DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

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Island of Empty Eyes Map Current Map

Seijiro: Sorry yes I did miss your Navigation roll. You concur with Rain about your approximate location.

Dhaavan: You make 13 gp for your work and get 7 extra gp in "tips" for how well you did. Habbly Quarne is a gnarled looking man in the twilight of his life. You would guess him at around 60 or so but still spry for his age. White hair and a set of beautifully carved ivory teeth, set of his clothes which are somber blacks and greys cut in the style of Cheliax. He takes a pipe from out of his mouth when you come over and says Part of my job is to assess any craftsmanship of woodworking and repairs on the ship. I merely wanted to make sure that the top was sound and would not come crashing down on our heads. Don't you have work you need to be about swab? He does not sound angry, more like he is bored and tired. You get the impression that he is just a crabby old man.

Attitude improved from Hostile to Indifferent.

Your gather info seems to show that while there is still some distrust, it is not as bad as before thanks to some of the NPC's, namely Sandara, Ratline, and a few others, lobbying on your behalf.


Island of Empty Eyes Map Current Map

Perception DC 10:
Anyone who is up on deck with Dhaavan notices he is moving extremely slowly and isn't paying much attention to what he is doing most of the time. He seems somewhat out of sorts.


Island of Empty Eyes Map Current Map

Rain and Seijiro: Conchobar, the foppish gnome, comes over and starts humming in time with your tune and after a while starts singing the words to it as well. He has a pleasant voice and when you are done he gives a short bow to you...completely ignoring Seijiro. My lady, even your humming is as beautiful as the sun bursting through stormclouds. It makes my heart leap towards the heavens. He leans in towards you and whispers conspiratorially, I have heard among the crew that you have had some troubles with a couple of ne'erdowells on the ship who have been trying to woo your affections without your consent. Should you wish it I will disabuse them of this folly. Then you will be free to pursue your real interests. It is obvious that he is talking about himself and looks at you expectantly, smiling a brilliant smile.


Island of Empty Eyes Map Current Map

Sko: You lose yourself in the ebb and flow of cooking and cleaning. After a while you hear what sounded like a shout from below but quickly dismiss it after you don't hear it again. Getting back to work you find a small blue gemstone lodged into one of the drawers. It looks like it probably came off of a very ornate goblet or something that is long gone. Still...you might be able to trade this gem to Grok for something.

Appraise DC 15:
The gem is a blue diamond and is prized among sailors. It is probably worth around 500gp.


Island of Empty Eyes Map Current Map

BTW everyone succeeded on their checks from what I saw, good job!


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
** spoiler omitted **

Response:

Two weapon fighting is "Two Weapon Fighting". A "Dirty Trick" is not actually an "attack", so I don't know why it would incur or have the penalties associated with "two weapon fighting". However...

It's still time for that "Lumberjack Style" fighting, as far as I'm concerned!

So, I have the dagger. Very good - so I intend to take a punch at his damn nose with my fist of furry - and THEN I'll be using my "off hand" to try to gut him!

So - that means I would have the following penalties in place: -4 with my "unarmed Strike" and an additional "-4" for "two weapon fighting". But I have a +3 for my total attack. This means I'd have a total net with the punch of -5 with my primary hand being a "punch".

Next - as my dagger - is considered a "light weapon" - I would have a -8 as it is "my second attack with a light weapon" and a +3 for my attack mod - giving me a net of "-5" to hit with the dagger.

Finally - here's the million dollar combat and strategy tactics question: if he has an AoO against me for punching him - don't I get an AoO against HIS AoO for the punch? Because if so - he'll be very unhappy!

1d20 - 5 ⇒ (14) - 5 = 9

IF I hit -
1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Slice with my "off hand light weapon" - oh yeah, that is a dagger you see before you!
1d20 - 5 ⇒ (19) - 5 = 14

IF I hit -
1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Edit: Okay - it looks like I almost certainly miss with my "punch" - but I may have hit with the dagger. I don't know his AC, BUT if I hit him, does it score a "potential Critical" as I rolled a 19 with a dagger, AND (assuming I hit) was able to hit my target? Please let me know - early work canceled today, so I'm itching for the chance to make this little piggy bleed and if I can convert the dagger to a "Critical" (as I rolled a 19 on the threat range and presuming I hit) than I'll do it. Meanwhile - my real plan was that I'd get lucky and hit him at least once - but I would get to make my "dagger attack" without penalty as MY AoO against HIS AoO - and than he'd be sorry, because I'd have two lucky strikes which will probably miss, but a normal attack with the dagger! But we'll see...

Not knowing when you're going to re-check the board - and get a look at my questions...

Rolling my dagger AoO against HIS AoO - I assume that I still have a -5 to hit?
1d20 - 4 ⇒ (9) - 4 = 5

IF it hits -
1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Rolling to "Convert" with dagger (if I am able to).
1d20 + 3 ⇒ (18) + 3 = 21

IF it hits -
1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Note - I don't know if my roll to "Convert" with a dagger would be at a +3 for the full BAB, or a -5 because it is the second part of the action. For now I'll assume it's a +3 - but: IF it hit to begin with AND I am able to Convert THEN I'll make it +3, but if I'm wrong and it hits, converts, and needs a -5 - please adjust it accordingly.


Island of Empty Eyes Map Current Map

Horatio:
A disarm is not a dirty trick, both are types of combat maneuvers, fyi but regardless both of those take the place of an attack and are therefore subject to the same rules for two-weapon fighting. You do not get an AoO because he is not punching you. Your attack does hit and does confirm (you still have all the same penalties on confirmation rolls FYI).


Island of Empty Eyes Map Current Map

Horatio in the bilges:

Maheem goes on the attack as well, snarling that you stabbed him.

Slashing his arm across...1d20 + 4 ⇒ (14) + 4 = 18 1d4 + 1 ⇒ (3) + 1 = 4...he scores another hard hit across your abdomen.

Jape takes a step forward and attempts to punch you suffering your AoO which misses. His looping punch comes over the top...1d20 - 3 ⇒ (11) - 3 = 8 1d3 + 1 ⇒ (1) + 1 = 2 ...and misses widely. Your turn!


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
** spoiler omitted **

Hmm:

Actually, it was Maheem who had his dagger disarmed. My initial move was to step next to him. But names aside - you know what's what.

Also, I'm no longer using OOC - I hate all the coding - it's a spoiler - you know what's up.

1. As Maheem/Japes took an Unarmed Strike against me - doesn't that mean I get an AoO against him - as I have not formally taken an AoO yet?

2. Seeing that piggy number two has a dagger - my intention is to do the same combo against him as before.

Turning to “the guy with the dagger” I will “switch hands” with my dagger – so it is now in my primary hand (-1 Penalty – after all math converted). I am using the “Combat Trick” against “guy with the dagger. My CMB is +3 – but I suffer a -8 to try it – which means I have a total of -5 to attempt to disarm HIM).

So –

Attack with Dagger on “guy with dagger”.
1d20 - 1 ⇒ (15) - 1 = 14

IF it hits –
1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Attempt to disarm HIM, too.
1d20 - 5 ⇒ (8) - 5 = 3

Finally – AoO against “Guy with out dagger” who took an unarmed attack with me; this would formally be my first AoO this round, so it should be able to work, but I don't know if it WILL work.

1d20 - 1 ⇒ (18) - 1 = 17
1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

EDIT: so if I was able to hit guy without dagger with my AoO - and I also converted last time - he's taken a total of 15 damage. I don't know if he's up - but I do recall you saying NPC's can go to negative 10 in your game... So we'll see what happens next.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

When the foppish gnome comes over to Rain to offer her his protection and make an obvious pass at her, it is all Seijiro can do not to burst out laughing. Instead he bites his lip... hard... and channels his mirth into diligent work for a few minutes.

After Conchabar has had his say and left, Seijiro looks over at Rain and smiles widely. "It seems you have yet another admirer, Rain-san. This one perhaps should stick to someone his own size, eh?" He rolls his eyes over toward Rosie and then winks broadly.

"Ah the trials and tribulations of being one of only a few pretty women on a ship full of lonely men who haven't seen land in weeks. Something tells me you need no protection though, that you are fully capable of protecting yourself."


Island of Empty Eyes Map Current Map

Horatio:
You already took an aoo, and I used that one because you used it improperly so I just changed how it was worded and used it the way it should have. Here is your AoO against Jape who tried to punch you "Rolling my dagger AoO against HIS AoO - I assume that I still have a -5 to hit?
1d20 - 4 ⇒ (9) - 4 = 5

IF it hits -
1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6" Regardless, Maheem goes down but you do not get another AoO against Jape.


Island of Empty Eyes Map Current Map

Horatio:
Jape, seeing Maheem go down in the water, picks up Maheems fallen dagger as a move action NOW suffering that AoO that you made and taking 6 damage and then attempting to stab you.

1d20 + 4 ⇒ (19) + 4 = 23
1d4 + 1 ⇒ (2) + 1 = 3

Confirmation 1d20 + 4 ⇒ (14) + 4 = 18
1d4 + 1 ⇒ (2) + 1 = 3
Which does confirm and causes 6 damage in total leaving you with 1 hp left.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
** spoiler omitted **

Well..:

1. Well, first off - I was at F:4 - and Maheem was at D:4 - Japes standing under the ladder leading up to the locked hatch at D:3. So I moved over to E:5 - a 5 foot diagonal step to attack Maheem at D:4 from E:5. That's where it all got started, as I had the first move; and I managed to my disarm on him, but missed my attack.

2. Before they could move - Maheem would have had an AoO on me while still holding the knife. He took it - and he did 4 points to me.

3. Than it was their turn. At this point the names were confused - but the actions still made sense. That is - the unarmed guy took a swipe at me - but he missed (but that should have been Maheem, not Japes). Japes would have been able to just take his 5 foot step and hit me with his dagger, which he did.

4. Than I tried to attack and disarm "The guy with the dagger".

The attack would have hit - I think, but the disarm would have failed. And it may have provoked an AoO. I don't know.

Now it would be their turn, as it is the bottom of the round. I see Jape is in front of me - and has suffered 6 damage. Excellent!

5. Finally - dude, this is one of the most complex combat's I've done with you. Normally I would have just been swinging left and right; suffering AoO and all sorts of other delightful issues. But as my student called out again today - and I don't have to be at job 2 until 1 PM - I have some time to do some actual strategy and try to see what the rules do. But I got to say, for all the confusion, it's probably one of the most enjoyable combats I've had, though. I hope you're having fun with it, too.

By the way - did you see that post I tossed to Dhaavan on the other board? I figured guys who post from work would see a million "spoilers" from me - and if they're using a cell phone, that would get annoying. So I tossed it up there - it's lengthy, but it gives me the chance to do some fun writing without having to bog things down from the guys with real jobs.

Also - I have had several game rule questions/personal questions for you over the past several days via PM. I'm currently condensing them into one brief email - and I'll send it to your main email account, as I am wondering if your PM mailbox is full; which it may be. Don't worry, they're all happy/fun questions :)

EDIT: Okay - just saw your new post. Bottom line - Jape has lost 6 - and Maheem is down, and it is now my turn.


Island of Empty Eyes Map Current Map

Horatio:
Gotcha though that is why it is really important to keep the names straight. As it is, we are where we are. It is your turn so I'm not going to retcon. You are up, Maheem is down, Jape is up and in your face. STAB HIM IN IT! Also the big problem is not that it would be so complicated but you are trying to do two weapon fighting with unarmed fighting with combat maneuvers. So yes it gets a bit complicated but you are doing well all the same. :-)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Perception check 1d20 + 2 ⇒ (16) + 2 = 18

Noticing that Dhaavan seems to be flagging quite a bit, Variel goes over to him and tries to help where he can with swabbing the deck. After a bit Variel stops and looks at him, You doing ok Dhaavan? I mean your not your usual self. Anything I can do to help a mate out?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Dhaavan - sent you a Private Message. Check your mailbox.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Rules Question - no biggie:

Ha :) Well, actually – the REALLY big problem is that I don’t really know all the rules that well.

But even when you read the rules, they’re kind of ambiguous for this combat.

Like – is a “Dirty Trick” a “formal attack” that can be combined with “Two Weapon Fighting Style” – as an “Unarmed Attack” with usual penalties?

I mean – what if I had done a Stooges move with my finger to “blind him”? Technically, that is a dirty trick, and should equal a “blind” move – but at a -4 to hit, on top of the -8 – and incurring an AoO.

But at the same time – if I had just “spit in his face” for the dirty trick to “blind” (the rules to blind someone are liberal; suggesting you can throw dirt in his eyes, or some rock to make him look away) – that would have not been an “unarmed attack” and it would have suffered no -4 to hit – and no AoO – but it still would have been a dirty trick.

But in any case, that still doesn’t make sense. If I decided to “kick dirt in his face” or something like that – technically I am not proficient in “Dirt”. That’s why they have the “catch off guard” feat, right? So I can use anything to attack – including dirt. Because if I used dirt to blind him – than that should theoretically be an attack with something I’m not proficient in. But the dirty trick rules for “blinding” don’t say “use your CMB to blind him – but remember; if you throw dirt in his face, or something like that – make sure you apply a -4 to your CMB because you aren’t proficient with dirt” – any more than they say “remember; you can’t use your finger to stab him in the eye to ‘blind’ him – unless you have Improved Unarmed Strike – otherwise that is a -4 to hit”.

But never mind – for now – it’s on!


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Your move, creep!:

”Basterd!” I hiss out through gritted teeth at the painful slice.

Damnation! Things are tight…

Taking a “5 foot step” to 5:D I am now just out of his range, and cast Cure Light Wounds on myself.
1d8 + 1 ⇒ (6) + 1 = 7

I believe that being 5 feet away, casting the spell does not provoke an AoO.

Hopefully…

If I do that without an AoO - which I believe I can - than I am now at 8 HP.

EDIT: Never mind - I'm still in AoO Range.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Concentration Check:

Does luck bonus count as well here? If so - I would have an additional +1

1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10 +1 if it counts


Island of Empty Eyes Map Current Map

AoO:
1d20 + 4 ⇒ (8) + 4 = 12 1d4 + 1 ⇒ (2) + 1 = 3

Jape's turn.:
Jape sees your wounds close and gives a gurgling growl through his tongueless mouth. 1d20 + 4 ⇒ (12) + 4 = 16 1d4 + 1 ⇒ (4) + 1 = 5 He slashes you across the arm this time, blood is staining one of your favorite shirts!


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Die:

I slice at him with my dagger!
1d20 + 3 ⇒ (20) + 3 = 23

IF it hits –
1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Roll to confirm

1d20 + 3 ⇒ (7) + 3 = 10

IF it hits -
1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Island of Empty Eyes Map Current Map

With a mighty spin, bilge water flying, you slice across Japes throat dropping him into the water!


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Variel:
Dhaavan smiles somewhat weakly, and shrugs to the elf. "Not really sure what's wrong with me, just feeling out of sorts as it were, but I figure it'll clear up by tonight. Don't worry about it mate. Thanks for asking tho."

Sense Motive DC: 8:

bluff: 1d20 + 4 ⇒ (4) + 4 = 8
Dhaavan knows exactly what's wrong but seems like he may be embarrassed by it or something like that. Either way he is certainly hiding something

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

sense motive 1d20 ⇒ 19

Not buying the whole act but sensitive to what may be the problem, Variel lowers his voice a bit and whispers to him, No really man. What is ailing you. I am here to help. I may not know how to help exactly, but I will do what I can.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
With a mighty spin, bilge water flying, you slice across Japes throat dropping him into the water!

Mop Up:

Archeologists luck is turned off.

I let out a deep sigh, and mop the back of my forehead with my sleeve quickly.

First things first…

I bend down and examine both of them.

I know that Plugg and Scourge were the ones who sent me; and these two fools were supposed to kill me. Plugg wants me dead – he’ll look for a reason.

Can’t have these fools die, than.

They took my weapons – but they didn’t take my healers kit.

So I decide to use it to do “first aid” on these fools, if they die, even after attempting to assassinate me – there may be consequences….

Right – as I understand it – the NPC’s go to -10 Hit Points. It takes a Standard Action to use First Aid to Stabilize a character; there are two. The DC is 15. So I’ll make sure these fools don’t bleed out.

Attempt on Maheem –
1d20 + 9 ⇒ (2) + 9 = 11

Attempt on Japes –
1d20 + 9 ⇒ (15) + 9 = 24

Edit - Second attempt on Maheem
1d20 + 9 ⇒ (20) + 9 = 29

Alright…

As soon as they’re stable; I haul them up and out of the water so they don’t drown in the filth, propping them against the hull.

Alright – we’re assigned down for a while to do this. Likely that Plugg will ignore any “screams” as my own death rattle… Likely they’ll say it was an accident…. Likely that Plugg will ignore it… Point is: I have a little time to breathe easy…

The next thing I do is search them both thoroughly. I take anything of value off of them.

Right – so what do I find on them other than the daggers?

Next thing I’ll do – now that they’re stable, but unconscious – is to move slowly up the ladder and peer out the hatch, to see if it’s being watched. I’m hoping that Scourge or Plugg will have left to head upstairs – figuring that two armed men could have finished me without any trouble at all…

So I think I’m going to look around, see who’s up above me while the two fools “rest easy” below decks.

I'll "Take 20" on my Stealth check to move up the ladder, ease the hatch open and peek out - don't want to draw attention to myself (that is a 27). We'e been down here for a while - chances are I have plenty of time before someone comes looking for us - likely lunch time, but who knows? I'm sure to have a few moments, though...

Next, as the hatch opens a bit, I'll peek out - in this case - I don't know how much time I'll have - so I'll just "take 10" on Perception (unless you need me to roll).

Once I know what happens next, you’ll know more – and FYI – as I said earlier – I’m just getting warmed up… Of course – it all depends on what happens.


Island of Empty Eyes Map Current Map

Horatio:
Maheem when you turn him over to check him is dead, when you go to try and revive him you see water leaking out of his mouth and nose. You suspect when he went under and his natural reflex to breath occurred he inhaled water and drowned. I looked up the rules and drowning unconscious is brutal. They auto fail their hold breath check which drops them to 0 HP which didn't matter as he was in negative. The next round he suffocates and dies. Japes is still very much alive but unconscious and bleeding out but you manage to stabilize him. There isn't anyone up the ladder. You take a few gold pieces each off of them, 6 in total.


Island of Empty Eyes Map Current Map

Horatio:
Actually I needed to make a Con check that first round he went under DC 10 or he drowns. 1d20 + 1 ⇒ (3) + 1 = 4 Nevermind he's still dead lol.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
** spoiler omitted **

I see…:

Gods damn it.

The gods cursed whore basterd son of a sod is dead.

I wipe my hand over my face in disgust and consider options.

There’s nothing you can do now – you’re fracked, do you understand? There’s nothing you can do!

This was an impossible situation; completely impossible. The fact that you managed to even survive against these two scum – both armed, when you were unarmed was ridiculous. But what can be expected? If you had even knocked the fool unconscious – and struggled to defend yourself against the knife thrusts of the other – he would have died in the water anyway as soon as he collapsed.

Killing on this ship means you’ll be killed by Plugg.

And Plugg wants you dead anyway – after all, he planned to have you murdered down here. The fact that you managed to live won’t make him happy – all it means is that he’ll have another reason to kill you, even if it was self-defense.

Alright than – what’s next?

With seemingly no other choice – I continue with my plan, than.

As Japes is still out – but below deck – I think back on the ridiculous claim that I had somehow managed to rob someone and than was stupid enough to move their gear into Maheem’s locker.

The deck right above the bilges has no one on it – that much I can see from the hatch. This is also where all the lockers are stored…

Moving quickly to the locker where Maheem slept, I open it up and look inside.

Again – as it’s still early in the day and I don’t see anyone around – I’m guessing that that everyone is still on the main deck – at least two decks above me.

What do I see, and what do I find in Maheem’s locker?

If it is “locked” I’d presume it would need a key. But I’d also presume Maheem would have the key on his body – you didn’t mention it, but I figure that if there was a “key” to the locker, he’d have it on him.

I’m moving fast – I still have to deal with Japes below…

NOTE: As soon as I saw Maheem was dead - I'd save my Healer's Kit doses; and wouldn't have used either on him.


Island of Empty Eyes Map Current Map

The locker is locked and you did not see the key on him.


Island of Empty Eyes Map Current Map

Horatio:
While you are trying to find a way into Maheem's locker, Plugg and Scourge come down the stairs along with Fipps Chumlett and Aretta Bansion. Plugg walks quietly over to the trapdoor and looks through while the others keep their eyes on you. Standing up he says Well...I underestimated you Mr. Flynn. Take him to the box. Scourge, Fipps, and Aretta take you up the stairs.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
** spoiler omitted **

But this is my life – this is my LIFE! How can you be so OBTUSE!:

I love Shawshank Redemption!

Put him in the box?

Well – at least it’s not keel-hauling…

Well, it seems that everything I have done was for nothing. The irony is – after all of this; someone will still need to pump the bilges!

But I got dealt a bad hand – sometimes that’s just luck; and when you get dealt a bad hand, you got to play it to the end.

I sigh and square my shoulders – intending to take this with dignity before they kill me.

”Oh, begging your pardon; but Japes is still alive – but he’ll likely need medical attention. Meantime, Maheem wasn’t so lucky...” I say – speaking mainly to Aretta - hoping that she’ll at least recognize the fact that if I saved and bandaged them – than it is not likely that I wanted to kill them outright…

In any case – I’ll go ahead and accept my Fate at this point.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
DM Immortal wrote:
Rain and Seijiro: Conchobar, the foppish gnome, comes over and starts humming in time with your tune and after a while starts singing the words to it as well. He has a pleasant voice and when you are done he gives a short bow to you...completely ignoring Seijiro. My lady, even your humming is as beautiful as the sun bursting through stormclouds. It makes my heart leap towards the heavens. He leans in towards you and whispers conspiratorially, I have heard among the crew that you have had some troubles with a couple of ne'erdowells on the ship who have been trying to woo your affections without your consent. Should you wish it I will disabuse them of this folly. Then you will be free to pursue your real interests. It is obvious that he is talking about himself and looks at you expectantly, smiling a brilliant smile.

Gozreh, save me, not another suitor.

Rain looks at the foppish gnome proudly standing before her. She only knew him by the name Conchobar, and was not sure whether that was his first or last name. She had to address this tactfully and that was not always her strong suit. And after all the rivalry between Variel and Flynn, this was the last thing she needed to happen aboard the Wormwood.

Rain put a smile on her face and looked on the short-statured rigger.

"Mister Conchobar, I am grateful for your generous compliment to my singing and your offer of protection. I have dealt with the matter and have come to an understanding." Not that Rain had actually done so, but she was loyal to her pressed mates and that had not changed even with the issues between Variel, Flynn and herself. But she would keep that to herself. "I am now content that my time aboard the Wormwood will be free of such complications and if not, then I will continue to resolve the issues. That you came forward with such good intentions, Mister Conchobar, speaks much of your fine character. Thank you, but in this moment I must decline your offer to deal with those concerned." Again, she bestows the gnome with a brilliant smile and hopes he is satisfied with her answer. I cannot be concerned with another adversary or another admirer. Gozreh, heed my plea.

Rain's voice was a little raw from the emotions of the past two days. Yet, it still held the melodic quality and she hoped that it would convey a true sensibility. Yet, she was anxious deep down. She did not know this male very well and could not presume his reaction.

Diplomacy with Conchobar: 1d20 + 3 ⇒ (11) + 3 = 14


Island of Empty Eyes Map Current Map

Plugg, Scourge, Fipps Chumlett and Aretta Bansion, walk up on deck with Horatio held by the arms between them. They take him over to a small wooden box and place him inside. He walks with dignity and does not resist or give them the satisfaction of having gotten under his skin. Before he is placed in he is stripped of any gear he has on him which is deposited in an iron lockbox next to it.

Plugg stands and looks at the crew, Horatio Flynn has been found having murdered a member of this crew. The penalty of which is death by keelhauling. This will be carried out at sunset. Back to work! With that Plugg goes back to his duties. Fipps is assigned to guard the box but does not preclude people from going and talking to him.

It is currently about 10am.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Pulling the coin I had taken off of Maheem and Japes, I toss it on the deck as I step into the box.

"Sorry about the mess," I say tonelessly.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro blinks stupidly at the procession for a long moment as he absorbs the sight and the announcement, then looks in shock at Rain...He whispers, "Rain-san, while Flynn isn't my favorite person aboard this vessel, he's one of our own and we have to find a way to stop this!"

He seems genuinely shocked and dismayed and he shakes his head in disbelief at the turn of events. Finally it dawns on him that if someone was murdered, then someone is dead and he looks around to see who might be missing. He notes Sko isn't on deck, but Sko works in the galley and Flynn would never kill one of his own mates, Seijiro is sure of that.

perception: 1d20 + 5 ⇒ (10) + 5 = 15

During all this ... the announcement, the procession, the shock afterward, he pauses in his work, then gets back to it after a few moments. No need to add to the night's punishments... but he longs to go to the box and talk to Flynn.

When an opening comes up and he's not needed for a few moments, he works his way over to the box and whispers to Flynn... "Flynn-san, what happened? I thought you were just working in the bilges today. Who's dead?"


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

As Flynn is brought up, Dhaavan is rushes toward the box, and asks, "What the Nine happened down there? Are you alright? Who did you kill?"

The young man is very concerned about his fellow pressed-mate, and frantically looks him over for injuries.

Variel:
As you are the one to note Dhaavan's lethargy, you can easily note that as soon as Flynn gets back on deck, Dhaavan is back to being 100% again, and sprints over the deck to the box.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

I glance at Jiro and nod, than I look at Dhaavan, and beckon quickly.

I speak rapidly to him in Infernal – giving Jiro a look that says Nothing personal…

In Infernal:

”Okay mate, I’m going to talk fast here…”

”First thing – I’m talking Infernal so that none of the basterds that put me in here hear what I got to say. But I’ll tell you quick – spread the news fast to our mates – in fact, tell Jiro-san I’m pretty sure none know this language but us two – so put his mind to ease quick-smart; it’s nothing against him – I just don’t want the rest of you getting into the same trouble as I am; so I’m doing what I can to keep it quiet,” I say with a growl.

”First things first – don’t wander off alone… Plugg “ordered” me to clean the bilges with Japes and Maheem – but on the way down there, both he and Scourge insisted I surrender my arms – which I did; no problem. They suggested they didn’t want me to get my weapons “dirty” – but I knew right away when Japes and Maheem went down and they shut the hatch behind us things would get ugly.”

”A few minutes into the work – the two basterds jerked daggers – they attacked me and meant to kill me; I’m sure of it.”

”What could I do? I had no weapons, and there was two of them – and they were both armed? Naturally, we got into it – I disarmed Maheem fast, beat him a bit with my fists even as I sliced him up with his own knife – he went down just in time for me to deal with Japes – but I tell you lad – it was a near thing! I came this close to almost dying – I’m not handy with fisticuffs; and without armor or weapons to start – I got real lucky… though my wits helped a bit.”

”Bad news is I got too lucky – I killed Maheem. I stabbed him into unconsciousness – but he drowned in the bilge water… I did the same to Japes – but I was able to stabilize his wounds – so he didn’t die outright.”

I shrug.

”Bad luck.”

”Odd thing is – the whole issues seemed to have been started because Maheem claimed that there was a lot of gear missing and it kept ending up in his locker. He claimed only I was dodgy enough to rob the crew – and only I was stupid enough to put the gear into his locker, over and over again… It’s got to be a lie – nobody’s that stupid… but if someone did it; than I can go ahead and thank ‘em for getting me almost killed below, and getting me dead later today… though I’m sure the fact that I managed to live certainly didn’t make them happy.”

”Anyhow – tell the rest of the lads what happened, and most of all – tell them that to watch their back. Plugg’s gunning for us – and after I’m dead – than I got no idea who’s next. But in any case – don’t wander off alone, eh?”

I glance over at Jiro than.

”I gave him the whole story, lad – he’ll spill it with you direct – when there’s no other ears around, eh?” I say, glancing to the officers meandering out of earshot… maybe out of earshot… either way, I don’t want anyone to talk about something openly that will get them into the same situation I am.


Island of Empty Eyes Map Current Map

FYI you can't really see them. The box is sealed except for a small hole in the top for air so you don't asphyxiate. Think like a hotbox. You can talk to them no problem but you can't see them to beckon them or anything.


Island of Empty Eyes Map Current Map

Well after that...I'm heading to bed...have fun! :-)


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

"Al.. alright... I'll wait.. but know you're not alone... we'll do what we can to help you, Flynn-san." At that, Seijiro slips back to his job working with Rain on the mainsail.

Something has got to be done... but what? It's not like we can take on all the officers and those loyal to them. If we do anything, it'll have to be done soon, though.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
FYI you can't really see them. The box is sealed except for a small hole in the top for air so you don't asphyxiate. Think like a hotbox. You can talk to them no problem but you can't see them to beckon them or anything.

I'll be dead soon - so excuse me when I decide to "glance" through the hole in the hotbox. Sheesh - for someone's who going to kill my character after torturing him- you're pretty harsh ;)


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Seijiro wrote:

After Conchabar has had his say and left, Seijiro looks over at Rain and smiles widely. "It seems you have yet another admirer, Rain-san. This one perhaps should stick to someone his own size, eh?" He rolls his eyes over toward Rosie and then winks broadly.

"Ah the trials and tribulations of being one of only a few pretty women on a ship full of lonely men who haven't seen land in weeks. Something tells me you need no protection though, that you are fully capable of protecting yourself."

Since I didn't hear back from the GM on my Diplomacy roll (of 14) with Conchobar, I'll just assume the gnome didn't take my "rebuff" of his proposal the wrong way and I can continue on without consequences. Shrugs.

Rain should have known that word would have spread among the crew regarding the arguments between Variel and Flynn and their continued pretence of animosity. Sigh. I hope they know what they are doing with this plan. She looks at Jiro and nods. "I hope that Mister Conchobar understands", trying to be polite in case others ears are listening in and then reporting back to him. We do not need further enemies.

"And aye, my friend Jiro, I can protect myself".

*****

Upon seeing Flynn imprisoned between Plugg and his cronies and then thrown in the box, Rain bites down on her bottom lip so as to not scream her frustrations. Now this?! Gods help us. Are we to be punished forevermore....

Flynn would not kill unless it was absolutely necessary to defend himself or another, she muses privately. This is Plugg's doing.

Jiro and some of the other pressed mates run over to the box but she stays put, and observes the Wormwood's crew to determine if there is sympathy among them and how many they could count on.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

When Jiro returns to the main mast and back to his duties, Rain bends down and whispers into his ear whilst working on some ropes, "We may have supporters among this lot. It looks like we must take the ship. There is no other way Flynn or we will survive." Rain is serious in her summation. There was something she could do -- remembering all the leering, heated looks Plugg had thrown her way. But was she willing to ruin herself in exchange for the life of a friend ...

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Not getting a response from Dhaavan puzzles Variel but he bides his tongue and waits. Dhaavan I am sure has his reasons and if he wishes to share that is his prerogative. What is more startling and important is the spectacle of Plugg and Scourge escorting Flynn and throwing him in the box. Crimes for killing a fellow mate. Who that mate is Variel has no idea, but a quick glance doesn't reveal anyone that Variel would notice as It must be someone that he hasn't talked to at all or tried to befriend. That is a relief but the matter still needs to be decided on what to do about Flynn. Mutiny is not an option with the likes of Peppery and the other officers. Even if the crew would join in heads would roll and not even Sandara would be able to heal or help enough.

Sandara, maybe she could help Flynn in this instance. She is a cleric of Besmara sure enough. Perhaps she has some power granted to her from Besmara that could save Flynn from the keelhauling. It happened before that a cleric would aid in a situation where finding the truth of a matter was difficult. Wether it was an innate ability or something the gods granted the cleric Variel didn't know but it was an option.

With this thought in mind, Variel does not head over to Flynn at all but rather looks for the cleric of Besmara. Hoping to find her quickly Variel explains his hope that she could aid Flynn by determining what exactly happened down there. Variel doubted very much that Flynn attacked someone by himself with no provocation. The truth would hopefully help in that matter. Also, while Variel never studied that type of magic, he heard it was possible to speak with the dead to determine cause of death and the situation surrounding that event. Hopefully in both of these areas Sandara could help.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Variel: Dhaavn did respond, saying he wasn't sure what was wrong with him, not actually explaining why. But then he felt better as soon as Flynn showed up... how suspicious...

Infernal:
"Well, shyte, flynn. I'll see what I can do for yea. May be a bit limited, but We'll see." Dhaavan whispers to Flynn.

He then says, "Go find Sandara. Tell 'er about Jape, and get her to heal him, so at least we only have one death to explain. See if we can't get him to confess that it was Maheem's idea to attack Flynn so as not to try to finger Plugg. Let him give us a pass on this one, maybe."

After some whispering in that strange and rather foul language, Jack Thrush, Dhaavan's bird flits off.

Dhaavan's actions, to start with:
Jiro & Rain
Dhaavan will use his spell, Message to let Jiro and Valeros in on what Flynn said. HE speaks on the decks while swabbing, to hide the sound. "Hey, SO i spoke to Flynn a moment ago, and here's what happened... Plugg sent him to the Bilges, then Scourge took his weapons. It was there what Maheem and Jape attacked him. Maheem kept talking about having stuff put into his locker saying Flynn had done it, for some reason. I dunno about that part, but ends up Maheem's dead in the fight, Drowned, but Jape is stable for now. Jack's getting Sandara to check up on him."

"I say we can Convince Jape to blame it all on Maheem so with Maheem dead, Plug won't be put in a hard spot, and we may be able to get Flynn off the hook."

Peppery:
Dhaavan tries to get in contact wiht Peppery. She is the officer with whom he has had the most contact and, in his eyes, would hold the greatest clout on the ship. Dragging himself into her presence, or waiting for her to com up on deck where he can talk to her, Dhaavan softly and piteously implores...
Diplomacy: 1d20 + 12 ⇒ (12) + 12 = 24
"Ma'am Longfarthing, please, I know what Flynn didn't go murder Maheem like that, Maheem and Jape attacked him. But Captian wouldn't want to hear nothin from us at this point. I ain't asking yea ta stick yer neck out, but at least we need a fighting chance to defend our mate. It weren't fair play the way he got attacked, they pulled blades on him when he had none, but he's gettin Keelhauled for it? please, is there anythin ya could do ta give us a shot to right his one? get the truth o' the situation?"

Habbly:
Dhaavan will also try his hand at talking to Habbly, who seemed to get a good impression earlier.
Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23
"Master Quarne, I know i got no place askin yea for anythin' but this situation right now... You know what that Flynn is a good worker, headed up us in making that deck. He does try to give his best support for the ship and crew. While he's a tough one to get on with, he's no killer, and if there were some way we could get a chance to give a defense, try to show he didn't murder nobody, we'd avoid loosing two crewmen in one day. Captian won't want ta hear from the likes of us, i know that, but were we able to at least try to say something bout what happened... is all I'm asking about. No special treatment, just a fair shot to save another crewman."

When I know how this went, Then i can figure out my next move.


The moment Flynn finishes his speach, Jack wriggles out of Dhaavan's tunic, and darts off to find Sandara's shoulder, where he lands, and whispering in her ear, "Don't freak, OK, but Dhaavan sent me to findja. See Jape is lyin in the bilges dyin, and ya gotta fix him up!" There is a desperation in the bird's voice that may even give Sandar reason to overlook that a bird is talking to her.
Diplomacy: 1d20 ⇒ 16
As they move Jack further explains the situation. "I guess Maheem and Jape attacked Flynn in the bilges and then Maheem drowned and Jape got cut up but Flynn saved him and he is alive-ish fer now. So Dhaav tol' me that i should ask yea to make sure Flyn dont' got two bidies left, and let Jape know what if it weren't fur us he'd be dead er somethin."


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Dhaav, You set it up with Jiro and Rain and then when you used the Message spell it was sent to Jiro and Valeros. A tad confusing. ;)


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro pauses in his work again, looking off into the distance for a long moment as he listens to Dhaavan's message.

Not knowing that Dhaavan can message multiple people, he passes the message on to Rain in brief, speaking softly while he gets back to work. "Plugg sent Flynn to the bilges, took his weapons, Maheem and Jape jumped him there. Maheem is dead but Jape is stable. Dhaavan sent Jack to get Sandara to make sure Jape is okay. Dhaavan thinks we can get Flynn off the hook by blaming it all on Maheem, but somehow if Plugg set it up, I doubt that would work myself."

"Even if we could prove the fight weren't of Flynn's making, I doubt it would make much difference to the outcome. But I'm not one to nay-say any chance right now."

there, that solves the problem of who Dhaavan messaged, Rain - now you have the gist of his 'message' regardless.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Oops, well i meant to have Rain and Jiro, and they can pass it along.
Dhaavan can hear you speak for now, so you can talk to him too. My bad, tho


Island of Empty Eyes Map Current Map
Rain Taneththir wrote:

Since I didn't hear back from the GM on my Diplomacy roll (of 14) with Conchobar, I'll just assume the gnome didn't take my "rebuff" of his proposal the wrong way and I can continue on without consequences. Shrugs.

Jiro and some of the other pressed mates run over to the box but she stays put, and observes the Wormwood's crew to determine if there is sympathy among them and how many they could count on.

[dice=Perception]1d20+9

Sorry Rain for missing that. Conchobar sweeps his feathered hat in a low bow Ah of course my dear, of course. I admire a woman who can take care of herself. Where is the fun in a simpering girl who needs a man who fights her battles. Truly you are a wondrous creature...but should you wish my assistance, know that I, Conchobar Turlach Shortstone, am at your service. He finishes with another dramatic bow and a flourish of his feathered hat before striding away pompously.

----------------------------------------------------------------

Looking at the crew as Flynn is brought up you see a few mutters and shaken heads, along with a few grins from some of those you have not been friendly with. Sandara has a stricken expression on her face and Ratline is cursing up a storm. No one looks like they are going to do anything though.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rain nods to Jiro. In particularly quiet voice, "Dhaavan, as well as Variel, have a good relationship with Sandara. If anyone can convince her to help, they can. Flynn's life depends on it. But we must have an alternate plan, in case it goes awry. We cannot take any chances. My rigger mate, Ratline, was as troubled over the pronouncement as Sandara when Flynn was brought top deck. I hope we are not completely alone in this. Yet, Plugg has instilled fear into the crew and it may be too much to ask them to stand and side with us."

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