Rumblefish |
It was a normal day in the small town of Hargth, located at the base of the Morgaud Mountains. The farmers were out in the nearby fields to the south of the town. Thier wives were at home, preparing meals, cleaning, or gossiping with eachother. The sons were either playing amongst themselves, or learning to fight, depending on age. The daughters were helping the mothers around the house, or collecting berries. The dwarves were at work as usual, carving away in thier mines, searching for precious gems. The halflings were causing the usual minor troubles. Elves were teaching the young ones the importance of archery in a hunter's life.* There was a general feel of everything going great, that relaxed feeling one gets when there is nothing farther down the road that must be done, mixed with the knowing that a great family awaits your return.
*(There weren't any gnomes in this village, the little monsters)
_____________________
Meanwhile, a few miles away, some evil powers were rising. A group of strong fighters were rallying together, ready to throw caution to the winds, and step up thier petty cart raids, to a full scale village attack. This group sits here now, around a campfire, in the plains to the south of Hargth, plotting how they shall take it by force.
Info Known:
-There are about 100 able fighters in Hargth. The majority of them are at work during the day, in the fields or mines.
-Usually, three carts per day pass where you are, on the road to Hargth.
-Hargth has no real walls, except for a decorative, four-foot high stone wall surrouning the city limits. There are two entrances, from the south, which is guarded by two militia. Also, from the west, which is a mostly abandonned entrance, a wooden gate covers this exit, and is kept locked.
But anyway, we return to our heroes (villains?), busy fighting over scraps of food, arguing about the best way to make a scene...
Galvan Ironhorns |
"I don't think we're gonna fool anyone dressin' up like hoomans."
Galvan is using a small wrench and is loosening the last bolt on one of his horns.
"We need ta figger out what we want first. Damage? Loot? Blood? Combo? Then we can figger out the best way ta get it."
He carefully tucks the bolt into a belt pouch then takes out a wire brush and starts working any spots of rust out of the iron horn.
Rhythe |
The gnoll called Rhythe stands hunched over a wild and very deceased rabbit he had caught earlier and turns his head to look at the Minotaur.
"Food. Loot will also do, I just like seeing em flee before I can pick them off."
Rhythe, while at full height stands at 7'1, has dark grey fur with crimson red stripes wrapping around his legs and arms. Little is known by his companions about his past, only that he has come to them recently and possesses the ability to sneak up on his prey and strike hard when need be.
Graz and Boe |
"Humons is food, better than rabit, Boe shoot food - we all feest then".
Graz silently steps from the shadows carrying an ebony colored bow that matches his lean and sleak 7'2" frame. Hide armor made from dozens of different animals covers his black furred body.
Caressing his bow like a lover, as he looks over the others gathered.
"Boe wants fun Graz give Boe what Boe want. Boe kills, Graz eats and where shiny trinkets left by food, uz all be happy".
Elaugolg Kenafin |
"Well, I should be able to convince one of the carts to stop. We leave one of the humans alive to drive us into the town, we all hide in the back, and I don't think that I have to tell any of you what we're going to do once we get in.", Elaugolg says with a malicious grin.
Grahsvein Uzakyn |
DM:
Agulcheryl: ...or we could attack the place head on, killing humans by the dozens.
Grasvein: High casualty risk.
Agulcheryl: Perhaps, but you would not be one of them. You could destroy the town in minutes if you just--
Grasvein: What kind of fool do you think I am? If I drew on any more of your power, you'd be able to break free, leaving my body a corpse, and you know it. I'm not ready to draw on any more yet.
Agulcheryl: Bah. You never take any risks.
Grasvein: Not if there's an alternative.
Elaugolg Kenafin |
"Graz find gud spot to trick humons. Kart road goz under tall hill with lotz-o cover. Wizwyrm and Graz at top rain down death. Darkone and Bullman at bottom jump out and kill souvivers. Gud plan, yeh?"
Graz blurts out as he returns to camp.
"Sounds good. So I get the cart to stop, you and the kobold hit them from above, then the rest of us come out of hiding and kill all but one of the survivors. Shouldn't have any problems."
Grahsvein Uzakyn |
Graz and Boe wrote:"Sounds good. So I get the cart to stop, you and the kobold hit them from above, then the rest of us come out of hiding and kill all but one of the survivors. Shouldn't have any problems.""Graz find gud spot to trick humons. Kart road goz under tall hill with lotz-o cover. Wizwyrm and Graz at top rain down death. Darkone and Bullman at bottom jump out and kill souvivers. Gud plan, yeh?"
Graz blurts out as he returns to camp.
Grasvein sighs. "Fine. I can...I can do that."
DM:Grasvein: I'm going to need some of your magic.
Agulcheryl: Of course you are. 3 layers should do the trick.
Grasvein: Do you take me for a fool?
Agulcheryl: It's difficult not to.
Grasvein: I only want the first layer, as usual.
Agulcheryl: Bah. Very well.
His eyes suddenly turn blue, and he smiles maliciously. "This should be easy."
Rumblefish |
Near the end of the day, the group hears the approach of humans. Despite your disgust, you remain quiet, and as they near, you can see two carts and a handful of guards. Accompanying these guards are fat, little halfling merchants cheerfully chattering, to the obvious dislike of the guards. One guard rides horseback, and five others on foot. Each cart has a driver, and there are three merchants in all. Rhythe, Galvan, and Elaugolg or hidden in some bushes to the right of the road, and Grahsvein and Graz are hidden behind some rocks on the left side of the road. These rocks are at the top of a hill, making it difficult to reach.
You have a surprise round, but post Initiative please. If you are still in the game, but haven't posted yet, I will need an initiative before combat begins, or you're out, sorry.
Elaugolg Kenafin |
Initiative:1d20+2=7
Action will depend on if someone attacks the caravan before I act.
Galvan Ironhorns |
Initiative: d20+1= 4
With a snort, Galvan charges into the horse pulling the lead cart.
Goring Charge d20+6+1= 15, dmg d6+4= 9 and target knocked prone. Galvan is not trying to kill the target. He's trying to prevent them from making a run for the village in the carts by knocking out the lead cart to make a roadblock.
Rumblefish |
Alright, you five are in.
Graz hits the riding guard with her second arrow, but he remains standing. Grashvien launches a magic missile at one guardF13. The guard is hurt, but not finished. Ironhorns launches himself at the horse, successfully knocking it prone. The horse falls to the ground, also blocking the route of the second cart. Elaugolg's bolt hits another guard H8 who seems mildly distressed to be under attack.
To Initiative (thanks KC):
Grashvein: 21
Graz: 18
Humans: 13
Rythe: 9
Elauglolg: 7
Galvan: 4
Grahsvein Uzakyn |
Grasbein swears a strange but obviously vile oath and sends another bolt of force streaking at the guard. This time, it is more wild, shooting off impotent sparks, rather than controlled. Thought it'd be cool if his MMs changed form depending o his mood.
Magic Missile 1d20+3+11, Damage (if applicable, probably not)2d4+3=8
EDIT: Oops, didn't realize it wasn't my turn. Well, if the guard that I'm attacking doesn't die before my turn, then no need to change it. If he does, then just do a different guard.
Ubermench |
Cackling with glee Graz and Boe uses twin strike again and launches 2 more arrows at the same target.
twin strike (1d10+4=12, 1d8=3,
1d10+4=8, 1d8=7)
attack (1d20+6=17, 1d20+6=18)
attack first arrow 17, damage 15
attack second arrow 18, damage 15
Graz and Boe |
Ignore the last post
Cackling with glee Graz and Boe uses twin strike again and launches 2 more arrows at the same target.
twin strike (1d10+4=12, 1d8=3,
1d10+4=8, 1d8=7)
attack (1d20+6=17, 1d20+6=18)
attack first arrow 17, damage 15
attack second arrow 18, damage 15
Rumblefish |
Ignore the last post
lol. Actually KC, I believe it will be your turn after a recieve a post from Rythe. We just went through the surprise round, and to init. where you are up. I will give Rythe a chance to post, though.
Rhythe |
Elaugolg Kenafin |
My action. once my turn comes up again.
With a malevolent glimmer in his eyes, Elaugolg makes an arcane gesture and glares at the guard, then moves towards the back of the wagons.
Cursing the guard at H8, then hitting him with an Eyebite: 1d20+5=7, damage 1d6+4=10 1d6=5 15 damage if it hits. Moving to K6, gaining concealment until the end of my next turn
Rumblefish |
Grahsvein's missile fires past the guard. Making up for his miss, Graz snipes out the guard at horseback, dropping him with three arrows. The three halfling merhcants jump into the carts, as do the drivers. One guard begins to the rock, trying to reach the snipers. Two gaurds attack Eulagolg (did I get that right). Another goes after Rythe, and the final attacks Ironhorns.
Oh man! Rolled a 5, 3, 1, 8!
The incompetent guards are obviously not trained for serious combat, as the area doesn't see much attack. :(
Elaugolg Kenafin |
Happy Birthday! Also, reposting my action for this round.
With a malevolent glimmer in his eyes, Elaugolg makes an arcane gesture and glares at the guard, then moves towards the back of the wagons.
Cursing the guard at H8, then hitting him with an Eyebite: 1d20+5=7, damage 1d6+4=10 1d6=5 15 damage if it hits. Moving to K6, gaining concealment until the end of my next turn.
Note: This is assuming the guard at H8 was one of the ones that attacked me.
Rhythe |
Rhythe moves forward (H16) and strikes hard towards the soldier, trying to find a weak spot in his armor.
Rumblefish |
Galvan and Rythe work together to drop another guard. Eulagolg successfully directs an Eyebite at the guard, severly damaging him.
Next Round:
Grashvein: 21
Graz: 18
Humans: 13
Rythe: 9
Elauglolg: 7
Galvan: 4
The halflings cannot be attacked, unless one goes into the carts. The guard at F10 is trying to scale the rock and get to the snipers.