Gods and Magic (DM Reference / Errata)


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Whilst I am still very much occupied (as far as posts on this forum go) with the CS thread, I did notice this one flicking through my recent purchase of Gods and Magic.
The illustrations of Cayden Cailean (P. 11), Iomedae (P. 21) and Norgorber (P. 29) all feature them pointing or holding sizeable weapons in their left hands.
It occured to me that these three deities are the ones who ascended by passing the test of the Starstone.

If the author or editers would like to comment on this, it might be interesting?

Edit:
*Link* to a thread which has seen some discussion of creation myths, Desna, Brigh and Lovecraft easter eggs already.

Paizo Employee Creative Director

Charles Evans 25 wrote:

Whilst I am still very much occupied (as far as posts on this forum go) with the CS thread, I did notice this one flicking through my recent purchase of Gods and Magic.

The illustrations of Cayden Cailean (P. 11), Iomedae (P. 21) and Norgorber (P. 29) all feature them pointing or holding sizeable weapons in their left hands.
It occured to me that these three deities are the ones who ascended by passing the test of the Starstone.

If the author or editers would like to comment on this, it might be interesting?

This doesn't really mean anything, really. Especially since the orientation of art depends on layout as much as it does the artist. An illustration might have a character facing left, for example, but when that illustration gets laid out, it might flow better with him facing right. So even if the artists DO have some sort of secret plan about left vs. right handedness, the art directors need to be in on the secret plan too or they'll just flip them all willy nilly to make things look nicer.

Grand Lodge

Much like early anime translations with flipping of the images so everyone is driving on the 'right' side of the road. Well, at least I'm not out of the running with the Starstone with my right-handedness. ^_^


James Jacobs wrote:
This doesn't really mean anything, really. Especially since the orientation of art depends on layout as much as it does the artist. An illustration might have a character facing left, for example, but when that illustration gets laid out, it might flow better with him facing right. So even if the artists DO have some sort of secret plan about left vs. right handedness, the art directors need to be in on the secret plan too or they'll just flip them all willy nilly to make things look nicer.

Hmmm. If you are someone who does notice and worry about these things, then with regard to deities I suppose you can at least explain it (if it later switches between illustrations) with 'their deific powers include ambidexterity'. :)

The art department explanation is slightly disappointing, as I had been hoping for an interesting world-related explanation for it.

Contributor

James, one, you are not allowed to post on the weekends.
Two, you'll notice that in my art order for this book I specified which hand each of those deities held his or her weapon.
Three, I am not left-handed.

(All of the above are false statements.)


(Query copied with a couple of adjustments for page numbering from the Campaign Setting thread):
P. 35

“Sarenrae” wrote:
…Temples are open-air buildings (with satellite buildings having ceilings) open to the sky, sometimes with large brass or gold mirrors on high points to reflect more light toward the altar…

Query: If a temple is one of those where there are large brass or gold mirrors reflecting light towards the altar, do priests officiating in ceremonies at the altar at that temple have any means (spells, granted abilities, special sacred equipment?) to avoid being constantly dazzled on sunny days? If not, might being constantly dazzled be considered some important test of devotion to the goddess, or a holy sacrament?

I can copy & paste an answer to this query across to the Campaign Setting thread, if it gets answered here first. :D

Contributor

Well, you can reflect light toward the altar without directing it into the cleric's face. If they were smart, they'd use sets of mirrors to reflect light to a big mirror on the ceiling, which then directs the light downward onto the altar like true sunlight, rather than laterally.

Or maybe the clerics are just squinty. :)


Sean K Reynolds wrote:

Well, you can reflect light toward the altar without directing it into the cleric's face. If they were smart, they'd use sets of mirrors to reflect light to a big mirror on the ceiling, which then directs the light downward onto the altar like true sunlight, rather than laterally.

Or maybe the clerics are just squinty. :)

Uh, there is no 'ceiling' that there can be a big mirror on. It says 'open to the sky'. ;)

And if there are mirrors reflecting in from all directions, it strikes me that with priests being different heights, and probably pacing around chanting during religious observations, the occasional priest is bound to catch a beam in the face.
(If nothing else, trainee clergy or bored small children are bound to occasionally adjust the mirrors to try to catch a senior priest in the eyes.)

Edit:
Hmm, I like the idea that senior clerics in the church may be particularly squinty if there are no goddess-granted powers or magical items to avoid this.

Contributor

{Uh, there is no 'ceiling' that there can be a big mirror on. It says 'open to the sky'. ;)}

Imagine a domed building. Now remove most of the center of the dome, but leave a ring of curved or angled sections around the perimeter of the room. Mount mirrors on those so you can direct the light downward toward the alter, whether you're reflecting it directly from the rising or setting sun, or indirectly from upward-facing mirrors near the floor. Problem solved. Don't make me make a diagram. :)

{And if there are mirrors reflecting in from all directions, it strikes me that with priests being different heights, and probably pacing around chanting during religious observations, the occasional priest is bound to catch a beam in the face.}

You don't need every surface to be a mirror. If you have a round room and just put a floor-mounted mirror at the cardinal points, you're going to redirect a lot of light and still leave "safe" places to walk. Heck, in most temples you wouldn't have mirrors on the N and S because they're going to get less light than the E and W mirrors anyway.

{(If nothing else, trainee clergy or bored small children are bound to occasionally adjust the mirrors to try to catch a senior priest in the eyes.)}

That's what the doom spell is for. :)


Thanks Sean. And I suspect your doom spell response also applies to my next question about those sacriligious louts who decide to use the high altar as a solar-powered stove to cook eggs on.... :)
(The senior priests just use endure elements to deal with the heat on particularly sunny days I imagine. :D)


*link to product discussion thread for Gods and Magic* (where some discussion has taken place).

Dark Archive

Charles Evans 25 wrote:
(If nothing else, trainee clergy or bored small children are bound to occasionally adjust the mirrors to try to catch a senior priest in the eyes.)

This mirror discussion reminds me of this;

http://dsc.discovery.com/news/2008/06/30/solar-energy-mirror.html

Legend has it that Archimedes turned back an invading fleet of ships by using hundreds of mirrors to focus sunlight on the ships, causing the wood to smolder.

Contributor

I believe that Mythbusters busted that fleet story ... too diffuse at long range, and the quality of the mirrors available at the time wasn't that great.


That was a good episode.


*link to thread discussing technical terms in use regarding clergy of Droskar*


Some updates on Zon-Kuthon that I’ve edited together from recent Pathfinder Chats and recently posted on the Campaign Setting thread:

Regarding Star-towers:

“James Jacobs” wrote:

Zon-Kuthon put in the star towers before he "went away" if I remember correctly... he did the towers before his transformation, and they started falling apart after he got back, and he hasn't neglected them but he's no longer as interested in what they were originally for. But they're still sacred or special to him, so he does have guardians there.

The whole thing isn't 100% worked out yet regarding the Star Towers. I had it mostly figured out somewhere, but haven't thought about it for a long time.
<There was a question for James Jacobs here asking if the deflected prayers [deflected by the star towers] benefit Zon-Kuthon directly in anyway?>
Unknown.
I'd have to go back and re-read what was in Pathfinder 11 to spur my memory.
We'll probably not say much more about the Star Towers until Pathfinder #23, I suspect, when we do the big article about Rovagug.
On the subject of how Zon-Kuthon shows favour/displeasure:
“James Jacobs” wrote:

Zon-Kuthon is never pleased. He's always pissed off.

<James Jacobs consulted personal files at this point…>
Alas... no news about Zon-Kuthon's methods of showing displeasure. I suspect he'd show it by having the unlucky soul suddenly bleed from an unexpected orifice, or suddenly manifest hideous painful wounds, or suddenly go blind.

After some research in Pathfinder #12, an update, on how Zon-Kuthon shows favour:

“James Jacobs” wrote:
Lightning crackles and chains of iron are indeed signs of Z-K's favor.

The Exchange

Set wrote:
Charles Evans 25 wrote:
(If nothing else, trainee clergy or bored small children are bound to occasionally adjust the mirrors to try to catch a senior priest in the eyes.)

This mirror discussion reminds me of this;

http://dsc.discovery.com/news/2008/06/30/solar-energy-mirror.html

Legend has it that Archimedes turned back an invading fleet of ships by using hundreds of mirrors to focus sunlight on the ships, causing the wood to smolder.

episodes as in plural as in they tried it again and came back scratching their heads and saying maybe.

Dark Archive

Sean K Reynolds wrote:
I believe that Mythbusters busted that fleet story ... too diffuse at long range, and the quality of the mirrors available at the time wasn't that great.

I've seen that one, actually, and while I find MythBusters fun to watch with the kids, their experimental methods are often scary bad.

"Well, we tried something totally different, using jello instead of a human body, and a different weapon than used in the story, and totally different conditions, and it didn't work right the first time because of a mixup with the remote trigger, and so we failed to replicate it and we've declared that this could never have worked under any other conditions! Huzzah! Myth busted! Beer for everyone!"

Even if a bit more scientific rigor had gone into it, we'd still be stuck using the same sorts of thinking that led to people thinking that space aliens built the pyramids because 'the ancient Egyptians couldn't possibly have built those!' or that bumblebees were mechanically incapable of flight.

Since the ships of the day were often covered with flammable pitch to seal them against leakage, and had ropes and cloth banners on them, even if the ancient Greeks couldn't make an array of mirrors capable of burning wood, it's possible they could make it hot enough to set fire to the pitch.

Or it could just be a load of bupkiss, like many other ancient tales. Barring time travel, I suspect we'll never know. :)

Dark Archive

Oh hey, actual Gods & Magic question!

Several entries mention 'all priests can cast X.' By 'all priests,' does this mean just Clerics and Druids, or Adepts, Clerics and Druids, or any caster class acting as a 'priest,' including possibly Bards, Sorcerers and / or Wizards?

My guess would be Adepts, Clerics and Druids, but it's possible I'm overreaching by counting Adepts as 'priests.'

Contributor

"Priest" is defined in the "Priests, Temples, and the Church" section.

Calistria is one of the few whose "special spellcasting" section at the end says "priests" rather than a specific class. As her entry says her priests are usually bards or clerics (leaving room for more exotic spellcasters that might be more common in other areas, such as shaman, etc.), then bards and clerics are the ones who can cast those spells.

Erastil is another holdout; his priests are clerics, paladins, or druids.

Urgathoa, too: her priests are clerics, necromancers. necromancer sorcerers, blackguards, and miscellaneous undead. Her reference to purify food clearly only refers to spellcasters, as spontaneous casting is only available to spellcasters (a vampire fighter "priest" of Urgathoa wouldn't have this ability because he can't cast spells). The later uses of the word "priest" are referring to specific spells, so spellcasters that can't normally cast those spells don't gain that ability.

If you want to include adepts as part of the priesthood, that's fine (with the exception of Abadar, who never has adepts), and they should have access to the above abilities given to priests, but not to things specifically granted to clerics, druids, etc. ... sucks to be an adept.

Dark Archive

Sean K Reynolds wrote:
"Priest" is defined in the "Priests, Temples, and the Church" section. [snip]

Awesome, thanks a bunch!

And yes, it does suck to be an Adept, but not as much as it sucks to be a Commoner!


From another thread on the subject of Lamashtan race-changing (*link*), a spell from the Paizo files…

“Sean K Reynolds” wrote:

Well, then here's the spell, in non-Paizo format:

Lamashtu’s Blessing
Transmutation
Level: Clr 4, Drd 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Willing creature touched
Duration: 1 day/level
This spell functions like polymorph, except as noted above and that you can only transform the target into a beastlike monstrous humanoid (gnoll, goblin, and so on) or a hybrid form somewhere between that of their original form and an animal (resembling a lycanthrope’s hybrid form). For example, you could make someone hyena-like (and thus resembling a gnoll), lizard-like (resembling lizardfolk), lion like, and so on. The change is purely cosmetic and the creature gains none of the abilities of the new form (gnoll-form does not grant natural armor, darkvision, increased strength, and so on), though it does disguise them as a creature of the appropriate race (a human transformed into a gnoll with this spell looks like a gnoll, even to other gnolls).
Successive uses of this spell on a target eventually make the change permanent (an instantaneous effect that cannot be dispelled), as if it were their true form. A target permanently affected in this manner breeds true as if they were a creature of their apparent shape, and can have children with creatures of their original or new form (for example, a human blessed with a gnoll-form can have offspring with gnolls or humans). The young look like a mix of their parents’ actual forms and most have the racial abilities of their untransformed parent (a child of a transformed human and a gnoll is usually a gnoll, a child of a transformed human and a human is usually a human). If there is no clear example of what sort of creature the offspring should be (such as two human-cheetah hybrids), use the game statistics for gnolls.
Priests of Lamashtu use this spell to help new tribesmen of a different race to mix with the tribe or when two tribes of different races must combine for survival. When this occurs, within a generation most of the tribe is racially mixed, and within two generations there is enough blending that all members are essentially one of the original races, though there may be some indications of the minority heritage (such as an exceptionally tall goblin, a barefaced gnoll with a short snout, and so on). A priest may use this spell to help infiltrate an enemy camp or to hide a fugitive. Rumors exist that the cult has a reversed form of this spell that makes bestial humanoids less bestial, allowing them to enter places where “monsters” are forbidden but merely ugly humans are not.

The Exchange

There seems to be a problem with the Holy Mask of the Living God. The description says that the wearer can use CLW once per day, which isn't listed as a prereq spell. Instead, in its prerequisites it lists shadow conjuration which I assume means to mimic the effect of CLW. The problem is, that shadow conjuration can only mimic conjuration (summoning) and conjuration (creation) spells while CLW is a conjuration (healing) spell.

Any ideas how to fix this or do I overlook something?


WormysQueue wrote:

The problem is, that shadow conjuration can only mimic conjuration (summoning) and conjuration (creation) spells while CLW is a conjuration (healing) spell.

Any ideas how to fix this or do I overlook something?

Item prerequisites don't have to exactly match what the item does. Though you do make a very good point - most items that duplicate a spell require it.

Contributor

Majuba wrote:
Item prerequisites don't have to exactly match what the item does.

This.

There's a good reason why the healing masks worn by Razmir's priests don't have cure light wounds as a prerequisite. :)

The Exchange

Sean K Reynolds wrote:
Majuba wrote:
Item prerequisites don't have to exactly match what the item does.

This.

There's a good reason why the healing masks worn by Razmir's priests don't have cure light wounds as a prerequisite. :)

Right, and I very much like the item flavorwise. It's just that my item creation-fu is rather weak so I thought it better to ask before doing something stupid.

Thanks for the answer. :)

Contributor

Yer welcome! :)

The Exchange

Oh man, and now I've just reread the entries for Razmir and Sivanah respectively and actually feel kinda dumb now.

At least now I can guess who's responsible for the creation of those masks. ^^

Dark Archive

Bumping this to ask another question.

Pathfinder Clerics gain proficiency in the favored weapon of their god.

In the case of Iomedae (longsword), Erastil (longbow), Gorum (greatsword), etc. this is a free Martial Weapon Proficiency.

In the case of Zon-Kuthon (spiked chain), Desna (starknife), Calistria (whip), etc. this is a free Exotic Weapon Proficiency.

In the case of Abadar (light crossbow), Asmodeus (mace), Nethys (quarterstaff), etc. it's shiny bupkiss, since all Clerics have Simple Weapon Proficiency anyway.

What happens with Irori (favored weapon - unarmed strike)? Do his Clerics merely have the unarmed strike 'proficiency' listed in the weapon chart (i.e. nothing but an AoO to the face if they try to use it), or do they get Improved Unarmed Strike, allowing them to punch people without provoking attacks of opportunity?

Dieties like Achaekek, giving out a sexy Exotic Weapon Proficiency, could be considered 'precedent' for allowing Iroran priests to get Improved Unarmed Strike training as part of the Cleric of Irori 'proficiency with Favored Weapon' package.

Dieties like Pharasma, training their clergy to use the Dagger that they already learned how to use in Cleric 101 (or Commoner 101, or whatever), could be considered 'precedent' for giving Iroran priests a fat stack of jack.

Barring an official ruling, I'll probably go the more generous route, as Improved Unarmed Strike is less mechanically useful than the free Longbow proficiency that Clerics of Erastil get, IMO.

Contributor

I'd give Irori's priests IUS.

As for the clerics who get a simple weapon proficiency that they already had, like a quarterstaff, I say: "Too bad, quit whining! All through 3e you could walk around with your deity's favorite weapon without needing to take a feat to use it, now it's fair that everyone gets to use their deity's favorite weapon without penalty."

;)

Dark Archive

Sean K Reynolds wrote:
I'd give Irori's priests IUS.

Awesome, thanks!

Quote:
As for the clerics who get a simple weapon proficiency that they already had, like a quarterstaff, I say: "Too bad, quit whining! All through 3e you could walk around with your deity's favorite weapon without needing to take a feat to use it, now it's fair that everyone gets to use their deity's favorite weapon without penalty." ;)

Yeah, I wasn't worried about that, really.

Although Nethyn clergy are sad, sad boys and girls. Almost every other member of the 'core 20' pantheon grants their priests a couple of extra spells (with Pharasma and Shelyn having some sweet options), or little perks to certain spells (create ale instead of water, etc.), while the Nethyn 'bonus' is a *restriction* on casting Imbue with Spell Ability!

Of course Nethys also has four of my favorite Domains, with Destruction, Protection, Knowledge and Magic being pretty sexy in 3.5 and pretty sexy in Beta. I can't wait to see if they remain equally 'cool' in Pathfinder's final release.

I kinda love how Nethys lends itself to two completely different character types, the introspective occult scholarly LN-ish Knowledge and Magic Cleric and the N 'primal magickal forces, ruff, ruff' Destruction and Protection Cleric.

Or, in other words, a Bonisagus or a Flambeau. :)


Update on Achaekek's origins from *another thread*.

Delabarre wrote:


Pathfinder #9, p. 81:
Quote:
Yet Achaekek is not a true god, but rather one of the first creatures given life by the gods. Even early on, long before mortal life came dominate the Material Plane, some of the gods realized they would need an agent to carry out their divine justice...
Pathfinder Chronicles: Gods & Magic, p. 3
Quote:
Late in this age, mortals and deities alike were shcoked when the Whispering Tyrant (technically a mortal undead and certainly not a god) killed Arazni. Never before had a god been slain by mortal hand, and the gods realized they were more vulnerable than even they had feared. Many drew together to create the mantis god Achaekek to protect them from such threats...
So, which version of Achaekek's creation is accurate, now?
James Jacobs wrote:
If I were forced to pick one of the two, it would be the first one, since Achaekek has been around a LOT longer than Arazni's death. The Red Mantises didn't start worshiping him unitl relatively recently, but he's been around for quite some time.


Update on Nethys' holy days from last week's chat:

James Jacobs wrote:
Nethys's holy days are probably mostly go to the library days and group readings of spells and spellcasting duels.


A summary (questions edited for conciseness) of some of the discussion from last night’s Pathfinder chat, regarding stars and deities.

“James Jacobs” wrote:

Stars in Golarion function exactly the same as in the real world. But that doesn't mean there aren't some stars out there that work differently.

Golarion's sun works the same as our sun for sure.
“Question” wrote:
So, do deities have the power to seriously mess with stars? As in remove inconvenient build ups of heavier elements, bring in fresh hydrogen fuel for them to burn? Can deities basically carry out maintenance on stars to keep them 'in service' and supporting solar systems for however long they like?
“James Jacobs” wrote:
Some do, and some could. But they wouldn't have to; the universe pretty much runs on its own. And messing with stars begins to mess with ecological balance of things, so most deities know better than to tinker.
“Question” wrote:
Going in the other direction, can deities overload stars and cause them to go nova? (There was specific reference by some chatters to Groetus and Rovagug.)
“James Jacobs” wrote:

Groetus is not really interested in messing with stars. He's on his own schedule far away.

Rovagug would certainly be a deity who would get a kick out of blowing up a star. I suspect he's done things like that before, in fact.
Of the core 20 deities, only Rovagug has so little respect for his worshipers that he wouldn't balk at blowing them all up. But that said, Rovagug likes to be hands-on with the devastation. He can't feel the death and pain if he's 93 million miles away.
“Question” wrote:
Couldn’t Rovagug trigger a nova then hop from planet to planet enjoying the destruction as it hit?
“James Jacobs” wrote:
Maybe. We don't really quantify what a god can or cannot do yet.


*Link* to post by James Jacobs on another thread, giving details of the animals sacred to some of the deities in his home campaign.

Scarab Sages

Pathfinder Lost Omens Subscriber

Just noticed this:

Gods & Magic PDF, p. 4 wrote:
Centers of Worship: Absalom, Andoran, Brevoy, Cheliax, Erastil, Katapesh, Molthune, Nex, Sargava, Taldor, Varisia

I don't think Erastil would like it being referred to as a "Location". :)

-BrOp


The Seven Deadly Sins seems to be something of a theme in the Pathfinder Chronicles campaign setting. Six of the seven appear in the purviews of various gods.

Asmodeus: pride
Calistria: lust
Norgorber: greed
Rovagug: wrath
Urgathoa: gluttony
Zon-Kuthon: envy

However, there is no deity for sloth. At least, there is no major Golarion deity explicitly associated with sloth.

I figure a god of sloth wouldn't have much of a religion, as his followers would be too lazy to maintain temples or recruit new faithful. So checking through the various minor deities, I find Groetus, God of the End Times. He might just fit the bill. No organized faith and all he does is orbit the Boneyard waiting for the end of time. Seems pretty slothful to me.

Paizo Employee Creative Director

catmandrake wrote:

The Seven Deadly Sins seems to be something of a theme in the Pathfinder Chronicles campaign setting. Six of the seven appear in the purviews of various gods.

Asmodeus: pride
Calistria: lust
Norgorber: greed
Rovagug: wrath
Urgathoa: gluttony
Zon-Kuthon: envy

However, there is no deity for sloth. At least, there is no major Golarion deity explicitly associated with sloth.

I figure a god of sloth wouldn't have much of a religion, as his followers would be too lazy to maintain temples or recruit new faithful. So checking through the various minor deities, I find Groetus, God of the End Times. He might just fit the bill. No organized faith and all he does is orbit the Boneyard waiting for the end of time. Seems pretty slothful to me.

We've specifically chosen NOT to associate one of the core 20 deities with sloth, because, really, if the sloth deity's followers are truly devout, they're not out there recruiting new worshipers because they're lazy! Which means that their religion is pretty stagnant and isn't going anywhere.

Groetus is certainly not a good choice for sloth—his cult is actually relatively widespread and well known. The god itself might APPEAR to be doing nothing, but he's actually doing a lot. He's one of those deities who is really really inscrutable to mortal ways of thinking.

The seven sins show up also among the demons; they're basically mortal souls who were filled with sin and ended up being transformed by the Abyss into a demon. The demon that represents sloth is the dretch, for these are the lowest of the demon ranks and a soul that's slothful isn't going to be ambitious enough to achieve anything other than bottom-of-the-barrel status as a dretch.

In the end, I'm pretty sure that there isn't a currently active god of sloth in Golarion, in any case.

Verdant Wheel

James Jacobs wrote:

We've specifically chosen NOT to associate one of the core 20 deities with sloth, because, really, if the sloth deity's followers are truly devout, they're not out there recruiting new worshipers because they're lazy! Which means that their religion is pretty stagnant and isn't going anywhere.

This might be true, but i am pretty sure a god of sloth would have a lot of followers by inercy (at least on Earth).


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
James Jacobs wrote:
In the end, I'm pretty sure that there isn't a currently active god of sloth in Golarion, in any case.

If he was active, he wouldn't be a very good god of sloth, now would he? :)

Verdant Wheel

Zaister wrote:
If he was active, he wouldn't be a very good god of sloth, now would he? :)

Maybe Sloth should be a philosophy.


Draco Bahamut wrote:


Maybe Sloth should be a philosophy.

Eh... I'll think about it later. ;)


For reference purposes, a couple of posts from another thread (*link*):

James Jacobs wrote:
Caedwyr wrote:

So, apparently each deity has their own holy symbol, favoured weapons, special spells, and favourite ways of making their will known. Do the Golarion deities each have their own favoured animal/creature (ie: Desna - Swarm of Butterflies)?

If there isn't anything official, do any of the Golarion junkies out there have suggestions for what animal (lets try to choose animals preferably, maybe a magical beast if nothing else will work) would most likely be the favoured animal of each deity? I'm mostly looking at this from a perspective as to what would be thematically appropriate Animal Companions to use for each of the deities if chosen through the animal domain feature or for a character who worships one of the deities as their primary deific patron.

They do... but we haven't really published those animals in print yet. Many of the deities come from my homebrew world originally, and I have more detailed accounts of their "sacred animals" in those documents. Those documents, alas, are squirreled away at home.

So working kind of by memory, and kind of by hunch... here's a list of the sacred animals of the core 20 deities of the Inner Sea Region:

Abadar: horse
Asmodeus: goat
Calistria: wasp
Cayden Cailean: monkey
Desna: butterfly
Erastil: stag
Gorum: aurochs bull
Gozreh: all animals
Iomedae: falcon
Irori: tiger
Lamashtu: jackal
Nethys: owl
Norgorber: spider
Pharasma: whippoorwill
Rovagug: scorpion
Sarenrae: dove
Shelyn: cat
Torag: bear
Urgathoa: fly
Zon-Kuthon: bat

James Jacobs wrote:
KaeYoss wrote:
James Jacobs wrote:


Shelyn: cat
Wouldn't that be a bird? The cat would eat her holy symbol.
Songbird does indeed make more sense for Shelyn.

Also posted this on the Inner Sea Guide reference thread...

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