Psionic Feats


Skills and Feats

Liberty's Edge

Hi

I have not taken the time to post before. I was wondering if there is a current discussion about psionics. I have a Psychic Warrior build that has made any GM cry. It's a Level 8 half-giant psychic warrior, and can deal 12d6+13 melee damage per hit. I can deal 24d6+26 in the first round. Has anyone else made such monstrously powerful builds with the current D&D 3.5 rules? Has any work been done to "fix" this overpower issue?

The problem has to do with Psionic Weapon, Greater Psionic Weapon and the Deep Crystal material.

I have a Large Deep Crystal Greatsword (3d6), I store psionic focus in a psicrystal, then attain psionic focus, now manifest Expansion, aughmenting it to increase my size by two cathegories. Now I am huge and my weapon is gargantuan (6d6). Then I attack using both Greater Psionic Weapon (+4d6) and channeling power through the deep crystal weapon (+2d6), got two attacks per round, and two psionic focuses ready. All subsequent rounds, I just get my psionic focus (move action thanks to Psionic Meditation feat) and attack once.

Nowhere in the rules states what type of damage is the Greater Psionic Weapon nor the power channeling, it's just an unnamed bonus, so all of them stack.


A good question might be how much does Expansion cost per encounter when used as described and do you have the PPs to do this more than once a day? Also, have you remembered to take your PP cap into effect? One other thing - if you're huge, so's your weapon, otherwise you take penalties to hit.

Liberty's Edge

No, the Half-Giant can use oversized weapons unpenalized. And yes, I'm taking into account the PP cap. It's 7 PP per use of aughmented expansion, and the character is level 8, the manifester level is 8, so the 7 PP is fine.

I got 31 power points, so yes, it can be used several times per day. Anyway, players with a brain would save such combination for killing really tough monsters as soon as possible, not for the common encounter with tons of low level baddies outnumbering the party.

Liberty's Edge

Sheng Gradilla wrote:
I have not taken the time to post before. I was wondering if there is a current discussion about psionics. I have a Psychic Warrior build that has made any GM cry. It's a Level 8 half-giant psychic warrior, and can deal 12d6+13 melee damage per hit. I can deal 24d6+26 in the first round. Has anyone else made such monstrously powerful builds with the current D&D 3.5 rules? Has any work been done to "fix" this overpower issue?

i learned 10 years ago never to allow psiquics nor humanoid races into my games... not only for the power... but because they have 0 reason to be on my stories :P


Montalve wrote:
i learned 10 years ago never to allow psiquics nor humanoid races into my games... not only for the power... but because they have 0 reason to be on my stories :P

Don't be so quick to prejudge the XPH. It's actually one of the best books out of all of them in all of 3.5.

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

Yeah that build's not that bad. A Goliath Barbarian with Mountain Rage and a Large Goliath Greathammer can easily outstrip that with Power attack/leap attack.

Gr. Psionic Weapon's damage is the same as the weapon dealing it, so it'd be an extra 4d6 of slashing. The precedent for that is Sneak Attack doing the same damage as it's weapon or spell. Deep Crystal seems to be the same thing.

It's a nice power up, especially for big nasties, but you're bleeding PP's and Actions to get it up and running again after the first round. You're spending 11PP in the 1st round so if you miss, you've blown nearly 1/3rd of your 31 daily PP's. You also have to hope no one gets close to you while you attempt to regain Focus (as it provokes AoO's).

--Vrocknrolla!

Note: The XPH is very balanced overall and the Psychic Warrior is regarded as one of the best built, most balanced Core class developed for 3.5. Psionics isn't hard to incorporate but YMMV.

Liberty's Edge

BlaineTog wrote:
Montalve wrote:
i learned 10 years ago never to allow psiquics nor humanoid races into my games... not only for the power... but because they have 0 reason to be on my stories :P
Don't be so quick to prejudge the XPH. It's actually one of the best books out of all of them in all of 3.5.

psiquic if not broken are interesting (i read it actually was inteersted in playing one, but if rules are so open as to allow what Sheng said... i pass them aside my game)... half-giagiants... again 10 years ago i lerned why i don't let use them (i write an adventure for ravenloft with "experienced" players for characters level 2... they destroyed the adventure... no they didn't solved it... they just smashed the house between the half-giagians and i don't remember the other one... the only normal folk was the half-elf who was in the middle of it all... since they killed my adventure... i disregard the use of such races and templates :P they don't go with my stories).

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