
Keeper of Forbidden Lore |

Init
Randal=9[pending]
Scouty=7
Garroth=6
Jax=4[pending]
Valyn=3
uNDEAD 3
Nomric=2
Garroth slams his fist into the nearest foe damaging it with his powerful blows. Scouty moves for a better shot and clears her weapon. The duel welders move to attack jax and garroth only to he deflected by weapons and armor. The archers fire at Valyn and Nomric only to fall short. Nomric and Valyn fire at the archers but fail to drop one.
Ok 2 guys left...everyone else on the round 3

Jax of Cyre |

Garroth Ur'Than |

Garroth doesn't let up. His hatred of the invaders just barely being kept back from overcoming him, he unleashes another flurry of blows at his target.
Unarmed Strikes (1d20+4=7, 1d20+4=16) I'll use an action point on the second attack Action Point for unarmed strike (1d6=3) So for the second attack, 16+3=19.
I know the first one missed, so here's damage if the second attack hits Damage (1d6+3=5)

Keeper of Forbidden Lore |

Scouty |
Scouty moves on out to C23, getting her crossbow up to shoot at another sceleton G16, letting one bolts out.
Attack and damage crossbow round 3 (1d20+5=13, 1d6=4)
Action point to enhance attack in round 3 (1d6=3)
Attack at 16, dmg 4

Jax of Cyre |

Keeper of Forbidden Lore |

Randal I am making your post for ya, will catch ya up with the group
Garroth and jax bring one of the undead minions down as Randal fires off 4 shots into the other , The arrows sink home but case no damage. Scouty moves into a new spot and fires off a shot only to have it skip off the skeletons armor. Valyn fires 2 shots at the last crossbowman doing little damage as Nomric moves for a better shot. The reaming sword bearing skeleton slices into Gorroth 1 hp as the archer takes aim at Valyn driving an bolt into him 5 hp
And with that on to round 4
New map

Scouty |

Garroth Ur'Than |

The new wound only seems to drive Garroth further as he slams into the last sword-bearing undead with his strikes.
Flurry of Blows, damage (1d20+4=19, 1d6+3=5, 1d20+4=8, 1d6+3=8)

Jax of Cyre |

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On his initiativeNomric will look to see what the other 8 skeletons seem to be doing...spot check (1d20+6=15)

Keeper of Forbidden Lore |

Randal=9[pending]
Scouty=7
Garroth=6
Jax=4
Valyn=3[pending]
uNDEAD 3
Nomric=2
The battle rages as Scouty moves to a better spot but misses her target. Gorroths blows slide from his targets armor yet me manages to avoid the whirling scimitars. Jax glowing hammer slams into the archer as it reloads its bow.
Normric
The others seem to have kept moving and seem to pay no mind the the battle
Ok folks on the the next round we have 2 yet to post if they dont post by the time every one else doe i will post for em

Garroth Ur'Than |

Next round
Garroth continues hammering away at the undead monstrosity.
Flurry of Blows (1d20+4=7, 1d6+3=8, 1d20+4=24, 1d6+3=7)
Darn! Natural 20, and no crits on undead!

Keeper of Forbidden Lore |

Randal fires 2 shots at the reaming melee skeleton and reloads as one of his bolts damage the skeleton. Valyan fires one and misses has to reload and fires again hitting but not damaging the foe, garroth finally manages to slam home a solid hit while avoiding it's swords as jax finishes off the last of the archers.
scoutys actions pending , dread is missing so i rolled for min, everyone else on the to next round with one skeleton still standing

Scouty |
Last round
Scouty aims carefully with her crossbow, shooting at the last standing skeleton:
Ranged Sneak Attack with crossbow. (1d20+5=8, 3d6=12)[/ur]
[url=http://invisiblecastle.com/roller/view/1817243/]secondary attack with crossbow (1d20+5=14, 1d6=1)
Wow... underwhelming rolls here...
This round
Not having hit the skeleton, Scouty tries again, letting loose two more bolts:
First attack with crossbow, round 5 (1d20+5=12, 1d6=1)
second attack in round 5: (1d20+5=9, 1d6=1)
three times minimum damage. And no hit. Great.
'I really need to practice shooting with crossbows...' the warforged thinks, while taking aim again.

Garroth Ur'Than |

"Gods these things are stubborn!"
Flurry of Blows again (1d20+4=24, 1d6+3=4, 1d20+4=19, 1d6+3=4)
Action point for second attack (1d6=5) 19+5 =24; both attacks should hit, I think!
"Go down and stay down!" Garroth says under his breath as he slams into the skeleton with a flurry of kicks and punches.

Jax of Cyre |

Garroth Ur'Than |

Jax of Cyre |

Jaxon spits upon the old bones in front of him and walks to Garroth's side "Good fight Garroth?...Relieve some of that anger?" Jax asks, patting the monk on the back and offering a smile.
"We should get moving...Stay frosty all."
With that, he takes his potion, and begins to move.

Randal Tullmoor |

sorry got laid off've work last week, been a hectic 2 weeks...but im back to being employed, and can now check in once a day, though i can no longer post from work :(
slinging his crossbow and cursing at the aggressiveness of his allies, he had so hoped they could lure the enmy off the hill and hit them from two sides....well nothing to it now, he began to trot forward down the trail drawing his Mace.
move to G25.

Garroth Ur'Than |

sorry got laid off've work last week, been a hectic 2 weeks...but im back to being employed, and can now check in once a day, though i can no longer post from work :(
slinging his crossbow and cursing at the aggressiveness of his allies, he had so hoped they could lure the enmy off the hill and hit them from two sides....well nothing to it now, he began to trot forward down the trail drawing his Mace.
move to G25.
Sorry to hear that, Dread! But I'm glad you were able to find something.

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"Does anyone need healing?" He'll pause for a sec to heal anyone that request it and then will trudge onward.Once out of sight of the area, he will replace his partial clip with a full one and then fill the partial clip back up as he walks.
Glad your back Dread, hope the new jobs a good one.8)

Keeper of Forbidden Lore |

Sorry to hear about your troubles man, glad you are back
The squad makes their way from the battle, a few moves back and cover the others trail. But you move quickly as others may come once the patrol finds the others. So you march, fast and low and as the evening sun sets below the horizon you come upon the camp. You move like ghosts though the Autumn leaves, Like Phantoms of death as you creep closer
This place was once a farm but over grown and ruined fields now make up most of the area. To the right is a small farmhouse and shed, lights come from the house. not far way is a rough stone fence with 3 towers a rough shod building peeks over the fence. Five others towers are scatted around the place a few guards can be seen in each

Garroth Ur'Than |

Garroth whispers to his squad-mates, "My guess is that he is in the building surrounded by the fence and three guard towers. I have two thoughts: one, we make a beeline for the building, relying on stealth and speed to get in and get out. The downside is that the terrain is very open, and many guard towers will have the ability to spot us (both going in and getting out). My second thought is that we take out the two guard towers on our side first (L5 and T5), then break into the facility at the back (V15). This will take longer, but give us better odds of getting in unseen, as well as an undefended escape route. Other options?"

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"Sounds like a plan. If we take some time here, I can infuse our bolts with a bane quality or elemental quality.It takes 10 minutes to cast but lasts for 30 minutes.Bane works better, but is specific to one type of critter."Nomric whispers back to Garroth and the rest of the squad."I can do 10 bolts each."

Garroth Ur'Than |

"Sounds like a plan. If we take some time here, I can infuse our bolts with a bane quality or elemental quality.It takes 10 minutes to cast but lasts for 30 minutes.Bane works better, but is specific to one type of critter."Nomric whispers back to Garroth and the rest of the squad."I can do 10 bolts each."
"Hmmm ... I am not sure which would be better. We may very well be facing both humans and undead. Should we have bane weapons against one, or say, acid energy that's effective against both?" Can you do acid? My thoughts were that fire would be seen very easily at night, while cold and electricity are ineffective against undead.

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acidic weapons are not listed in the DMG. the spell lets me augment a single weapon or 50 projectiles with an ability (+1 bonus max). I know there are some suppliments that have acidic weapons and such but it isn't in the book, soo DM's call.so mostly it looks like flaming or bane(pending his decision).
"I'm not sure about doin acid lad, it might not work."

Garroth Ur'Than |

acidic weapons are not listed in the DMG. the spell lets me augment a single weapon or 50 projectiles with an ability (+1 bonus max). I know there are some suppliments that have acidic weapons and such but it isn't in the book, soo DM's call.so mostly it looks like flaming or bane(pending his decision).
"I'm not sure about doin acid lad, it might not work."
yeah, you're right; caustic and acidic burst weapons are in another book. Can't recall which ones, off hand ...

Randal Tullmoor |

I like the plan...Take out the guard tower, and move quickly to the compound, finding grabbing and exiting.
Now is it just me or did the phrase....He is not hear of his own free will strike a chord in anyone else---we may be trying to 'rescue' someone who doesnt want to be rescued?...more like a kidnapping...................and Happy Thanksgiving to you all too

Garroth Ur'Than |

"Hold up Garroth, aren't we going to power up your bolts first? it'll take a little time....so undead bane or flaming?"
whoops! sorry about that ... got a little ahead of myself!
"Sorry, Nomric. My desire to take the battle to our foes often gets the better of me. I think we should go with the bane weapons. I am afraid that flaming weapons might give away our position once they were fired."
Can we see anything in the towers? Outlines or shapes moving mechanically, like the undead we fought earlier, or fluidly, like humanoids? perception (1d20+7=27)

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"Everybody give me one of your bolt clips."Nomric will wrap them in his cloak so that they are all in the same 'container' and then cast lesser weapon augmentation on them.
undead bane(+2 to hit and dmg+2d6 dmg to undead, no effect on anything else)lasts for 30 minutes.casting time one minute.10 shots(1 clip) each.50 bolts total.