
![]() |

I’ve got a bit of a concern with prohibited schools for specialist wizards. The specialist wizard loses their school abilities when they memorize a prohibited spell, which is a good trade off while adventuring. Need that prohibited Fly spell? You’re going to lose several abilities and spells for that one needed spell. It has balance.
What about during downtime? There is no associated trade off for the same specialist wizard to make a wand, scroll, etc. with the needed spell during downtime, and simply use the item during adventuring without trade off.
Maybe specialist wizards need to prohibited from spell trigger and spell completion items with prohibited spells while their school abilities are active for the day. Of course, this could still be circumvented with Use Magical Device (UMD), but this is consistent with the 3.x rules set.
Thanks for reading.

![]() |

I’ve got a bit of a concern with prohibited schools for specialist wizards. The specialist wizard loses their school abilities when they memorize a prohibited spell, which is a good trade off while adventuring. Need that prohibited Fly spell? You’re going to lose several abilities and spells for that one needed spell. It has balance.
What about during downtime? There is no associated trade off for the same specialist wizard to make a wand, scroll, etc. with the needed spell during downtime, and simply use the item during adventuring without trade off.
Maybe specialist wizards need to prohibited from spell trigger and spell completion items with prohibited spells while their school abilities are active for the day. Of course, this could still be circumvented with Use Magical Device (UMD), but this is consistent with the 3.x rules set.
Actually, prohibited schools right now aren't a good trade off. A specialist necromancer loses extra HD of undead to control, in exchange for what? I didn't even think of downtime. As well, the way the wizard is written, specialist wizards can start at 1st level with prohibited spells, gain them as their two free spells per level, learn them from scrolls with a minimum of fuss, and so on. There's no "prohibited" aspect to them.
What I think would be better exchange to allow specialist wizards to memorize prohibited school spells as one or two levels higher.

![]() |

Actually, prohibited schools right now aren't a good trade off. A specialist necromancer loses extra HD of undead to control, in exchange for what? I didn't even think of downtime. As well, the way the wizard is written, specialist wizards can start at 1st level with prohibited spells, gain them as their two free spells per level, learn them from scrolls with a minimum of fuss, and so on. There's no "prohibited" aspect to them.
What I think would be better exchange to allow specialist wizards to memorize prohibited school spells as one or two levels higher.
I like the idea of memorizing prohibited spells at a spell level or two higher. It would avoid the loss of specialist abilities for memorizing spells entirely. Additionally, it would effectively mean the specialist could not cast 8th or 9th level spells in their prohibited schools, another balancing factor.
The use of spell trigger and spell completion items is still a potential issue, unless you are comfortable jettisoning the UMD mechanic for prohibited spell based items.

![]() |

The use of spell trigger and spell completion items is still a potential issue, unless you are comfortable jettisoning the UMD mechanic for prohibited spell based items.
A simple solution for trigger/completion items is require a Spellcraft check (DC 15 or 20 + spell level), as an impeded spell effect