a secret, and in turn, offered to make sure that mother and son were taken care of, quietly.

Young Haab had grown up happy and somewhat carefree, living as they did in an upper room of the tavern. Being raised in a tavern, while not the most proper of child-hoods, was not without its merits. The young gnome learned to play cards, sing bar-songs, and most importantly, wash dishes with the best of them. Along the way, he picked up a few other skills of a far more questionable nature, often from drunken sailors and thieves that found the boy to be an apt student.

A small, rolling vendor’s cart almost collided with Kriznox as he neared the docks, shocking him suddenly from his memories. He darted around it, and jogged along the wooden planks of one of the weathered docks, grinning when he spotted the aging ship upon which he’d been traveling for almost a month. The Lazy Moth floated nearby, though it was obvious that her crew was preparing to cast off. Not immediately, but within the hour for sure. As the bard approached, he saw Pinion Bob, the ragged-haired first mate eyeing him with a scowl.

“Where ya been, lad? Th’ Captain was thinkin’ to ship out without ye. Might, still.” He said. “Storytellers be easy ta come by, these days…”

“Yet not so easy as a good wench, Robert, an’ with half the trouble a lass would bring.” Kriznox replied in a near perfect imitation of the first mate’s diction. “C’mon Bob, t’was just a little disagreement on the wrong side o’ the ale tankard was all it was, an’ I’m back before final check, ain’t I?” the gnome continued with a grin. He continued up the dock and onto the boarding plank, giving the man a confident wink as he stepped past him, and Bob chuckled despite himself.

“Then get down to the hold, then, and be ready ta work yer arse off on this run, lad..ta’ make up fer the time ya’ missed here in port. Ain’t gonna be no loungin’ about fer the bard on this run. We're headed out and it'll be a long run, true enough.”

The blond-haired gnome could hear little actual anger in the older man’s voice now, and merely ducked below decks with a wave.

(* Note: Poem is an original composition of my own creation. To be fair, the setting was changed from Greyhawk to Golarian, but it seemed appropriate.)