Dwarf Fighter

Bogorin Rockstomper's page

241 posts. Alias of Khaladon.


About Bogorin Rockstomper

Playing in Ringtail's Night Below. And OOC Thread

Abilities:
Str: 14 (+2)
Dex: 10 (+0)
Con: 12 (+1)
Int: 13 (+1)
Wis: 16 (+3)
Cha: 10 (+0)
(15 Points + Age +Dwarf)

Class/Level: Cleric/1
Age:185 (Middle Age(just still)= -1 to Str,Dex,Con; +1 to Int,Wis,Chr)
Hieght 4'5" Weight:202 lbs
Skilled: 1 extra HP/lvl=+1
Languages: Common, Dwarvin, Giant, Goblin, Orc
Favored Class:Cleric
Alignment:CG
Diety He has lost faith in his previous deity Iomedae but he still has a general belief in Good and a strong belief in Drink making Cayden Cailean now his Deity of choice.
Maximum HP:13 Current HP:13
=8(Cleric)+3(Toughness)+1(Bonus:choosing 1HP instead of 1 Skill point)+1(Con)

Perception+3, Darkvision 60' (+2 vs stone traps & secret doors, free check within 10')
Speed: 30'
(+10' from Travel Domain; never modified by armor or encumbrance-Dwarf)

AC: 16 Touch AC: 10 Flat-footed AC: 16
[=10 + 3( Old Scale Mail) + 0(dex)+2(Shield)+1(Helmet)]
Defensive Training:+4 to AC vs Giant type
Armor Check Penalty: -5

Initiative: +0
Attacks:
BAB: +0
Melee : +2 (=0 + 2(str) )
Ranged: +0 (=0 + 0(dex) )
CMB: +2 (=0 + 2(str)) +4 to resist bull-rush and trip
w/ Headbutt w/Helmet: +3 1d6+3dam x2 B or P(gore)
w/ Warhammer: +2 1d8+2dam x3 B
w/ Hammer & Headbutt: -2/-5
w/ Hand Axe: +2 1d6+2 x3 S
w/Dagger: =2 1d4+2 x2 P/S
w/ Light Crossbow: +0 1d8 19-20x2
Hatred: +1 to hit vs Orc & Goblinoids subtypes
Dirty Fighter:+1 to damage during flank

Saves:
Fort: +3 [2+1(con)] Ref: +0 [0+0(dex]); Will: +5 [2+3(wis)] (+2vs poison, spells & spell-like abilities)

Skill Ranks per Level:
Cleric 3+2x1= 5 ranks

Skills:
Total/Max Ranks 5/1
Appraise: +7= 1 ranks +1(int)+3(class)+2(dwarf)
Craft: +0=0 ranks +
Climb: -3= 0 ranks +2(str)-5(acp)
Diplomacy: +0= 0 ranks +0(chr)+0
Handle Animal: +0= 0 ranks +0(chr)
Heal: +7=1 ranks +3(wis)+3 (class)
Intimidate: +4= 1 ranks +0(chr)+3(class)
K Arcana: +0=0 ranks +1(int)
K Dugeoneering: +1=0 ranks +1(int)+0(class)
K Engineering: +1=0 ranks +1(int)
K History: +1=0 ranks +1(int)
K Nobility: +1=0 ranks +1(int)
K Religion: +6=1 ranks +1(int) +3 (class) +1 (trait)
K Planes: +1=0 ranks +1(int)
Linguistics: +1=0 ranks +1(int)
Profession: +1=0 ranks +1(int)
Ride: -5= 0 ranks +0(dex)-5(acp)
Sense Motive: +7= 1 rank +3(wis) +3(class)
Spellcraft: +1= 0 rank +1 (int) +0(class)
Survival: 3= 0 ranks +3(wis)+0(class)
Swim: -3= 0 ranks +2(str)-5(acp)

Feats:
Toughness: +3 to HP +1/level over 3
Traits:
Dirty Fighter: +1 to damage when flanking, multiplied in crit.
Fortified Drinker: +2 to mental saves after drinking any alcoholic beverage for 1 hour.
Dark Hunter: +1 trait to attack vs undead, DR of undead 5 lower for determining damage. Also +1 trait bonus on Knowledge Religion checks and treat Knowledge Religion as a class skill. +1 bonus on saving throws vs spells and effects of undead.

Race Abilities:

2 Constitution, +2 Wisdom, –2 Charisma:
Medium: Nada
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet. (see darkvision).
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: +2 racial bonus on Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: +1 attack vs orc and goblinoid subtypes
Hardy: +2 racial vs poison, spells, and spell-like abilities.
Stability: +4 racial bonus to Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: +2 bonus on Perception to potentially notice unusual stonework, such as traps, hidden doors located in stone walls or floors. receive check whenever pass within 10 feet of them, whether or not actively looking.
Weapon Familiarity: proficient with battleaxes, heavy picks,warhammers, and any weapon with the word “dwarven” as a martial.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

CLASS FEATURES:
Aura: Chaotic Good
Channel Positive Energy: 1d6, DC10, 3/Day
Domains:Ferocity & Travel
Domain Powers:
Ferocious Strike(Su): If designated attack hits, + damage= 1/2 cleric level (min +1). Use 3/Day + Wis Mod (3)= 6/6
Agile Feet(Su): As free action, for 1 round ignore all difficult terrain & no penalties for moving through it. Use 3/Day + your Wis mod(3)= 6/6
Domain Spells
1st: Enlarge Person or Longstrider

SPELLS
Osirons: 3 (at will)
Cleanse of Alcohol, Blowing Dust, Lightning Sand
1st Level: 2/Day + domain
Bless, Protection From Evil + Enlarge Person
Channel Energy:3/day(3 + Chr mod) 30', heal 1d6 +1d6/2lvls; undead damaged & flee 1d4rnds+chr mod, DC11 Will save (10+1/2 cleric lvl+Chr mod) for no flee and half dam.

Commonly Used Spells:

Osirons: Create Water, Detect Magic, Stabilize, Guidance, Purify Food & Drink, Resistance, Anvil Sparks, Cleanse of Alcohol, Discern Health, Lightning Sand, Low Blow, Infuse Weapon, Ray of Light, Touch of Lethargy, Dim, Dancing Shadows, Crystal Symbol, Blowing Dust, Balance Weapon
1st Level: Bless, Protection from Evil, Shield of Faith, Command,Supernatural Ward, Valiant Resolve

Money: 89gp, 2sp, 1cp (+'used' wealth totals 240gp)

Gear:

Combat Gear: 33 lbs (On Person)
Warhammer 12gp
Hand Axe, 6gp
Dagger 2gp
Light Crossbow 35gp
10 Bolts 1gp
Old Scale Mail 25gp (half price and only +3 to AC instead of +5; allowed?)
Heavy Steel Shield 20gp
Bull Horn Helmet 25gp (+1 to AC -if allowed by DM?)

Gear: (On Person) 36.5lbs
Total: 69.5 Medium Load (no penalty-dwarf)
Waterskin full of Ale x2 (2gp,2lb)

Standard Adventurer's Kit consisting of:
(Cost 15gp and weigh 28.5lbs)
Backpack (2gp, 2lb)
Belt Pouch (1gp, 1/2lb)
Flint and Steel (1gp)
10 days worth of Trail Rations (5gp, 10lb)
50' of Hemp Rope (1gp, 10lb)
Waterskin (1gp, 4lb)
2 Sunrods (4gp, 2lb)

Flask of Holy Water x1 (25gp, 1lb)
Crowbar (2gp,5lb)
Signal Horn (1gp,2lb)

*=Magic Item

Party Loot:


Personality & Appearance:

Bogorim is slightly less than normal height for a dwarf but of considerably more girth. And though of advanced age and food and drink stained appearance, he still cuts a fairly imposing figure when wearing his full armor, shield and with his heavy warhammer in his grip. When prepped for battle The old dwarf's long white hair is in a single pony tail tucked underneath his armour and his long white beard is in two thick braids tucked into his belt. His blue eyes, though faded with age, still show intelligence and wisdom and can be as hard as steel when he is determined. Although still almost always at least a little bit drunk, the stout dwarf has been drinking for so long it hardly affects him at all. He is particularly grim and abrasive, even for a dwarf but his gruff exterior hides a kind and somewhat wounded heart. Most times,he can be almost pleasant when very intoxicated. Except if you piss him off.

Backstory:

He's an old dwarvin ex-cleric who several years ago had a severe test of faith that he apparently failed miserably. He has never spoken to anyone of what it was though there have been several rumours, some more colourful than others, drifting through the town for years. Since then he has allowed the Drink to take him and he is now merely a shell of his former self. While not quite known as the town drunk as his former deeds do still grant him a modicum of respect he is nevertheless a permanent fixture at Bertram's tavern. He is known by pretty much all of the town's residents. Although normally particularly grim and taciturn even for a dwarf, when deep in his cups he becomes garrelous and will often ramble on for hours about many of his past deeds. Most of the tavern patrons find his stories entertaining even though they know that the majority of them couldn't possibly be true. In general, he is pitied and seen as a harmless old dwarf.