Vulcan Stormwrath |
Body Check
Prereq.
Power Attack, Improved Bull Rush.
Benefit: On a successful Bull Rush, if you choose to move with your opponent, and the opponent's movement backward is impeded by a wall or solid object, the opponent takes damage from being pinned between your body and the obstruction. The damage is equal to 2d6+ 1 1/2 times your Str. Modifier. The damage increases by 1d6 for each size category you are larger than your opponent.
The opponent is allowed a reflex save to halve the damage.
Special:
The damage values for armor spikes and/or shield spikes are added to this damage.
Shield Hammer
prereq.
Improved Shield Bash, Shield Proficiency, Two Weapon Fighting, Shield Slam
Benefit: On a successful Shield Slam, your opponent is knocked prone and sent backwards.
Normal:
Any opponents hit by your shield bash are also
hit with a free bull rush attack, substituting your attack
roll for the combat maneuver check (see the Combat chapter).
This bull rush does not provoke an attack of opportunity.
Opponents who cannot move back due to a wall or
other surface are knocked prone after moving the maximum
possible distance.
Edited to be more concise.
Galnörag |
Body Check
Prereq.
Power Attack, Improved Bull Rush.Benefit: On a successful bullrush attempt, if you choose to move with your opponent, and the opponent's movement is hampered by a wall or other object, the opponent takes damage from being crushed between the object and yourself. The damage is equal to a base amount determined by size differential + 1 1/2 times Str modifier. The opponent may make a reflex save to halve the damage.
Same size = 2d6
1 category larger = 3d6
2 categories larger = 4d6
3 categories larger = 5d6
4 or more categories = 6d6
Love it, but I think I would drop the damage by a D6 at all size categories, and I'm waffling on Str or 1.5 Str, the feat has a hefty list of prereq's so probably 1.5.
Vulcan Stormwrath |
Vulcan Stormwrath wrote:Love it, but I think I would drop the damage by a D6 at all size categories, and I'm waffling on Str or 1.5 Str, the feat has a hefty list of prereq's so probably 1.5.
Body Check
Prereq.
Power Attack, Improved Bull Rush.Benefit: On a successful bullrush attempt, if you choose to move with your opponent, and the opponent's movement is hampered by a wall or other object, the opponent takes damage from being crushed between the object and yourself. The damage is equal to a base amount determined by size differential + 1 1/2 times Str modifier. The opponent may make a reflex save to halve the damage.
Same size = 2d6
1 category larger = 3d6
2 categories larger = 4d6
3 categories larger = 5d6
4 or more categories = 6d6
Hmm, does make sense so 1d6 would be the base.
Vulcan Stormwrath |
Greater Bull Rush
prereq.
Improved Bull Rush, Power Attack
Benefit: If the movement of an opponent subject to a successful Bull Rush enters another enemy's space, that opponent is also subject to a Bull Rush but gains a +4 to the Bull Rush DC. If this check is also successful, both opponents are moved to the maximum distance.
If the second attempt fails, the first enemy's movement ends.
Special: The effects of any feats that affect a Bull Rush apply fully to BOTH opponents.
Galnörag |
Greater Bull Rush
prereq.
Improved Bull Rush, Power AttackBenefit: If the movement of an opponent subject to a successful Bull Rush enters another enemy's space, that opponent is also subject to a Bull Rush but gains a +4 to the Bull Rush DC. If this check is also successful, both opponents are moved to the maximum distance.
If the second attempt fails, the first enemy's movement ends.
Special: The effects of any feats that affect a Bull Rush apply fully to BOTH opponents.
Delicious.
Now I'm wondering, do we need all these feats to make it work that way? I guess this goes back to the overrun/bullrush thing in another thread. What is so different about push through a guy and into a guy that they need separate feat trees, and second once you've mastered crashing into a guy, do you really need a feat to do different things with him, or should you just make it a viable mechanic.
Your rules for how to bull rush 2 people is that mechanic, do we need a feat to let us do it? Ditto if you bull rush a guy into a wall? Do we need a feat or is it a mechanic.
What about for hitting a guy into a wall damage is 1d6 per 5 you beat the DC by (less the movement required to reach the wall.)
So if a guy is 10 feet from a wall, and you bulls rush him into it, you have to beat the DC by an extra 5 to reach the wall, and for each 5 after that 1d6 damage + str?
Vulcan Stormwrath |
Vulcan Stormwrath wrote:Greater Bull Rush
prereq.
Improved Bull Rush, Power AttackBenefit: If the movement of an opponent subject to a successful Bull Rush enters another enemy's space, that opponent is also subject to a Bull Rush but gains a +4 to the Bull Rush DC. If this check is also successful, both opponents are moved to the maximum distance.
If the second attempt fails, the first enemy's movement ends.
Special: The effects of any feats that affect a Bull Rush apply fully to BOTH opponents.
Delicious.
Now I'm wondering, do we need all these feats to make it work that way? I guess this goes back to the overrun/bullrush thing in another thread. What is so different about push through a guy and into a guy that they need separate feat trees, and second once you've mastered crashing into a guy, do you really need a feat to do different things with him, or should you just make it a viable mechanic.
Your rules for how to bull rush 2 people is that mechanic, do we need a feat to let us do it? Ditto if you bull rush a guy into a wall? Do we need a feat or is it a mechanic.
What about for hitting a guy into a wall damage is 1d6 per 5 you beat the DC by (less the movement required to reach the wall.)
So if a guy is 10 feet from a wall, and you bulls rush him into it, you have to beat the DC by an extra 5 to reach the wall, and for each 5 after that 1d6 damage + str?
That would make sense and would definitely strengthen the appeal of Combat Maneuvers if it didn't cost a feat. I did it as a feat because right not thats the way it's set up but the mechanic can be easily imported to the current Combat Maneuver system. Maybe I'll bring it up again when we get to the Combat section. Seems not to be getting too much attention as a feat.
I'd still say 1 1/2 Str since hitting someone with your entire body is on par with using a 2 handed weapon.