
hopeless |

hopeless |

"Gods..." Tenna was feeling paranoid now. So it can look like people too... She suddenly found herself looking over her shoulder.
"I guess I better stay in the middle since I've got the light. Bogo, you can see fine up front?"
Tenna's bow sheds enough light that when Bogorin reaches for the ladder he notices something carved on the wall.
If anyone wants to look closer at the carving:

Bogorin Rockstomper |

Seemingly constantly frustrated by the endless delay, Bogorin turns an annoyed face to Tenna as he says over his shoulder "Bah! De ye know nuthin' girl! A Dwarf dinnae need light ta..." the old dwarf's words die off however as he notices for the first time the carvings the light from Tenna's bow reveal. "What by Torag's beard is That?"
Is that correct Hopeless? Darkvision wouldn't have revealed the markings? And as Bogo is definitely taking a closer look now, please roll for him whatever roll would be appropriate.

hopeless |

Seemingly constantly frustrated by the endless delay, Bogorin turns an annoyed face to Tenna as he says over his shoulder "Bah! De ye know nuthin' girl! A Dwarf dinnae need light ta..." the old dwarf's words die off however as he notices for the first time the carvings the light from Tenna's bow reveal. "What by Torag's beard is That?"
Is that correct Hopeless? Darkvision wouldn't have revealed the markings? And as Bogo is definitely taking a closer look now, please roll for him whatever roll would be appropriate.
Yes it only showed up because of the light evidently whoever carved this was trying to be subtle and human too
Bogorin scans the markings on the wall as he holds on to the top rungs of the ladder that descends below, Tenna's warning makes him examine the markings with more interest but why it should only show eight lines when looking down you estimate this ladder descends about 30' and should mean there's a good 15 rungs or so to the ladder.

hopeless |

OOC: Is this game closed to new players or are new players allowed to join the game late? I am asking because I have been looking through the posts and it looks like a lot of fun. Also, I was wondering if this is a Pathfinder only game, or if you use other game books like the Complete Adventurer?
Well the characters were designed using Pathfinder but the ranger used a variant system so I'm not adverse to using other books especially if I've got them (Complete Adventurer included) this scenario however is almost over but I do have plans where to take this next if they're interested, but if you want to design a character there is a section where a new character can be introduced if you want to join in
Above is a link to the discussion thread, you'll be able to discuss the details there and if you do want to join in welcome to the party!

Bogorin Rockstomper |

Screwing up his face in thought for a moment, Bogorin finally snorts "Bah! Sneaky humans!" turning over his shoulder he calls "'Ware yerselves on this 'ere ladder! Seems tae be sumthin here indicatin' only 8 rungs when there's more'n that on de ladder. Mayhap a trap 'o 'nother blasted secret door tae my way o' thinkin'. Girl! Come shine that light o' yers down this hole!"
(assuming Tenna does so) Bogorin begins making his way carefully down the ladder, at the 7th rung he stops and begins looking all around (1d20+5=22) the shaft for any kind of trap of secret door. If he sees none, he will only proceed after very carefully testing the 8th, 9th and every rung after that...

hopeless |

Screwing up his face in thought for a moment, Bogorin finally snorts "Bah! Sneaky humans!" turning over his shoulder he calls "'Ware yerselves on this 'ere ladder! Seems tae be sumthin here indicatin' only 8 rungs when there's more'n that on de ladder. Mayhap a trap 'o 'nother blasted secret door tae my way o' thinkin'. Girl! Come shine that light o' yers down this hole!"
(assuming Tenna does so) Bogorin begins making his way carefully down the ladder, at the 7th rung he stops and begins looking all around (1d20+5=22) the shaft for any kind of trap of secret door. If he sees none, he will only proceed after very carefully testing the 8th, 9th and every rung after that...
Bogorin:

Tenna Milcress |

"Right!" Tenna called back. She turned to the others. "We gotta keep ever'one in the light that can't see, so someone else should go before me an' I'll go right behind. Then everyone else can follow th'light."
A problem with her logic then reared its head. Old Carter wasn't likely to be making it up or down any ladders in his condition. "Damn...Talden, Brallin, can you keep an eye on Carter, t'keep 'im safe?"
Tenna will follow on the ladder as soon as she can.

hopeless |

"Right!" Tenna called back. She turned to the others. "We gotta keep ever'one in the light that can't see, so someone else should go before me an' I'll go right behind. Then everyone else can follow th'light."
A problem with her logic then reared its head. Old Carter wasn't likely to be making it up or down any ladders in his condition. "Damn...Talden, Brallin, can you keep an eye on Carter, t'keep 'im safe?"
Tenna will follow on the ladder as soon as she can.
"Talden and Brallin are escorting Old Carter out of the lair and back to the waystation," Angus replies looking confused as he glances behind him for a moment.

hopeless |

"Oh..." Tenna shook her head, trying to clear her thoughts. Her nerves were clearly getting the best of her. She followed Bogorin on the ladder, taking care with the rungs he had pointed out.
Just to clarify:
BogorinHerve
Tenna
Angus
Willy
Do you agree?
At the bottom of the ladder it opens up into a corridor that leads into a well lit chamber.

Bogorin Rockstomper |

Impatient for the others to make their way down, Bogorin starts moving slowly down the corridor. Perception1d20+3=13

hopeless |

Impatient for the others to make their way down, Bogorin starts moving slowly down the corridor. Perception1d20+3=13
Okay Bogorin and Tenna are at the bottom (Herve?) since you're looking you can move 1 square per round or risk moving further, Bogorin has noticed there's a number of wires crossing the corridor at certain points but not what they set off as each can be easily stepped over

Bogorin Rockstomper |

Bogorin takes a closer look at the wires then says " Ere girl, shine that light o' yorn down this way." As he studies them, Bogorin says "There be some more sort o' traps 'ere but I kin nae tell ye what. Step carefl'y now lass 'n be sure tae tell those as come after ye."
And, again moving slowing and carefully and avoiding the wires, Boggo continues moving forward.

Tenna Milcress |

Tenna's eyes widened. She wasn't sure what sort of traps could be set down here, but she imagined the sort that some hunters used back in the woods. She remembered the fall after she had to cut herself out of an overly strong rabbit trap she had accidentally stepped into.
"Hey, Willy, Mr. Esterel, Mr. Angus! Watch out for those wires! We don't know what they do..." she whispered back to the others. She then carefully picked her way through them behind Bogorin.

hopeless |

Okay above is the map of the First room located at the end of the corridor where the ladder descended into. You will need to select which square you're standing in to the right of that blue line indicated on the map as you wouldn't have passed it and a Perception check and once you've all responded I'll post the description of the room

hopeless |

Herve stands on K4
perception 25
Just waiting on Tenna before posting the updated map
Herve:
In front of you now that you're closer you can all see is a fully furnished wizard's laboratory and oddly you can hear shouting coming from the southern end of this room.

hopeless |

The chamber before you is 35' in diameter and has a clean stone floor. Along the northeast wall is a stocky L-shaped wooden workbench covered with beakers, flasks and assorted glassware. A smaller wooden table rests to the southwest but is not as nearly as cluttered. It holds a few opened books and orderly rows of upturned glassware. Along the northeast wall are several pegs holding cloaks and a broom.
The yelling coming from the south is too faint to identify what is being said but it is clear enough to know in what direction the sound is coming from.
I will need to know who will enter the wizard's lab first?

Bogorin Rockstomper |

About to rush forward at the sound of the screaming, Bogorin growls and checks himself at Herve's warning but nods his thanks at the young noble.
As they move further into the room and then dart ahead at the other Dwarf's warning, no longer able to contain himself Boggo calls out feelingly "Dale! Hold on lass! Boggo's a commin' tae escure ye!' and, holding his shield in front of him, his hammer raised, Boggo charges with all speed towards the noise. Wary now of all the traps though, he does still try and keep and extra eye out for any further dangers Perception (1d20+3=21) (+2 for stone etc...)

hopeless |

"Bogo, wait!"
Reflex Save: 28 off a natural 20!
Sorry for the delay everyone. :(
The spell goes off and as the wires jangle an awful jingle it also releases an electrical charge that spread throughout the corridor catching everyone but the one who set it off by virtue of entering the lab.
Herve and Willy failed their saves taking 10 damage, Angus barely made his save (11+2 for 13) so he and Tenna take only 5 damage but all of you barely manage to stumble into the lab as behind you the corridor continues to be bathed in electrical arcs
Bogorin can tell the shouting is coming from the south but thanks to the awful noise behind him can't tell if its Dale who's shouting...
Okay you can now decide where you're standing in the workshop once you do that you can ask questions about the place or just say what direction you're heading

Tenna Milcress |

Tenna will be standing next to Willy, whereever he is now.
Tenna cursed and yelped as she hopped out of the corridor with the wires. "What was that!?" she managed as she made it out, her hair standing on end where her hood wasn't holding it down. Gods, it was like lightning in there? Is that what it feels like to get hit by it?!
Seeing how badly Willy was hurting, she quickly fished around in her pouch for one of the wallet of healing packets they had been given. "Willy, lemme help ya there."
How much do they heal again?