
Captain Sir Hexen Ineptus |

I focused on making using two weapons in combat for none precision focused melee types, as Fighters, Rangers, Barbarians, and Paladins do not get this bonus making two weapon fighting next to useless to them. I did a small dip into shields as they are somewhat related. So please tell me what you think?
Two Weapon Style
You are adept at wielding two weapons in a more brutal manor than with the two weapon fighting feat. You are not too concerned about getting specific points for maximum damage but rather raw damage from hitting things as hard as you can.
Prerequisite: 17 Dex, 13 Str, +1 base attack bonus
Benefit: The user of this feat gains an additional attack with their off hand weapon for ever attack they have from the increase in their base attack bonus. So when your base attack reaches +6, +12, and +18 you get an additional attack at the lower base attack bonus attack. Attacking once with both your primary and off hand weapon is a standard action. Making more attacks requires a full round action.
Your penalties on attack rolls for fighting with two weapons are eliminated. Fighting a person with two weapon style is hard to product and even harder to defend against, as one would find their attention split, this grants them a +1 to hit while using two weapons. There is no modification for wielding two light weapons. The extra off hand attacks gained from this feat are incapable of dealing extra damage, and damage dice, from precision based attacks. This includes such as Sneak Attack, Sudden Strike, skirmish, insightful Strike, elegant Strike, and other bonus damage that requires the target to be vulnerable to critical hits. If they gain the ability to deal precision based attacks to these targets they do not gain the ability to deal extra damage with their off hand attacks.
Special: Two Weapon Style counts as two weapon fighting feats when they match the base attack bonus to their two weapon fighting equivalents for all feats, prestige classes, etc, with the exception of Greater Two Weapon Fighting, Improved Two Weapon Fighting, and Two Weapon Fighting Feats. Example: If you have a base attack bonus of +6, you qualify as having improved two weapon fighting feat for all purposes such as feats, prestige classes, etc.
Improved Two Weapon Style
You learn to perform multiple attacks with greater efficiency
Prerequisite: Base Attack +6, Two Weapon Style
Benefit: While wielding two weapons in melee, and nether are shields, you gain a +1 on all attacks gained from the improvement of base attack bonus to both primary and off hand attacks. This bonus does not apply to their initial two attacks.
Example: When a fighter gets a base attack bonus of 6 he has a bonus of +2 on his second attack instead of only +1. When they reach +12, the second round of attack will be +7, and third would be +3 to hit, and so on.
Two Weapon Trickster
Using two weapons you find better ways to perform specific combat maneuvers.
Prerequisite: Base Attack +5, Two Weapon Fighting, and any improved bonus feat for a combat maneuver that takes an attack action (Improved Disarm, Improved Sunder, or Improved Trip).
Benefit: While attempting a combat maneuvers with two melee weapons, you gain a +2 on each attempt you make so long as you have the improved feat coinciding with that the maneuver. This however does not work with a shield. This bonus increases by +1 for every additional attack past the first that you gained from two weapon fighting.
Special: You can not take this feat multiple times to have it apply to a separate combat maneuver. If have more than one improved combat maneuver listed in the requirements, or you later obtain one of those feats, the effects of this feat applies automatically. If you have improved unarmed strike this may also be used with improved grapple so long as you are unarmed when you perform the action.
Shield Trickster
Using a shield you find better ways to perform specific combat maneuvers and optimizing on the cover and protection a shield grants.
Prerequisite: Base Attack +5, Improved Shield Bash, and ether Improved Bull Rush, Improved Overrun, Improved Grapple, or Improved Disarm.
Benefit: While attempting a combat maneuvers with a shield, but not a buckler, you gain a +2 on each attempt you make to bull rush, overrun, disarm or grapple check. This works with a shield being used only. This bonus increases by +1 for every attack past the first that you gained from an increasing base attack bonus you have.
Two Weapon Focus Mastery (Idea from Kirth Gersen)
You knowledge in fighting with one weapon has been expanded to work with a different weapon at the same time.
Prerequisite: Two Weapon Style, Weapon Focus, Weapon Specialization.
Benefit: While using two weapons with the two weapon style feat you now gain the effects of the weapon focus and weapons specialization feats, as well as their improved versions to one other weapon type that is not a one handed weapon. This only works while both weapons are being used in two weapon style and while in melee. So long as the off hand weapon is light and the primary hand weapon is one handed they gain an additional +1 to hit as they are even harder to predict and defend against.
Example: A fighter has weapon specialization in a bastard sword. He takes this feat and chooses a dagger as his secondary weapon. While using
Special: This feat does work with shields.